ZEKU
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 9 5 2 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 6 2 14 5 3 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 9 2 30 -2 -5 Damage Stun Command 80 150 Comments None
Standing LK
Startup Active Recovery On Hit On Block 5 4 6 4 2 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 3 12 7 3 Damage Stun Command 60 100 Comments Forces stand
Standing HK
Startup Active Recovery On Hit On Block 13 2 24 5 -2 Damage Stun Command 90 150 Comments Triggers Crush Counter (+21F)
Crouching LP
Startup Active Recovery On Hit On Block 4 2 7 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 8 2 14 5 1 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 10 4 16 7 2 Damage Stun Command 80 150 Comments Triggers Crush Counter (D) Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 4 2 Damage Stun Command 20 70 Comments None
Crouching MK
Startup Active Recovery On Hit On Block 8 3 17 2 -2 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 9 2 25 D -8 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 4 Damage Stun Command 60 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 4 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 10 4 Damage Stun Command 90 150 Comments None
Standing LP (from Idaten)
Startup Active Recovery On Hit On Block 4 2 11 2 0 Damage Stun Command 30 70 Comments None
Standing MP (from Idaten)
Startup Active Recovery On Hit On Block 6 2 19 0 -3 Damage Stun Command 50 80 Comments S*CA*Only when used from the 1st hit
Standing HP (from Idaten)
Startup Active Recovery On Hit On Block 8 2 34 -8 -11 Damage Stun Command 60 100 Comments S*CA*Only when used from the 1st hit
Standing LK (from Idaten)
Startup Active Recovery On Hit On Block 5 4 9 1 -1 Damage Stun Command 40 70 Comments S*CA*Only when used from the 1st hit
Standing MK (from Idaten)
Startup Active Recovery On Hit On Block 6 2 18 1 -2 Damage Stun Command 50 80 Comments Forces stand S*CA*Only when used from the 1st hit
Standing HK (from Idaten)
Startup Active Recovery On Hit On Block 13 2 30 -4 -11 Damage Stun Command 60 100 Comments S*CA*Only when used from the 1st hit
Crouching LP (from Idaten)
Startup Active Recovery On Hit On Block 4 2 9 2 -1 Damage Stun Command 30 70 Comments None
Crouching MP (from Idaten)
Startup Active Recovery On Hit On Block 8 2 21 0 -4 Damage Stun Command 50 80 Comments S*CA*Only when used from the 1st hit
Crouching HP (from Idaten)
Startup Active Recovery On Hit On Block 10 4 22 1 -4 Damage Stun Command 60 100 Comments Forces stand S*CA*Only when used from the 1st hit
Crouching LK (from Idaten)
Startup Active Recovery On Hit On Block 5 2 10 2 0 Damage Stun Command 20 70 Comments S*CA*Only when used from the 1st hit
Crouching MK (from Idaten)
Startup Active Recovery On Hit On Block 8 3 22 -7 -11 Damage Stun Command 50 80 Comments S*CA*Only when used from the 1st hit
Crouching HK (from Idaten)
Startup Active Recovery On Hit On Block 12 2 31 D -14 Damage Stun Command 60 100 Comments S*CA*Only when used from the 1st hit
Nouten Wari
Startup Active Recovery On Hit On Block 22 4 20 1 -7 Damage Stun Command 80 100 → + HP Comments None
Tsurigane Otoshi
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 150 (NEAR OPPONENT) → OR + LP LK Comments None
Mikoshi
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Fukuro
Startup Active Recovery On Hit On Block 10 4 29 D -7 Damage Stun Command 100 150 (WHEN SELECTING VSKILL I) MP MK Comments On hit, transforms into Young Zeku and performs an additional strike Hold forward on hit to switch sides
[VS2] Kuchiyose - Shii (Back)
Startup Active Recovery On Hit On Block 82(*151) Until landing/*5 64 total frames D Damage Stun Command 40+*80 70+*80 (WHEN SELECTING VSKILL II) ← + MP MK Comments Firecracker's positioning can be altered with the joystick If damage is taken before the firecracker is placed, the hawk will be destroyed and the firecracker will not be placed S*Can be canceled with Shukumyo *Denotes values of the explosion part
[VS2] Kuchiyose - Shii (Center)
Startup Active Recovery On Hit On Block 112(*182) Until landing/*5 64 total frames D Damage Stun Command 40+*80 70+*80 (WHEN SELECTING VSKILL II) + MP MK Comments Firecracker's positioning can be altered with the joystick If damage is taken before the firecracker is placed, the hawk will be destroyed and the firecracker will not be placed S*Can be canceled with Shukumyo *Denotes values of the explosion part
[VS2] Kuchiyose - Shii (Forward)
