LAURA
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 3 2 9 3 1 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 6 5 11 4 3 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 18 4 -2 Damage Stun Command 80 150 Comments Triggers Crush Counter (+16F)
Standing LK
Startup Active Recovery On Hit On Block 4 3 9 4 3 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 4 14 4 -2 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 12 3 19 1 -4 Damage Stun Command 90 150 Comments Triggers Crush Counter (+16F)
Crouching LP
Startup Active Recovery On Hit On Block 4 2 8 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 5 2 15 3 2 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 7 4 17 2 -2 Damage Stun Command 90 150 Comments None
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 2 0 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 3 13 2 -1 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 9 3 22 D -14 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 4 3 Damage Stun Command 60 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 10 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 5 7 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 5 6 Damage Stun Command 90 150 Comments None
Step Elbow
Startup Active Recovery On Hit On Block 17 2 17 4 -2 Damage Stun Command 80 120 → + HP Comments None
Twist Barrage
Startup Active Recovery On Hit On Block 9 3 19 D -8 Damage Stun Command 60 100 → + HP ▶ HP Comments S*CA*VS*Only on hit
Dual Crash
Startup Active Recovery On Hit On Block 7 3 16 D -6 Damage Stun Command 60 70 MP ▶ MK Comments S*CA*VS*Only on hit
Seoi Throw
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 120 150 (NEAR OPPONENT) → OR + LP LK Comments None
Pullback Hold
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 120 150 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Volty Line
Startup Active Recovery On Hit On Block 20 6 22 2 -7 Damage Stun Command 70 130 (WHEN SELECTING VSKILL I) MP MK Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
V[VS1] Volty Line
Startup Active Recovery On Hit On Block 20 6 21 4 -6 Damage Stun Command 90 160 (WHEN SELECTING VSKILL I) MP MK Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents Can be canceled into from Thunder Clap (uses 1,000 V-Timer)
[VS1] Linear Movement - Avante (Movement)
Startup Active Recovery On Hit On Block 21 total frames Damage Stun Command (WHEN SELECTING VSKILL I) → + MP MK Comments Can be canceled into from Thunder Clap during V-Trigger (uses 1,500 V-Timer)
[VS1] Linear Movement - Avante (Attack)
Startup Active Recovery On Hit On Block 30 6 22 2 -7 Damage Stun Command 70 130 (WHEN SELECTING VSKILL I) → + MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
V[VS1] Linear Movement - Avante (Attack)
Startup Active Recovery On Hit On Block 30 6 21 4 -6 Damage Stun Command 90 160 (WHEN SELECTING VSKILL I) → + MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
[VS1] Linear Movement - Esquiva (Movement)
Startup Active Recovery On Hit On Block 26 total frames Damage Stun Command (WHEN SELECTING VSKILL I) ← + MP MK Comments Can be canceled into from Thunder Clap during V-Trigger (uses 1,500 V-Timer)
[VS1] Linear Movement - Esquiva (Attack)
Startup Active Recovery On Hit On Block 32 6 22 2 -7 Damage Stun Command 70 130 (WHEN SELECTING VSKILL I) ← + MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
V[VS1] Linear Movement - Esquiva (Attack)
Startup Active Recovery On Hit On Block 32 6 21 4 -6 Damage Stun Command 90 160 (WHEN SELECTING VSKILL I) ← + MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
[VS1] Linear Movement - Finta (Movement)
Startup Active Recovery On Hit On Block 17 total frames Damage Stun Command (WHEN SELECTING VSKILL I) ← + MP MK ▶ MP MK Comments None
[VS1] Linear Movement - Finta (Attack)
Startup Active Recovery On Hit On Block 43 6 22 2 -7 Damage Stun Command 70 130 (WHEN SELECTING VSKILL I) ← + MP MK ▶ MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
V[VS1] Linear Movement - Finta (Attack)
Startup Active Recovery On Hit On Block 43 6 21 4 -6 Damage Stun Command 90 160 (WHEN SELECTING VSKILL I) ← + MP MK ▶ MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (D) Frames 1F – 2F will not hit grounded opponents
[VS2] Volty Sprink
Startup Active Recovery On Hit On Block 11 2 25+14 frame(s) after landing D Damage Stun Command 60 100 (WHEN SELECTING VSKILL II) MP MK Comments Will not hit grounded opponents
[VS2] Thunder Spike
Startup Active Recovery On Hit On Block 13 10 frame(s) after landing Damage Stun Command 60 60 (WHEN SELECTING VSKILL II) MP MK ▶ P Comments Button strength changes projectile speed
[VS2] Heavy Heel
Startup Active Recovery On Hit On Block 16 2 10 frame(s) after landing 3 -2 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MP MK ▶ K Comments None
V[VS2] Thunder Spike Lv.1
Startup Active Recovery On Hit On Block 14 10 frame(s) after landing Damage Stun Command 60 60 (WHEN SELECTING VSKILL II) MP MK ▶ P Comments Button strength changes projectile speed
V[VS2] Thunder Spike Lv.2
Startup Active Recovery On Hit On Block 28 10 frame(s) after landing Damage Stun Command 90 90 (WHEN SELECTING VSKILL II) MP MK ▶ P (HOLD BUTTONS) Comments Button strength changes projectile speed
