logo

ZEKU

CE202108 Ver

Reordering Frames

Default

Search for frames

No Select

Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    42942
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    621453
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    9230-2-5
    DamageStunCommand
    80150
    Comments

    None

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    54642
    DamageStunCommand
    4070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    731272
    DamageStunCommand
    60100
    Comments

    Forces stand

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    132245-2
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (+21F)

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    821451
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    1041672
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (D) Forces stand

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42842
    DamageStunCommand
    2070
    Comments

    None

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    83172-2
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10225D-8
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    74
    DamageStunCommand
    60100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    74
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    104
    DamageStunCommand
    90150
    Comments

    None

  • Standing LP (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    421120
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    62190-3
    DamageStunCommand
    5080
    Comments

    S*CA*Only when used from the 1st hit

  • Standing HP (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    8234-8-11
    DamageStunCommand
    60100
    Comments

    S*CA*Only when used from the 1st hit

  • Standing LK (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    5491-1
    DamageStunCommand
    4070
    Comments

    S*CA*Only when used from the 1st hit

  • Standing MK (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    62181-2
    DamageStunCommand
    5080
    Comments

    Forces stand S*CA*Only when used from the 1st hit

  • Standing HK (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    13230-4-11
    DamageStunCommand
    60100
    Comments

    S*CA*Only when used from the 1st hit

  • Crouching LP (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    4292-1
    DamageStunCommand
    3070
    Comments

    None

  • Crouching MP (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    82210-4
    DamageStunCommand
    5080
    Comments

    S*CA*Only when used from the 1st hit

  • Crouching HP (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    104221-4
    DamageStunCommand
    60100
    Comments

    Forces stand S*CA*Only when used from the 1st hit

  • Crouching LK (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    521020
    DamageStunCommand
    2070
    Comments

    S*CA*Only when used from the 1st hit

  • Crouching MK (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    8322-7-11
    DamageStunCommand
    5080
    Comments

    S*CA*Only when used from the 1st hit

  • Crouching HK (from Idaten)

    StartupActiveRecoveryOn HitOn Block
    12231D-14
    DamageStunCommand
    60100
    Comments

    S*CA*Only when used from the 1st hit

  • Nouten Wari

    StartupActiveRecoveryOn HitOn Block
    224201-7
    DamageStunCommand
    80100→ + HP
    Comments

    None

  • Tsurigane Otoshi

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Mikoshi

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    150200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Fukuro

    StartupActiveRecoveryOn HitOn Block
    14429D-7
    DamageStunCommand
    100150(WHEN SELECTING VSKILL I) MP MK
    Comments

    On hit, transforms into Young Zeku and performs an additional strike Hold forward on hit to switch sides

  • [VS2] Kuchiyose - Shii (Back)

    StartupActiveRecoveryOn HitOn Block
    82(*151)Until landing/*564 total framesD
    DamageStunCommand
    40+*8070+*80(WHEN SELECTING VSKILL II) ← + MP MK
    Comments

    Firecracker's positioning can be altered with the joystick If damage is taken before the firecracker is placed, the hawk will be destroyed and the firecracker will not be placed S*Can be canceled with Shukumyo *Denotes values of the explosion part

  • [VS2] Kuchiyose - Shii (Center)

    StartupActiveRecoveryOn HitOn Block
    112(*182)Until landing/*564 total framesD
    DamageStunCommand
    40+*8070+*80(WHEN SELECTING VSKILL II) + MP MK
    Comments

    Firecracker's positioning can be altered with the joystick If damage is taken before the firecracker is placed, the hawk will be destroyed and the firecracker will not be placed S*Can be canceled with Shukumyo *Denotes values of the explosion part

  • [VS2] Kuchiyose - Shii (Forward)

    StartupActiveRecoveryOn HitOn Block
    143(*217)Until landing/*564 total framesD
    DamageStunCommand
    40+*8070+*80(WHEN SELECTING VSKILL II) → + MP MK
    Comments

    Firecracker's positioning can be altered with the joystick If damage is taken before the firecracker is placed, the hawk will be destroyed and the firecracker will not be placed S*Can be canceled with Shukumyo *Denotes values of the explosion part

  • Bushinryu Shingekiko

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 1500F Will be able to use Idaten

  • Toushi

    StartupActiveRecoveryOn HitOn Block
    122242-2
    DamageStunCommand
    400(DURING GUARD) → + LP
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Bushin Murakumo

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Bushin Gram - Koku (base hit)

    StartupActiveRecoveryOn HitOn Block
    14131D-6
    DamageStunCommand
    90150↓↘→ + LK
    Comments

    The ranged part of the attack will not be activated if the base hits S*Can be canceled into Shukumyo on hit only

  • M Bushin Gram - Koku (base hit)

    StartupActiveRecoveryOn HitOn Block
    20130D-4
    DamageStunCommand
    100150↓↘→ + MK
    Comments

