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ZANGIEF

CE202108 Ver

Reordering Frames

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    54753
    DamageStunCommand
    4070
    Comments

    Frames 1F – 2F will not hit grounded opponents

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    731542
    DamageStunCommand
    70100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    1352220
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (+27F) Zangief is at +29 frames if the attack hits on a Crush Counter after the 2nd active frame Cannot perform the quickest V-Trigger cancel on block

  • Standing HP (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    37522D3
    DamageStunCommand
    130200
    Comments

    Triggers Crush Counter (+31F) Upper body armor from 3F to 34F

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    5212-1-3
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    103172-3
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    114222-2
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) Will not hit crouching opponents

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43633
    DamageStunCommand
    4070
    Comments

    None

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631253
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    967+13 frame(s) after landingD-6
    DamageStunCommand
    100150
    Comments

    None

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42842
    DamageStunCommand
    3070
    Comments

    None

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    82162-4
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10326D-10
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    55
    DamageStunCommand
    5070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    64
    DamageStunCommand
    80100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    76
    DamageStunCommand
    100150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    65
    DamageStunCommand
    5070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    70100
    Comments

    None

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    100150
    Comments

    None

  • Head Butt

    StartupActiveRecoveryOn HitOn Block
    1241472
    DamageStunCommand
    100200→ + HP
    Comments

    EX Gauge +30 upon canceling a projectile Forces crouching on the opponent

  • Knee Hammer

    StartupActiveRecoveryOn HitOn Block
    1245+10 frame(s) after landing3-3
    DamageStunCommand
    70100→ + MK
    Comments

    None

  • Flying Body Press

    StartupActiveRecoveryOn HitOn Block
    77
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓ + HP
    Comments

    Can cross-up

  • Flyng Headbutt

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    120200(DURING VERTICAL JUMP) ↑ + HP
    Comments

    None

  • Atomic Drop

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130170(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Captured

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130170(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • Horosho Chokeslam

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140200(WHILE OPPONENT IS CROUCHING) (NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • [VS1] Iron Muscle

    StartupActiveRecoveryOn HitOn Block
    25 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    Armor from 1F to 15F Can walk forward while holding the button by pressing → Can be canceled into a backdash during the hold

  • [VS1] Iron Muscle (Attack)

    StartupActiveRecoveryOn HitOn Block
    585152-2
    DamageStunCommand
    50100(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Armor from 1F to 49F

  • [VS1] Muscle Walk

    StartupActiveRecoveryOn HitOn Block
    DamageStunCommand
    (WHEN SELECTING VSKILL I) (DURING Iron Muscle) →
    Comments

    Gains armor while active

  • [VS1] Iron Muscle (Attack after forward walk)

    StartupActiveRecoveryOn HitOn Block
    95152-2
    DamageStunCommand
    50100(WHEN SELECTING VSKILL I) (DURING Iron Muscle) → + (RELEASE HOLD)
    Comments

    None

  • [VS2] Super Russian Kick

    StartupActiveRecoveryOn HitOn Block
    337223-4
    DamageStunCommand
    80100(WHEN SELECTING VSKILL II) MP MK
    Comments

    Armor from 4F to 20F Can cancel into a forward or backwards dash while holding the buttons

  • [VS2] Super Russian Kick (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    98723DGB
    DamageStunCommand
    100120(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    Armor from 4F to 85F Can cancel into a forward or backwards dash while holding the buttons

  • Cyclone Lariat

    StartupActiveRecoveryOn HitOn Block
    1+1819163-6
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 3600F 2F - 37F projectile invincibility Gains Cyclone Lariat as a special move while active

  • Activation Cyclone Lariat

    StartupActiveRecoveryOn HitOn Block
    1+1827D-3
    DamageStunCommand
    140150HP HK (HOLD BUTTONS)
    Comments

    Uses 1000F V-Gauge Timer 1F - 79F projectile invincibility

  • Post-activation Cyclone Lariat

    StartupActiveRecoveryOn HitOn Block
    1+1826D-3
    DamageStunCommand
    180200HP HK (max hold button)
    Comments

