RYU
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 3 2 7 4 2 Damage Stun Command 30 70 Comments None
VStanding LP
Startup Active Recovery On Hit On Block 3 2 7 6 2 Damage Stun Command 30 100 Comments None
Standing MP
Startup Active Recovery On Hit On Block 5 3 10 6 2 Damage Stun Command 60 100 Comments None
VStanding MP
Startup Active Recovery On Hit On Block 5 3 10 8 2 Damage Stun Command 60 130 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 20 3 -1 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
VStanding HP
Startup Active Recovery On Hit On Block 8 3 20 5 -1 Damage Stun Command 90 180 Comments Triggers Crush Counter (D)
Standing LK
Startup Active Recovery On Hit On Block 4 3 11 -1 -2 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 16 2 -2 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 10 2 20 4 -1 Damage Stun Command 90 150 Comments Triggers Crush Counter (+16F) Will not hit crouching opponents Cannot be rapid canceled into V-Trigger on block
Crouching LP
Startup Active Recovery On Hit On Block 4 3 5 3 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VCrouching LP
Startup Active Recovery On Hit On Block 4 3 5 5 2 Damage Stun Command 30 100 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 12 4 2 Damage Stun Command 60 100 Comments None
VCrouching MP
Startup Active Recovery On Hit On Block 6 3 12 6 2 Damage Stun Command 60 130 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 6 4 24 -7 -10 Damage Stun Command 90(*70) 150 Comments Forces stand Active frames cannot be canceled *From active frame 2F
VCrouching HP
Startup Active Recovery On Hit On Block 6 4 24 -5 -10 Damage Stun Command 90(*70) 180 Comments Forces stand Active frames cannot be canceled *From active frame 2F
Crouching LK
Startup Active Recovery On Hit On Block 4 2 7 2 1 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 6 3 13 2 -1 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 7 2 22 D -11 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
VJumping LP
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 100 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 6 Damage Stun Command 60 100 Comments Causes blowback knockdown on airborne hit
VJumping MP
Startup Active Recovery On Hit On Block 7 6 Damage Stun Command 60 130 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
VJumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 180 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
Collarbone Breaker
Startup Active Recovery On Hit On Block 22 4 17 1 -7 Damage Stun Command 60 100 → + MP Comments None
VCollarbone Breaker
Startup Active Recovery On Hit On Block 22 4 17 1 -7 Damage Stun Command 60 130 → + MP Comments None
Solar Plexus Strike
Startup Active Recovery On Hit On Block 17 4 18 8 -2 Damage Stun Command 80 150 → + HP Comments S*Only Shoryuken and EX Shoryuken can be canceled V*Only possible during 2nd attack
VSolar Plexus Strike
Startup Active Recovery On Hit On Block 17 4 18 8 -2 Damage Stun Command 90 180 → + HP Comments S*Only Shoryuken and EX Shoryuken can be canceled
Axe Kick
Startup Active Recovery On Hit On Block 9 7 16 4 -2 Damage Stun Command 80 150 ← + HK Comments Forces stand
Jodan Nirengeki
Startup Active Recovery On Hit On Block 9 2 26 D -7 Damage Stun Command 70 100 HP ▶ HK Comments VS*Can be canceled with V-Skill II after successful hit
Jodan Sanrengeki(1)(Standing)
Startup Active Recovery On Hit On Block 9 2 28 -2 -9 Damage Stun Command 70 100 MP ▶ HP Comments None
VJodan Sanrengeki(1)(Standing)
Startup Active Recovery On Hit On Block 9 2 28 -2 -9 Damage Stun Command 80 130 MP ▶ HP Comments None
Jodan Sanrengeki(1)(Crouching)
Startup Active Recovery On Hit On Block 9 2 21 D -9 Damage Stun Command 70 100 MP ▶ ↓ + HP Comments None
VJodan Sanrengeki(1)(Crouching)
