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RYU

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    32742
    DamageStunCommand
    3070
    Comments

    None

  • VStanding LP

    StartupActiveRecoveryOn HitOn Block
    32762
    DamageStunCommand
    30100
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    531062
    DamageStunCommand
    60100
    Comments

    None

  • VStanding MP

    StartupActiveRecoveryOn HitOn Block
    531082
    DamageStunCommand
    60130
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    83203-1
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • VStanding HP

    StartupActiveRecoveryOn HitOn Block
    83205-1
    DamageStunCommand
    90180
    Comments

    Triggers Crush Counter (D)

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    4311-1-2
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    83162-2
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    102204-1
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (+16F) Will not hit crouching opponents Cannot be rapid canceled into V-Trigger on block

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43532
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • VCrouching LP

    StartupActiveRecoveryOn HitOn Block
    43552
    DamageStunCommand
    30100
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631242
    DamageStunCommand
    60100
    Comments

    None

  • VCrouching MP

    StartupActiveRecoveryOn HitOn Block
    631262
    DamageStunCommand
    60130
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    6424-7-10
    DamageStunCommand
    90(*70)150
    Comments

    Forces stand Active frames cannot be canceled *From active frame 2F

  • VCrouching HP

    StartupActiveRecoveryOn HitOn Block
    6424-5-10
    DamageStunCommand
    90(*70)180
    Comments

    Forces stand Active frames cannot be canceled *From active frame 2F

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42721
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    63132-1
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    7222D-11
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

  • VJumping LP

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    40100
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    76
    DamageStunCommand
    60100
    Comments

    Causes blowback knockdown on airborne hit

  • VJumping MP

    StartupActiveRecoveryOn HitOn Block
    76
    DamageStunCommand
    60130
    Comments

    Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    90150
    Comments

    None

  • VJumping HP

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    90180
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    64
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

  • Collarbone Breaker

    StartupActiveRecoveryOn HitOn Block
    224171-7
    DamageStunCommand
    60100→ + MP
    Comments

    None

  • VCollarbone Breaker

    StartupActiveRecoveryOn HitOn Block
    224171-7
    DamageStunCommand
    60130→ + MP
    Comments

    None

  • Solar Plexus Strike

    StartupActiveRecoveryOn HitOn Block
    174188-2
    DamageStunCommand
    80150→ + HP
    Comments

    S*Only Shoryuken and EX Shoryuken can be canceled

  • VSolar Plexus Strike

    StartupActiveRecoveryOn HitOn Block
    174188-2
    DamageStunCommand
    90180→ + HP
    Comments

    S*Only Shoryuken and EX Shoryuken can be canceled

  • Axe Kick

    StartupActiveRecoveryOn HitOn Block
    97164-2
    DamageStunCommand
    80150← + HK
    Comments

    Forces stand

  • Jodan Nirengeki

    StartupActiveRecoveryOn HitOn Block
    9226D-7
    DamageStunCommand
    70100HP ▶ HK
    Comments

    VS*Can be canceled with V-Skill II after successful hit

  • Jodan Sanrengeki(1)(Standing)

    StartupActiveRecoveryOn HitOn Block
    9228-2-9
    DamageStunCommand
    70100MP ▶ HP
    Comments

    None

  • VJodan Sanrengeki(1)(Standing)

    StartupActiveRecoveryOn HitOn Block
    9228-2-9
    DamageStunCommand
    80130MP ▶ HP
    Comments

    None

  • Jodan Sanrengeki(1)(Crouching)

    StartupActiveRecoveryOn HitOn Block
    9221-2-9
    DamageStunCommand
    70100MP ▶ ↓ + HP
    Comments

    None

  • VJodan Sanrengeki(1)(Crouching)

    StartupActiveRecoveryOn HitOn Block
    9221-2-9
    DamageStunCommand
    80130MP ▶ ↓ + HP
    Comments

    None

  • Jodan Sanrengeki(2)