    The ranged part of the attack will not be activated if the base hits S*Can be canceled into Shukumyo on hit only

  • H Bushin Gram - Koku (base hit)

    StartupActiveRecoveryOn HitOn Block
    25130D-2
    DamageStunCommand
    120200↓↘→ + HK
    Comments

    The ranged part of the attack will not be activated if the base hits S*Can be canceled into Shukumyo on hit only

  • EX Bushin Gram - Koku (base hit)

    StartupActiveRecoveryOn HitOn Block
    17140D1
    DamageStunCommand
    140150↓↘→ + K K
    Comments

    S*Can be canceled into Shukumyo on hit only

  • L Bushin Gram - Koku

    StartupActiveRecoveryOn HitOn Block
    15845 total frames4-3
    DamageStunCommand
    60100↓↘→ + LK
    Comments

    Has a separate projectile-nullifying hitbox (1 hit) at close-range S*Can be canceled into Shukumyo on hit only

  • M Bushin Gram - Koku

    StartupActiveRecoveryOn HitOn Block
    21948 total frames2-4
    DamageStunCommand
    70100↓↘→ + MK
    Comments

    Has a separate projectile-nullifying hitbox (1 hit) at close-range S*Can be canceled into Shukumyo on hit only

  • H Bushin Gram - Koku

    StartupActiveRecoveryOn HitOn Block
    261050 total frames2-5
    DamageStunCommand
    90100↓↘→ + HK
    Comments

    Has a separate projectile-nullifying hitbox (1 hit) at close-range S*Can be canceled into Shukumyo on hit only

  • EX Bushin Gram - Koku

    StartupActiveRecoveryOn HitOn Block
    182057 total framesD-1
    DamageStunCommand
    110100↓↘→ + K K
    Comments

    S*Can be canceled into Shukumyo on hit only

  • L Bushin Gram - Ban (base hit)

    StartupActiveRecoveryOn HitOn Block
    5218+22 frame(s) after landingD-23
    DamageStunCommand
    100200→↓↘ + LK
    Comments

    1F - 5F throw invincibility The ranged part of the attack will not be activated if the base hits Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only

  • M Bushin Gram - Ban (base hit)

    StartupActiveRecoveryOn HitOn Block
    7221+23 frame(s) after landingD-29
    DamageStunCommand
    110200→↓↘ + MK
    Comments

    3F - 12F projectile invincibility The ranged part of the attack will not be activated if the base hits Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only

  • H Bushin Gram - Ban (base hit)

    StartupActiveRecoveryOn HitOn Block
    7231+20 frame(s) after landingD-33
    DamageStunCommand
    120200→↓↘ + HK
    Comments

    1F - 8F invincible to mid-air attacks The ranged part of the attack will not be activated if the base hits Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only

  • EX Bushin Gram - Ban (base hit)

    StartupActiveRecoveryOn HitOn Block
    5132+31 frame(s) after landingD-33
    DamageStunCommand
    150200→↓↘ + K K
    Comments

    1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) S*Can be canceled into Shukumyo on hit only

  • L Bushin Gram - Ban

    StartupActiveRecoveryOn HitOn Block
    71046 total framesD
    DamageStunCommand
    100150→↓↘ + LK
    Comments

    1F - 5F throw invincibility Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only

  • M Bushin Gram - Ban

    StartupActiveRecoveryOn HitOn Block
    91351 total framesD
    DamageStunCommand
    110150→↓↘ + MK
    Comments

    3F - 12F projectile invincibility Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only

  • H Bushin Gram - Ban

    StartupActiveRecoveryOn HitOn Block
    91459 total framesD
    DamageStunCommand
    120150→↓↘ + HK
    Comments

    1F - 8F invincible to mid-air attacks Subject to counter hit during move duration S*Can be canceled into Shukumyo on hit only

  • EX Bushin Gram - Ban

    StartupActiveRecoveryOn HitOn Block
    71468 total framesD
    DamageStunCommand
    120100→↓↘ + K K
    Comments

    1F - 7F full invincibility Subject to counter hit during move duration (1.2x damage) S*Can be canceled into Shukumyo on hit only

  • L Bushin Gram - Teki (base hit)

    StartupActiveRecoveryOn HitOn Block
    15235D-14
    DamageStunCommand
    70150↓↙← + LK
    Comments

    Will not hit crouching opponents The ranged part of the attack will not be activated if the base hits Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit

  • M Bushin Gram - Teki (base hit)

    StartupActiveRecoveryOn HitOn Block
    23237D-14
    DamageStunCommand
    80150↓↙← + MK
    Comments

    Will not hit crouching opponents The ranged part of the attack will not be activated if the base hits Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit

  • H Bushin Gram - Teki (base hit)

    StartupActiveRecoveryOn HitOn Block
    30235D-14
    DamageStunCommand
    120200↓↙← + HK
    Comments