Startup Active Recovery On Hit On Block 9 2 21 D -9 Damage Stun Command 80 130 MP ▶ ↓ + HP Comments None
Jodan Sanrengeki(2)
Startup Active Recovery On Hit On Block 9 2 26 D -7 Damage Stun Command 70 100 MP ▶ HP OR ↓ + HP ▶ HK Comments VS*Can be canceled with V-Skill II after successful hit
Shoulder Throw
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 150 (NEAR OPPONENT) → OR + LP LK Comments None
Somersault Throw
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Mind's Eye
Startup Active Recovery On Hit On Block 3 7 32 Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments The startup for a Mind's Eye canceled from a successful Mind's Eye is 1F No counter hit while the move is active (does not apply to cancel Mind's Eye) Recover 50 frames of V Timer on successful parry with V Trigger active S*Cancelable by EX special move only on a successful parry CA*Cancelable only on a successful parry
[VS2] Thust Strike
Startup Active Recovery On Hit On Block 25 2 26 D -4 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MP MK Comments Counter for all hit levels from 10F to 21F
[VS2] Thust Strike (upon successful parry)
Startup Active Recovery On Hit On Block 1 4(*2) 39(*21) D 4 Damage Stun Command 120 200 (WHEN SELECTING VSKILL II) MP MK Comments 1F - 23F full invincibility Fully invincible from frames 1-11 when first hit whiffs *When the first hit whiffs
V[VS2] Thust Strike
Startup Active Recovery On Hit On Block 25 2 26 D -4 Damage Stun Command 70 130 (WHEN SELECTING VSKILL II) MP MK Comments Counter for all hit levels from 10F to 21F
V[VS2] Thust Strike (upon successful parry)
Startup Active Recovery On Hit On Block 1 4(*2) 39(*21) D 4 Damage Stun Command 120 250 (WHEN SELECTING VSKILL II) MP MK Comments 1F - 23F full invincibility Fully invincible from frames 1-11 when first hit whiffs *When the first hit whiffs
Denjin Renki
Startup Active Recovery On Hit On Block 1 4 Damage Stun Command HP HK Comments V-Gauge Timer + 1000F While active, all punch-type Normal/Unique/Special moves and CA will be strenghtened
Hashogeki
Startup Active Recovery On Hit On Block 17 2 24 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Fumikomi Jodan Kagizuki
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Hadoken
Startup Active Recovery On Hit On Block 14 45 total frames -1 -6 Damage Stun Command 70 100 ↓↘→ + LP Comments None
M Hadoken
Startup Active Recovery On Hit On Block 14 45 total frames -1 -6 Damage Stun Command 70 100 ↓↘→ + MP Comments None
H Hadoken
Startup Active Recovery On Hit On Block 14 45 total frames -1 -6 Damage Stun Command 70 100 ↓↘→ + HP Comments None
VL Hadoken
Startup Active Recovery On Hit On Block 14 42 total frames D -2 Damage Stun Command 80 150 ↓↘→ + LP Comments None
VM Hadoken
Startup Active Recovery On Hit On Block 14 42 total frames D -2 Damage Stun Command 80 150 ↓↘→ + MP Comments None
VH Hadoken
Startup Active Recovery On Hit On Block 14 42 total frames D -2 Damage Stun Command 80 150 ↓↘→ + HP Comments None
VHadoken (Lv2)
Startup Active Recovery On Hit On Block 5 D 0 Damage Stun Command 100 200 ↓↘→ + P (HOLD BUTTONS) Comments None
VHadoken (Lv3)
Startup Active Recovery On Hit On Block 6 D GB Damage Stun Command 130 300 ↓↘→ + P (max hold button) Comments During guard break+32F
EX Hadoken
Startup Active Recovery On Hit On Block 11 42 total frames D 2 Damage Stun Command 100 150 ↓↘→ + P P Comments None
VEX Hadoken (Lv1)
Startup Active Recovery On Hit On Block 11 40 total frames D 2 Damage Stun Command 120 200 ↓↘→ + P P Comments None
VEX Hadoken (Lv2)
Startup Active Recovery On Hit On Block 5 D GB Damage Stun Command 150 300 ↓↘→ + P P (HOLD BUTTONS) Comments During guard break+32F
L Shoryuken
