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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 5 4 8(*11) 5 3 Damage Stun Command 30 70 Comments *On whiff
Standing MP
Startup Active Recovery On Hit On Block 6 6 20 -2 -8 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 12 9 19 -6 -10 Damage Stun Command 80 150 Comments Triggers Crush Counter (D)
Standing LK
Startup Active Recovery On Hit On Block 3 3 10 4 1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 16 2 -2 Damage Stun Command 60 100 Comments S*Can only be canceled into Soul Sphere - Ankh and Soul Spark
Standing HK
Startup Active Recovery On Hit On Block 11 6 23 -4 -8 Damage Stun Command 90 150 Comments Triggers Crush Counter (crumple) Forces stand
Crouching LP
Startup Active Recovery On Hit On Block 4 4 8(*11) 4 2 Damage Stun Command 30 70 Comments *On whiff
Crouching MP
Startup Active Recovery On Hit On Block 7 6 13 2 -3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 9 5 19 -1 -5 Damage Stun Command 80(*70) 150 Comments Triggers Crush Counter (D) Forces stand *From active frame 2F
Crouching LK
Startup Active Recovery On Hit On Block 4 2 9 4 1 Damage Stun Command 20 70 Comments S*Can only be canceled into Soul Sphere - Ankh and Soul Spark Standing/Crouching LP can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 3 14 3 2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 11 3 33 D -16 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 8 4 Damage Stun Command 70 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 13 4 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 4 Damage Stun Command 60 100 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 4 Damage Stun Command 90 150 Comments None
Divine Retribution
Startup Active Recovery On Hit On Block 27 2 23 1 -7 Damage Stun Command 60 100 → + MK Comments S*The first hit only can only be canceled into Soul Sphere - Ankh and Soul Spark
Judgment Of Anubis
Startup Active Recovery On Hit On Block 11 11 18 -6 -10 Damage Stun Command 50 100 ↘ + MK Comments Area around her head is projectile invincible from 11F - 35F
Khamun Kick
Startup Active Recovery On Hit On Block 12 Until landing 9 frame(s) after landing Damage Stun Command 60 70 (DURING JUMP) ↓ + K Comments None
Overflowing Nile
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 120 170 (NEAR OPPONENT) → OR + LP LK Comments None
Pyramid Hopscotch
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 140 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Soul Reflect: Kamal
Startup Active Recovery On Hit On Block 9 3(*8) 37 D -18 Damage Stun Command 80 150 (WHEN SELECTING VSKILL I) MP MK Comments *Value while refrection projectile Can reflect projectiles. Cannot reflect EX or stronger projectiles
[VS1] Soul Reflect: Stella
Startup Active Recovery On Hit On Block 14 3(*15) 35 D -16 Damage Stun Command 80 150 (WHEN SELECTING VSKILL I) ↓ + MP MK Comments *Value while refrection projectile Can reflect projectiles. Cannot reflect EX or stronger projectiles
[VS2] Soul Spiral
Startup Active Recovery On Hit On Block 19 10 24 D -14 Damage Stun Command 70 120 (WHEN SELECTING VSKILL II) MP MK Comments None
Wisdom Of Thoth
Startup Active Recovery On Hit On Block 1 4 Damage Stun Command HP HK Comments V-Gauge Timer + 2000F
Wisdom Of Thoth (Projectile)
Startup Active Recovery On Hit On Block 10 Damage Stun Command 20 20 Comments Press and release a button to fire the projectile. Each button corresponds to a projectile Standing/crouching/airborne states change the projectile's trajectory Projectiles cannot be fired while blocking, during hit stun, while knocked down, at the beginning of a normal move, and during certain conditions
Left Eye Of The Lion
Startup Active Recovery On Hit On Block 43 total frames Damage Stun Command (DURING GUARD) → + LP Comments 1F - 22F attack & projectile invincibility 23F - 39F full invincibility Teleports to the other side of the opponent regardless of distance Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Sistrum Of Fortune
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Soul Sphere
Startup Active Recovery On Hit On Block 14 26 38 total frames 2 -8 Damage Stun Command 40 70 (WITH THE CRYSTAL BALL) ↓↘→ + LP Comments CA cancel can only be performed in close range on base hit
M Soul Sphere
Startup Active Recovery On Hit On Block 14 33 43 total frames 1 -11 Damage Stun Command 40 70 (WITH THE CRYSTAL BALL) ↓↘→ + MP Comments CA cancel can only be performed in close range on base hit
H Soul Sphere
Startup Active Recovery On Hit On Block 14 33 36 total frames 4 -4 Damage Stun Command 40 70 (WITH THE CRYSTAL BALL) ↓↘→ + HP Comments Will not hit crouching opponents
EX L Soul Sphere
Startup Active Recovery On Hit On Block 19 21 47 total frames 7 3 Damage Stun Command 60 0 (WITH THE CRYSTAL BALL) ↓↘→ + LP MP Comments None
EX M Soul Sphere
Startup Active Recovery On Hit On Block 10 21 51 total frames D -10 Damage Stun Command 150 200 (WITH THE CRYSTAL BALL) ↓↘→ + LP HP Comments None
EX H Soul Sphere
Startup Active Recovery On Hit On Block 10 21 40 total frames 0 -9 Damage Stun Command 150(*40) 200(*70) (WITH THE CRYSTAL BALL) ↓↘→ + MP HP Comments Locks if it hits an airborne opponent *On grounded hit
L Guardian Of The Sun
Startup Active Recovery On Hit On Block 6 15 21+30 frame(s) after landing D Damage Stun Command 100 150 (WITH THE CRYSTAL BALL) →↓↘ + LK Comments None
M Guardian Of The Sun
Startup Active Recovery On Hit On Block 8 15 21+30 frame(s) after landing D Damage Stun Command 120 150 (WITH THE CRYSTAL BALL) →↓↘ + MK Comments None
H Guardian Of The Sun
Startup Active Recovery On Hit On Block 10 15 21+30 frame(s) after landing D Damage Stun Command 140 200 (WITH THE CRYSTAL BALL) →↓↘ + HK Comments None
EX Guardian Of The Sun
Startup Active Recovery On Hit On Block 6 15 21+30 frame(s) after landing D Damage Stun Command 150 200 (WITH THE CRYSTAL BALL) →↓↘ + K K Comments 5F - 20F full invincibility
The Nefertem
Startup Active Recovery On Hit On Block 1+3 16 65 D -46 Damage Stun Command 330 0 ↓↘→ ↓↘→ + P Comments 1F - 20F full invincibility