RASHID
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 7 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 5 2 14 6 3 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 2 19 2 -3 Damage Stun Command 80 150 Comments Triggers Crush Counter (+17F)
Standing LK
Startup Active Recovery On Hit On Block 3 3 9 2 1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 17 1 -4 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 16 2 22 2 -4 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Crouching LP
Startup Active Recovery On Hit On Block 4 3 5 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 15 2 -2 Damage Stun Command 60 100 Comments Forces stand
Crouching HP
Startup Active Recovery On Hit On Block 10 4 22(*26) 6 -2 Damage Stun Command 80 150 Comments Second hit triggers Crush Counter (+20F) S*CA*VS*Only possible during 1st attack *On whiff
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 2 0 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 6 2 15 1 -3 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 7 2 25 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 4 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 6 Damage Stun Command 50 100 Comments Causes blowback knockdown on airborne hit VS*Can only be canceled V-Skill II
Jumping HP
Startup Active Recovery On Hit On Block 7 3 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 4 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Flap Spin
Startup Active Recovery On Hit On Block 8 5 14 2 -2 Damage Stun Command 70 100 → + MP Comments S*CA*V*VS*Only possible during 1st attack
Beak Assault
Startup Active Recovery On Hit On Block 23 2 18 0 -7 Damage Stun Command 80 150 → + HP Comments 7F - 20F throw invincibility
Wall Jump
Startup Active Recovery On Hit On Block Damage Stun Command (DURING JUMP NEAR WALL) ↗ OR ↘ Comments Enters special counterable state from the start of the move until landing
Riding Glider
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 150 (NEAR OPPONENT) → OR + LP LK Comments None
Rising Sun
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 140 150 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Front Flip
Startup Active Recovery On Hit On Block 42+13 frame(s) after landing Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments None
[VS1] L Airborne Eagle Spike (from V-Skill)
Startup Active Recovery On Hit On Block 18 Until landing 20 frame(s) after landing D Damage Stun Command 120 200 (WHEN SELECTING VSKILL I) MP MK ▶ LK Comments If the attack just before landing is blocked, +3F to the recovery
[VS1] M Airborne Eagle Spike (from V-Skill)
Startup Active Recovery On Hit On Block 20 Until landing 20 frame(s) after landing D Damage Stun Command 120 200 (WHEN SELECTING VSKILL I) MP MK ▶ MK Comments If the attack just before landing is blocked, +3F to the recovery
[VS1] H Airborne Eagle Spike (from V-Skill)
Startup Active Recovery On Hit On Block 22 Until landing 20 frame(s) after landing D Damage Stun Command 120 200 (WHEN SELECTING VSKILL I) MP MK ▶ HK Comments If the attack just before landing is blocked, +3F to the recovery
[VS1] EX Airborne Eagle Spike (from V-Skill)
Startup Active Recovery On Hit On Block 15 Until landing/11 frame(s) after landing 31+16 frame(s) after landing D Damage Stun Command 140 200 (WHEN SELECTING VSKILL I) MP MK ▶ K K Comments 1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
[VS1] Rolling Assault
Startup Active Recovery On Hit On Block 32 total frames Damage Stun Command (WHEN SELECTING VSKILL I) ↓ + MP MK Comments 5F - 18F projectile invincibility
[VS1] Nail Assault
Startup Active Recovery On Hit On Block 6 5 21 D -6 Damage Stun Command 80 100 (WHEN SELECTING VSKILL I) ↓ + MP MK ▶ K Comments S*Can be canceled into EX Spinning Mixer 4 frames before recovery ends when the attack connects
[VS2] Wing Stroke
Startup Active Recovery On Hit On Block 58+6 frame(s) after landing Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments Can be canceled from all forms of Whirlwind Shot V Gauge increases if the move's jumping attack hits or is blocked Can transition to Wing Spike after frame 25 Can transition to any jumping attack after frame 48 Enters special counterable state from the start of the move until landing
[VS2] Wing Spike
Startup Active Recovery On Hit On Block 6 11 13+19 frame(s) after landing D -22 Damage Stun Command 100 150 (WHEN SELECTING VSKILL II) MP MK ▶ K Comments Will not hit crouching opponents 1F - 29F projectile invincibility
[VS2]EX Wing Spike
