LUKE
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 5 3 13(*17) 2 -4 Damage Stun Command 30 70 Comments *On whiff
Standing MP
Startup Active Recovery On Hit On Block 7 3 17(*19) 2 -2 Damage Stun Command 70 100 Comments *On whiff
Standing HP
Startup Active Recovery On Hit On Block 10 3 23 1 -5 Damage Stun Command 80 150 Comments None
Standing LK
Startup Active Recovery On Hit On Block 5 2 11 2 -2 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 4 16 2 -2 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 10 6 17 -1 -4 Damage Stun Command 90 150 Comments None
Crouching LP
Startup Active Recovery On Hit On Block 3 2 6 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 13 5 2 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 7 5 24 0 -6 Damage Stun Command 80 150 Comments Can be canceled before the 2nd active frame
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 3 1 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 2 14 2 -3 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 2 26 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 6 3 Damage Stun Command 60 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 10 4 Damage Stun Command 90 150 Comments None
Rawhide
Startup Active Recovery On Hit On Block 22 3 18 0 -7 Damage Stun Command 70 100 → + MP Comments Slams the opponent to the ground on a mid-air hit
Brutal Spike
Startup Active Recovery On Hit On Block 5 4 14 4 2 Damage Stun Command 60 100 ← + MP Comments None
Heavy Impact
Startup Active Recovery On Hit On Block 16 2 19 5 -2 Damage Stun Command 90 150 → + HP Comments Triggers Crush Counter (+10F)
Outlaw Kick
Startup Active Recovery On Hit On Block 10 4 18 5 -2 Damage Stun Command 80 150 ← + HK Comments Triggers Crush Counter (crumple) Will not hit crouching opponents Causes blowback knockdown on airborne hit
Triple Impact (2)
Startup Active Recovery On Hit On Block 7 3 21 0 -8 Damage Stun Command 50 80 LP ▶ MP Comments None
Triple Impact (3)
Startup Active Recovery On Hit On Block 10 2 30 D -12 Damage Stun Command 70 100 LP ▶ MP ▶ HP Comments None
Snapback Combo (2)
Startup Active Recovery On Hit On Block 13 2 21 2 -6 Damage Stun Command 30 60 MP ▶ MP Comments None
Snapback Combo (3)
Startup Active Recovery On Hit On Block 10 2 24 0 -8 Damage Stun Command 30 60 MP ▶ MP ▶ MP Comments None
Snapback Combo (4)
Startup Active Recovery On Hit On Block 12 2 30 D -15 Damage Stun Command 50 100 MP ▶ MP ▶ MP ▶ MP Comments None
Punisher
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 150 OR → + LP LK Comments None
Scrapper
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 140 160 ← + LP LK Comments None
[VS1] Hard Shot
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments After activation, strengthens the next Flash Knuckle performed
[VS2] Suppressor
Startup Active Recovery On Hit On Block 16 2 19 (*114) (*216) 2(*24) -2 Damage Stun Command 60(*280) 100 (WHEN SELECTING VSKILL II) MP MK Comments 12F - 17F throw invincibility Frames 7 to 11 counter against throws If an opponent's throw connects during this period, the strengthened version of this move will trigger *1on hit *2Values for strengthened version
Fully Armed
Startup Active Recovery On Hit On Block 5 total frames Damage Stun Command HP HK Comments V-Gauge Timer + 2000F While active, Rock Smasher and Thermobaric Thrash become available Other than when using the specified moves above, the V-Gauge Timer will increase and decrease based on the following conditions: 1. Recovers 3 points of health every 10 frames 2. Attacks that land do 50% more damage 3. When Luke is hit by an attack, he'll lose double the amount of V-Gauge that he would gain in normal circumstances 4. Whenever the V-Gauge Timer is decreased, no increases will occur for the next 90 frames
Ejector
Startup Active Recovery On Hit On Block 17 2 24 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LK Comments 1F - 26F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Downward Strike
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Sand Blaster
Startup Active Recovery On Hit On Block 12 5 48 total frames 1 -10 Damage Stun Command 50 100 ↓↘→ + LP Comments S*Can cancel into Rock Smasher
M Sand Blaster
Startup Active Recovery On Hit On Block 15 7 48 total frames 1 -8 Damage Stun Command 50 100 ↓↘→ + MP Comments S*Can cancel into Rock Smasher
H Sand Blaster
Startup Active Recovery On Hit On Block 18 9 48 total frames 1 -5 Damage Stun Command 50 100 ↓↘→ + HP Comments S*Can cancel into Rock Smasher
EX Sand Blaster
Startup Active Recovery On Hit On Block 15 9 43 total frames D 2 Damage Stun Command 90 150 ↓↘→ + P P Comments S*Can cancel into Thermobaric Thrash
Rock Smasher
Startup Active Recovery On Hit On Block 14 70 total frames D -2 Damage Stun Command 120 120 (DURING V-TRIGGER I) HP HK Comments Uses 900F V-Gauge Timer Can be canceled into from his V-Trigger cancelable moves, or from Sand Blaster
Thermobaric Thrash
