KOLIN
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 6 4 2 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 6 3 13 4 2 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 19(*122) 2 -4 Damage Stun Command 80 150 Comments Triggers Crush Counter (+15F) *on hit
Standing LK
Startup Active Recovery On Hit On Block 5 3 9 1 -2 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 5 3 14 3 -2 Damage Stun Command 50 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 11 3 20 6 -2 Damage Stun Command 80 150 Comments Triggers Crush Counter (+23F) Will not hit crouching opponents
Crouching LP
Startup Active Recovery On Hit On Block 3 2 8 4 1 Damage Stun Command 20 70 Comments None
Crouching MP
Startup Active Recovery On Hit On Block 6 3 13 5 2 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 7 3 23 0 -3 Damage Stun Command 80 150 Comments None
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 3 1 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 8 3 15 3 1 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 10 4 24 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D) S*CA*Only possible for 1st attack on hit V*Only possible during 1st attack
Jumping LP
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 5 6 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 4 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 70 100 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 4 Damage Stun Command 90 150 Comments None
Blizzard Heel
Startup Active Recovery On Hit On Block 23 5 18 1 -7 Damage Stun Command 60 100 → + MK Comments Properties will change when performed from all dashes (follow-up attack properties will increase, and will blowback the opponent when it connects in mid-air)
Sniping Kick
Startup Active Recovery On Hit On Block 14 3 19 3 -2 Damage Stun Command 90 150 ← + HK Comments Triggers Crush Counter (D)
Isicle Stamp
Startup Active Recovery On Hit On Block 18 Until landing 4 frame(s) after landing Damage Stun Command 30 70 (DURING JUMP) ↓ + MK Comments Enters special counterable state from the start of the move until landing
Frost Spike (2)
Startup Active Recovery On Hit On Block 6 3 17 0 -6 Damage Stun Command 40 60 LP ▶ MP Comments None
Frost Spike (3)
Startup Active Recovery On Hit On Block 8 1 -9 Damage Stun Command 60 80 LP ▶ MP ▶ HP Comments S*CA*Only on hit
White Out (2)
Startup Active Recovery On Hit On Block 8 3 23 -1 -9 Damage Stun Command 50 70 MK ▶ HP Comments None
White Out (3)
Startup Active Recovery On Hit On Block 10 D -12 Damage Stun Command 60 100 (WHEN SELECTING VSKILL I) MK ▶ HP ▶ MP MK Comments None
White Pressure
Startup Active Recovery On Hit On Block 14 1 49 D Damage Stun Command 120 150 (WHEN SELECTING VSKILL II) MK ▶ HP ▶ MP MK Comments Opponent takes ice damage on hit
Cold Low (2)
Startup Active Recovery On Hit On Block 4 2 8 3 1 Damage Stun Command 20 70 (DURING M Vanity Step) ↓ + LK Comments None
Cold Low (3)
Startup Active Recovery On Hit On Block 10 4 24 D -12 Damage Stun Command 100 150 (DURING M Vanity Step) ↓ + LK ▶ ↓ + HK Comments S*CA*Only possible for 1st attack on hit V*Only possible during 1st attack
Brinicle (2)
Startup Active Recovery On Hit On Block 4 2 8 3 1 Damage Stun Command 20 70 (DURING M Vanity Step) ↓ + LK Comments None
Brinicle (3)
Startup Active Recovery On Hit On Block 8 3 21 D -2 Damage Stun Command 90 150 (DURING M Vanity Step) ↓ + LK ▶ ↓ + HP Comments S*CA*Only on hit
Snow Grain (2)
Startup Active Recovery On Hit On Block 6 3 13 5 2 Damage Stun Command 60 100 (DURING M Vanity Step) ↓ + MP Comments None
Snow Grain (3)
Startup Active Recovery On Hit On Block 8 3 19 5 -8 Damage Stun Command 90 150 (DURING M Vanity Step) ↓ + MP ▶ HP Comments S*CA*Only on hit
White Spear (2)
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 (DURING H Vanity Step) (DURING JUMP) LK Comments Can cross-up
White Spear (3)
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 70 100 (DURING H Vanity Step) (DURING JUMP) LK ▶ MK Comments Can cross-up
Pressure Ridge
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 120 OR → + LP LK Comments None
Sublimation
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 120 150 ← + LP LK Comments None
Avalance Rock
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing D Damage Stun Command 120 200 (CLOSE TO OPPONENT IN AIR) LP LK Comments None
[VS1] Inside Slash
Startup Active Recovery On Hit On Block 15 2 23 2 -8 Damage Stun Command 50 100 (WHEN SELECTING VSKILL I) MP MK Comments Counter for all hit levels from 8F to 16F
[VS1] Inside Slash (upon successful parry)
Startup Active Recovery On Hit On Block 1 5 31 D Damage Stun Command 150 200 Comments 1F - 54F full invincibility
[VS2] Glacier Throw
Startup Active Recovery On Hit On Block 26 3 47 D Damage Stun Command 120 150 (WHEN SELECTING VSKILL II) MP MK Comments Opponent takes ice damage on hit
Diamond Dust
