KEN
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 7 5 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 7 2 15 3 2 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 9 2 20 5 -3 Damage Stun Command 80 150 Comments Triggers Crush Counter (+7F)
Standing LK
Startup Active Recovery On Hit On Block 4 2 9 3 -1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 19 1 -2 Damage Stun Command 60 100 Comments Forces stand VS*Can only be canceled V-Skill I
Standing HK
Startup Active Recovery On Hit On Block 14 2 26 3 -4 Damage Stun Command 80 150 Comments Triggers Crush Counter (D) VS*Can only be canceled V-Skill I
Crouching LP
Startup Active Recovery On Hit On Block 4 3 7 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 12 5 2 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 6 5 22 2 -9 Damage Stun Command 90(*70) 150 Comments Triggers Crush Counter (D) Forces stand *From active frame 2F
Crouching LK
Startup Active Recovery On Hit On Block 4 2 7 4 1 Damage Stun Command 20 70 Comments Can be rapid canceled VS*Can only be canceled V-Skill I
Crouching MK
Startup Active Recovery On Hit On Block 6 2 14 2 -2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 3 23 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D) VS*Can only be canceled V-Skill I
Jumping LP
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 5 6 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 9 4 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 7 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Inazuma Kick
Startup Active Recovery On Hit On Block 22 3 19 1 -7 Damage Stun Command 60 100 ← + MK Comments None
Thunder Kick
Startup Active Recovery On Hit On Block 26 3 22 2 -7 Damage Stun Command 80 150 → + HK (HOLD BUTTONS) Comments None
Thunder Kick (Feint)
Startup Active Recovery On Hit On Block 34 total frames Damage Stun Command → + HK Comments None
Chin Buster
Startup Active Recovery On Hit On Block 5 2 17 0 -2 Damage Stun Command 50 80 ← + MP Comments None
Chin Buster 2nd
Startup Active Recovery On Hit On Block 6 3 27 D -13 Damage Stun Command 50 80 ← + MP ▶ HP Comments None
Lion Breaker
Startup Active Recovery On Hit On Block 10 4 20 D -6 Damage Stun Command 50 100 MK ▶ HK Comments Will not hit crouching opponents
Knee Bash
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 120 120 (NEAR OPPONENT) → OR + LP LK Comments None
Hell Wheel
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Quick Step
Startup Active Recovery On Hit On Block 22 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments None
[VS1] Quick Step (Hold Button)
Startup Active Recovery On Hit On Block 24 2 25 D -6 Damage Stun Command 50 100 (WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS) Comments None
[VS2] Ryusenkyaku
Startup Active Recovery On Hit On Block 26 4 20 2 -2 Damage Stun Command 60 100 (WHEN SELECTING VSKILL II) MP MK Comments Can only be canceled by attacks that can cancel into Special Moves.
[VS2] Ryusenkyaku (Hold Button)
Startup Active Recovery On Hit On Block 43 7 17 4 3 Damage Stun Command 90 120 (WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS) Comments Can only be canceled by attacks that can cancel into Special Moves.
V[VS2] Ryusenkyaku
Startup Active Recovery On Hit On Block 26 4 20 2 -2 Damage Stun Command 80 120 (WHEN SELECTING VSKILL II) MP MK Comments Can only be canceled by attacks that can cancel into Special Moves.
V[VS2] Ryusenkyaku (Hold Button)
Startup Active Recovery On Hit On Block 43 7 17 4 3 Damage Stun Command 100 150 (WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS) Comments Can only be canceled by attacks that can cancel into Special Moves.
