ZANGIEF
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 5 4 7 5 3 Damage Stun Command 40 70 Comments Frames 1F – 2F will not hit grounded opponents
Standing MP
Startup Active Recovery On Hit On Block 7 3 15 4 2 Damage Stun Command 70 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 13 5 22 2 0 Damage Stun Command 100 150 Comments Triggers Crush Counter (+27F) Zangief is at +29 frames if the attack hits on a Crush Counter after the 2nd active frame Cannot perform the quickest V-Trigger cancel on block
Standing HP (Hold Button)
Startup Active Recovery On Hit On Block 37 5 22 D 3 Damage Stun Command 130 200 Comments Triggers Crush Counter (+31F) Upper body armor from 3F to 34F
Standing LK
Startup Active Recovery On Hit On Block 5 2 12 -1 -3 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 10 3 17 2 -3 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 11 4 22 2 -2 Damage Stun Command 90 150 Comments Triggers Crush Counter (D) Will not hit crouching opponents
Crouching LP
Startup Active Recovery On Hit On Block 4 3 6 3 3 Damage Stun Command 40 70 Comments None
Crouching MP
Startup Active Recovery On Hit On Block 6 3 12 5 3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 9 6 7+13 frame(s) after landing D -6 Damage Stun Command 100 150 Comments None
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 4 2 Damage Stun Command 30 70 Comments None
Crouching MK
Startup Active Recovery On Hit On Block 8 2 16 2 -4 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 10 3 26 D -10 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 50 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 80 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 6 Damage Stun Command 100 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 50 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 7 3 Damage Stun Command 70 100 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 100 150 Comments None
Head Butt
Startup Active Recovery On Hit On Block 12 4 14 7 2 Damage Stun Command 100 200 → + HP Comments EX Gauge +30 upon canceling a projectile Forces crouching on the opponent
Knee Hammer
Startup Active Recovery On Hit On Block 12 4 5+10 frame(s) after landing 3 -3 Damage Stun Command 70 100 → + MK Comments None
Flying Body Press
Startup Active Recovery On Hit On Block 7 7 Damage Stun Command 100 150 (DURING FORWARD JUMP) ↓ + HP Comments Can cross-up
Flyng Headbutt
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 120 200 (DURING VERTICAL JUMP) ↑ + HP Comments None
Atomic Drop
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 170 (NEAR OPPONENT) → OR + LP LK Comments None
Captured
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 170 (NEAR OPPONENT) ← + LP LK Comments None
Horosho Chokeslam
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 200 (WHILE OPPONENT IS CROUCHING) (NEAR OPPONENT) → OR + LP LK Comments None
[VS1] Iron Muscle
Startup Active Recovery On Hit On Block 25 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments Armor from 1F to 15F Can walk forward while holding the button by pressing → Can be canceled into a backdash during the hold
[VS1] Iron Muscle (Attack)
Startup Active Recovery On Hit On Block 58 5 15 2 -2 Damage Stun Command 50 100 (WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS) Comments Armor from 1F to 49F
[VS1] Muscle Walk
Startup Active Recovery On Hit On Block Damage Stun Command (WHEN SELECTING VSKILL I) (DURING Iron Muscle) → Comments Gains armor while active
[VS1] Iron Muscle (Attack after forward walk)
Startup Active Recovery On Hit On Block 9 5 15 2 -2 Damage Stun Command 50 100 (WHEN SELECTING VSKILL I) (DURING Iron Muscle) → + (RELEASE HOLD) Comments None
[VS2] Super Russian Kick
Startup Active Recovery On Hit On Block 33 7 22 3 -4 Damage Stun Command 80 100 (WHEN SELECTING VSKILL II) MP MK Comments Armor from 4F to 20F Can cancel into a forward or backwards dash while holding the buttons
[VS2] Super Russian Kick (Hold Button)
