NASH
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 6 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 6 3 15 2 0 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 22 0 -5 Damage Stun Command 90 150 Comments Triggers Crush Counter (+14F)
Standing LK
Startup Active Recovery On Hit On Block 3 3 7 3 1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 4 15 2 0 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 9 4 14(*15) 2 -2 Damage Stun Command 90 150 Comments *On whiff
Crouching LP
Startup Active Recovery On Hit On Block 4 3 6 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 13 6 3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 9 2 17 7 3 Damage Stun Command 80 150 Comments Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 3 6 4 1 Damage Stun Command 20 70 Comments None
Crouching MK
Startup Active Recovery On Hit On Block 8 3 16 4 -4 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 2 24 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
Chopping Assault
Startup Active Recovery On Hit On Block 22 3 16 0 -7 Damage Stun Command 60 100 → + MP Comments 9F - 22F throw invincibility
Spinning Back Knuckle
Startup Active Recovery On Hit On Block 15 3 30 -3 -13 Damage Stun Command 90 150 → + HP Comments Triggers Crush Counter (crumple)
Knee Bazooka
Startup Active Recovery On Hit On Block 7 6 18 -1 -5 Damage Stun Command 60 70 → + LK Comments 7F - 22F throw invincibility
Jumping Sobat
Startup Active Recovery On Hit On Block 11 2 18 2 -3 Damage Stun Command 70 100 → + MK Comments 8F - 17F throw invincibility
Side Knee Attack
Startup Active Recovery On Hit On Block 5 4 14 4 2 Damage Stun Command 60 100 ← + MK Comments None
Step Kick
Startup Active Recovery On Hit On Block 14 4 17 3 -3 Damage Stun Command 90 150 → + HK Comments None
Rainfall
Startup Active Recovery On Hit On Block 8 6 Damage Stun Command 90 150 (DURING VERTICAL JUMP) ↑ + HK Comments Can cross-up Causes blowback knockdown on airborne hit
Rapid Punch
Startup Active Recovery On Hit On Block 6 3 14 1 -6 Damage Stun Command 50 80 LP ▶ MP Comments None
Rapid Kick
Startup Active Recovery On Hit On Block 5 4 15 D -6 Damage Stun Command 60 80 LK ▶ MK Comments None
Wind Shear (2)
Startup Active Recovery On Hit On Block 9 4 22 2 -7 Damage Stun Command 40 50 MP ▶ LK Comments 8F - 23F throw invincibility
Wind Shear (3)
Startup Active Recovery On Hit On Block 6 3 24 D Damage Stun Command 70 100 MP ▶ LK ▶ HP Comments None
Down Burst
Startup Active Recovery On Hit On Block 18 3 16 1 -7 Damage Stun Command 60 100 ↓ + MP ▶ → + MP Comments 5F - 18F throw invincibility
(Raptor/Bullet) Combination (2)
Startup Active Recovery On Hit On Block 9 3 26 D -10 Damage Stun Command 55 80 MK ▶ HK Comments None
Raptor Combination (3)
Startup Active Recovery On Hit On Block 14 4 17 D Damage Stun Command 55 100 MK ▶ HK ▶ MK Comments None
Bullet Combination (3)
Startup Active Recovery On Hit On Block 8 2 23 D Damage Stun Command 55 100 (WHEN SELECTING VSKILL I) MK ▶ HK ▶ MP MK Comments None
Gust Front
Startup Active Recovery On Hit On Block 6 3 32 D -15 Damage Stun Command 60 100 → + LK ▶ HP Comments None
Dragon Suplex
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 140 150 (NEAR OPPONENT) → OR + LP LK Comments None
Target Down
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
Air Jack
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing D Damage Stun Command 140 200 (CLOSE TO OPPONENT IN AIR) + LP LK Comments None
[VS1] Bullet Clear
Startup Active Recovery On Hit On Block 8 (*6) 4(*8) 21 5 -5 Damage Stun Command 70 100 (WHEN SELECTING VSKILL I) MP MK Comments *Value while absorbing projectile V-Gauge +80 upon successful absorption of a projectile
[VS2] Silent Sharpness
Startup Active Recovery On Hit On Block 53 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments Strengthens the next Sonic Scythe used While active, any normal kicks can be canceled into VEX Sonic Scythe.
