M. BISON
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 7 5 3 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 7 3 14 6 2 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 11 3 20 -1 -6 Damage Stun Command 90 150 Comments None
Standing LK
Startup Active Recovery On Hit On Block 3 2 10 0 -2 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 3 13 2 -2 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 9 3 18 6 3 Damage Stun Command 80 150 Comments Triggers Crush Counter (crumple) Forces stand
Crouching LP
Startup Active Recovery On Hit On Block 4 3 5 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 12 3 1 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 10 5 23 -5 -11 Damage Stun Command 100 150 Comments Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 2 7 3 2 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 2 15 0 -2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 15 10 23 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 3 Damage Stun Command 50 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 8 6 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 6 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 8 6 Damage Stun Command 90 150 Comments None
Hell Attack
Startup Active Recovery On Hit On Block 5 4 Damage Stun Command 70 50 (DURING JUMP) MP ▶ MP Comments None
Psycho Axe
Startup Active Recovery On Hit On Block 18 3 20(*25) 6 1 Damage Stun Command 80 150 ↘ + HP Comments Triggers Crush Counter (+15F) *On whiff
Shadow Axe
Startup Active Recovery On Hit On Block 14 3 20 2 -8 Damage Stun Command 50 120 MP ▶ ↘ + HP Comments Triggers Crush Counter (+15F)
Shadow Pressure
Startup Active Recovery On Hit On Block 21 8 34 D -18 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MP ▶ ↘ + HP ▶ MP MK Comments Available only when V-Skill II is selected 2nd hit will not come out if the 1st hit doesn't connect
Psycho Impact
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 170 (NEAR OPPONENT) → OR + LP LK Comments None
Psycho Fall
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 150 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Psycho Reflect
Startup Active Recovery On Hit On Block 6 9(*7) 28 Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments *Value while absorbing projectile Subject to counter hit during move duration
[VS1] Psycho Reflect (Shoot Projectile)
Startup Active Recovery On Hit On Block 16 36 total frames D 13 Damage Stun Command 80 100 (WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS) Comments Note: Automatically fires the projectile upon successful Psycho Reflect absorption
[VS1] Psycho Reflect (Attack)
Startup Active Recovery On Hit On Block 13 5 25 D 2 Damage Stun Command 100 150 Comments Psycho Reflect (Shoot Projectile) automatically triggers if an attack or projectile attached to a character is stopped by the counter hitbox
[VS1] Psycho Punishment
Startup Active Recovery On Hit On Block 16 36 total frames D 13 Damage Stun Command 80 100 (WHEN SELECTING VSKILL I) (DURING THE ABSORPTION STATE) MP MK Comments Can be canceled into from special move-cancelable normal moves Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again
[VS2] Hell's Warp
Startup Active Recovery On Hit On Block 43 4 18(*20) D 1 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MP MK Comments 21F - 31F full invincibility *On whiff
Psycho Power
Startup Active Recovery On Hit On Block 1 10 Damage Stun Command HP HK Comments V-Gauge Timer + 2000F Special move performance enhanced while active
Psycho Burst
Startup Active Recovery On Hit On Block 17 2 20(*23) D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation *on block/whiff
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Psycho Fist
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Psycho Blast
Startup Active Recovery On Hit On Block 12 10 40 total frames D -2 Damage Stun Command 70 100 → + LP Comments None
M Psycho Blast
Startup Active Recovery On Hit On Block 15 10 42 total frames D -1 Damage Stun Command 70 100 → + MP Comments None
H Psycho Blast
Startup Active Recovery On Hit On Block 19 10 42 total frames D 2 Damage Stun Command 70 100 → + HP Comments None
VPsycho Blast
Startup Active Recovery On Hit On Block 11 14 37 total frames D 1 Damage Stun Command 100 100 → + P Comments Uses 200F V-Gauge Timer S*Can be canceled with a Special or EX Special Move
EX Psycho Blast
Startup Active Recovery On Hit On Block 15 38 total frames D 6 Damage Stun Command 100 150 → + P P Comments None
VEX Psycho Blast
Startup Active Recovery On Hit On Block 14 36 total frames D 7 Damage Stun Command 120 150 → + P P Comments Uses 200F V-Gauge Timer S*Can be canceled with an EX Special Move
L Psycho Inferno
Startup Active Recovery On Hit On Block 14 12 56 total frames D -12 Damage Stun Command 80 150 ↓↙← + LP Comments CA*Only possible during 3rd attack
M Psycho Inferno
Startup Active Recovery On Hit On Block 16 14 58 total frames D -11 Damage Stun Command 90 150 ↓↙← + MP Comments CA*Only possible during 3rd attack
H Psycho Inferno
Startup Active Recovery On Hit On Block 18 16 63 total frames D -10 Damage Stun Command 100 150 ↓↙← + HP Comments CA*Only possible during 3rd attack
