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M. BISON

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    43753
    DamageStunCommand
    3070
    Comments

    None

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    731462
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    11320-1-6
    DamageStunCommand
    90150
    Comments

    None

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    32100-2
    DamageStunCommand
    3070
    Comments

    None

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    73132-2
    DamageStunCommand
    60100
    Comments

    None

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    931363
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (crumple) Forces stand

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43543
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631231
    DamageStunCommand
    60100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    10523-5-11
    DamageStunCommand
    100150
    Comments

    Forces stand

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42732
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    7215-1-2
    DamageStunCommand
    50100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    151018D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    None

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    50100
    Comments

    Causes blowback knockdown on airborne hit

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    86
    DamageStunCommand
    90150
    Comments

    None

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    66
    DamageStunCommand
    60100
    Comments

    Can cross-up

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    86
    DamageStunCommand
    90150
    Comments

    None

    Hell Attack

    StartupActiveRecoveryOn HitOn Block
    54
    DamageStunCommand
    7050(DURING JUMP) MP ▶ MP
    Comments

    None

    Psycho Axe

    StartupActiveRecoveryOn HitOn Block
    18320(*25)61
    DamageStunCommand
    80150↘ + HP
    Comments

    Triggers Crush Counter (+15F) *On whiff

    Shadow Axe

    StartupActiveRecoveryOn HitOn Block
    143202-8
    DamageStunCommand
    50120MP ▶ ↘ + HP
    Comments

    Triggers Crush Counter (+15F)

    Psycho Impact

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140170(NEAR OPPONENT) → OR + LP LK
    Comments

    None

    Psycho Fall

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130150(NEAR OPPONENT) ← + LP LK
    Comments

    None

    [VS1] Psycho Reflect

    StartupActiveRecoveryOn HitOn Block
    69(*7)28
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    *Value while absorbing projectile Subject to counter hit during move duration

    [VS1] Psycho Reflect (Shoot Projectile)

    StartupActiveRecoveryOn HitOn Block
    1636 total framesD13
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Note: Automatically fires the projectile upon successful Psycho Reflect absorption

    [VS1] Psycho Reflect (Attack)

    StartupActiveRecoveryOn HitOn Block
    13525D2
    DamageStunCommand
    100150
    Comments

    ※「サイコリジェクト(吸収)」の当身判定に打撃攻撃や本体に付随する飛び道具を受け止めた際に自動派生

    [VS1] Psycho Punishment

    StartupActiveRecoveryOn HitOn Block
    1636 total framesD13
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) (DURING THE ABSORPTION STATE) MP MK
    Comments

    Can be canceled into from special move-cancelable normal moves Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again

    [VS2] Hell's Warp

    StartupActiveRecoveryOn HitOn Block
    43418(*20)D1
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MP MK
    Comments

    21F - 31F full invincibility *On whiff

    Psycho Power

    StartupActiveRecoveryOn HitOn Block
    110
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 2000F Special move performance enhanced while active

    Psycho Burst

    StartupActiveRecoveryOn HitOn Block
    17220(*23)D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation *on block/whiff

    L Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    121040 total framesD-2
    DamageStunCommand
    70100→ + LP
    Comments

    None

    M Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    151042 total framesD-1
    DamageStunCommand
    70100→ + MP
    Comments

    None

    H Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    191042 total framesD2
    DamageStunCommand
    70100→ + HP
    Comments

    None

    VPsycho Blast

    StartupActiveRecoveryOn HitOn Block
    111437 total framesD1
    DamageStunCommand
    100100→ + P
    Comments

    Uses 200F V-Gauge Timer

    EX Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    1538 total framesD6
    DamageStunCommand
    100150→ + P P
    Comments

    None

    VEX Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    1436 total framesD7
    DamageStunCommand
    120150→ + P P
    Comments

    Uses 200F V-Gauge Timer

    L Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    141256 total framesD-12
    DamageStunCommand
    80150↓↙← + LP
    Comments

    CA*Only possible during 3rd attack

    M Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    161458 total framesD-11
    DamageStunCommand
    90150↓↙← + MP
    Comments

    CA*Only possible during 3rd attack

    H Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    181663 total framesD-10
    DamageStunCommand
    100150↓↙← + HP
    Comments

    CA*Only possible during 3rd attack

    VPsycho Inferno

    StartupActiveRecoveryOn HitOn Block
    141651 total framesD-5
    DamageStunCommand
    100150↓↙← + P
    Comments

    Uses 200F V-Gauge Timer CA*Only possible during 4th attack

    EX Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    151854 total framesD-1
    DamageStunCommand
    140150↓↙← + P P
    Comments

    None

    VEX Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    152861 total framesD4
    DamageStunCommand
    160150↓↙← + P P
    Comments

    Uses 200F V-Gauge Timer

    VEX Psycho Inferno (Cancel)