V[VS2] Heavy Heel
Startup Active Recovery On Hit On Block 16 2 10 frame(s) after landing 4 1 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MP MK ▶ K Comments None
Spark Show
Startup Active Recovery On Hit On Block 1 4 Damage Stun Command HP HK Comments V-Gauge Timer + 3000F While active, special moves, V-Skill, and the CA are strengthened V-Skill can be canceled into from V-Thunder Clap
Double Slap
Startup Active Recovery On Hit On Block 17 2 24 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Neutralize
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
Thunder Clap (Lv1)
Startup Active Recovery On Hit On Block 19 45 45 total frames 2 -5 Damage Stun Command 60 60 ↓↙← + P Comments None
Thunder Clap (Lv2)
Startup Active Recovery On Hit On Block 36 80 61 total frames 11 2 Damage Stun Command 90 90 ↓↙← + P (HOLD BUTTONS) Comments None
Thunder Clap (Lv3)
Startup Active Recovery On Hit On Block 70 100 83 total frames 31 18 Damage Stun Command 120 120 ↓↙← + P (max hold button) Comments None
VThunder Clap (Lv1)
Startup Active Recovery On Hit On Block 19 80 45 total frames 2 -5 Damage Stun Command 60 60 (DURING V-TRIGGER I) ↓↙← + P Comments None
VThunder Clap (Lv2)
Startup Active Recovery On Hit On Block 26 80 53 total frames 11 2 Damage Stun Command 90 90 (DURING V-TRIGGER I) ↓↙← + P (HOLD BUTTONS) Comments None
VThunder Clap (Lv3)
Startup Active Recovery On Hit On Block 40 100 53 total frames 31 18 Damage Stun Command 120 120 (DURING V-TRIGGER I) ↓↙← + P (max hold button) Comments None
EX Thunder Clap
Startup Active Recovery On Hit On Block 17 170(*60) 41 total frames D 3 Damage Stun Command 90 90 ↓↙← + P P Comments Button strength changes projectile speed *Value in case of weakest button strength
VEX Thunder Clap
Startup Active Recovery On Hit On Block 17 190(*100) 41 total frames D 7 Damage Stun Command 120 120 ↓↙← + P P Comments Button strength changes projectile speed *Value in case of weakest button strength
L Bolt Charge
Startup Active Recovery On Hit On Block 12 3 18 2 -2 Damage Stun Command 60 100 ↓↘→ + LP Comments None
M Bolt Charge
Startup Active Recovery On Hit On Block 15 3 20 2 -7 Damage Stun Command 60 50 ↓↘→ + MP Comments None
H Bolt Charge
Startup Active Recovery On Hit On Block 7 8 17+13 frame(s) after landing D Damage Stun Command 150 200 ↓↘→ + HP Comments Will not hit grounded opponents
VL Bolt Charge
Startup Active Recovery On Hit On Block 12 3 18 2 -2 Damage Stun Command 70 150 ↓↘→ + LP Comments None
VM Bolt Charge
Startup Active Recovery On Hit On Block 15 3 20 2 -7 Damage Stun Command 70 100 ↓↘→ + MP Comments None
VH Bolt Charge
Startup Active Recovery On Hit On Block 7 8 17+13 frame(s) after landing D Damage Stun Command 180 250 ↓↘→ + HP Comments Will not hit grounded opponents
EX Bolt Charge
Startup Active Recovery On Hit On Block 12 3 22 0 -17 Damage Stun Command 80 50 ↓↘→ + P P Comments Armor from 3F to 16F
VEX Bolt Charge
Startup Active Recovery On Hit On Block 12 3 22 0 -17 Damage Stun Command 90 100 ↓↘→ + P P Comments Armor from 3F to 16F
Split River
Startup Active Recovery On Hit On Block D Damage Stun Command 70 150 ↓↘→ + MP OR P P ▶ P Comments Recovery shortened by one frame when using Ex Bolt Charge
Rodeo Break
Startup Active Recovery On Hit On Block D Damage Stun Command 70 150 ↓↘→ + MP OR P P ▶ K Comments Recovery shortened by one frame when using Ex Bolt Charge
VSplit River
Startup Active Recovery On Hit On Block D Damage Stun Command 90 150 ↓↘→ + MP OR P P ▶ P Comments Recovery shortened by one frame when using Ex Bolt Charge
VRodeo Break
Startup Active Recovery On Hit On Block D Damage Stun Command 90 150 ↓↘→ + MP OR P P ▶ K Comments Recovery shortened by one frame when using Ex Bolt Charge
L Sunset Wheel
Startup Active Recovery On Hit On Block 9 2 60 D Damage Stun Command 160 200 (NEAR OPPONENT) →↘↓↙← + LK Comments None
M Sunset Wheel
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 170 200 (NEAR OPPONENT) →↘↓↙← + MK Comments None
H Sunset Wheel
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 190 200 (NEAR OPPONENT) →↘↓↙← + HK Comments None
VL Sunset Wheel
Startup Active Recovery On Hit On Block 9 2 60 D Damage Stun Command 180 230 (NEAR OPPONENT) →↘↓↙← + LK Comments None
VM Sunset Wheel
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 190 230 (NEAR OPPONENT) →↘↓↙← + MK Comments None
VH Sunset Wheel
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 210 230 (NEAR OPPONENT) →↘↓↙← + HK Comments None
EX Sunset Wheel
Startup Active Recovery On Hit On Block 18 2 60 D Damage Stun Command 180 250 (NEAR OPPONENT) →↘↓↙← + K K Comments 1F - 20F projectile invincibility
VEX Sunset Wheel
Startup Active Recovery On Hit On Block 18 2 60 D Damage Stun Command 210 280 (NEAR OPPONENT) →↘↓↙← + K K Comments 1F - 20F projectile invincibility
Inazuma Spin Hold
Startup Active Recovery On Hit On Block 1+3 2 52 D Damage Stun Command 350 0 ↓↘→ ↓↘→ + K Comments 1F - 5F full invincibility
VInazuma Spin Hold
Startup Active Recovery On Hit On Block 1+3 2 52 D Damage Stun Command 370 0 ↓↘→ ↓↘→ + K Comments 1F - 5F full invincibility