Heat Rush
Startup Active Recovery On Hit On Block 1 21 Damage Stun Command HP HK Comments V-Gauge Timer + 1500F Special move performance enhanced while active
Senpu Nataotoshi
Startup Active Recovery On Hit On Block 12 2 24 2 -2 Damage Stun Command 40 0 (DURING GUARD) → + LK Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
Hadoken
Startup Active Recovery On Hit On Block 14 47 total frames 0 -6 Damage Stun Command 60 100 ↓↘→ + P Comments None
VHadoken
Startup Active Recovery On Hit On Block 13 46 total frames D -5 Damage Stun Command 60 100 ↓↘→ + P Comments VS*If the attack hits or is blocked, can be canceled into a V-Skill at the cost of 750F of V-Gauge timer
EX Hadoken
Startup Active Recovery On Hit On Block 12 45 total frames 3 1 Damage Stun Command 90 150 ↓↘→ + P P Comments None
VEX Hadoken
Startup Active Recovery On Hit On Block 12 44 total frames D 3 Damage Stun Command 110 150 ↓↘→ + P P Comments VS*If the attack hits or is blocked, can be canceled into a V-Skill at the cost of 750F of V-Gauge timer
L Shoryuken
Startup Active Recovery On Hit On Block 3 11 21+9 frame(s) after landing D -25 Damage Stun Command 110(*70) 150(*100) →↓↘ + LP Comments 1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F
M Shoryuken
Startup Active Recovery On Hit On Block 4 12 24+11 frame(s) after landing D -26 Damage Stun Command 130 150 →↓↘ + MP Comments 1F - 7F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack
H Shoryuken
Startup Active Recovery On Hit On Block 4 13 30+13 frame(s) after landing D -34 Damage Stun Command 140 150 →↓↘ + HP Comments 3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack S*Last 7 frames of landing recovery cancelable by Special Moves after a successful hit
VL Shoryuken
Startup Active Recovery On Hit On Block 3 12 20+7 frame(s) after landing D -21 Damage Stun Command 130(*80) 150(*100) →↓↘ + LP Comments 1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F
VM Shoryuken
Startup Active Recovery On Hit On Block 4 13 23+11 frame(s) after landing D -24 Damage Stun Command 150 150 →↓↘ + MP Comments 1F - 7F invincible to mid-air attacks Subject to counter hit during move duration CA*Only possible during 1st attack
VH Shoryuken
Startup Active Recovery On Hit On Block 4 14 31+13 frame(s) after landing D -34 Damage Stun Command 160 150 →↓↘ + HP Comments 3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*Only possible during 1st, 2nd attack
EX Shoryuken
Startup Active Recovery On Hit On Block 4 15 47+13 frame(s) after landing D -45 Damage Stun Command 160 200 →↓↘ + P P Comments 1F - 11F full invincibility Subject to counter hit during move duration (1.2x damage)
VEX Shoryuken
Startup Active Recovery On Hit On Block 4 19 43+13 frame(s) after landing D -40 Damage Stun Command 180 200 →↓↘ + P P Comments 1F - 11F full invincibility Subject to counter hit during move duration (1.2x damage)
L Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 3 6 14+11 frame(s) after landing D -8 Damage Stun Command 50 100 ↓↙← + LK Comments Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, damage for the 2nd hits increases to 50
M Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 6 10 14+10 frame(s) after landing D -9 Damage Stun Command 80 150 ↓↙← + MK Comments Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, the damage for the 2nd and 3rd hits changes 40 + 40, and the stun for the 2nd and 3rd hits changes 75 + 75
H Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 14 10 5+16 frame(s) after landing D/3 -4 Damage Stun Command 140 200 ↓↙← + HK Comments None
VL Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 3 6 14+9 frame(s) after landing D -8 Damage Stun Command 90 150 ↓↙← + LK Comments Can cross-up CA*Only possible during 1st attack
VM Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 6 13 13+18 frame(s) after landing D -9 Damage Stun Command 100 150 ↓↙← + MK Comments Can cross-up CA*Only possible during 1st attack If the first hit does not connect, the damage for the 2nd and 3rd hits changes 50 + 50, and the stun for the 2nd and 3rd hits changes 75 + 75
VH Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 13 11 5+16 frame(s) after landing D -2 Damage Stun Command 160 200 ↓↙← + HK Comments None
EX Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 8 13 32+13 frame(s) after landing D -58 Damage Stun Command 160 200 ↓↙← + K K Comments None
VEX Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 6 13 32+13 frame(s) after landing D -58 Damage Stun Command 180 200 ↓↙← + K K Comments None
L Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 10 frame(s) after landing Damage Stun Command 80 100 (DURING FORWARD JUMP) ↓↙← + LK Comments Can cross-up
M Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 10 frame(s) after landing Damage Stun Command 80 100 (DURING FORWARD JUMP) ↓↙← + MK Comments Can cross-up
H Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 10 frame(s) after landing Damage Stun Command 80 100 (DURING FORWARD JUMP) ↓↙← + HK Comments Can cross-up
VL Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 9 frame(s) after landing Damage Stun Command 100 150 (DURING FORWARD JUMP) ↓↙← + LK Comments Can cross-up
VM Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 9 frame(s) after landing Damage Stun Command 100 150 (DURING FORWARD JUMP) ↓↙← + MK Comments Can cross-up
VH Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 9 6 9 frame(s) after landing Damage Stun Command 100 150 (DURING FORWARD JUMP) ↓↙← + HK Comments Can cross-up
EX Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 8 6 13 frame(s) after landing D Damage Stun Command 70 100 (DURING FORWARD JUMP) ↓↙← + K K Comments None
VEX Airborne Tatsumaki Senpukyaku
Startup Active Recovery On Hit On Block 8 6 16 frame(s) after landing Damage Stun Command 80 200 (DURING FORWARD JUMP) ↓↙← + K K Comments None
Guren Enjinkyaku
Startup Active Recovery On Hit On Block 1+4 4 42 D -26 Damage Stun Command 340 0 ↓↘→ ↓↘→ + K Comments 1F - 8F full invincibility