VPsycho Inferno
Startup Active Recovery On Hit On Block 14 16 51 total frames D -5 Damage Stun Command 100 150 ↓↙← + P Comments Uses 200F V-Gauge Timer CA*Only possible during 4th attack S*Can be canceled with a Special or EX Special Move
EX Psycho Inferno
Startup Active Recovery On Hit On Block 15 18 54 total frames D -1 Damage Stun Command 120 150 ↓↙← + P P Comments None
VEX Psycho Inferno
Startup Active Recovery On Hit On Block 15 28 61 total frames D 4 Damage Stun Command 160 150 ↓↙← + P P Comments Uses 200F V-Gauge Timer S*Can be canceled with an EX Special Move
VEX Psycho Inferno (Cancel)
Startup Active Recovery On Hit On Block 16 28 62 total frames D 4 Damage Stun Command 160 150 ↓↙← + P P Comments Uses 200F V-Gauge Timer S*Can be canceled with an EX Special Move
L Double Knee Press
Startup Active Recovery On Hit On Block 11 5 19 2 -4 Damage Stun Command 80 150 → + LK Comments CA*Only possible during 1st attack V*Only possible during 2nd attack
M Double Knee Press
Startup Active Recovery On Hit On Block 14 5 20 2 -3 Damage Stun Command 90 150 → + MK Comments CA*Only possible during 1st attack V*Only possible during 2nd attack
H Double Knee Press
Startup Active Recovery On Hit On Block 19 5 21 2 -2 Damage Stun Command 100 150 → + HK Comments CA*Only possible during 1st attack V*Only possible during 2nd attack
VL Double Knee Press
Startup Active Recovery On Hit On Block 13 5 19 2 -4 Damage Stun Command 90 150 → + LK Comments Uses 200F V-Gauge Timer 6F - 9F full invincibility CA*Only possible during 1st attack S*Can be canceled with a Special or EX Special Move
VM Double Knee Press
Startup Active Recovery On Hit On Block 15 5 20 2 -3 Damage Stun Command 100 150 → + MK Comments Uses 200F V-Gauge Timer 6F - 11F full invincibility CA*Only possible during 1st attack S*Can be canceled with a Special or EX Special Move
VH Double Knee Press
Startup Active Recovery On Hit On Block 19 5 22 2 -2 Damage Stun Command 110 150 → + HK Comments Uses 200F V-Gauge Timer 6F - 13F full invincibility CA*Only possible during 1st attack S*Can be canceled with a Special or EX Special Move
EX Double Knee Press
Startup Active Recovery On Hit On Block 12 6 17 D 1 Damage Stun Command 150(*160)(*270) 200(*1*2100) → + K K Comments V*Only for the second hit on block *1During airborne hit *2From active frame 2F
VEX Double Knee Press
Startup Active Recovery On Hit On Block 13 6 15 D 3 Damage Stun Command 160 200 → + K K Comments Uses 200F V-Gauge Timer 4F - 12F full invincibility S*Can be canceled with an EX Special Move on Block
VEX Double Knee Press (Cancel)
Startup Active Recovery On Hit On Block 13 6 15 D 3 Damage Stun Command 160 200 → + K K Comments Uses 200F V-Gauge Timer 1F - 12F full invincibility S*Can be canceled with an EX Special Move on Block
Head Press
Startup Active Recovery On Hit On Block 23 Until landing 7 frame(s) after landing Damage Stun Command 100 200 ↑ + K Comments None
VHead Press
Startup Active Recovery On Hit On Block 24 Until landing 25 frame(s) after landing D 1 Damage Stun Command 120 200 ↑ + K Comments Uses 200F V-Gauge Timer Cannot recover S*If the attack is blocked or misses, the landing recovery can be canceled with a Special or EX Special Move
EX Head Press
Startup Active Recovery On Hit On Block 17 Until landing 16 frame(s) after landing D Damage Stun Command 160(*100) 200(*100) ↑ + K K Comments Can cross-up 1F - Until landing projectile invincibility *During airborne hit
VEX Head Press
Startup Active Recovery On Hit On Block 35 Until landing 28 frame(s) after landing D -2 Damage Stun Command 180 200 ↑ + K K Comments Uses 200F V-Gauge Timer 1F - 25F full invincibility Cannot recover S*If the attack is blocked or misses, the landing recovery can be canceled with an EX Special Move
VEX Head Press (Cancel)
Startup Active Recovery On Hit On Block 43 Until landing 16 frame(s) after landing D -2 Damage Stun Command 180 200 ↑ + K K Comments Uses 200F V-Gauge Timer Cannot recover
Somersault Skull Diver
Startup Active Recovery On Hit On Block 5 10 4 frame(s) after landing Damage Stun Command 70 100 (AFTER HEAD PRESS HITS) P Comments None
Devil Reverse
Startup Active Recovery On Hit On Block 15 22 7 frame(s) after landing D 2 Damage Stun Command 70 100 (BEFORE HEAD PRESS HITS) P Comments None
VDevil Reverse
Startup Active Recovery On Hit On Block 32 4 frame(s) after landing D 8 Damage Stun Command 100 150 (BEFORE HEAD PRESS HITS) P Comments Uses 200F V-Gauge Timer
EX Devil Reverse
Startup Active Recovery On Hit On Block 27 10 frame(s) after landing D 9 Damage Stun Command 140 200 (BEFORE HEAD PRESS HITS) P P Comments 1F - 16F full invincibility
VEX Devil Reverse
Startup Active Recovery On Hit On Block 40 4 frame(s) after landing D 14 Damage Stun Command 160 200 (BEFORE HEAD PRESS HITS) P P Comments Uses 200F V-Gauge Timer
Ultimate Psycho Crusher
Startup Active Recovery On Hit On Block 1+5 15 63 D -40 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 20F full invincibility
Ultimate Psycho Crusher (Airborne)
Startup Active Recovery On Hit On Block 1+5 15 14 frame(s) after landing D Damage Stun Command 340 0 (DURING JUMP) ↓↘→ ↓↘→ + P Comments 1F - 20F full invincibility