NASH
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 6 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 6 3 15 2 0 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 22 0 -5 Damage Stun Command 90 150 Comments Triggers Crush Counter (+14F)
Standing LK
Startup Active Recovery On Hit On Block 3 3 7 3 1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 4 15 2 0 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 9 4 14(*15) 2 -2 Damage Stun Command 90 150 Comments *On whiff
Crouching LP
Startup Active Recovery On Hit On Block 4 3 6 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 13 6 3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 9 2 17 7 3 Damage Stun Command 80 150 Comments Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 3 6 4 1 Damage Stun Command 20 70 Comments None
Crouching MK
Startup Active Recovery On Hit On Block 8 3 16 4 -4 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 2 24 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 60 100 Comments Can cross-up
Diagonal Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
Vertical Jump HK
Startup Active Recovery On Hit On Block 8 6 Damage Stun Command 90 150 Comments Can cross-up Causes blowback knockdown on airborne hit
Chopping Assault
Startup Active Recovery On Hit On Block 22 3 16 0 -7 Damage Stun Command 60 100 → + MP Comments 9F - 22F throw invincibility
Spinning Back Knuckle
Startup Active Recovery On Hit On Block 15 3 30 -3 -13 Damage Stun Command 90 150 → + HP Comments Triggers Crush Counter (crumple)
Knee Bazooka
Startup Active Recovery On Hit On Block 7 6 18 -1 -5 Damage Stun Command 60 70 → + LK Comments 7F - 22F throw invincibility
Jumping Sobat
Startup Active Recovery On Hit On Block 11 2 18 2 -3 Damage Stun Command 70 100 → + MK Comments 8F - 17F throw invincibility
Side Knee Attack
Startup Active Recovery On Hit On Block 5 4 14 4 2 Damage Stun Command 60 100 ← + MK Comments None
Step Kick
Startup Active Recovery On Hit On Block 14 4 17 3 -3 Damage Stun Command 90 150 → + HK Comments None
Rapid Punch
Startup Active Recovery On Hit On Block 6 3 14 1 -6 Damage Stun Command 50 80 LP ▶ MP Comments None
Rapid Kick
Startup Active Recovery On Hit On Block 5 4 15 D -6 Damage Stun Command 60 80 LK ▶ MK Comments None
Wind Shear (2)
Startup Active Recovery On Hit On Block 9 4 22 2 -7 Damage Stun Command 40 50 MP ▶ LK Comments 8F - 23F throw invincibility
Wind Shear (3)
Startup Active Recovery On Hit On Block 6 3 24 D Damage Stun Command 70 100 MP ▶ LK ▶ HP Comments None
Down Burst
Startup Active Recovery On Hit On Block 18 3 16 1 -7 Damage Stun Command 60 100 ↓ + MP ▶ → + MP Comments 5F - 18F throw invincibility
(Raptor/Bullet) Combination (2)
Startup Active Recovery On Hit On Block 9 3 26 D -10 Damage Stun Command 55 80 MK ▶ HK Comments None
Raptor Combination (3)
Startup Active Recovery On Hit On Block 14 4 17 D Damage Stun Command 55 100 MK ▶ HK ▶ MK Comments None
Bullet Combination (3)
Startup Active Recovery On Hit On Block 8 2 23 D Damage Stun Command 55 100 (WHEN SELECTING VSKILL I) MK ▶ HK ▶ MP MK Comments None
Dragon Suplex
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 140 150 (NEAR OPPONENT) → OR + LP LK Comments None
Target Down
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
Air Jack
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing D Damage Stun Command 140 200 (CLOSE TO OPPONENT IN AIR) + LP LK Comments None
[VS1] Bullet Clear
Startup Active Recovery On Hit On Block 8 (*6) 4(*8) 21 5 -5 Damage Stun Command 70 100 (WHEN SELECTING VSKILL I) MP MK Comments *Value while absorbing projectile V-Gauge +80 upon successful absorption of a projectile
[VS2] Silent Sharpness
Startup Active Recovery On Hit On Block 53 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments Strengthens the next Sonic Scythe used
Sonic Move - Hide
Startup Active Recovery On Hit On Block 9 Damage Stun Command OR ↓ + HP HK Comments 1F - 3F projectile & throw invincibility 4F full invincibility 出現後2F間投げ無敵
