KAGE
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 5 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 6 3 15 4 1 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 6 2 23 1 -5 Damage Stun Command 80 120 Comments None
Standing LK
Startup Active Recovery On Hit On Block 4 3 10 1 1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 17 3 -3 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 11 2 19 4 -2 Damage Stun Command 80 150 Comments Triggers Crush Counter (+23F) Will not hit crouching opponents
Crouching LP
Startup Active Recovery On Hit On Block 3 2 8 3 1 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 5 3 12 6 3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 8 6 20 3 -4 Damage Stun Command 80(*70) 120 Comments Active frames 1F – 3F forces stand Active frames 3F – 6F cannot be canceled *From active frame 4F
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 2 1 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 6 2 15 2 -2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 2 24 D -11 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 3 Damage Stun Command 60 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 10 4 Damage Stun Command 90 150 Comments None
Zugaihasatsu
Startup Active Recovery On Hit On Block 22 3 22 1 -7 Damage Stun Command 70 100 → + MP Comments None
Tenmakujinkyaku
Startup Active Recovery On Hit On Block 16 Until landing 6 frame(s) after landing Damage Stun Command 60 100 (DURING FORWARD JUMP) ↓ + MK Comments Properties change when used from Airborne Ashura Senku (When an airborne opponent is hit, the effect may change from mid-air recovery to a blow back, etc.)
Kikokuduki
Startup Active Recovery On Hit On Block 8 4 20 2 -4 Damage Stun Command 80 150 → + HP Comments Triggers Crush Counter (D) Forces stand
Kikokuduki
Startup Active Recovery On Hit On Block 14 2 26 D -12 Damage Stun Command 70 100 → + HP ▶ HK Comments Will not hit crouching opponents
Sekiei Gozanken
Startup Active Recovery On Hit On Block 27 2 29 D Damage Stun Command 60 100 (WHEN SELECTING VSKILL II) → + HP ▶ HK ▶ (ON HIT) MP MK Comments None
VSekiei Gozanken
Startup Active Recovery On Hit On Block 24 6 24 D Damage Stun Command 100 150 (WHEN SELECTING VSKILL II) (DURING V-TRIGGER II) → + HP ▶ HK ▶ (ON HIT) MP MK Comments None
Shoulder Throw
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 170 (NEAR OPPONENT) → OR + LP LK Comments None
Somersault Throw
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 170 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Senha Kassatsu
Startup Active Recovery On Hit On Block 22 4 21 2 -6 Damage Stun Command 60 100 (WHEN SELECTING VSKILL I) MP MK Comments Triggers Crush Counter (D) High/mid hit and projectile armor from 5F to 12F.
[VS1] Senha Kassatsu (Hold Button)
Startup Active Recovery On Hit On Block 42 4 21 D -2 Damage Stun Command 90 150 (WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS) Comments Triggers Crush Counter (+24F) High/mid hit and projectile armor from 5F to 42F. Can be canceled with special forward dash (20 frames total) on hit or block
[VS2] Sekieiken
Startup Active Recovery On Hit On Block 30 2 23 1 -2 Damage Stun Command 60 100 (WHEN SELECTING VSKILL II) MP MK Comments Forward movement distance can be controlled with directional input
Taigyaku Mudo
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 3000F Strengthens the properties of V-Skill, can use Ashura Senku
V[VS1] Senha Kassatsu
Startup Active Recovery On Hit On Block 18 3 20 D 0 Damage Stun Command 100 100 (WHEN SELECTING VSKILL I) (DURING V-TRIGGER I) MP MK Comments High/mid hit and projectile armor from 2F to 9F. Can be canceled into from normal and unique moves.
V[VS1] Senha Kassatsu (Hold Button)
Startup Active Recovery On Hit On Block 39 3 17 (crumple) 6 Damage Stun Command 120 150 (WHEN SELECTING VSKILL I) (DURING V-TRIGGER I) MP MK (HOLD BUTTONS) Comments High/mid hit and projectile armor from 2F to 29F. Hit and projectile armor from 30F to 39F. Can be canceled into from normal and unique moves.