Startup Active Recovery On Hit On Block 143(*217) Until landing/*5 64 total frames D Damage Stun Command 40+*80 70+*80 (WHEN SELECTING VSKILL II) → + MP MK Comments Firecracker's positioning can be altered with the joystick If damage is taken before the firecracker is placed, the hawk will be destroyed and the firecracker will not be placed S*Can be canceled with Shukumyo *Denotes values of the explosion part
Bushinryu Shingekiko
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 1500F Will be able to use Idaten
Toushi
Startup Active Recovery On Hit On Block 12 2 24 2 -2 Damage Stun Command 40 0 (DURING GUARD) → + LP Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Bushin Murakumo
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Bushin Gram - Koku (base hit)
Startup Active Recovery On Hit On Block 14 1 31 D -6 Damage Stun Command 90 150 ↓↘→ + LK Comments The ranged part of the attack will not be activated if the base hits S*Can be canceled into Shukumyo on hit only
M Bushin Gram - Koku (base hit)
Startup Active Recovery On Hit On Block 20 1 30 D -4 Damage Stun Command 100 150 ↓↘→ + MK Comments The ranged part of the attack will not be activated if the base hits S*Can be canceled into Shukumyo on hit only
H Bushin Gram - Koku (base hit)
Startup Active Recovery On Hit On Block 25 1 30 D -2 Damage Stun Command 120 200 ↓↘→ + HK Comments The ranged part of the attack will not be activated if the base hits S*Can be canceled into Shukumyo on hit only
EX Bushin Gram - Koku (base hit)
Startup Active Recovery On Hit On Block 17 1 40 D 1 Damage Stun Command 140 150 ↓↘→ + K K Comments S*Can be canceled into Shukumyo on hit only
L Bushin Gram - Koku
Startup Active Recovery On Hit On Block 15 8 45 total frames 4 -3 Damage Stun Command 60 100 ↓↘→ + LK Comments Has a separate projectile-nullifying hitbox (1 hit) at close-range S*Can be canceled into Shukumyo on hit only
M Bushin Gram - Koku
Startup Active Recovery On Hit On Block 21 9 48 total frames 2 -4 Damage Stun Command 70 100 ↓↘→ + MK Comments Has a separate projectile-nullifying hitbox (1 hit) at close-range S*Can be canceled into Shukumyo on hit only
H Bushin Gram - Koku
Startup Active Recovery On Hit On Block 26 10 50 total frames 2 -5 Damage Stun Command 90 100 ↓↘→ + HK Comments Has a separate projectile-nullifying hitbox (1 hit) at close-range S*Can be canceled into Shukumyo on hit only
EX Bushin Gram - Koku
Startup Active Recovery On Hit On Block 18 20 57 total frames D -1 Damage Stun Command 110 100 ↓↘→ + K K Comments S*Can be canceled into Shukumyo on hit only
L Bushin Gram - Ban (base hit)
Startup Active Recovery On Hit On Block 5 2 18+22 frame(s) after landing D -23 Damage Stun Command 100 200 →↓↘ + LK Comments 1F - 5F throw invincibility The ranged part of the attack will not be activated if the base hits Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only
M Bushin Gram - Ban (base hit)
Startup Active Recovery On Hit On Block 7 2 21+23 frame(s) after landing D -29 Damage Stun Command 110 200 →↓↘ + MK Comments 3F - 12F projectile invincibility The ranged part of the attack will not be activated if the base hits Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only
H Bushin Gram - Ban (base hit)
Startup Active Recovery On Hit On Block 7 2 31+20 frame(s) after landing D -33 Damage Stun Command 120 200 →↓↘ + HK Comments 1F - 8F invincible to mid-air attacks The ranged part of the attack will not be activated if the base hits Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only
EX Bushin Gram - Ban (base hit)
Startup Active Recovery On Hit On Block 5 1 32+31 frame(s) after landing D -33 Damage Stun Command 150 200 →↓↘ + K K Comments 1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) S*Can be canceled into Shukumyo on hit only
L Bushin Gram - Ban
Startup Active Recovery On Hit On Block 7 10 46 total frames D Damage Stun Command 100 150 →↓↘ + LK Comments 1F - 5F throw invincibility Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only
M Bushin Gram - Ban
Startup Active Recovery On Hit On Block 9 13 51 total frames D Damage Stun Command 110 150 →↓↘ + MK Comments 3F - 12F projectile invincibility Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only
H Bushin Gram - Ban
Startup Active Recovery On Hit On Block 9 14 59 total frames D Damage Stun Command 120 150 →↓↘ + HK Comments 1F - 8F invincible to mid-air attacks Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only
EX Bushin Gram - Ban
Startup Active Recovery On Hit On Block 7 14 68 total frames D Damage Stun Command 120 100 →↓↘ + K K Comments 1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) S*Can be canceled into Shukumyo on hit only
L Bushin Gram - Teki (base hit)