Startup Active Recovery On Hit On Block 17 24 30 total frames D 32 Damage Stun Command 120 360 HP HK Comments V-Gauge Timer + 2000F While active, Kolin gains the Diamond Dust special move Holding forward after a Forward Dash performed immediately after this move will result in a dash Opponent takes ice damage on hit While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit Can hit a knocked down opponent
Third Eye
Startup Active Recovery On Hit On Block 33 total frames Damage Stun Command (DURING GUARD) → + LK Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Cold Snap
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
Frost Touch - Low
Startup Active Recovery On Hit On Block 2 11 34 D Damage Stun Command 200 250 ↓↙← + LP Comments Counter for low attacks
Frost Touch - Mid
Startup Active Recovery On Hit On Block 2 11 34 D Damage Stun Command 180 250 ↓↙← + MP Comments Can counter high and mid grounded attacks
Frost Touch - High
Startup Active Recovery On Hit On Block 2 11 34 D Damage Stun Command 180 250 ↓↙← + HP Comments Can counter airborne attacks
EX Frost Touch - Low
Startup Active Recovery On Hit On Block 1 12 29 D Damage Stun Command 260 300 ↓↙← + LP MP Comments Counter for low attacks
EX Frost Touch - Mid
Startup Active Recovery On Hit On Block 1 12 29 D Damage Stun Command 240 300 ↓↙← + LP HP Comments Can counter high and mid grounded attacks
EX Frost Touch - High
Startup Active Recovery On Hit On Block 1 12 29 D Damage Stun Command 240 300 ↓↙← + MP HP Comments Can counter airborne attacks
L Parabellum
Startup Active Recovery On Hit On Block 9 8 17 2 -4 Damage Stun Command 70 150 ↓↘→ + LP OR LP (REPEAT BUTTON) Comments None
M Parabellum
Startup Active Recovery On Hit On Block 14 10 21 4 -6 Damage Stun Command 80 150 ↓↘→ + MP OR MP (REPEAT BUTTON) Comments None
H Parabellum
Startup Active Recovery On Hit On Block 17 12 31 D -9 Damage Stun Command 100 150 ↓↘→ + HP OR HP (REPEAT BUTTON) Comments None
EX Parabellum
Startup Active Recovery On Hit On Block 9 10 22 D -7 Damage Stun Command 80 120 ↓↘→ + P P OR P P (REPEAT BUTTON) Comments Stops after the 5th attack on block and whiff S*The final attack can be canceled into Vanity Step, Hailstorm
L Vanity Step
Startup Active Recovery On Hit On Block 43 total frames Damage Stun Command ↓↙← + LK Comments 7F - 14F attack & projectile invincibility VS*Can only be canceled V-Skill II
M Vanity Step
Startup Active Recovery On Hit On Block 46 total frames Damage Stun Command ↓↙← + MK Comments 6F - 14F attack & projectile invincibility Can cancel into normal and unique moves from 39F
H Vanity Step
Startup Active Recovery On Hit On Block 4 frame(s) after landing Damage Stun Command ↓↙← + HK Comments 7F - 14F attack & projectile invincibility Can perform normal moves and her air throw during the jump
EX L Vanity Step
Startup Active Recovery On Hit On Block 32 total frames Damage Stun Command ↓↙← + LK MK Comments 17F - 32F projectile invincibility 1F - 16F attack & projectile invincibility VS*Can only be canceled V-Skill II
EX M Vanity Step
Startup Active Recovery On Hit On Block 38 total frames Damage Stun Command ↓↙← + LK HK Comments 15F - 45F projectile invincibility 1F - 14F attack & projectile invincibility Can cancel into normal and unique moves from 33F
EX H Vanity Step
Startup Active Recovery On Hit On Block 4 frame(s) after landing Damage Stun Command ↓↙← + MK HK Comments 18F - 55F projectile invincibility 7F - 17F attack & projectile invincibility
Silver Edge
Startup Active Recovery On Hit On Block 8 9 23 D -12 Damage Stun Command 100 150 (DURING L Vanity Step) P Comments 1F - 11F projectile invincibility
EX Silver Edge
Startup Active Recovery On Hit On Block 5 9 18 D -9 Damage Stun Command 140 150 (DURING EX L Vanity Step) P Comments 1F - 13F projectile invincibility
L Hailstorm
Startup Active Recovery On Hit On Block 12 5/Until landing 25 D -8 Damage Stun Command 50 100 →↓↘ + LP Comments The startup motion and the projectile itself nullify projectiles
M Hailstorm
Startup Active Recovery On Hit On Block 12 5/Until landing 28 D -11 Damage Stun Command 50 100 →↓↘ + MP Comments The startup motion and the projectile itself nullify projectiles
H Hailstorm
Startup Active Recovery On Hit On Block 12 5/Until landing 28 D -11 Damage Stun Command 50 100 →↓↘ + HP Comments The startup motion and the projectile itself nullify projectiles
EX Hailstorm
Startup Active Recovery On Hit On Block 12 5/Until landing 25 D -8 Damage Stun Command 50+100 100+200 →↓↘ + P P Comments The startup motion and the projectile itself nullify projectiles If the first attack hits the enemy while airborne, the projectile's stun value becomes 50
VDiamond Dust
Startup Active Recovery On Hit On Block 17 24 36 total frames D 26 Damage Stun Command 120 360 HP HK Comments Uses 2000F V-Gauge Timer Holding forward after a Forward Dash performed immediately after this move will result in a dash Opponent takes ice damage on hit While under the ice effect, the opponent's stun gauge will not recover. Effect is released if Kolin is hit Puts the opponent in a knocked down juggle state
Frost Tower
Startup Active Recovery On Hit On Block 7 3 52 D -37 Damage Stun Command 330 0 ↓↘→ ↓↘→ + P Comments 1F - 9F full invincibility