Startup Active Recovery On Hit On Block 6 11 12+19 frame(s) after landing D -20 Damage Stun Command 110 150 (WHEN SELECTING VSKILL II) MP MK ▶ K K Comments Will not hit crouching opponents 1F - 28F projectile invincibility Second attack only triggers when the first one hits or is blocked
[VS2] Airborne Wing Stroke
Startup Active Recovery On Hit On Block 10 frame(s) after landing Damage Stun Command (WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK Comments V Gauge increases if the move's jumping attack hits or is blocked Can transition to Wing Spike after frame 24 Can transition to any jumping attack after frame 41 Enters special counterable state from the start of the move until landing
[VS2] Airborne Wing Spike
Startup Active Recovery On Hit On Block 13 Until landing 25 frame(s) after landing D Damage Stun Command 120 200 (WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ LK Comments If the attack just before landing is blocked, -2F to the recovery
[VS2] Airborne Wing Spike
Startup Active Recovery On Hit On Block 15 Until landing 25 frame(s) after landing D Damage Stun Command 120 200 (WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ MK Comments If the attack just before landing is blocked, -2F to the recovery
[VS2] Airborne Wing Spike
Startup Active Recovery On Hit On Block 17 Until landing 25 frame(s) after landing D Damage Stun Command 120 200 (WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ HK Comments If the attack just before landing is blocked, -2F to the recovery
[VS2]EX Airborne Wing Spike
Startup Active Recovery On Hit On Block 10 Until landing/11 frame(s) after landing 31+16 frame(s) after landing D Damage Stun Command 140 200 (WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ K K Comments 1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
Ysaar
Startup Active Recovery On Hit On Block 16 250 26 total frames D 39 Damage Stun Command 160 200 HP HK Comments Rashid will gain inertia upon coming into contact with his V-Trigger On hit, only the last hit will not connect and remain
Sliding Roll
Startup Active Recovery On Hit On Block 33 total frames Damage Stun Command (DURING GUARD) → + LP Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Eagle Slash
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Spinning Mixer
Startup Active Recovery On Hit On Block 8 4 26 0 -2 Damage Stun Command 44 51 ↓↘→ + LP Comments CA*Only possible during 1st, 2nd attack
L S2pinning Mixer (Rapid Inputs)
Startup Active Recovery On Hit On Block 8 6 21 1 -5 Damage Stun Command 62 81 ↓↘→ + LP (REPEAT BUTTON) Comments CA*Only possible during 1st, 2nd attack
L Spinning Mixer (Additional Rapid Inputs)
Startup Active Recovery On Hit On Block 8 8 29 D -10 Damage Stun Command 80 125 ↓↘→ + LP (REPEAT BUTTON) Comments CA*Only possible during 1st, 2nd attack
M Spinning Mixer
Startup Active Recovery On Hit On Block 8 5 20+13 frame(s) after landing D -31 Damage Stun Command 55 81 ↓↘→ + MP Comments CA*Only possible during 1st, 2nd attack S*Can be canceled into EX Spinning Mixer 4 frames before recovery ends when the attack connects
M Spinning Mixer (Rapid Inputs)
Startup Active Recovery On Hit On Block 8 7 28+13 frame(s) after landing D Damage Stun Command 79 113 ↓↘→ + MP (REPEAT BUTTON) Comments CA*Only for the 1st, 2nd hits, and recovery
M Spinning Mixer (Additional Rapid Inputs)
Startup Active Recovery On Hit On Block 8 9 32+13 frame(s) after landing D Damage Stun Command 100 150 ↓↘→ + MP (REPEAT BUTTON) Comments CA*Only possible during 1st, 2nd attack
H Spinning Mixer
Startup Active Recovery On Hit On Block 5 7 24+18 frame(s) after landing D -36 Damage Stun Command 64 79 ↓↘→ + HP Comments None
H Spinning Mixer (Rapid Inputs)
Startup Active Recovery On Hit On Block 5 13 28+18 frame(s) after landing D -50 Damage Stun Command 100 137 ↓↘→ + HP (REPEAT BUTTON) Comments None
H Spinning Mixer (Additional Rapid Inputs)
Startup Active Recovery On Hit On Block 5 18 33+18 frame(s) after landing D -64 Damage Stun Command 140 200 ↓↘→ + HP (REPEAT BUTTON) Comments None
Dash Spinning Mixer
Startup Active Recovery On Hit On Block 8 6 23 1 -2 Damage Stun Command 83 89 (DURING DASH) → + P Comments CA*Only possible during 1st, 2nd attack
Dash Spinning Mixer (Rapid Inputs)
Startup Active Recovery On Hit On Block 8 8 25 -1 -4 Damage Stun Command 119 181 (DURING DASH) → + P (REPEAT BUTTON) Comments CA*Only possible during 1st, 2nd attack
Dash Spinning Mixer (Additional Rapid Inputs)
Startup Active Recovery On Hit On Block 8 10 30 D -11 Damage Stun Command 140 225 (DURING DASH) → + P (REPEAT BUTTON) Comments CA*Only possible during 1st, 2nd attack
VSpinning Mixer
