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KEN

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    42752
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    721532
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    92205-3
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+7F)

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    4293-1
    DamageStunCommand
    3070
    Comments

    None

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    83191-2
    DamageStunCommand
    60100
    Comments

    Forces stand VS*VS1のみキャンセル可能

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    142263-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (D) VS*VS1のみキャンセル可能

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631252
    DamageStunCommand
    60100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    6522-4-9
    DamageStunCommand
    90(*70)150
    Comments

    Triggers Crush Counter (D) Forces stand *From active frame 2F

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42741
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled VS*VS1のみキャンセル可能

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    62142-4
    DamageStunCommand
    50100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8323D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) VS*VS1のみキャンセル可能

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    56
    DamageStunCommand
    70100
    Comments

    None

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    90150
    Comments

    None

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    47
    DamageStunCommand
    4070
    Comments

    None

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    65
    DamageStunCommand
    60100
    Comments

    Can cross-up

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

    Inazuma Kick

    StartupActiveRecoveryOn HitOn Block
    223191-7
    DamageStunCommand
    60100← + MK
    Comments

    None

    Thunder Kick

    StartupActiveRecoveryOn HitOn Block
    263222-7
    DamageStunCommand
    80150→ + HK (HOLD BUTTONS)
    Comments

    None

    Thunder Kick (Feint)

    StartupActiveRecoveryOn HitOn Block
    34 total frames
    DamageStunCommand
    → + HK
    Comments

    None

    Chin Buster

    StartupActiveRecoveryOn HitOn Block
    52170-2
    DamageStunCommand
    5080← + MP
    Comments

    None

    Chin Buster 2nd

    StartupActiveRecoveryOn HitOn Block
    6327D-13
    DamageStunCommand
    5080← + MP ▶ HP
    Comments

    None

    Lion Breaker

    StartupActiveRecoveryOn HitOn Block
    10420D-6
    DamageStunCommand
    50100MK ▶ HK
    Comments

    Will not hit crouching opponents

    Knee Bash

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    120120(NEAR OPPONENT) → OR + LP LK
    Comments

    None

    Hell Wheel

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140200(NEAR OPPONENT) ← + LP LK
    Comments

    None

    [VS1] Quick Step

    StartupActiveRecoveryOn HitOn Block
    22 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    None

    [VS1] Quick Step (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    24225D-6
    DamageStunCommand
    50100(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    None

    [VS2] Ryusenkyaku

    StartupActiveRecoveryOn HitOn Block
    264202-2
    DamageStunCommand
    60100(WHEN SELECTING VSKILL II) MP MK
    Comments

    必殺技キャンセル可能な技からキャンセル可能

    [VS2] Ryusenkyaku (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    4371743
    DamageStunCommand
    90120(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    必殺技キャンセル可能な技からキャンセル可能

    V[VS2] Ryusenkyaku

    StartupActiveRecoveryOn HitOn Block
    264202-2
    DamageStunCommand
    80120(WHEN SELECTING VSKILL II) MP MK
    Comments

    必殺技キャンセル可能な技からキャンセル可能

    V[VS2] Ryusenkyaku (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    4371743
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    必殺技キャンセル可能な技からキャンセル可能

    Heat Rush

    StartupActiveRecoveryOn HitOn Block
    121
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 1200F Special move performance enhanced while active

    Senpu Nataotoshi

    StartupActiveRecoveryOn HitOn Block
    122242-2
    DamageStunCommand
    400(DURING GUARD) → + LK
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

    Hadoken

    StartupActiveRecoveryOn HitOn Block
    1449 total frames-2-8
    DamageStunCommand
    60100↓↘→ + P
    Comments

    None

    VHadoken

    StartupActiveRecoveryOn HitOn Block
    1348 total framesD-7
    DamageStunCommand
    60100↓↘→ + P
    Comments

    None

    EX Hadoken

    StartupActiveRecoveryOn HitOn Block
    1245 total frames31
    DamageStunCommand
    90150↓↘→ + P P
    Comments

    None

    VEX Hadoken

    StartupActiveRecoveryOn HitOn Block
    1244 total framesD3
    DamageStunCommand
    110150↓↘→ + P P
    Comments

    None

    L Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31121+9 frame(s) after landingD-25
    DamageStunCommand
    110(*70)150(*100)→↓↘ + LP
    Comments

