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M. BISON

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    43753
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    731462
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    11320-1-6
    DamageStunCommand
    90150
    Comments

    None

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    32100-2
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    73132-2
    DamageStunCommand
    60100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    931863
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (crumple) Forces stand

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43543
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631231
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    10523-5-11
    DamageStunCommand
    100150
    Comments

    Forces stand

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42732
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72150-2
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    151023D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    50100
    Comments

    Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    86
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    66
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    86
    DamageStunCommand
    90150
    Comments

    None

  • Hell Attack

    StartupActiveRecoveryOn HitOn Block
    54
    DamageStunCommand
    7050(DURING JUMP) MP ▶ MP
    Comments

    None

  • Psycho Axe

    StartupActiveRecoveryOn HitOn Block
    18320(*25)61
    DamageStunCommand
    80150↘ + HP
    Comments

    Triggers Crush Counter (+15F) *On whiff

  • Shadow Axe

    StartupActiveRecoveryOn HitOn Block
    143202-8
    DamageStunCommand
    50120MP ▶ ↘ + HP
    Comments

    Triggers Crush Counter (+15F)

  • Psycho Impact

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140170(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Psycho Fall

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130150(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Psycho Reflect

    StartupActiveRecoveryOn HitOn Block
    69(*7)28
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    *Value while absorbing projectile Subject to counter hit during move duration

  • [VS1] Psycho Reflect (Shoot Projectile)

    StartupActiveRecoveryOn HitOn Block
    1636 total framesD13
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Note: Automatically fires the projectile upon successful Psycho Reflect absorption

  • [VS1] Psycho Reflect (Attack)

    StartupActiveRecoveryOn HitOn Block
    13525D2
    DamageStunCommand
    100150
    Comments

    Psycho Reflect (Shoot Projectile) automatically triggers if an attack or projectile attached to a character is stopped by the counter hitbox

  • [VS1] Psycho Punishment

    StartupActiveRecoveryOn HitOn Block
    1636 total framesD13
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) (DURING THE ABSORPTION STATE) MP MK
    Comments

    Can be canceled into from special move-cancelable normal moves Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again

  • [VS2] Hell's Warp

    StartupActiveRecoveryOn HitOn Block
    43418(*20)D1
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MP MK
    Comments

    21F - 31F full invincibility *On whiff

  • Psycho Power

    StartupActiveRecoveryOn HitOn Block
    110
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 2000F Special move performance enhanced while active

  • Psycho Burst

    StartupActiveRecoveryOn HitOn Block
    17220(*23)D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation *on block/whiff

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Psycho Fist

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    121040 total framesD-2
    DamageStunCommand
    70100→ + LP
    Comments

    None

  • M Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    151042 total framesD-1
    DamageStunCommand
    70100→ + MP
    Comments

    None

  • H Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    191042 total framesD2
    DamageStunCommand
    70100→ + HP
    Comments

    None

  • VPsycho Blast

    StartupActiveRecoveryOn HitOn Block
    111437 total framesD1
    DamageStunCommand
    100100→ + P
    Comments

    Uses 200F V-Gauge Timer

  • EX Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    1538 total framesD6
    DamageStunCommand
    100150→ + P P
    Comments

    None

  • VEX Psycho Blast

    StartupActiveRecoveryOn HitOn Block
    1436 total framesD7
    DamageStunCommand
    120150→ + P P
    Comments

    Uses 200F V-Gauge Timer

  • L Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    141256 total framesD-12
    DamageStunCommand
    80150↓↙← + LP
    Comments

    CA*Only possible during 3rd attack

  • M Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    161458 total framesD-11
    DamageStunCommand
    90150↓↙← + MP
    Comments

    CA*Only possible during 3rd attack

  • H Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    181663 total framesD-10
    DamageStunCommand
    100150↓↙← + HP
    Comments

    CA*Only possible during 3rd attack

  • VPsycho Inferno

    StartupActiveRecoveryOn HitOn Block
    141651 total framesD-5
    DamageStunCommand
    100150↓↙← + P
    Comments

    Uses 200F V-Gauge Timer CA*Only possible during 4th attack

  • EX Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    151854 total framesD-1
    DamageStunCommand
    120150↓↙← + P P
    Comments

    None

  • VEX Psycho Inferno

    StartupActiveRecoveryOn HitOn Block
    152861 total framesD4
    DamageStunCommand
    160150↓↙← + P P
    Comments

    Uses 200F V-Gauge Timer

  • VEX Psycho Inferno (Cancel)

    StartupActiveRecoveryOn HitOn Block
    162862 total framesD4
    DamageStunCommand
    160150↓↙← + P P
    Comments