    StartupActiveRecoveryOn HitOn Block
    9226D-7
    DamageStunCommand
    70100MP ▶ HP OR ↓ + HP ▶ HK
    Comments

    VS*Can be canceled with V-Skill II after successful hit

  • Shoulder Throw

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Somersault Throw

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    150200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Mind's Eye

    StartupActiveRecoveryOn HitOn Block
    3732
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F No counter hit while the move is active (does not apply to cancel Mind's Eye) Recover 50 frames of V Timer on successful parry with V Trigger active S*Cancelable by EX special move only on a successful parry CA*Cancelable only on a successful parry

  • [VS2] Thust Strike

    StartupActiveRecoveryOn HitOn Block
    25226D-4
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MP MK
    Comments

    Counter for all hit levels from 10F to 21F

  • [VS2] Thust Strike (upon successful parry)

    StartupActiveRecoveryOn HitOn Block
    14(*2)37(*21)D4
    DamageStunCommand
    120200(WHEN SELECTING VSKILL II) MP MK
    Comments

    1F - 23F full invincibility Fully invincible from frames 1-11 when first hit whiffs *When the first hit whiffs

  • V[VS2] Thust Strike

    StartupActiveRecoveryOn HitOn Block
    25226D-4
    DamageStunCommand
    70130(WHEN SELECTING VSKILL II) MP MK
    Comments

    Counter for all hit levels from 10F to 21F

  • V[VS2] Thust Strike (upon successful parry)

    StartupActiveRecoveryOn HitOn Block
    14(*2)37(*21)D4
    DamageStunCommand
    120250(WHEN SELECTING VSKILL II) MP MK
    Comments

    1F - 23F full invincibility Fully invincible from frames 1-11 when first hit whiffs *When the first hit whiffs

  • Denjin Renki

    StartupActiveRecoveryOn HitOn Block
    14
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 1000F While active, all punch-type Normal/Unique/Special moves and CA will be strenghtened

  • Hashogeki

    StartupActiveRecoveryOn HitOn Block
    17224D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Fumikomi Jodan Kagizuki

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Hadoken

    StartupActiveRecoveryOn HitOn Block
    1445 total frames-1-6
    DamageStunCommand
    60100↓↘→ + LP
    Comments

    None

  • M Hadoken

    StartupActiveRecoveryOn HitOn Block
    1445 total frames-1-6
    DamageStunCommand
    60100↓↘→ + MP
    Comments

    None

  • H Hadoken

    StartupActiveRecoveryOn HitOn Block
    1445 total frames-1-6
    DamageStunCommand
    60100↓↘→ + HP
    Comments

    None

  • VL Hadoken

    StartupActiveRecoveryOn HitOn Block
    1442 total framesD-2
    DamageStunCommand
    70150↓↘→ + LP
    Comments

    None

  • VM Hadoken

    StartupActiveRecoveryOn HitOn Block
    1442 total framesD-2
    DamageStunCommand
    70150↓↘→ + MP
    Comments

    None

  • VH Hadoken

    StartupActiveRecoveryOn HitOn Block
    1442 total framesD-2
    DamageStunCommand
    70150↓↘→ + HP
    Comments

    None

  • VHadoken (Lv2)

    StartupActiveRecoveryOn HitOn Block
    5D0
    DamageStunCommand
    100200↓↘→ + P (HOLD BUTTONS)
    Comments

    None

  • VHadoken (Lv3)

    StartupActiveRecoveryOn HitOn Block
    6DGB
    DamageStunCommand
    130300↓↘→ + P (max hold button)
    Comments

    During guard break+32F

  • EX Hadoken

    StartupActiveRecoveryOn HitOn Block
    1142 total framesD2
    DamageStunCommand
    100150↓↘→ + P P
    Comments

    None

  • VEX Hadoken (Lv1)

    StartupActiveRecoveryOn HitOn Block
    1140 total framesD2
    DamageStunCommand
    120200↓↘→ + P P
    Comments

    None

  • VEX Hadoken (Lv2)