Startup Active Recovery On Hit On Block 3 12 19+11 frame(s) after landing D -24 Damage Stun Command 110(*60) 150(*100) →↓↘ + LP Comments 1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F S*Landing frames can be canceled into a Hadoken/EX Hadoken on hit only
M Shoryuken
Startup Active Recovery On Hit On Block 4 11 26+13 frame(s) after landing D -32 Damage Stun Command 120(*60) 150(*100) →↓↘ + MP Comments 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F
H Shoryuken
Startup Active Recovery On Hit On Block 5 10 29+15 frame(s) after landing D -36 Damage Stun Command 130(*60) 150 →↓↘ + HP Comments 3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F
VL Shoryuken
Startup Active Recovery On Hit On Block 3 12 19+11 frame(s) after landing D -24 Damage Stun Command 120(*80) 200(*150) →↓↘ + LP Comments 1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 2F S*Landing frames can be canceled into a Hadoken/EX Hadoken on hit only
VM Shoryuken
Startup Active Recovery On Hit On Block 4 11 26+13 frame(s) after landing D -32 Damage Stun Command 130(*80) 200(*150) →↓↘ + MP Comments 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 3F
VH Shoryuken
Startup Active Recovery On Hit On Block 5 10 29+15 frame(s) after landing D -36 Damage Stun Command 140(*80) 200 →↓↘ + HP Comments 3F - 6F attack & projectile invincibility Subject to counter hit during move duration *From active frame 2F
EX Shoryuken
Startup Active Recovery On Hit On Block 3 12 29+15 frame(s) after landing D -37 Damage Stun Command 160(*80) 200(*100) →↓↘ + P P Comments 1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F
VEX Shoryuken
Startup Active Recovery On Hit On Block 3 12 29+15 frame(s) after landing D -37 Damage Stun Command 180(*100) 200 →↓↘ + P P Comments 1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F
L Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 10 2 18+12 frame(s) after landing D -10 Damage Stun Command 80 150 ↓↙← + LK Comments None
M Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 12 4 16+14 frame(s) after landing D -12 Damage Stun Command 90 150 ↓↙← + MK Comments 6F - 45F projectile invincibility Chip damage is 1/6ths the hit damage
H Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 14 6 16+15 frame(s) after landing D -13 Damage Stun Command 100 150 ↓↙← + HK Comments 9F - 61F projectile invincibility Chip damage is 1/6ths the hit damage
EX Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 10 11 11+15 frame(s) after landing D -19 Damage Stun Command 140 150 ↓↙← + K K Comments 7F - 36F projectile invincibility S*Only Shoryuken and EX Shoryuken can be canceled
Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 14 frame(s) after landing D Damage Stun Command 100 200 (DURING JUMP) ↓↙← + K Comments None
EX Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 8 10 14 frame(s) after landing D Damage Stun Command 170 250 (DURING JUMP) ↓↙← + K K Comments Can cross-up
L Jodan Sokutou Geri
Startup Active Recovery On Hit On Block 10 2 28 D -15 Damage Stun Command 90 150 ←↙↓↘→ + LK Comments None
M Jodan Sokutou Geri
Startup Active Recovery On Hit On Block 16 2 28 D -15 Damage Stun Command 100 150 ←↙↓↘→ + MK Comments None
H Jodan Sokutou Geri
Startup Active Recovery On Hit On Block 18 2 28 D -15 Damage Stun Command 110 150 ←↙↓↘→ + HK Comments None
EX Jodan Sokutou Geri
Startup Active Recovery On Hit On Block 17 2 33 D -13 Damage Stun Command 80 150 ←↙↓↘→ + K K Comments S*Only Tatsumaki Senpukyaku and EX Tatsumaki Senpukyaku can be canceled
Shinku Hadoken
Startup Active Recovery On Hit On Block 1+3 65 total frames D -25 Damage Stun Command 320 0 ↓↘→ ↓↘→ + P Comments 4F - 23F projectile invincibility 1F - 3F full invincibility
VDenjin Hadoken
Startup Active Recovery On Hit On Block 1+3 65 total frames D GB Damage Stun Command 350 300 ↓↘→ ↓↘→ + P Comments 4F - 23F projectile invincibility 1F - 3F full invincibility Uses all of the V-Timer During guard break+9F