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RASHID

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    42743
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    521463
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    82192-3
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+17F)

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    33921
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    83171-4
    DamageStunCommand
    60100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    162222-4
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43542
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    63152-2
    DamageStunCommand
    60100
    Comments

    Forces stand

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    10422(*26)6-2
    DamageStunCommand
    80150
    Comments

    Second hit triggers Crush Counter (+20F) S*CA*VS*Only possible during 1st attack *On whiff

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42820
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    62151-3
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    7225D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    44
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    76
    DamageStunCommand
    50100
    Comments

    Causes blowback knockdown on airborne hit VS*Can only be canceled V-Skill II

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    44
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    55
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Flap Spin

    StartupActiveRecoveryOn HitOn Block
    85142-2
    DamageStunCommand
    70100→ + MP
    Comments

    S*CA*V*VS*Only possible during 1st attack

  • Beak Assault

    StartupActiveRecoveryOn HitOn Block
    232180-7
    DamageStunCommand
    80150→ + HP
    Comments

    7F - 20F throw invincibility

  • Wall Jump

    StartupActiveRecoveryOn HitOn Block
    DamageStunCommand
    (DURING JUMP NEAR WALL) ↗ OR ↘
    Comments

    Enters special counterable state from the start of the move until landing

  • Riding Glider

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Rising Sun

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    140150(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Front Flip

    StartupActiveRecoveryOn HitOn Block
    42+13 frame(s) after landing
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    None

  • [VS1] L Airborne Eagle Spike (from V-Skill)

    StartupActiveRecoveryOn HitOn Block
    18Until landing20 frame(s) after landingD
    DamageStunCommand
    120200(WHEN SELECTING VSKILL I) MP MK ▶ LK
    Comments

    If the attack just before landing is blocked, +3F to the recovery

  • [VS1] M Airborne Eagle Spike (from V-Skill)

    StartupActiveRecoveryOn HitOn Block
    20Until landing20 frame(s) after landingD
    DamageStunCommand
    120200(WHEN SELECTING VSKILL I) MP MK ▶ MK
    Comments

    If the attack just before landing is blocked, +3F to the recovery

  • [VS1] H Airborne Eagle Spike (from V-Skill)

    StartupActiveRecoveryOn HitOn Block
    22Until landing20 frame(s) after landingD
    DamageStunCommand
    120200(WHEN SELECTING VSKILL I) MP MK ▶ HK
    Comments

    If the attack just before landing is blocked, +3F to the recovery

  • [VS1] EX Airborne Eagle Spike (from V-Skill)

    StartupActiveRecoveryOn HitOn Block
    15Until landing/11 frame(s) after landing31+16 frame(s) after landingD
    DamageStunCommand
    140200(WHEN SELECTING VSKILL I) MP MK ▶ K K
    Comments

    1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility

  • [VS1] Rolling Assault

    StartupActiveRecoveryOn HitOn Block
    32 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) ↓ + MP MK
    Comments

    5F - 18F projectile invincibility

  • [VS1] Nail Assault

    StartupActiveRecoveryOn HitOn Block
    6521D-6
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) ↓ + MP MK ▶ K
    Comments

    S*Can be canceled into EX Spinning Mixer 4 frames before recovery ends when the attack connects

  • [VS2] Wing Stroke

    StartupActiveRecoveryOn HitOn Block
    58+6 frame(s) after landing
    DamageStunCommand
    (WHEN SELECTING VSKILL II) MP MK
    Comments

    Can be canceled from all forms of Whirlwind Shot V Gauge increases if the move's jumping attack hits or is blocked Can transition to Wing Spike after frame 25 Can transition to any jumping attack after frame 48 Enters special counterable state from the start of the move until landing

  • [VS2] Wing Spike

    StartupActiveRecoveryOn HitOn Block
    61113+19 frame(s) after landingD-22
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) MP MK ▶ K
    Comments

    Will not hit crouching opponents 1F - 29F projectile invincibility

  • [VS2]EX Wing Spike

    StartupActiveRecoveryOn HitOn Block
    61112+19 frame(s) after landingD-20
    DamageStunCommand
    110150(WHEN SELECTING VSKILL II) MP MK ▶ K K
    Comments

    Will not hit crouching opponents 1F - 28F projectile invincibility Second attack only triggers when the first one hits or is blocked

  • [VS2] Airborne Wing Stroke

    StartupActiveRecoveryOn HitOn Block
    10 frame(s) after landing
    DamageStunCommand
    (WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK
    Comments

    V Gauge increases if the move's jumping attack hits or is blocked Can transition to Wing Spike after frame 24 Can transition to any jumping attack after frame 41 Enters special counterable state from the start of the move until landing