    StartupActiveRecoveryOn HitOn Block
    5DGB
    DamageStunCommand
    150300↓↘→ + P P (HOLD BUTTONS)
    Comments

    During guard break+32F

  • L Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31219+11 frame(s) after landingD-24
    DamageStunCommand
    110(*60)150(*100)→↓↘ + LP
    Comments

    1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F

  • M Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41126+13 frame(s) after landingD-32
    DamageStunCommand
    120(*60)150(*100)→↓↘ + MP
    Comments

    1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F

  • H Shoryuken

    StartupActiveRecoveryOn HitOn Block
    51029+15 frame(s) after landingD-36
    DamageStunCommand
    130(*60)150→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F

  • VL Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31219+11 frame(s) after landingD-24
    DamageStunCommand
    120(*80)200(*150)→↓↘ + LP
    Comments

    1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F

  • VM Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41126+13 frame(s) after landingD-32
    DamageStunCommand
    130(*80)200(*150)→↓↘ + MP
    Comments

    1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F

  • VH Shoryuken

    StartupActiveRecoveryOn HitOn Block
    51029+15 frame(s) after landingD-36
    DamageStunCommand
    140(*80)200→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F

  • EX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31229+15 frame(s) after landingD-37
    DamageStunCommand
    160(*80)200(*100)→↓↘ + P P
    Comments

    1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F

  • VEX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31229+15 frame(s) after landingD-37
    DamageStunCommand
    180(*100)200→↓↘ + P P
    Comments

    1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F

  • L Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    10218+12 frame(s) after landingD-10
    DamageStunCommand
    80150↓↙← + LK
    Comments

    None

  • M Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    12416+14 frame(s) after landingD-12
    DamageStunCommand
    90150↓↙← + MK
    Comments

    6F - 45F projectile invincibility Chip damage is 1/6ths the hit damage

  • H Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    14616+15 frame(s) after landingD-13
    DamageStunCommand
    100150↓↙← + HK
    Comments

    9F - 61F projectile invincibility Chip damage is 1/6ths the hit damage

  • EX Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    101111+15 frame(s) after landingD-19
    DamageStunCommand
    140150↓↙← + K K
    Comments

    7F - 36F projectile invincibility S*Only Shoryuken and EX Shoryuken can be canceled

  • Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9614 frame(s) after landingD
    DamageStunCommand
    100200(DURING JUMP) ↓↙← + K
    Comments

    None

  • EX Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    81014 frame(s) after landingD
    DamageStunCommand
    170250(DURING JUMP) ↓↙← + K K
    Comments

    Can cross-up

  • L Jodan Sokutou Geri

    StartupActiveRecoveryOn HitOn Block
    10228D-15
    DamageStunCommand
    90150←↙↓↘→ + LK
    Comments

    None

  • M Jodan Sokutou Geri

    StartupActiveRecoveryOn HitOn Block
    16228D-15
    DamageStunCommand
    100150←↙↓↘→ + MK
    Comments

    None

  • H Jodan Sokutou Geri

    StartupActiveRecoveryOn HitOn Block
    18228D-15
    DamageStunCommand
    110150←↙↓↘→ + HK
    Comments

    None

  • EX Jodan Sokutou Geri

    StartupActiveRecoveryOn HitOn Block
    17233D-13
    DamageStunCommand
    80150←↙↓↘→ + K K
    Comments

    S*Only Tatsumaki Senpukyaku and EX Tatsumaki Senpukyaku can be canceled

  • Shinku Hadoken

    StartupActiveRecoveryOn HitOn Block
    1+365 total framesD-25
    DamageStunCommand
    3200↓↘→ ↓↘→ + P
    Comments

    1F - 3F full invincibility

  • VDenjin Hadoken

    StartupActiveRecoveryOn HitOn Block
    1+365 total framesDGB
    DamageStunCommand
    350300↓↘→ ↓↘→ + P
    Comments

    1F - 3F full invincibility Uses all of the V-Timer During guard break+9F