    1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F

    M Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41224+11 frame(s) after landingD-26
    DamageStunCommand
    130150→↓↘ + MP
    Comments

    1F - 7F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack

    H Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41330+13 frame(s) after landingD-34
    DamageStunCommand
    140150→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack

    VL Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31220+7 frame(s) after landingD-21
    DamageStunCommand
    130(*80)150(*100)→↓↘ + LP
    Comments

    1F - 5F throw invincibility Subject to counter hit during move duration *From active frame 2F

    VM Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41323+11 frame(s) after landingD-24
    DamageStunCommand
    150150→↓↘ + MP
    Comments

    1F - 7F invincible to mid-air attacks Subject to counter hit during move duration CA*Only possible during 1st attack

    VH Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41431+13 frame(s) after landingD-34
    DamageStunCommand
    160150→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*Only possible during 1st, 2nd attack

    EX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41547+13 frame(s) after landingD-45
    DamageStunCommand
    160200→↓↘ + P P
    Comments

    1F - 5F full invincibility Subject to counter hit during move duration (1.2x damage)

    VEX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41943+13 frame(s) after landingD-40
    DamageStunCommand
    180200→↓↘ + P P
    Comments

    1F - 6F full invincibility Subject to counter hit during move duration (1.2x damage)

    L Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    3614+11 frame(s) after landingD-8
    DamageStunCommand
    50100↓↙← + LK
    Comments

    Can cross-up CA*V*Only possible during 1st attack

    M Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    61014+10 frame(s) after landingD-9
    DamageStunCommand
    80150↓↙← + MK
    Comments

    Can cross-up CA*V*Only possible during 1st attack If the first hit does not connect, damage for the 2nd and 3rd hits increases from 40 + 40, to 75 + 75

    H Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    14105+16 frame(s) after landingD/3-4
    DamageStunCommand
    140200↓↙← + HK
    Comments

    None

    VL Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    3614+9 frame(s) after landingD-8
    DamageStunCommand
    90150↓↙← + LK
    Comments

    Can cross-up CA*Only possible during 1st attack

    VM Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    61313+18 frame(s) after landingD-9
    DamageStunCommand
    100150↓↙← + MK
    Comments

    Can cross-up CA*Only possible during 1st attack If the first hit does not connect, damage for the 2nd and 3rd hits increases from 50 + 50, to 75 + 75

    VH Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    13115+16 frame(s) after landingD-2
    DamageStunCommand
    160200↓↙← + HK
    Comments

    None

    EX Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    81332+13 frame(s) after landingD-58
    DamageStunCommand
    160200↓↙← + K K
    Comments

    None

    VEX Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    61332+13 frame(s) after landingD-58
    DamageStunCommand
    180200↓↙← + K K
    Comments

    None

    L Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9610 frame(s) after landing
    DamageStunCommand
    80100(DURING FORWARD JUMP) ↓↙← + LK
    Comments

    Can cross-up

    M Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9610 frame(s) after landing
    DamageStunCommand
    80100(DURING FORWARD JUMP) ↓↙← + MK
    Comments

    Can cross-up

    H Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    9610 frame(s) after landing
    DamageStunCommand
    80100(DURING FORWARD JUMP) ↓↙← + HK
    Comments

    Can cross-up

    VL Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    969 frame(s) after landing
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓↙← + LK
    Comments

    Can cross-up

    VM Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    969 frame(s) after landing
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓↙← + MK
    Comments

    Can cross-up

    VH Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    969 frame(s) after landing
    DamageStunCommand
    100150(DURING FORWARD JUMP) ↓↙← + HK
    Comments

    Can cross-up

    EX Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    8613 frame(s) after landingD
    DamageStunCommand
    70100(DURING FORWARD JUMP) ↓↙← + K K
    Comments

    None

    VEX Airborne Tatsumaki Senpukyaku

    StartupActiveRecoveryOn HitOn Block
    8616 frame(s) after landing
    DamageStunCommand
    80200(DURING FORWARD JUMP) ↓↙← + K K
    Comments

    None

    Guren Enjinkyaku

    StartupActiveRecoveryOn HitOn Block
    1+4244D-26
    DamageStunCommand
    3400↓↘→ ↓↘→ + K
    Comments

    1F - 6F full invincibility