    Uses 200F V-Gauge Timer

  • L Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    115192-4
    DamageStunCommand
    80150→ + LK
    Comments

    CA*Only possible during 1st attack V*Only possible during 2nd attack

  • M Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    145202-3
    DamageStunCommand
    90150→ + MK
    Comments

    CA*Only possible during 1st attack V*Only possible during 2nd attack

  • H Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    195212-2
    DamageStunCommand
    100150→ + HK
    Comments

    CA*Only possible during 1st attack V*Only possible during 2nd attack

  • VL Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    135192-4
    DamageStunCommand
    90150→ + LK
    Comments

    Uses 200F V-Gauge Timer 6F - 9F full invincibility CA*Only possible during 1st attack

  • VM Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    155202-3
    DamageStunCommand
    100150→ + MK
    Comments

    Uses 200F V-Gauge Timer 6F - 11F full invincibility CA*Only possible during 1st attack

  • VH Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    195222-2
    DamageStunCommand
    110150→ + HK
    Comments

    Uses 200F V-Gauge Timer 6F - 13F full invincibility CA*Only possible during 1st attack

  • EX Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    12617D1
    DamageStunCommand
    150(*160)(*270)200(*1*2100)→ + K K
    Comments

    V*Only for the second hit on block *1During airborne hit *2From active frame 2F

  • VEX Double Knee Press

    StartupActiveRecoveryOn HitOn Block
    13615D3
    DamageStunCommand
    160200→ + K K
    Comments

    Uses 200F V-Gauge Timer 4F - 12F full invincibility

  • VEX Double Knee Press (Cancel)

    StartupActiveRecoveryOn HitOn Block
    13615D3
    DamageStunCommand
    160200→ + K K
    Comments

    Uses 200F V-Gauge Timer 1F - 12F full invincibility

  • Head Press

    StartupActiveRecoveryOn HitOn Block
    23Until landing7 frame(s) after landing
    DamageStunCommand
    100200↑ + K
    Comments

    None

  • VHead Press

    StartupActiveRecoveryOn HitOn Block
    24Until landing25 frame(s) after landingD1
    DamageStunCommand
    120200↑ + K
    Comments

    Uses 200F V-Gauge Timer Cannot recover

  • EX Head Press

    StartupActiveRecoveryOn HitOn Block
    17Until landing16 frame(s) after landingD
    DamageStunCommand
    160(*100)200(*100)↑ + K K
    Comments

    Can cross-up 1F - Until landing projectile invincibility *During airborne hit

  • VEX Head Press

    StartupActiveRecoveryOn HitOn Block
    35Until landing28 frame(s) after landingD-2
    DamageStunCommand
    180200↑ + K K
    Comments

    Uses 200F V-Gauge Timer 1F - 25F full invincibility Cannot recover

  • VEX Head Press (Cancel)

    StartupActiveRecoveryOn HitOn Block
    43Until landing16 frame(s) after landingD-2
    DamageStunCommand
    180200↑ + K K
    Comments

    Uses 200F V-Gauge Timer Cannot recover

  • Somersault Skull Diver

    StartupActiveRecoveryOn HitOn Block
    5104 frame(s) after landing
    DamageStunCommand
    70100(AFTER HEAD PRESS HITS) P
    Comments

    None

  • Devil Reverse

    StartupActiveRecoveryOn HitOn Block
    15227 frame(s) after landingD2
    DamageStunCommand
    70100(BEFORE HEAD PRESS HITS) P
    Comments

    None

  • VDevil Reverse

    StartupActiveRecoveryOn HitOn Block
    324 frame(s) after landingD8
    DamageStunCommand
    100150(BEFORE HEAD PRESS HITS) P
    Comments

    Uses 200F V-Gauge Timer

  • EX Devil Reverse

    StartupActiveRecoveryOn HitOn Block
    2710 frame(s) after landingD9
    DamageStunCommand
    140200(BEFORE HEAD PRESS HITS) P P
    Comments

    1F - 16F full invincibility

  • VEX Devil Reverse

    StartupActiveRecoveryOn HitOn Block
    404 frame(s) after landingD14
    DamageStunCommand
    160200(BEFORE HEAD PRESS HITS) P P
    Comments

    Uses 200F V-Gauge Timer

  • Ultimate Psycho Crusher

    StartupActiveRecoveryOn HitOn Block
    1+51563D-40
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 20F full invincibility

  • Ultimate Psycho Crusher (Airborne)

    StartupActiveRecoveryOn HitOn Block
    1+51514 frame(s) after landingD
    DamageStunCommand
    3400(DURING JUMP) ↓↘→ ↓↘→ + P
    Comments

    1F - 20F full invincibility