    Uses 3000F V-Gauge Timer 1F - 105F projectile invincibility

  • Muscle Explosion

    StartupActiveRecoveryOn HitOn Block
    122243-2
    DamageStunCommand
    400(DURING GUARD) → + LK
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Colossal Boot

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Screw Pile Driver

    StartupActiveRecoveryOn HitOn Block
    5260D
    DamageStunCommand
    200250→↘↓↙←↖↑↗ + LP
    Comments

    None

  • M Screw Pile Driver

    StartupActiveRecoveryOn HitOn Block
    5260D
    DamageStunCommand
    210250→↘↓↙←↖↑↗ + MP
    Comments

    None

  • H Screw Pile Driver

    StartupActiveRecoveryOn HitOn Block
    5260D
    DamageStunCommand
    220250→↘↓↙←↖↑↗ + HP
    Comments

    None

  • EX Screw Pile Driver

    StartupActiveRecoveryOn HitOn Block
    5260D
    DamageStunCommand
    220300→↘↓↙←↖↑↗ + P P
    Comments

    None

  • L Siberian Express

    StartupActiveRecoveryOn HitOn Block
    1 frames after contact252D
    DamageStunCommand
    170250→↘↓↙← + LK
    Comments

    None

  • M Siberian Express

    StartupActiveRecoveryOn HitOn Block
    1 frames after contact252D
    DamageStunCommand
    200250→↘↓↙← + MK
    Comments

    None

  • H Siberian Express

    StartupActiveRecoveryOn HitOn Block
    1 frames after contact252D
    DamageStunCommand
    220250→↘↓↙← + HK
    Comments

    None

  • EX Siberian Express

    StartupActiveRecoveryOn HitOn Block
    1 frames after contact252D
    DamageStunCommand
    230250→↘↓↙← + K K
    Comments

    Armor from 3F to 58F

  • L Borscht Dynamite

    StartupActiveRecoveryOn HitOn Block
    3412 frame(s) after landingD
    DamageStunCommand
    180250(DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + LP
    Comments

    None

  • M Borscht Dynamite

    StartupActiveRecoveryOn HitOn Block
    3412 frame(s) after landingD
    DamageStunCommand
    200250(DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + MP
    Comments

    None

  • H Borscht Dynamite

    StartupActiveRecoveryOn HitOn Block
    3412 frame(s) after landingD
    DamageStunCommand
    220250(DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + HP
    Comments

    None

  • EX Borscht Dynamite

    StartupActiveRecoveryOn HitOn Block
    3412 frame(s) after landingD
    DamageStunCommand
    200250(DURING VERTICAL OR FORWARD JUMP) →↘↓↙← + P P
    Comments

    None

  • Double Lariat

    StartupActiveRecoveryOn HitOn Block
    91336D-38
    DamageStunCommand
    130(*100)200LP
    Comments

    1F - 41F projectile invincibility *From active frame 4F If the attack hits on active frames 9F-11F, recovery reduced by 10F V*On hit or block

  • Tundra Storm

    StartupActiveRecoveryOn HitOn Block
    21222D
    DamageStunCommand
    220300→↓↘ + P P
    Comments

    Counter for certain kick attacks Subject to counter hit during move duration

  • VCyclone Lariat

    StartupActiveRecoveryOn HitOn Block
    919163-6
    DamageStunCommand
    HP HK
    Comments

    Uses 1600F V-Gauge Timer 1F - 27F projectile invincibility

  • VV-Trigger Activation Cyclone Lariat

    StartupActiveRecoveryOn HitOn Block
    927D-3
    DamageStunCommand
    140150HP HK (HOLD BUTTONS)
    Comments

    Uses 1000F V-Gauge Timer 1F - 69F projectile invincibility

  • VCyclone Lariat (during V-Trigger Activation)

    StartupActiveRecoveryOn HitOn Block
    926D-3
    DamageStunCommand
    180200HP HK (max hold button)
    Comments

    Uses 3000F V-Gauge Timer 1F - 95F projectile invincibility

  • Bolshoi Russian Suplex

    StartupActiveRecoveryOn HitOn Block
    1+0265D
    DamageStunCommand
    4000→↘↓↙←↖↑↗ →↘↓↙←↖↑↗ + P
    Comments

    1F - 3F full invincibility