  • [VS2] Airborne Wing Spike

    StartupActiveRecoveryOn HitOn Block
    13Until landing25 frame(s) after landingD
    DamageStunCommand
    120200(WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ LK
    Comments

    If the attack just before landing is blocked, -2F to the recovery

  • [VS2] Airborne Wing Spike

    StartupActiveRecoveryOn HitOn Block
    15Until landing25 frame(s) after landingD
    DamageStunCommand
    120200(WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ MK
    Comments

    If the attack just before landing is blocked, -2F to the recovery

  • [VS2] Airborne Wing Spike

    StartupActiveRecoveryOn HitOn Block
    17Until landing25 frame(s) after landingD
    DamageStunCommand
    120200(WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ HK
    Comments

    If the attack just before landing is blocked, -2F to the recovery

  • [VS2]EX Airborne Wing Spike

    StartupActiveRecoveryOn HitOn Block
    10Until landing/11 frame(s) after landing31+16 frame(s) after landingD
    DamageStunCommand
    140200(WHEN SELECTING VSKILL II) (DURING VERTICAL OR FORWARD JUMP) MP MK ▶ K K
    Comments

    1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility

  • Ysaar

    StartupActiveRecoveryOn HitOn Block
    1625026 total framesD39
    DamageStunCommand
    160200HP HK
    Comments

    Rashid will gain inertia upon coming into contact with his V-Trigger On hit, only the last hit will not connect and remain

  • Sliding Roll

    StartupActiveRecoveryOn HitOn Block
    33 total frames
    DamageStunCommand
    (DURING GUARD) → + LP
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Eagle Slash

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Spinning Mixer

    StartupActiveRecoveryOn HitOn Block
    84260-2
    DamageStunCommand
    4451↓↘→ + LP
    Comments

    CA*Only possible during 1st, 2nd attack

  • L S2pinning Mixer (Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    86211-5
    DamageStunCommand
    6281↓↘→ + LP (REPEAT BUTTON)
    Comments

    CA*Only possible during 1st, 2nd attack

  • L Spinning Mixer (Additional Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    8829D-10
    DamageStunCommand
    80125↓↘→ + LP (REPEAT BUTTON)
    Comments

    CA*Only possible during 1st, 2nd attack

  • M Spinning Mixer

    StartupActiveRecoveryOn HitOn Block
    8520+13 frame(s) after landingD-31
    DamageStunCommand
    5581↓↘→ + MP
    Comments

    CA*Only possible during 1st, 2nd attack S*Can be canceled into EX Spinning Mixer 4 frames before recovery ends when the attack connects

  • M Spinning Mixer (Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    8728+13 frame(s) after landingD
    DamageStunCommand
    79113↓↘→ + MP (REPEAT BUTTON)
    Comments

    CA*Only for the 1st, 2nd hits, and recovery

  • M Spinning Mixer (Additional Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    8932+13 frame(s) after landingD
    DamageStunCommand
    100150↓↘→ + MP (REPEAT BUTTON)
    Comments

    CA*Only possible during 1st, 2nd attack

  • H Spinning Mixer

    StartupActiveRecoveryOn HitOn Block
    5724+18 frame(s) after landingD-36
    DamageStunCommand
    6479↓↘→ + HP
    Comments

    None

  • H Spinning Mixer (Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    51328+18 frame(s) after landingD-50
    DamageStunCommand
    100137↓↘→ + HP (REPEAT BUTTON)
    Comments

    None

  • H Spinning Mixer (Additional Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    51833+18 frame(s) after landingD-64
    DamageStunCommand
    140200↓↘→ + HP (REPEAT BUTTON)
    Comments

    None

  • Dash Spinning Mixer

    StartupActiveRecoveryOn HitOn Block
    86231-2
    DamageStunCommand
    8389(DURING DASH) → + P
    Comments

    CA*Only possible during 1st, 2nd attack

  • Dash Spinning Mixer (Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    8825-1-4
    DamageStunCommand
    119181(DURING DASH) → + P (REPEAT BUTTON)
    Comments

    CA*Only possible during 1st, 2nd attack

  • Dash Spinning Mixer (Additional Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    81030D-11
    DamageStunCommand
    140225(DURING DASH) → + P (REPEAT BUTTON)
    Comments

    CA*Only possible during 1st, 2nd attack

  • VSpinning Mixer

    StartupActiveRecoveryOn HitOn Block
    81221D0
    DamageStunCommand
    167220(within the range of V-Trigger) ↓↘→ + P
    Comments