Sonic Move - Hide
Startup Active Recovery On Hit On Block 9 Damage Stun Command OR ↓ + HP HK Comments 1F - 3F projectile & throw invincibility 4F full invincibility Throw invincible for 2 frames after it appears
Sonic Move - Blitz Air
Startup Active Recovery On Hit On Block 24+4 frame(s) after landing Damage Stun Command ← + HP HK Comments 4F full invincibility
Sonic Move - Steel Air
Startup Active Recovery On Hit On Block 24+4 frame(s) after landing Damage Stun Command → + HP HK Comments 4F full invincibility
Sonic Move - Avoid
Startup Active Recovery On Hit On Block 44 Damage Stun Command (DURING GUARD) → + LK Comments 1F - 15F, 42F - 45F attack & projectile invincibility 16F - 41F full invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Vengeful Bullet
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Sonic Boom
Startup Active Recovery On Hit On Block 15 47 total frames -2 -6 Damage Stun Command 60 100 ↓↘→ + LP Comments S*Transition into EX Sonic Boom (2nd hit) by pressing two punch buttons
M Sonic Boom
Startup Active Recovery On Hit On Block 17 47 total frames 0 -4 Damage Stun Command 60 100 ↓↘→ + MP Comments S*Transition into EX Sonic Boom (2nd hit) by pressing two punch buttons
H Sonic Boom
Startup Active Recovery On Hit On Block 22 45 total frames 4 -2 Damage Stun Command 60 100 ↓↘→ + HP Comments S*Transition into EX Sonic Boom (2nd hit) by pressing two punch buttons
EX Sonic Boom
Startup Active Recovery On Hit On Block 11 37 total frames 4 2 Damage Stun Command 60 100 ↓↘→ + P P Comments None
EX Sonic Boom (2)
Startup Active Recovery On Hit On Block 10 36 total frames 3 2 Damage Stun Command 60 100 ↓↘→ + P P ▶ P Comments None
L Moonsault Slash
Startup Active Recovery On Hit On Block 37 3 11 4 1 Damage Stun Command 60 100 ↓↘→ + LK Comments None
M Moonsault Slash
Startup Active Recovery On Hit On Block 37 3 12 4 2 Damage Stun Command 60 100 ↓↘→ + MK Comments None
H Moonsault Slash
Startup Active Recovery On Hit On Block 37 3 14 4 3 Damage Stun Command 60 100 ↓↘→ + HK Comments None
EX Moonsault Slash
Startup Active Recovery On Hit On Block 39 9 10 7 3 Damage Stun Command 120 150 ↓↘→ + K K Comments None
L Tragedy Assault
Startup Active Recovery On Hit On Block 17 2 23 D -5 Damage Stun Command 100 150 →↓↘ + LP Comments 50 reduction of the opponent's V-Gauge on hit
M Tragedy Assault
Startup Active Recovery On Hit On Block 22 2 26 D -6 Damage Stun Command 120 150 →↓↘ + MP Comments 100 reduction of the opponent's V-Gauge on hit
H Tragedy Assault
Startup Active Recovery On Hit On Block 34 2 28 D -8 Damage Stun Command 160 200 →↓↘ + HP Comments 150 reduction of the opponent's V-Gauge on hit
EX Tragedy Assault
Startup Active Recovery On Hit On Block 8 5 48 D -23 Damage Stun Command 120 150 →↓↘ + P P Comments Nash gains 30 vitality on hit V*Only on hit
L Sonic Scythe
Startup Active Recovery On Hit On Block 10 3 24 D -7 Damage Stun Command 100 100 ↓↙← + LK Comments None
M Sonic Scythe
Startup Active Recovery On Hit On Block 15 3 22 D -10 Damage Stun Command 110 100 ↓↙← + MK Comments None
H Sonic Scythe
Startup Active Recovery On Hit On Block 13 5 21 D -15 Damage Stun Command 120 150 ↓↙← + HK Comments 13F - 20F invincible to mid-air attacks V*Only possible during 1st attack Nash's head is invincible to jumping attacks on start-up until the frame before the attack comes out. CA*Can be canceled into a Critical Art 4 frames before recovery ends when the attack connects
L Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 10 8 19 D 2 Damage Stun Command 100 100 (DURING V-SKILL II) ↓↙← + LK Comments None
M Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 15 6 22 D -5 Damage Stun Command 120 120 (DURING V-SKILL II) ↓↙← + MK Comments None
H Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 13 5 21 D -15 Damage Stun Command 120 150 (DURING V-SKILL II) ↓↙← + HK Comments 1F - 20F invincible to mid-air attacks V*Only possible during 1st attack
EX Sonic Scythe
Startup Active Recovery On Hit On Block 6 13 34 D -19 Damage Stun Command 160 200 ↓↙← + K K Comments 1F - 6F throw invincibility 6F - 14F invincible to mid-air attacks V*Only possible during 1st, 3rd, 4th attack
EX Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 6 16 34 D -19 Damage Stun Command 180 200 (DURING V-SKILL II) ↓↙← + K K Comments 1F - 6F throw invincibility 6F - 14F invincible to mid-air attacks V*Only possible during 1st, 4th, 5th attack Press forward while the attack is in motion to advance forward
Judgement Saber
Startup Active Recovery On Hit On Block 1+9 3 40 D -31 Damage Stun Command 330 0 ↓↙← ↓↙← + P Comments 11F - 12F projectile invincibility 1F - 10F full invincibility