Startup Active Recovery On Hit On Block 16 101 total frames D -2 Damage Stun Command 180 200 (DURING V-TRIGGER I) ↓↘→ + P P ▶ HP HK Comments Uses 900F V-Gauge Timer Can only be performed after an EX Sand Blaster
L Rising Rocket
Startup Active Recovery On Hit On Block 4 11 24+16 frame(s) after landing D -29 Damage Stun Command 110(*60) 150(*100) →↓↘ + LP Comments 1F - 6F throw invincibility 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 4F
M Rising Rocket
Startup Active Recovery On Hit On Block 5 11 26+16 frame(s) after landing D -31 Damage Stun Command 120(*60) 150(*100) →↓↘ + MP Comments 1F - 7F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 4F
H Rising Rocket
Startup Active Recovery On Hit On Block 8 11 29+16 frame(s) after landing D -34 Damage Stun Command 130(*60) 150(*100) →↓↘ + HP Comments 5F - 10F attack & projectile invincibility 1F - 4F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 4F
EX Rising Rocket
Startup Active Recovery On Hit On Block 4 11 31+16 frame(s) after landing D -35 Damage Stun Command 160 200 →↓↘ + P P Comments 1F - 9F full invincibility Subject to counter hit during move duration (1.2x damage)
L Flash Knuckle
Startup Active Recovery On Hit On Block 11 3 27 D -11 Damage Stun Command 60 100 ↓↙← + LP Comments The held button version will trigger after holding the button for 13 frames
M Flash Knuckle
Startup Active Recovery On Hit On Block 16 3 22 2 -5 Damage Stun Command 80 120 ↓↙← + MP Comments The held button version will trigger after holding the button for 18 frames
H Flash Knuckle
Startup Active Recovery On Hit On Block 22 2 23 D -2 Damage Stun Command 120 150 ↓↙← + HP Comments The held button version will trigger after holding the button for 28 frames
L Flash Knuckle (Hold Button)
Startup Active Recovery On Hit On Block 18-33 3 27 D -8 Damage Stun Command 70 100 ↓↙← + LP (HOLD BUTTONS) Comments Second attack only triggers when the first one hits or is blocked
M Flash Knuckle (Hold Button)
Startup Active Recovery On Hit On Block 25-35 3 26 D -2 Damage Stun Command 90 120 ↓↙← + MP (HOLD BUTTONS) Comments Second attack only triggers when the first one hits or is blocked
H Flash Knuckle (Hold Button)
Startup Active Recovery On Hit On Block 39-49 2 29 D 2 Damage Stun Command 130 150 ↓↙← + HP (HOLD BUTTONS) Comments Second attack only triggers when the first one hits or is blocked
EX Flash Knuckle
Startup Active Recovery On Hit On Block 13 3 22 D -8 Damage Stun Command 80 100 ↓↙← + P P Comments Second attack only triggers when the first one hits or is blocked
[VS1] L Flash Knuckle
Startup Active Recovery On Hit On Block 11 3 27 D -8 Damage Stun Command 70 100 (DURING V-SKILL I) ↓↙← + LP Comments The held button version will trigger after holding the button for 13 frames Second attack only triggers when the first one hits or is blocked
[VS1] M Flash Knuckle
Startup Active Recovery On Hit On Block 16 3 26 D -2 Damage Stun Command 90 120 (DURING V-SKILL I) ↓↙← + MP Comments The held button version will trigger after holding the button for 18 frames Second attack only triggers when the first one hits or is blocked
[VS1] H Flash Knuckle
Startup Active Recovery On Hit On Block 22 2 29 D 2 Damage Stun Command 130 150 (DURING V-SKILL I) ↓↙← + HP Comments The held button version will trigger after holding the button for 28 frames Second attack only triggers when the first one hits or is blocked
[VS1] L Flash Knuckle (Hold Button)
Startup Active Recovery On Hit On Block 18-33 3 27 D -2 Damage Stun Command 80 100 (DURING V-SKILL I) ↓↙← + LP (HOLD BUTTONS) Comments Second attack only triggers when the first one hits or is blocked
[VS1] M Flash Knuckle (Hold Button)
Startup Active Recovery On Hit On Block 25-35 3 26 D 3 Damage Stun Command 100 120 (DURING V-SKILL I) ↓↙← + MP (HOLD BUTTONS) Comments Second attack only triggers when the first one hits or is blocked
[VS1] H Flash Knuckle (Hold Button)
Startup Active Recovery On Hit On Block 39-49 2 29 D 4 Damage Stun Command 140 150 (DURING V-SKILL I) ↓↙← + HP (HOLD BUTTONS) Comments Second attack only triggers when the first one hits or is blocked
Avenger
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command ↓↘→ + K Comments Can transition into its derivative attacks between frames 14 and 41
No Chaser
Startup Active Recovery On Hit On Block 11 8 16 D -4 Damage Stun Command 100 150 ↓↘→ + K ▶ P Comments None
Impaler
Startup Active Recovery On Hit On Block 16 2 32 D -12 Damage Stun Command 100 150 ↓↘→ + K ▶ K Comments None
EX Avenger
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command ↓↘→ + K K Comments Armor from 3F to 40F Can transition into its derivative attacks between frames 14 and 41
EX No Chaser
Startup Active Recovery On Hit On Block 9 8 16 D -6 Damage Stun Command 120 150 ↓↘→ + K K ▶ P Comments None
EX Impaler
Startup Active Recovery On Hit On Block 5 4 32 D -12 Damage Stun Command 140 150 ↓↘→ + K K ▶ K Comments Only hits airborne opponents on the first attack
Annihilator
Startup Active Recovery On Hit On Block 5 3 45 D -26 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments Lock animation occurs when the first attack connects.