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KEN

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    42752
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    721532
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    92205-3
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+7F)

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    4293-1
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    83191-2
    DamageStunCommand
    60100
    Comments

    Forces stand VS*Can only be canceled V-Skill I

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    142263-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (D) VS*Can only be canceled V-Skill I

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631252
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    65222-9
    DamageStunCommand
    90(*70)150
    Comments

    Triggers Crush Counter (D) Forces stand *From active frame 2F

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42741
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled VS*Can only be canceled V-Skill I

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    62142-2
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8323D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) VS*Can only be canceled V-Skill I

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    56
    DamageStunCommand
    70100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    47
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    65
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Inazuma Kick

    StartupActiveRecoveryOn HitOn Block
    223191-7
    DamageStunCommand
    60100← + MK
    Comments

    None

  • Thunder Kick

    StartupActiveRecoveryOn HitOn Block
    263222-7
    DamageStunCommand
    80150→ + HK (HOLD BUTTONS)
    Comments

    None

  • Thunder Kick (Feint)

    StartupActiveRecoveryOn HitOn Block
    34 total frames
    DamageStunCommand
    → + HK
    Comments

    None

  • Chin Buster

    StartupActiveRecoveryOn HitOn Block
    52170-2
    DamageStunCommand
    5080← + MP
    Comments

    None

  • Chin Buster 2nd

    StartupActiveRecoveryOn HitOn Block
    6327D-13
    DamageStunCommand
    5080← + MP ▶ HP
    Comments

    None

  • Lion Breaker

    StartupActiveRecoveryOn HitOn Block
    10420D-6
    DamageStunCommand
    50100MK ▶ HK
    Comments

    Will not hit crouching opponents

  • Knee Bash

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    120120(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Hell Wheel

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Quick Step

    StartupActiveRecoveryOn HitOn Block
    22 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    None

  • [VS1] Quick Step (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    24225D-6
    DamageStunCommand
    50100(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    None

  • [VS2] Ryusenkyaku

    StartupActiveRecoveryOn HitOn Block
    264202-2
    DamageStunCommand
    60100(WHEN SELECTING VSKILL II) MP MK
    Comments

    Can only be canceled by attacks that can cancel into Special Moves.

  • [VS2] Ryusenkyaku (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    4371743
    DamageStunCommand
    90120(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    Can only be canceled by attacks that can cancel into Special Moves.

  • V[VS2] Ryusenkyaku

    StartupActiveRecoveryOn HitOn Block
    264202-2
    DamageStunCommand
    80120(WHEN SELECTING VSKILL II) MP MK
    Comments

    Can only be canceled by attacks that can cancel into Special Moves.

  • V[VS2] Ryusenkyaku (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    4371743
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    Can only be canceled by attacks that can cancel into Special Moves.

  • Heat Rush

    StartupActiveRecoveryOn HitOn Block
    121
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 1500F Special move performance enhanced while active

  • Senpu Nataotoshi

    StartupActiveRecoveryOn HitOn Block
    122242-2
    DamageStunCommand
    400(DURING GUARD) → + LK
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • Hadoken

    StartupActiveRecoveryOn HitOn Block
    1447 total frames0-6
    DamageStunCommand
    60100↓↘→ + P
    Comments

    None

  • VHadoken

    StartupActiveRecoveryOn HitOn Block
    1346 total framesD-5
    DamageStunCommand
    60100↓↘→ + P
    Comments

    VS*If the attack hits or is blocked, can be canceled into a V-Skill at the cost of 750F of V-Gauge timer

  • EX Hadoken

    StartupActiveRecoveryOn HitOn Block
    1245 total frames31
    DamageStunCommand
    90150↓↘→ + P P
    Comments

    None

  • VEX Hadoken

    StartupActiveRecoveryOn HitOn Block
    1244 total framesD3
    DamageStunCommand
    110150↓↘→ + P P
    Comments

    VS*If the attack hits or is blocked, can be canceled into a V-Skill at the cost of 750F of V-Gauge timer

  • L Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31121+9 frame(s) after landingD-25
    DamageStunCommand
    110(*70)150(*100)→↓↘ + LP
    Comments