    Will not hit crouching opponents The ranged part of the attack will not be activated if the base hits Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit

  • EX Bushin Gram - Teki (base hit)

    StartupActiveRecoveryOn HitOn Block
    18235D-2
    DamageStunCommand
    110150↓↙← + K K
    Comments

    Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo on hit only

  • L Bushin Gram - Teki

    StartupActiveRecoveryOn HitOn Block
    171251 total framesD-2
    DamageStunCommand
    70100↓↙← + LK
    Comments

    Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit

  • M Bushin Gram - Teki

    StartupActiveRecoveryOn HitOn Block
    251261 total framesD-4
    DamageStunCommand
    70100↓↙← + MK
    Comments

    Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit

  • H Bushin Gram - Teki

    StartupActiveRecoveryOn HitOn Block
    321266 total framesD-2
    DamageStunCommand
    100100↓↙← + HK
    Comments

    Will not hit crouching opponents Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo, EX Bushin Gran - Teki on hit VS*on hit

  • EX Bushin Gram - Teki

    StartupActiveRecoveryOn HitOn Block
    201854 total framesD5
    DamageStunCommand
    90100↓↙← + K K
    Comments

    Can perform Bushin Gram - Koku and Bushin Gran - Ban from this move S*Can be canceled into Shukumyo on hit only

  • L Bushin Jakura

    StartupActiveRecoveryOn HitOn Block
    49+8 frame(s) after landing
    DamageStunCommand
    00↓↘→ + LP
    Comments

    Distance and general movement change depending on the strength used

  • M Bushin Jakura

    StartupActiveRecoveryOn HitOn Block
    47+8 frame(s) after landing
    DamageStunCommand
    00↓↘→ + MP
    Comments

    Distance and general movement change depending on the strength used

  • H Bushin Jakura

    StartupActiveRecoveryOn HitOn Block
    47+8 frame(s) after landing
    DamageStunCommand
    00↓↘→ + HP
    Comments

    Distance and general movement change depending on the strength used

  • EX Bushin Jakura

    StartupActiveRecoveryOn HitOn Block
    46+4 frame(s) after landing
    DamageStunCommand
    00↓↘→ + P P
    Comments

    Can control the travel distance with directional inputs Projectile invincible from startup until landing

  • Bushin Gekirinchu

    StartupActiveRecoveryOn HitOn Block
    9Until landing15 frame(s) after landing
    DamageStunCommand
    60100(DURING Bushin Jakura) P
    Comments

    Only hits as a cross-up

  • Bushin Kirinkyaku

    StartupActiveRecoveryOn HitOn Block
    6515 frame(s) after landing
    DamageStunCommand
    60100(DURING Bushin Jakura) K
    Comments

    None

  • Bushin Tengen

    StartupActiveRecoveryOn HitOn Block
    5217 frame(s) after landingD
    DamageStunCommand
    170200(DURING Bushin Jakura) LP LK
    Comments

    Cannot throw airborne or crouching opponents

  • EX Bushin Gekirinchu

    StartupActiveRecoveryOn HitOn Block
    9Until landing9 frame(s) after landing
    DamageStunCommand
    80150(DURING EX Bushin Jakura) P
    Comments

    Only hits as a cross-up

  • EX Bushin Kirinkyaku

    StartupActiveRecoveryOn HitOn Block
    659 frame(s) after landing
    DamageStunCommand
    80150(DURING EX Bushin Jakura) K
    Comments

    None

  • EX Bushin Tengen

    StartupActiveRecoveryOn HitOn Block
    5217 frame(s) after landingD
    DamageStunCommand
    220250(DURING EX Bushin Jakura) LP LK
    Comments

    Cannot throw airborne or crouching opponents

  • Shukumyo

    StartupActiveRecoveryOn HitOn Block
    25 total frames
    DamageStunCommand
    00↓ ↓ + P P
    Comments

    Changes into Young Zeku

  • VIdaten

    StartupActiveRecoveryOn HitOn Block
    25 total frames
    DamageStunCommand
    00(DURING V-TRIGGER) HP HK
    Comments

    Uses all of the V-Gauge Timer 16F - 17F projectile & throw invincibility 3F - 15F full invincibility Can be canceled from V-Trigger cancellable moves While active, Zeku can perform chain combos using unique moves, in the order of LP -> LK -> MP -> MK -> HP -> HK (standing or crouching) Bushin Bakujasho can be performed during Idaten, or during the chain combo

  • Bushin Bakujasho

    StartupActiveRecoveryOn HitOn Block
    14618D-2
    DamageStunCommand
    160200(DURING IDATEN, OR DURING AN IDATEN ATTACK) HP HK
    Comments

    None

  • Batsuzan Gaisei

    StartupActiveRecoveryOn HitOn Block
    1+3847D-33
    DamageStunCommand
    3400↓↘→ ↓↘→ + K
    Comments

    1F - 11F full invincibility