Startup Active Recovery On Hit On Block 8 12 21 D 0 Damage Stun Command 167 220 (within the range of V-Trigger) ↓↘→ + P Comments CA*Only possible during 1st, 2nd attack
EX Spinning Mixer
Startup Active Recovery On Hit On Block 12 5 25+26 frame(s) after landing D -39 Damage Stun Command 80 104 ↓↘→ + P P Comments 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)
EX Spinning Mixer (Rapid Inputs)
Startup Active Recovery On Hit On Block 12 9 33+26 frame(s) after landing D Damage Stun Command 127 169 ↓↘→ + P P (REPEAT BUTTON) Comments 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)
EX Spinning Mixer (Additional Rapid Inputs)
Startup Active Recovery On Hit On Block 12 11 34+26 frame(s) after landing D Damage Stun Command 150 200 ↓↘→ + P P (REPEAT BUTTON) Comments 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)
VEX Spinning Mixer
Startup Active Recovery On Hit On Block 8 12 26+26 frame(s) after landing D -57(*-19) Damage Stun Command 170 220 (within the range of V-Trigger) ↓↘→ + P P Comments 1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) Can be canceled into airborne movement upon landing *During airborne cancel The value for landing without a cancel is for connecting on the same character, standing block
L Eagle Spike
Startup Active Recovery On Hit On Block 15(*11) 8 5+12 frame(s) after landing D -20 Damage Stun Command 100 150 ↓↙← + LK Comments *When performed at close range
M Eagle Spike
Startup Active Recovery On Hit On Block 21 9 6+14 frame(s) after landing D -20 Damage Stun Command 120 150 ↓↙← + MK Comments None
H Eagle Spike
Startup Active Recovery On Hit On Block 22 16 6+20 frame(s) after landing D -20 Damage Stun Command 130 200 ↓↙← + HK Comments None
VL Eagle Spike
Startup Active Recovery On Hit On Block 13 8 5+17 frame(s) after landing D -20 Damage Stun Command 150 200 ↓↙← + LK Comments None
VM Eagle Spike
Startup Active Recovery On Hit On Block 21 8 5+9 frame(s) after landing D -20 Damage Stun Command 150 200 ↓↙← + MK Comments None
VH Eagle Spike
Startup Active Recovery On Hit On Block 22 8 5+8 frame(s) after landing D -20 Damage Stun Command 150 200 ↓↙← + HK Comments None
Dash Eagle Spike
Startup Active Recovery On Hit On Block 13 8 5+19 frame(s) after landing D -21 Damage Stun Command 140 200 (DURING DASH) + → K Comments None
EX Eagle Spike
Startup Active Recovery On Hit On Block 19 6 5+19 frame(s) after landing D -23 Damage Stun Command 100 150 ↓↙← + K K Comments None
VEX Eagle Spike
Startup Active Recovery On Hit On Block 19 6 5+19 frame(s) after landing D -3 Damage Stun Command 160 200 ↓↙← + K K Comments 14F - 27F projectile invincibility
VEX Airborne Eagle Spike
Startup Active Recovery On Hit On Block 15 Until landing/11 frame(s) after landing 31+16 frame(s) after landing D Damage Stun Command 170 200 (during VEX Spinning Mixer) ↓↙← + K Comments 1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
L Airborne Eagle Spike
Startup Active Recovery On Hit On Block 18 Until landing 20 frame(s) after landing D Damage Stun Command 120 200 (DURING FORWARD JUMP) ↓↙← + LK Comments If the attack just before landing is blocked, +3F to the recovery
M Airborne Eagle Spike
Startup Active Recovery On Hit On Block 20 Until landing 20 frame(s) after landing D Damage Stun Command 120 200 (DURING FORWARD JUMP) ↓↙← + MK Comments If the attack just before landing is blocked, +3F to the recovery
H Airborne Eagle Spike
Startup Active Recovery On Hit On Block 22 Until landing 20 frame(s) after landing D Damage Stun Command 120 200 (DURING FORWARD JUMP) ↓↙← + HK Comments If the attack just before landing is blocked, +3F to the recovery
EX Airborne Eagle Spike
Startup Active Recovery On Hit On Block 15 Until landing/11 frame(s) after landing 31+16 frame(s) after landing D Damage Stun Command 140 200 (DURING FORWARD JUMP) ↓↙← + K K Comments 1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility
L Whirlwind Shot
Startup Active Recovery On Hit On Block 17 52 total frames -2 -5 Damage Stun Command 60 100 ↓↘→ + LK Comments VS*Can only be canceled V-Skill II
M Whirlwind Shot
Startup Active Recovery On Hit On Block 23 60 total frames D -2 Damage Stun Command 60 140 ↓↘→ + MK Comments VS*Can only be canceled V-Skill II
H Whirlwind Shot
Startup Active Recovery On Hit On Block 34 70 total frames 4 1 Damage Stun Command 60 140 ↓↘→ + HK Comments None
EX Whirlwind Shot
Startup Active Recovery On Hit On Block 23 58 total frames 12 9 Damage Stun Command 90 180 ↓↘→ + K K Comments None
Altair
Startup Active Recovery On Hit On Block 1+7 30 43 D -51 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 10F full invincibility