Sonic Move - Blitz Air
Startup Active Recovery On Hit On Block 24+4 frame(s) after landing Damage Stun Command ← + HP HK Comments 4F full invincibility
Sonic Move - Steel Air
Startup Active Recovery On Hit On Block 24+4 frame(s) after landing Damage Stun Command → + HP HK Comments 4F full invincibility
Sonic Move - Avoid
Startup Active Recovery On Hit On Block 44 Damage Stun Command (DURING GUARD) → + LK Comments 1F - 15F, 42F - 45F attack & projectile invincibility 16F - 41F full invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Vengeful Bullet
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Sonic Boom
Startup Active Recovery On Hit On Block 15 47 total frames -2 -6 Damage Stun Command 60 100 ↓↘→ + LP Comments None
M Sonic Boom
Startup Active Recovery On Hit On Block 17 47 total frames 0 -4 Damage Stun Command 60 100 ↓↘→ + MP Comments None
H Sonic Boom
Startup Active Recovery On Hit On Block 22 45 total frames 4 -2 Damage Stun Command 60 100 ↓↘→ + HP Comments None
EX Sonic Boom
Startup Active Recovery On Hit On Block 11 37 total frames 4 2 Damage Stun Command 60 100 ↓↘→ + P P Comments None
EX Sonic Boom (2)
Startup Active Recovery On Hit On Block 10 36 total frames 3 2 Damage Stun Command 60 100 ↓↘→ + P P ▶ P Comments None
L Moonsault Slash
Startup Active Recovery On Hit On Block 37 3 11 4 1 Damage Stun Command 60 100 ↓↘→ + LK Comments None
M Moonsault Slash
Startup Active Recovery On Hit On Block 37 3 12 4 2 Damage Stun Command 60 100 ↓↘→ + MK Comments None
H Moonsault Slash
Startup Active Recovery On Hit On Block 37 3 14 4 3 Damage Stun Command 60 100 ↓↘→ + HK Comments None
EX Moonsault Slash
Startup Active Recovery On Hit On Block 39 9 10 7 3 Damage Stun Command 120 150 ↓↘→ + K K Comments None
L Tragedy Assault
Startup Active Recovery On Hit On Block 17 2 23 D -5 Damage Stun Command 100 150 →↓↘ + LP Comments 50 reduction of the opponent's V-Gauge on hit
M Tragedy Assault
Startup Active Recovery On Hit On Block 22 2 26 D -6 Damage Stun Command 120 150 →↓↘ + MP Comments 100 reduction of the opponent's V-Gauge on hit
H Tragedy Assault
Startup Active Recovery On Hit On Block 34 2 28 D -8 Damage Stun Command 160 200 →↓↘ + HP Comments 150 reduction of the opponent's V-Gauge on hit
EX Tragedy Assault
Startup Active Recovery On Hit On Block 8 5 48 D -23 Damage Stun Command 120 150 →↓↘ + P P Comments Nash gains 30 vitality on hit V*Only on hit
L Sonic Scythe
Startup Active Recovery On Hit On Block 10 3 24 D -7 Damage Stun Command 100 100 ↓↙← + LK Comments None
M Sonic Scythe
Startup Active Recovery On Hit On Block 15 3 22 D -10 Damage Stun Command 110 100 ↓↙← + MK Comments None
H Sonic Scythe
Startup Active Recovery On Hit On Block 13 5 21 D -15 Damage Stun Command 120 150 ↓↙← + HK Comments 13F - 20F invincible to mid-air attacks V*Only possible during 1st attack
L Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 10 8 19 D 2 Damage Stun Command 100 100 (DURING V-SKILL II) ↓↙← + LK Comments None
M Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 15 6 22 D -5 Damage Stun Command 120 120 (DURING V-SKILL II) ↓↙← + MK Comments None
H Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 13 5 21 D -15 Damage Stun Command 120 150 (DURING V-SKILL II) ↓↙← + HK Comments 13F - 20F invincible to mid-air attacks V*Only possible during 1st attack
EX Sonic Scythe
Startup Active Recovery On Hit On Block 6 13 34 D -19 Damage Stun Command 160 200 ↓↙← + K K Comments 1F - 6F throw invincibility 6F - 14F invincible to mid-air attacks V*Only possible during 1st, 3rd, 4th attack
EX Sonic Scythe (VS2 Ver.)
Startup Active Recovery On Hit On Block 6 16 34 D -19 Damage Stun Command 180 200 (DURING V-SKILL II) ↓↙← + K K Comments 1F - 6F throw invincibility 6F - 14F invincible to mid-air attacks V*Only possible during 1st, 4th, 5th attack
Judgement Saber
Startup Active Recovery On Hit On Block 1+9 3 40 D -31 Damage Stun Command 330 0 ↓↙← ↓↙← + P Comments 11F - 12F projectile invincibility 1F - 10F full invincibility