V[VS2] Sekieiken
Startup Active Recovery On Hit On Block 24 6 24 D -2 Damage Stun Command 100 150 (WHEN SELECTING VSKILL II) (DURING V-TRIGGER I) (After a move canceled into V Trigger hits or is blocked) MP MK Comments None
V[VS2] Sekieiken (Airbone)
Startup Active Recovery On Hit On Block 24 Until landing/2 frame(s) after landing 26 D -4 Damage Stun Command 130 150 (WHEN SELECTING VSKILL II) (DURING V-TRIGGER I) After EX Kurekijin/EX Airborne Kurekijin/EX Airborne Hadoken hits or is blocked MP MK Comments None
Senbugeki
Startup Active Recovery On Hit On Block 12 2 24 2 -2 Damage Stun Command 40 0 (DURING GUARD) → + LP Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Yashazuki
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Hadoken
Startup Active Recovery On Hit On Block 10 5 23 2 -3 Damage Stun Command 60 100 ↓↘→ + LP Comments None
M Hadoken
Startup Active Recovery On Hit On Block 13 5 23 2 -3 Damage Stun Command 60 100 ↓↘→ + MP Comments None
H Hadoken
Startup Active Recovery On Hit On Block 16 5 23 2 -3 Damage Stun Command 60 100 ↓↘→ + HP Comments None
EX Hadoken
Startup Active Recovery On Hit On Block 17 6 53 total frames (crumple) 2 Damage Stun Command 70 120 ↓↘→ + P P Comments None
Airborne Hadoken
Startup Active Recovery On Hit On Block 10 30 7 frame(s) after landing Damage Stun Command 90 100(*120) (DURING JUMP) ↓↘→ + P Comments *When the projectile disappears and explodes
EX Airborne Hadoken
Startup Active Recovery On Hit On Block 9 11 frame(s) after landing Damage Stun Command 100 100 (DURING JUMP) ↓↘→ + P P Comments None
L Shakunetsu Hadoken
Startup Active Recovery On Hit On Block 18 52 total frames D -6 Damage Stun Command 60 100 →↘↓↙← + LP Comments None
M Shakunetsu Hadoken
Startup Active Recovery On Hit On Block 21 61 total frames D -6 Damage Stun Command 70 120 →↘↓↙← + MP Comments None
H Shakunetsu Hadoken
Startup Active Recovery On Hit On Block 25 67 total frames D -6 Damage Stun Command 80 150 →↘↓↙← + HP Comments None
EX Shakunetsu Hadoken
Startup Active Recovery On Hit On Block 21 55 total frames D 6 Damage Stun Command 120 150 →↘↓↙← + P P Comments None
L Shoryuken
Startup Active Recovery On Hit On Block 3 12 18+19 frame(s) after landing D -27 Damage Stun Command 100 120 →↓↘ + LP Comments 1F - 3F throw invincibility Subject to counter hit during move duration
M Shoryuken
Startup Active Recovery On Hit On Block 4 12 25+19 frame(s) after landing D -33 Damage Stun Command 120 150 →↓↘ + MP Comments 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration
H Shoryuken
Startup Active Recovery On Hit On Block 5 12 29+19 frame(s) after landing D -36 Damage Stun Command 140 150 →↓↘ + HP Comments 3F - 7F attack & projectile invincibility Subject to counter hit during move duration CA*Only possible during 1st, 2nd attack
EX Shoryuken
Startup Active Recovery On Hit On Block 3 31 32+15 frame(s) after landing D -41 Damage Stun Command 160 200 →↓↘ + P P Comments 1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage)
L Kurekijin
Startup Active Recovery On Hit On Block 10 2 26 D -10 Damage Stun Command 50 100 ↓↙← + LK Comments None
M Kurekijin
Startup Active Recovery On Hit On Block 14 2 26 D -10 Damage Stun Command 50 100 ↓↙← + MK Comments None
H Kurekijin
Startup Active Recovery On Hit On Block 20 2 26 D -10 Damage Stun Command 60 100 ↓↙← + HK Comments None
EX Kurekijin
Startup Active Recovery On Hit On Block 11 2 26 D -10 Damage Stun Command 80 120 ↓↙← + K K Comments None
Airborne Kurekijin
Startup Active Recovery On Hit On Block 10(*16) 4 12 frame(s) after landing *2D Damage Stun Command 90(*370) 150 (DURING JUMP) ↓↙← + K Comments Can cross-up Will not hit crouching opponents *1Value if used at low point of upward movement *2Grounded hit stun on cross-up hit *3Parameters for cross-up part
EX Airborne Kurekijin
Startup Active Recovery On Hit On Block 12 4 12 frame(s) after landing *1D Damage Stun Command 100(*270) 150 (DURING JUMP) ↓↙← + K K Comments Can cross-up Will not hit crouching opponents *1Grounded hit stun on cross-up hit *2Parameters for cross-up part
L Ryusokyaku
Startup Active Recovery On Hit On Block 15 3 20 2 -4 Damage Stun Command 60 100 ←↙↓↘→ + LK Comments None
M Ryusokyaku
Startup Active Recovery On Hit On Block 18 3 18 2 -2 Damage Stun Command 60 100 ←↙↓↘→ + MK Comments None
H Ryusokyaku
Startup Active Recovery On Hit On Block 26 3 16 5 3 Damage Stun Command 60 100 ←↙↓↘→ + HK Comments None
EX Ryusokyaku
Startup Active Recovery On Hit On Block 20 2 26 D -8 Damage Stun Command 120 200 ←↙↓↘→ + K K Comments None
VAshura Senku (Forward)
Startup Active Recovery On Hit On Block 32 total frames Damage Stun Command (DURING V-TRIGGER I) HP HK Comments Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.
VAshura Senku (Back)
Startup Active Recovery On Hit On Block 32 total frames Damage Stun Command (DURING V-TRIGGER I) ← + HP HK Comments Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.
VAirborne Ashura Senku (Forward)
Startup Active Recovery On Hit On Block 30 total frames Damage Stun Command (DURING V-TRIGGER I) (DURING JUMP) HP HK Comments Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Cancelable by Airborne Ashura Senku (Forward/Back) (one time only) Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move Cancelable by Tenmakujinkyaku from frame 22 of the move
VAirborne Ashura Senku (Back)
Startup Active Recovery On Hit On Block 30 total frames Damage Stun Command (DURING V-TRIGGER I) (DURING JUMP) ← + HP HK Comments Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Cancelable by Airborne Ashura Senku (Forward/Back) (one time only) Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move Cancelable by Tenmakujinkyaku from frame 22 of the move
Metsu Shoryuken
Startup Active Recovery On Hit On Block 1+3 8 53 D -38 Damage Stun Command 140(*340) 0 ↓↘→ ↓↘→ + P Comments 1F - 7F full invincibility *During release hit S*Landing recovery can be canceled with any Special Move only when the Critical Art animation doesn't trigger