    StartupActiveRecoveryOn HitOn Block
    162862 total framesD4
    DamageStunCommand
    160150↓↙← + P P
    Comments

    Uses 200F V-Gauge Timer

    L Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    115192-4
    DamageStunCommand
    80150→ + LK
    Comments

    CA*Only possible during 1st attack V*Only possible during 2nd attack

    M Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    145202-3
    DamageStunCommand
    90150→ + MK
    Comments

    CA*Only possible during 1st attack V*Only possible during 2nd attack

    H Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    195212-2
    DamageStunCommand
    100150→ + HK
    Comments

    CA*Only possible during 1st attack V*Only possible during 2nd attack

    VL Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    135192-4
    DamageStunCommand
    90150→ + LK
    Comments

    Uses 200F V-Gauge Timer 6F - 9F full invincibility CA*Only possible during 1st attack

    VM Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    155202-3
    DamageStunCommand
    100150→ + MK
    Comments

    Uses 200F V-Gauge Timer 6F - 11F full invincibility CA*Only possible during 1st attack

    VH Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    195222-2
    DamageStunCommand
    110150→ + HK
    Comments

    Uses 200F V-Gauge Timer 6F - 13F full invincibility CA*Only possible during 1st attack

    EX Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    12617D1
    DamageStunCommand
    150(*160)(*270)200(*1*2100)→ + K K
    Comments

    V*Only for the second hit on block *1During airborne hit *2From active frame 2F

    VEX Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    13615D3
    DamageStunCommand
    160200→ + K K
    Comments

    Uses 200F V-Gauge Timer 4F - 12F full invincibility

    VEX Double Knee Press (Cancel)

    StartupActiveRecoveryOn HitOn Block
    13615D3
    DamageStunCommand
    160200→ + K K
    Comments

    Uses 200F V-Gauge Timer 1F - 12F full invincibility

    Head Press

    StartupActiveRecoveryOn HitOn Block
    23Until landing7 frame(s) after landing
    DamageStunCommand
    100200↑ + K
    Comments

    None

    VHead Press

    StartupActiveRecoveryOn HitOn Block
    24Until landing25 frame(s) after landingD1
    DamageStunCommand
    120200↑ + K
    Comments

    Uses 200F V-Gauge Timer Cannot recover

    EX Head Press

    StartupActiveRecoveryOn HitOn Block
    17Until landing16 frame(s) after landingD
    DamageStunCommand
    160(*100)200(*100)↑ + K K
    Comments

    Can cross-up Projectile invincible from 1-2F, 8F until landing Hit and projectile invincible from 3F to 7F *During airborne hit

    VEX Head Press

    StartupActiveRecoveryOn HitOn Block
    35Until landing28 frame(s) after landingD-2
    DamageStunCommand
    180200↑ + K K
    Comments

    Uses 200F V-Gauge Timer 1F - 25F full invincibility Cannot recover

    VEX Head Press (Cancel)

    StartupActiveRecoveryOn HitOn Block
    43Until landing16 frame(s) after landingD-2
    DamageStunCommand
    180200↑ + K K
    Comments

    Uses 200F V-Gauge Timer Cannot recover

    Somersault Skull Diver

    StartupActiveRecoveryOn HitOn Block
    5104 frame(s) after landing
    DamageStunCommand
    70100(AFTER HEAD PRESS HITS) P
    Comments

    None

    Devil Reverse

    StartupActiveRecoveryOn HitOn Block
    15227 frame(s) after landingD2
    DamageStunCommand
    70100(BEFORE HEAD PRESS HITS) P
    Comments

    None

    VDevil Reverse

    StartupActiveRecoveryOn HitOn Block
    324 frame(s) after landingD8
    DamageStunCommand
    100150(BEFORE HEAD PRESS HITS) P
    Comments

    Uses 200F V-Gauge Timer

    EX Devil Reverse

    StartupActiveRecoveryOn HitOn Block
    2710 frame(s) after landingD9
    DamageStunCommand
    140200(BEFORE HEAD PRESS HITS) P P
    Comments

    1F - 16F full invincibility

    VEX Devil Reverse

    StartupActiveRecoveryOn HitOn Block
    404 frame(s) after landingD14
    DamageStunCommand
    160200(BEFORE HEAD PRESS HITS) P P
    Comments

    Uses 200F V-Gauge Timer

    Ultimate Psycho Crusher

    StartupActiveRecoveryOn HitOn Block
    1+51563D-40
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 20F full invincibility

    Ultimate Psycho Crusher (Airborne)

    StartupActiveRecoveryOn HitOn Block
    1+51514 frame(s) after landingD
    DamageStunCommand
    3400(DURING JUMP) ↓↘→ ↓↘→ + P
    Comments

    1F - 20F full invincibility