Startup Active Recovery On Hit On Block 98 7 23 D GB Damage Stun Command 100 120 (WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS) Comments Armor from 4F to 85F Can cancel into a forward or backwards dash while holding the buttons
Cyclone Lariat
Startup Active Recovery On Hit On Block 1+18 19 16 3 -6 Damage Stun Command HP HK Comments V-Gauge Timer + 3600F 2F - 37F projectile invincibility Gains Cyclone Lariat as a special move while active
Activation Cyclone Lariat
Startup Active Recovery On Hit On Block 1+18 27 D -3 Damage Stun Command 140 150 HP HK (HOLD BUTTONS) Comments Uses 1000F V-Gauge Timer 1F - 79F projectile invincibility
Post-activation Cyclone Lariat
Startup Active Recovery On Hit On Block 1+18 26 D -3 Damage Stun Command 180 200 HP HK (max hold button) Comments Uses 3000F V-Gauge Timer 1F - 105F projectile invincibility
Muscle Explosion
Startup Active Recovery On Hit On Block 12 2 24 3 -2 Damage Stun Command 40 0 (DURING GUARD) → + LK Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Colossal Boot
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Screw Pile Driver
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 200 250 →↘↓↙←↖↑↗ + LP Comments None
M Screw Pile Driver
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 210 250 →↘↓↙←↖↑↗ + MP Comments None
H Screw Pile Driver
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 220 250 →↘↓↙←↖↑↗ + HP Comments None
EX Screw Pile Driver
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 220 300 →↘↓↙←↖↑↗ + P P Comments None
L Siberian Express
Startup Active Recovery On Hit On Block 1 frames after contact 2 52 D Damage Stun Command 170 250 →↘↓↙← + LK Comments None
M Siberian Express
Startup Active Recovery On Hit On Block 1 frames after contact 2 52 D Damage Stun Command 200 250 →↘↓↙← + MK Comments None
H Siberian Express
Startup Active Recovery On Hit On Block 1 frames after contact 2 52 D Damage Stun Command 220 250 →↘↓↙← + HK Comments None
EX Siberian Express
Startup Active Recovery On Hit On Block 1 frames after contact 2 52 D Damage Stun Command 230 250 →↘↓↙← + K K Comments Armor from 3F to 58F
L Borscht Dynamite
Startup Active Recovery On Hit On Block 3 4 12 frame(s) after landing D Damage Stun Command 180 250 (DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + LP Comments None
M Borscht Dynamite
Startup Active Recovery On Hit On Block 3 4 12 frame(s) after landing D Damage Stun Command 200 250 (DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + MP Comments None
H Borscht Dynamite
Startup Active Recovery On Hit On Block 3 4 12 frame(s) after landing D Damage Stun Command 220 250 (DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + HP Comments None
EX Borscht Dynamite
Startup Active Recovery On Hit On Block 3 4 12 frame(s) after landing D Damage Stun Command 200 250 (DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + P P Comments None
Double Lariat
Startup Active Recovery On Hit On Block 9 13 36 D -38 Damage Stun Command 130(*100) 200 LP Comments 1F - 41F projectile invincibility *From active frame 4F If the attack hits on active frames 9F-11F, recovery reduced by 10F V*On hit or block
Tundra Storm
Startup Active Recovery On Hit On Block 2 12 22 D Damage Stun Command 220 300 →↓↘ + P P Comments Counter for certain kick attacks Subject to counter hit during move duration
VCyclone Lariat
Startup Active Recovery On Hit On Block 9 19 16 3 -6 Damage Stun Command HP HK Comments Uses 1600F V-Gauge Timer 1F - 27F projectile invincibility
VV-Trigger Activation Cyclone Lariat
Startup Active Recovery On Hit On Block 9 27 D -3 Damage Stun Command 140 150 HP HK (HOLD BUTTONS) Comments Uses 1000F V-Gauge Timer 1F - 69F projectile invincibility
VCyclone Lariat (during V-Trigger Activation)
Startup Active Recovery On Hit On Block 9 26 D -3 Damage Stun Command 180 200 HP HK (max hold button) Comments Uses 3000F V-Gauge Timer 1F - 95F projectile invincibility
Bolshoi Russian Suplex
Startup Active Recovery On Hit On Block 1+0 2 65 D Damage Stun Command 400 0 →↘↓↙←↖↑↗ →↘↓↙←↖↑↗ + P Comments 1F - 3F full invincibility