M. BISON
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 7 5 3 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 7 3 14 6 2 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 11 3 20 -1 -6 Damage Stun Command 90 150 Comments None
Standing LK
Startup Active Recovery On Hit On Block 3 2 10 0 -2 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 3 13 2 -2 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 9 3 18 6 3 Damage Stun Command 80 150 Comments Triggers Crush Counter (crumple) Forces stand
Crouching LP
Startup Active Recovery On Hit On Block 4 3 5 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 12 3 1 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 10 5 23 -5 -11 Damage Stun Command 100 150 Comments Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 2 7 3 2 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 2 15 0 -2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 15 10 23 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 3 Damage Stun Command 50 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 8 6 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 6 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 8 6 Damage Stun Command 90 150 Comments None
Hell Attack
Startup Active Recovery On Hit On Block 5 4 Damage Stun Command 70 50 (DURING JUMP) MP ▶ MP Comments None
Psycho Axe
Startup Active Recovery On Hit On Block 18 3 20(*25) 6 1 Damage Stun Command 80 150 ↘ + HP Comments Triggers Crush Counter (+15F) *On whiff
Shadow Axe
Startup Active Recovery On Hit On Block 14 3 20 2 -8 Damage Stun Command 50 120 MP ▶ ↘ + HP Comments Triggers Crush Counter (+15F)
Psycho Impact
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 170 (NEAR OPPONENT) → OR + LP LK Comments None
Psycho Fall
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 150 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Psycho Reflect
Startup Active Recovery On Hit On Block 6 9(*7) 28 Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments *Value while absorbing projectile Subject to counter hit during move duration
[VS1] Psycho Reflect (Shoot Projectile)
Startup Active Recovery On Hit On Block 16 36 total frames D 13 Damage Stun Command 80 100 (WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS) Comments Note: Automatically fires the projectile upon successful Psycho Reflect absorption
[VS1] Psycho Reflect (Attack)
Startup Active Recovery On Hit On Block 13 5 25 D 2 Damage Stun Command 100 150 Comments Psycho Reflect (Shoot Projectile) automatically triggers if an attack or projectile attached to a character is stopped by the counter hitbox
[VS1] Psycho Punishment
Startup Active Recovery On Hit On Block 16 36 total frames D 13 Damage Stun Command 80 100 (WHEN SELECTING VSKILL I) (DURING THE ABSORPTION STATE) MP MK Comments Can be canceled into from special move-cancelable normal moves Note: After a successful non-button hold Psycho Reflect absorption, the projectile can be fired by pressing MP + MK again
[VS2] Hell's Warp
Startup Active Recovery On Hit On Block 43 4 18(*20) D 1 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MP MK Comments 21F - 31F full invincibility *On whiff
Psycho Power
Startup Active Recovery On Hit On Block 1 10 Damage Stun Command HP HK Comments V-Gauge Timer + 2000F Special move performance enhanced while active
Psycho Burst
Startup Active Recovery On Hit On Block 17 2 20(*23) D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation *on block/whiff
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Psycho Fist
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Psycho Blast
Startup Active Recovery On Hit On Block 12 10 40 total frames D -2 Damage Stun Command 70 100 → + LP Comments None
M Psycho Blast
Startup Active Recovery On Hit On Block 15 10 42 total frames D -1 Damage Stun Command 70 100 → + MP Comments None
H Psycho Blast
Startup Active Recovery On Hit On Block 19 10 42 total frames D 2 Damage Stun Command 70 100 → + HP Comments None
VPsycho Blast
Startup Active Recovery On Hit On Block 11 14 37 total frames D 1 Damage Stun Command 100 100 → + P Comments Uses 200F V-Gauge Timer
EX Psycho Blast
Startup Active Recovery On Hit On Block 15 38 total frames D 6 Damage Stun Command 100 150 → + P P Comments None
VEX Psycho Blast
Startup Active Recovery On Hit On Block 14 36 total frames D 7 Damage Stun Command 120 150 → + P P Comments Uses 200F V-Gauge Timer
L Psycho Inferno
Startup Active Recovery On Hit On Block 14 12 56 total frames D -12 Damage Stun Command 80 150 ↓↙← + LP Comments CA*Only possible during 3rd attack
M Psycho Inferno
Startup Active Recovery On Hit On Block 16 14 58 total frames D -11 Damage Stun Command 90 150 ↓↙← + MP Comments CA*Only possible during 3rd attack