    CA*Only possible during 1st, 2nd attack

  • EX Spinning Mixer

    StartupActiveRecoveryOn HitOn Block
    12525+26 frame(s) after landingD-39
    DamageStunCommand
    80104↓↘→ + P P
    Comments

    1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)

  • EX Spinning Mixer (Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    12933+26 frame(s) after landingD
    DamageStunCommand
    127169↓↘→ + P P (REPEAT BUTTON)
    Comments

    1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)

  • EX Spinning Mixer (Additional Rapid Inputs)

    StartupActiveRecoveryOn HitOn Block
    121134+26 frame(s) after landingD
    DamageStunCommand
    150200↓↘→ + P P (REPEAT BUTTON)
    Comments

    1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)

  • VEX Spinning Mixer

    StartupActiveRecoveryOn HitOn Block
    81226+26 frame(s) after landingD-57(*-19)
    DamageStunCommand
    170220(within the range of V-Trigger) ↓↘→ + P P
    Comments

    1F - 12F full invincibility Subject to counter hit during move duration (1.2x damage) Can be canceled into airborne movement upon landing *During airborne cancel The value for landing without a cancel is for connecting on the same character, standing block

  • L Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    15(*11)85+12 frame(s) after landingD-20
    DamageStunCommand
    100150↓↙← + LK
    Comments

    *When performed at close range

  • M Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    2196+14 frame(s) after landingD-20
    DamageStunCommand
    120150↓↙← + MK
    Comments

    None

  • H Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    22166+20 frame(s) after landingD-20
    DamageStunCommand
    130200↓↙← + HK
    Comments

    None

  • VL Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    1385+17 frame(s) after landingD-20
    DamageStunCommand
    150200↓↙← + LK
    Comments

    None

  • VM Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    2185+9 frame(s) after landingD-20
    DamageStunCommand
    150200↓↙← + MK
    Comments

    None

  • VH Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    2285+8 frame(s) after landingD-20
    DamageStunCommand
    150200↓↙← + HK
    Comments

    None

  • Dash Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    1385+19 frame(s) after landingD-21
    DamageStunCommand
    140200(DURING DASH) + → K
    Comments

    None

  • EX Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    1965+19 frame(s) after landingD-23
    DamageStunCommand
    100150↓↙← + K K
    Comments

    None

  • VEX Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    1965+19 frame(s) after landingD-3
    DamageStunCommand
    160200↓↙← + K K
    Comments

    14F - 27F projectile invincibility

  • VEX Airborne Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    15Until landing/11 frame(s) after landing31+16 frame(s) after landingD
    DamageStunCommand
    170200(during VEX Spinning Mixer) ↓↙← + K
    Comments

    1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility

  • L Airborne Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    18Until landing20 frame(s) after landingD
    DamageStunCommand
    120200(DURING FORWARD JUMP) ↓↙← + LK
    Comments

    If the attack just before landing is blocked, +3F to the recovery

  • M Airborne Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    20Until landing20 frame(s) after landingD
    DamageStunCommand
    120200(DURING FORWARD JUMP) ↓↙← + MK
    Comments

    If the attack just before landing is blocked, +3F to the recovery

  • H Airborne Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    22Until landing20 frame(s) after landingD
    DamageStunCommand
    120200(DURING FORWARD JUMP) ↓↙← + HK
    Comments

    If the attack just before landing is blocked, +3F to the recovery

  • EX Airborne Eagle Spike

    StartupActiveRecoveryOn HitOn Block
    15Until landing/11 frame(s) after landing31+16 frame(s) after landingD
    DamageStunCommand
    140200(DURING FORWARD JUMP) ↓↙← + K K
    Comments

    1F - Until landing, 1 frame(s) after landing - 29F projectile invincibility

  • L Whirlwind Shot

    StartupActiveRecoveryOn HitOn Block
    1752 total frames-2-5
    DamageStunCommand
    60100↓↘→ + LK
    Comments

    VS*Can only be canceled V-Skill II

  • M Whirlwind Shot

    StartupActiveRecoveryOn HitOn Block
    2360 total framesD-2
    DamageStunCommand
    60140↓↘→ + MK
    Comments

    VS*Can only be canceled V-Skill II

  • H Whirlwind Shot

    StartupActiveRecoveryOn HitOn Block
    3470 total frames41
    DamageStunCommand
    60140↓↘→ + HK
    Comments

    None

  • EX Whirlwind Shot

    StartupActiveRecoveryOn HitOn Block
    2358 total frames129
    DamageStunCommand
    90180↓↘→ + K K
    Comments

    None

  • Altair

    StartupActiveRecoveryOn HitOn Block
    1+73043D-51
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 10F full invincibility