    1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F

  • M Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41224+11 frame(s) after landingD-26
    DamageStunCommand
    130150→↓↘ + MP
    Comments

    1F - 7F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack

  • H Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41330+13 frame(s) after landingD-34
    DamageStunCommand
    140150→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack S*Last 7 frames of landing recovery cancelable by Special Moves after a successful hit

  • VL Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31220+7 frame(s) after landingD-21
    DamageStunCommand
    130(*80)150(*100)→↓↘ + LP
    Comments

    1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F

  • VM Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41323+11 frame(s) after landingD-24
    DamageStunCommand
    150150→↓↘ + MP
    Comments

    1F - 7F invincible to mid-air attacks Subject to counter hit during move duration CA*Only possible during 1st attack

  • VH Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41431+13 frame(s) after landingD-34
    DamageStunCommand
    160150→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*Only possible during 1st, 2nd attack

  • EX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41547+13 frame(s) after landingD-45
    DamageStunCommand
    160200→↓↘ + P P
    Comments

    1F - 11F full invincibility Subject to counter hit during move duration (1.2x damage)

  • VEX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41943+13 frame(s) after landingD-40
    DamageStunCommand
    180200→↓↘ + P P
    Comments

    1F - 11F full invincibility Subject to counter hit during move duration (1.2x damage)

  • L Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    3614+11 frame(s) after landingD-8
    DamageStunCommand
    50100↓↙← + LK
    Comments

    Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, damage for the 2nd hits increases to 50

  • M Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    61014+10 frame(s) after landingD-9
    DamageStunCommand
    80150↓↙← + MK
    Comments

    Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, the damage for the 2nd and 3rd hits changes 40 + 40, and the stun for the 2nd and 3rd hits changes 75 + 75

  • H Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    14105+16 frame(s) after landingD/3-4
    DamageStunCommand
    140200↓↙← + HK
    Comments

    None

  • VL Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    3614+9 frame(s) after landingD-8
    DamageStunCommand
    90150↓↙← + LK
    Comments

    Can cross-up CA*Only possible during 1st attack

  • VM Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    61313+18 frame(s) after landingD-9
    DamageStunCommand
    100150↓↙← + MK
    Comments

    Can cross-up CA*Only possible during 1st attack If the first hit does not connect, the damage for the 2nd and 3rd hits changes 50 + 50, and the stun for the 2nd and 3rd hits changes 75 + 75

  • VH Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    13115+16 frame(s) after landingD-2
    DamageStunCommand
    160200↓↙← + HK
    Comments

    None

  • EX Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    81332+13 frame(s) after landingD-58
    DamageStunCommand
    160200↓↙← + K K
    Comments

    None

  • VEX Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    61332+13 frame(s) after landingD-58
    DamageStunCommand
    180200↓↙← + K K
    Comments

    None

  • L Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9610 frame(s) after landing
    DamageStunCommand
    80100(DURING FORWARD JUMP) ↓↙← + LK
    Comments

    Can cross-up

  • M Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9610 frame(s) after landing
    DamageStunCommand
    80100(DURING FORWARD JUMP) ↓↙← + MK
    Comments

    Can cross-up

  • H Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9610 frame(s) after landing
    DamageStunCommand
    80100(DURING FORWARD JUMP) ↓↙← + HK
    Comments

    Can cross-up

  • VL Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    969 frame(s) after landing
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓↙← + LK
    Comments

    Can cross-up

  • VM Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    969 frame(s) after landing
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓↙← + MK
    Comments

    Can cross-up

  • VH Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    969 frame(s) after landing
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓↙← + HK
    Comments

    Can cross-up

  • EX Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    8613 frame(s) after landingD
    DamageStunCommand
    70100(DURING FORWARD JUMP) ↓↙← + K K
    Comments

    None

  • VEX Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    8616 frame(s) after landing
    DamageStunCommand
    80200(DURING FORWARD JUMP) ↓↙← + K K
    Comments

    None

  • Guren Enjinkyaku

    StartupActiveRecoveryOn HitOn Block
    1+4442D-26
    DamageStunCommand
    3400↓↘→ ↓↘→ + K
    Comments

    1F - 8F full invincibility