H Psycho Inferno
Startup Active Recovery On Hit On Block 18 16 63 total frames D -10 Damage Stun Command 100 150 ↓↙← + HP Comments CA*Only possible during 3rd attack
VPsycho Inferno
Startup Active Recovery On Hit On Block 14 16 51 total frames D -5 Damage Stun Command 100 150 ↓↙← + P Comments Uses 200F V-Gauge Timer CA*Only possible during 4th attack
EX Psycho Inferno
Startup Active Recovery On Hit On Block 15 18 54 total frames D -1 Damage Stun Command 120 150 ↓↙← + P P Comments None
VEX Psycho Inferno
Startup Active Recovery On Hit On Block 15 28 61 total frames D 4 Damage Stun Command 160 150 ↓↙← + P P Comments Uses 200F V-Gauge Timer
VEX Psycho Inferno (Cancel)
Startup Active Recovery On Hit On Block 16 28 62 total frames D 4 Damage Stun Command 160 150 ↓↙← + P P Comments Uses 200F V-Gauge Timer
L Double Knee Press
Startup Active Recovery On Hit On Block 11 5 19 2 -4 Damage Stun Command 80 150 → + LK Comments CA*Only possible during 1st attack V*Only possible during 2nd attack
M Double Knee Press
Startup Active Recovery On Hit On Block 14 5 20 2 -3 Damage Stun Command 90 150 → + MK Comments CA*Only possible during 1st attack V*Only possible during 2nd attack
H Double Knee Press
Startup Active Recovery On Hit On Block 19 5 21 2 -2 Damage Stun Command 100 150 → + HK Comments CA*Only possible during 1st attack V*Only possible during 2nd attack
VL Double Knee Press
Startup Active Recovery On Hit On Block 13 5 19 2 -4 Damage Stun Command 90 150 → + LK Comments Uses 200F V-Gauge Timer 6F - 9F full invincibility CA*Only possible during 1st attack
VM Double Knee Press
Startup Active Recovery On Hit On Block 15 5 20 2 -3 Damage Stun Command 100 150 → + MK Comments Uses 200F V-Gauge Timer 6F - 11F full invincibility CA*Only possible during 1st attack
VH Double Knee Press
Startup Active Recovery On Hit On Block 19 5 22 2 -2 Damage Stun Command 110 150 → + HK Comments Uses 200F V-Gauge Timer 6F - 13F full invincibility CA*Only possible during 1st attack
EX Double Knee Press
Startup Active Recovery On Hit On Block 12 6 17 D 1 Damage Stun Command 150(*160)(*270) 200(*1*2100) → + K K Comments V*Only for the second hit on block *1During airborne hit *2From active frame 2F
VEX Double Knee Press
Startup Active Recovery On Hit On Block 13 6 15 D 3 Damage Stun Command 160 200 → + K K Comments Uses 200F V-Gauge Timer 4F - 12F full invincibility
VEX Double Knee Press (Cancel)
Startup Active Recovery On Hit On Block 13 6 15 D 3 Damage Stun Command 160 200 → + K K Comments Uses 200F V-Gauge Timer 1F - 12F full invincibility
Head Press
Startup Active Recovery On Hit On Block 23 Until landing 7 frame(s) after landing Damage Stun Command 100 200 ↑ + K Comments None
VHead Press
Startup Active Recovery On Hit On Block 24 Until landing 25 frame(s) after landing D 1 Damage Stun Command 120 200 ↑ + K Comments Uses 200F V-Gauge Timer Cannot recover
EX Head Press
Startup Active Recovery On Hit On Block 17 Until landing 16 frame(s) after landing D Damage Stun Command 160(*100) 200(*100) ↑ + K K Comments Can cross-up 1F - Until landing projectile invincibility *During airborne hit
VEX Head Press
Startup Active Recovery On Hit On Block 35 Until landing 28 frame(s) after landing D -2 Damage Stun Command 180 200 ↑ + K K Comments Uses 200F V-Gauge Timer 1F - 25F full invincibility Cannot recover
VEX Head Press (Cancel)
Startup Active Recovery On Hit On Block 43 Until landing 16 frame(s) after landing D -2 Damage Stun Command 180 200 ↑ + K K Comments Uses 200F V-Gauge Timer Cannot recover
Somersault Skull Diver
Startup Active Recovery On Hit On Block 5 10 4 frame(s) after landing Damage Stun Command 70 100 (AFTER HEAD PRESS HITS) P Comments None
Devil Reverse
Startup Active Recovery On Hit On Block 15 22 7 frame(s) after landing D 2 Damage Stun Command 70 100 (BEFORE HEAD PRESS HITS) P Comments None
VDevil Reverse
Startup Active Recovery On Hit On Block 32 4 frame(s) after landing D 8 Damage Stun Command 100 150 (BEFORE HEAD PRESS HITS) P Comments Uses 200F V-Gauge Timer
EX Devil Reverse
Startup Active Recovery On Hit On Block 27 10 frame(s) after landing D 9 Damage Stun Command 140 200 (BEFORE HEAD PRESS HITS) P P Comments 1F - 16F full invincibility
VEX Devil Reverse
Startup Active Recovery On Hit On Block 40 4 frame(s) after landing D 14 Damage Stun Command 160 200 (BEFORE HEAD PRESS HITS) P P Comments Uses 200F V-Gauge Timer
Ultimate Psycho Crusher
Startup Active Recovery On Hit On Block 1+5 15 63 D -40 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 20F full invincibility
Ultimate Psycho Crusher (Airborne)
Startup Active Recovery On Hit On Block 1+5 15 14 frame(s) after landing D Damage Stun Command 340 0 (DURING JUMP) ↓↘→ ↓↘→ + P Comments 1F - 20F full invincibility