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LUKE

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    5313(*17)2-4
    DamageStunCommand
    3070
    Comments

    *On whiff

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    7317(*19)2-2
    DamageStunCommand
    70100
    Comments

    *On whiff

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    103231-5
    DamageStunCommand
    80150
    Comments

    None

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    52111-2
    DamageStunCommand
    4070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    84162-2
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    10 617-1-4
    DamageStunCommand
    90150
    Comments

    None

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    32642
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631352
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    75240-6
    DamageStunCommand
    80150
    Comments

    Can be canceled before the 2nd active frame

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42831
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72142-3
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8226D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    63
    DamageStunCommand
    60100
    Comments

    Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    104
    DamageStunCommand
    90150
    Comments

    None

  • Rawhide

    StartupActiveRecoveryOn HitOn Block
    223180-7
    DamageStunCommand
    70100→ + MP
    Comments

    Slams the opponent to the ground on a mid-air hit

  • Brutal Spike

    StartupActiveRecoveryOn HitOn Block
    541442
    DamageStunCommand
    60100← + MP
    Comments

    None

  • Heavy Impact

    StartupActiveRecoveryOn HitOn Block
    162195-2
    DamageStunCommand
    90150→ + HP
    Comments

    Triggers Crush Counter (+10F)

  • Outlaw Kick

    StartupActiveRecoveryOn HitOn Block
    104185-2
    DamageStunCommand
    80150← + HK
    Comments

    Triggers Crush Counter (crumple) Will not hit crouching opponents Causes blowback knockdown on airborne hit

  • Triple Impact (2)

    StartupActiveRecoveryOn HitOn Block
    73210-8
    DamageStunCommand
    5080LP ▶ MP
    Comments

    None

  • Triple Impact (3)

    StartupActiveRecoveryOn HitOn Block
    10230D-12
    DamageStunCommand
    70100LP ▶ MP ▶ HP
    Comments

    None

  • Snapback Combo (2)

    StartupActiveRecoveryOn HitOn Block
    132212-6
    DamageStunCommand
    3060MP ▶ MP
    Comments

    None

  • Snapback Combo (3)

    StartupActiveRecoveryOn HitOn Block
    102240-8
    DamageStunCommand
    3060MP ▶ MP ▶ MP
    Comments

    None

  • Snapback Combo (4)

    StartupActiveRecoveryOn HitOn Block
    12230D-15
    DamageStunCommand
    50100MP ▶ MP ▶ MP ▶ MP
    Comments

    None

  • Punisher

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150OR → + LP LK
    Comments

    None

  • Scrapper

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    140160← + LP LK
    Comments

    None

  • [VS1] Hard Shot

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    After activation, strengthens the next Flash Knuckle performed

  • [VS2] Suppressor

    StartupActiveRecoveryOn HitOn Block
    16219(*114)2-2
    DamageStunCommand
    60(*280)100(WHEN SELECTING VSKILL II) MP MK
    Comments

    12F - 17F throw invincibility Frames 7 to 11 counter against throws If an opponent's throw connects during this period, the strengthened version of this move will trigger *1on hit *2Values for strengthened version

  • Fully Armed

    StartupActiveRecoveryOn HitOn Block
    5 total frames
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 2000F While active, Rock Smasher and Thermobaric Thrash become available Other than when using the specified moves above, the V-Gauge Timer will increase and decrease based on the following conditions: 1. The V-Gauge Timer will recover 6 frames every 10 frames 2. When Luke lands an attack, the V-Gauge Timer will recover frames equivalent to 75% of the damage inflicted 3. When Luke is hit by an attack, he'll lose double the amount of V-Gauge that he would gain in normal circumstances 4. Whenever the V-Gauge Timer is decreased, no increases will occur for the next 90 frames

  • Ejector

    StartupActiveRecoveryOn HitOn Block
    17224D-2
    DamageStunCommand
    600(DURING GUARD) → + LK
    Comments

    1F - 26F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Downward Strike

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Sand Blaster

    StartupActiveRecoveryOn HitOn Block
    12548 total frames1-10
    DamageStunCommand
    60100↓↘→ + LP
    Comments

    S*Can cancel into Rock Smasher

  • M Sand Blaster

    StartupActiveRecoveryOn HitOn Block
    15748 total frames1-8
    DamageStunCommand
    60100↓↘→ + MP
    Comments

    S*Can cancel into Rock Smasher

  • H Sand Blaster

    StartupActiveRecoveryOn HitOn Block
    18948 total frames1-5
    DamageStunCommand
    60100↓↘→ + HP
    Comments

    S*Can cancel into Rock Smasher

  • EX Sand Blaster

    StartupActiveRecoveryOn HitOn Block
    15943 total framesD2
    DamageStunCommand
    90150↓↘→ + P P
    Comments

    S*Can cancel into Thermobaric Thrash

  • Rock Smasher

    StartupActiveRecoveryOn HitOn Block
    1470 total framesD-2
    DamageStunCommand
    120120(DURING V-TRIGGER I) HP HK
    Comments

    Uses 900F V-Gauge Timer Can be canceled into from his V-Trigger cancelable moves, or from Sand Blaster