Startup Active Recovery On Hit On Block 15 2 35 D -14 Damage Stun Command 70 150 ↓↙← + LK Comments Will not hit crouching opponents The ranged part of the attack will not be activated if the base hits Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit
M Bushin Gram - Teki (base hit)
Startup Active Recovery On Hit On Block 23 2 37 D -14 Damage Stun Command 80 150 ↓↙← + MK Comments Will not hit crouching opponents The ranged part of the attack will not be activated if the base hits Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit
H Bushin Gram - Teki (base hit)
Startup Active Recovery On Hit On Block 30 2 35 D -14 Damage Stun Command 120 200 ↓↙← + HK Comments Will not hit crouching opponents The ranged part of the attack will not be activated if the base hits Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit
EX Bushin Gram - Teki (base hit)
Startup Active Recovery On Hit On Block 18 2 35 D -2 Damage Stun Command 110 150 ↓↙← + K K Comments Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo on hit only
L Bushin Gram - Teki
Startup Active Recovery On Hit On Block 17 12 51 total frames D -2 Damage Stun Command 70 100 ↓↙← + LK Comments Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit
M Bushin Gram - Teki
Startup Active Recovery On Hit On Block 25 12 61 total frames D -4 Damage Stun Command 70 100 ↓↙← + MK Comments Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit
H Bushin Gram - Teki
Startup Active Recovery On Hit On Block 32 12 66 total frames D -2 Damage Stun Command 100 100 ↓↙← + HK Comments Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit
EX Bushin Gram - Teki
Startup Active Recovery On Hit On Block 20 18 54 total frames D 5 Damage Stun Command 90 100 ↓↙← + K K Comments Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo on hit only
L Bushin Jakura
Startup Active Recovery On Hit On Block 49+8 frame(s) after landing Damage Stun Command 0 0 ↓↘→ + LP Comments Distance and general movement change depending on the strength used
M Bushin Jakura
Startup Active Recovery On Hit On Block 47+8 frame(s) after landing Damage Stun Command 0 0 ↓↘→ + MP Comments Distance and general movement change depending on the strength used
H Bushin Jakura
Startup Active Recovery On Hit On Block 47+8 frame(s) after landing Damage Stun Command 0 0 ↓↘→ + HP Comments Distance and general movement change depending on the strength used
EX Bushin Jakura
Startup Active Recovery On Hit On Block 46+4 frame(s) after landing Damage Stun Command 0 0 ↓↘→ + P P Comments Can control the travel distance with directional inputs Projectile invincible from startup until landing
Bushin Gekirinchu
Startup Active Recovery On Hit On Block 9 Until landing 15 frame(s) after landing Damage Stun Command 60 100 (DURING Bushin Jakura) P Comments Only hits as a cross-up
Bushin Kirinkyaku
Startup Active Recovery On Hit On Block 6 5 15 frame(s) after landing Damage Stun Command 60 100 (DURING Bushin Jakura) K Comments None
Bushin Tengen
Startup Active Recovery On Hit On Block 5 2 17 frame(s) after landing D Damage Stun Command 170 200 (DURING Bushin Jakura) LP LK Comments Cannot throw airborne or crouching opponents
EX Bushin Gekirinchu
Startup Active Recovery On Hit On Block 9 Until landing 9 frame(s) after landing Damage Stun Command 80 150 (DURING EX Bushin Jakura) P Comments Only hits as a cross-up
EX Bushin Kirinkyaku
Startup Active Recovery On Hit On Block 6 5 9 frame(s) after landing Damage Stun Command 80 150 (DURING EX Bushin Jakura) K Comments None
EX Bushin Tengen
Startup Active Recovery On Hit On Block 5 2 17 frame(s) after landing D Damage Stun Command 220 250 (DURING EX Bushin Jakura) LP LK Comments Cannot throw airborne or crouching opponents
Shukumyo
Startup Active Recovery On Hit On Block 25 total frames Damage Stun Command 0 0 ↓ ↓ + P P Comments Changes into Young Zeku Recovery can be canceled with any Special Move other than Shukumyo Consumes 1 hit of combo scaling when using a Special Move to cancel
VIdaten
Startup Active Recovery On Hit On Block 25 total frames Damage Stun Command 0 0 (DURING V-TRIGGER) HP HK Comments Uses all of the V-Gauge Timer 16F - 17F projectile & throw invincibility 3F - 15F full invincibility Can be canceled from V-Trigger cancellable moves While active, Zeku can perform chain combos using unique moves, in the order of LP -> LK -> MP -> MK -> HP -> HK (standing or crouching) Bushin Bakujasho can be performed during Idaten, or during the chain combo
Bushin Bakujasho
Startup Active Recovery On Hit On Block 14 6 18 D -2 Damage Stun Command 160 200 (DURING IDATEN, OR DURING AN IDATEN ATTACK) HP HK Comments None
Batsuzan Gaisei
Startup Active Recovery On Hit On Block 1+3 8 47 D -33 Damage Stun Command 340 0 ↓↘→ ↓↘→ + K Comments 1F - 11F full invincibility