  • Thermobaric Thrash

    StartupActiveRecoveryOn HitOn Block
    16101 total framesD-2
    DamageStunCommand
    180200(DURING V-TRIGGER I) ↓↘→ + P P ▶ HP HK
    Comments

    Uses 900F V-Gauge Timer Can only be performed after an EX Sand Blaster

  • L Rising Rocket

    StartupActiveRecoveryOn HitOn Block
    41124+16 frame(s) after landingD-29
    DamageStunCommand
    110(*60)150(*100)→↓↘ + LP
    Comments

    1F - 6F throw invincibility 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 4F

  • M Rising Rocket

    StartupActiveRecoveryOn HitOn Block
    51126+16 frame(s) after landingD-31
    DamageStunCommand
    120(*60)150(*100)→↓↘ + MP
    Comments

    1F - 7F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 4F

  • H Rising Rocket

    StartupActiveRecoveryOn HitOn Block
    81129+16 frame(s) after landingD-34
    DamageStunCommand
    130(*60)150(*100)→↓↘ + HP
    Comments

    5F - 10F attack & projectile invincibility 1F - 4F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 4F

  • EX Rising Rocket

    StartupActiveRecoveryOn HitOn Block
    41131+16 frame(s) after landingD-35
    DamageStunCommand
    160200→↓↘ + P P
    Comments

    1F - 9F full invincibility Subject to counter hit during move duration (1.2x damage)

  • L Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    11327D-11
    DamageStunCommand
    60100↓↙← + LP
    Comments

    The held button version will trigger after holding the button for 13 frames

  • M Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    163222-5
    DamageStunCommand
    80120↓↙← + MP
    Comments

    The held button version will trigger after holding the button for 18 frames

  • H Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    22223D-2
    DamageStunCommand
    120150↓↙← + HP
    Comments

    The held button version will trigger after holding the button for 28 frames

  • L Flash Knuckle (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    18-33327D-8
    DamageStunCommand
    70100↓↙← + LP (HOLD BUTTONS)
    Comments

    Second attack only triggers when the first one hits or is blocked

  • M Flash Knuckle (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    25-35326D-2
    DamageStunCommand
    90120↓↙← + MP (HOLD BUTTONS)
    Comments

    Second attack only triggers when the first one hits or is blocked

  • H Flash Knuckle (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    39-49229D2
    DamageStunCommand
    130150↓↙← + HP (HOLD BUTTONS)
    Comments

    Second attack only triggers when the first one hits or is blocked

  • EX Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    13322D-8
    DamageStunCommand
    80100↓↙← + P P
    Comments

    Second attack only triggers when the first one hits or is blocked

  • [VS1] L Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    11327D-8
    DamageStunCommand
    70100(DURING V-SKILL I) ↓↙← + LP
    Comments

    The held button version will trigger after holding the button for 13 frames Second attack only triggers when the first one hits or is blocked

  • [VS1] M Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    16326D-2
    DamageStunCommand
    90120(DURING V-SKILL I) ↓↙← + MP
    Comments

    The held button version will trigger after holding the button for 18 frames Second attack only triggers when the first one hits or is blocked

  • [VS1] H Flash Knuckle

    StartupActiveRecoveryOn HitOn Block
    22229D2
    DamageStunCommand
    130150(DURING V-SKILL I) ↓↙← + HP
    Comments

    The held button version will trigger after holding the button for 28 frames Second attack only triggers when the first one hits or is blocked

  • [VS1] L Flash Knuckle (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    18-33327D-2
    DamageStunCommand
    80100(DURING V-SKILL I) ↓↙← + LP (HOLD BUTTONS)
    Comments

    Second attack only triggers when the first one hits or is blocked

  • [VS1] M Flash Knuckle (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    25-35326D3
    DamageStunCommand
    100120(DURING V-SKILL I) ↓↙← + MP (HOLD BUTTONS)
    Comments

    Second attack only triggers when the first one hits or is blocked

  • [VS1] H Flash Knuckle (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    39-49229D4
    DamageStunCommand
    140150(DURING V-SKILL I) ↓↙← + HP (HOLD BUTTONS)
    Comments

    Second attack only triggers when the first one hits or is blocked

  • Avenger

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    ↓↘→ + K
    Comments

    Can transition into its derivative attacks between frames 14 and 41

  • No Chaser

    StartupActiveRecoveryOn HitOn Block
    11816D-4
    DamageStunCommand
    100150↓↘→ + K ▶ P
    Comments

    None

  • Impaler

    StartupActiveRecoveryOn HitOn Block
    16232D-12
    DamageStunCommand
    100150↓↘→ + K ▶ K
    Comments

    None

  • EX Avenger

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    ↓↘→ + K K
    Comments

    Armor from 3F to 40F Can transition into its derivative attacks between frames 14 and 41

  • EX No Chaser

    StartupActiveRecoveryOn HitOn Block
    9816D-6
    DamageStunCommand
    120150↓↘→ + K K ▶ P
    Comments

    None

  • EX Impaler

    StartupActiveRecoveryOn HitOn Block
    16232D-12
    DamageStunCommand
    120150↓↘→ + K K ▶ K
    Comments

    None

  • Annihilator

    StartupActiveRecoveryOn HitOn Block
    5345D-26
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    Lock animation occurs when the first attack connects.