logo

KAGE

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    43543
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    63124-1
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    6223-3-5
    DamageStunCommand
    80120
    Comments

    None

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    431011
    DamageStunCommand
    3070
    Comments

    None

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    93173-3
    DamageStunCommand
    70100
    Comments

    None

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    112194-2
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+23F) Will not hit crouching opponents

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    32831
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    531563
    DamageStunCommand
    60100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    86203-4
    DamageStunCommand
    80(*70)120
    Comments

    Active frames 1F – 3F forces stand Active frames 3F – 6F cannot be canceled *From active frame 4F

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42821
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72152-2
    DamageStunCommand
    50100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8224D-11
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    60100
    Comments

    Causes blowback knockdown on airborne hit

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    60100
    Comments

    Can cross-up

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    104
    DamageStunCommand
    90150
    Comments

    None

    Zugaihasatsu

    StartupActiveRecoveryOn HitOn Block
    223221-7
    DamageStunCommand
    70100→ + MP
    Comments

    None

    Tenmakujinkyaku

    StartupActiveRecoveryOn HitOn Block
    16Until landing6 frame(s) after landing
    DamageStunCommand
    60100(DURING FORWARD JUMP) ↓ + MK
    Comments

    None

    Kikokuduki

    StartupActiveRecoveryOn HitOn Block
    94202-4
    DamageStunCommand
    80150→ + HP
    Comments

    Triggers Crush Counter (D) Forces stand

    Kikokuduki

    StartupActiveRecoveryOn HitOn Block
    14226D-12
    DamageStunCommand
    70100→ + HP ▶ HK
    Comments

    Will not hit crouching opponents

    Sekiei Gozanken

    StartupActiveRecoveryOn HitOn Block
    27229D
    DamageStunCommand
    60100(WHEN SELECTING VSKILL II) → + HP ▶ HK ▶ (ON HIT) MP MK
    Comments

    None

    VSekiei Gozanken

    StartupActiveRecoveryOn HitOn Block
    24624D
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) (DURING V-TRIGGER II) → + HP ▶ HK ▶ (ON HIT) MP MK
    Comments

    None

    Shoulder Throw

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130170(NEAR OPPONENT) → OR + LP LK
    Comments

    None

    Somersault Throw

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    150170(NEAR OPPONENT) ← + LP LK
    Comments

    None

    [VS1] Senha Kassatsu

    StartupActiveRecoveryOn HitOn Block
    224212-6
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK
    Comments

    Triggers Crush Counter (D) High/mid hit and projectile armor from 5F to 12F.

    [VS1] Senha Kassatsu (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    42421D-2
    DamageStunCommand
    90150(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Triggers Crush Counter (+24F) High/mid hit and projectile armor from 5F to 40F. ヒット/ガード時に専用の前ステップ(全体20F)でキャンセル可能

    [VS2] Sekieiken

    StartupActiveRecoveryOn HitOn Block
    302231-2
    DamageStunCommand
    60100(WHEN SELECTING VSKILL II) MP MK
    Comments

    Forward movement distance can be controlled with directional input

    Taigyaku Mudo

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 3000F Strengthens the properties of V-Skill, can use Ashura Senku

    V[VS1] Senha Kassatsu

    StartupActiveRecoveryOn HitOn Block
    18320D0
    DamageStunCommand
    100100(WHEN SELECTING VSKILL I) (DURING V-TRIGGER I) MP MK
    Comments

    High/mid hit and projectile armor from 2F to 9F. Can be canceled into from normal and unique moves.

    V[VS1] Senha Kassatsu (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    39317(crumple)6
    DamageStunCommand
    120150(WHEN SELECTING VSKILL I) (DURING V-TRIGGER I) MP MK (HOLD BUTTONS)
    Comments

    High/mid hit and projectile armor from 2F to 29F. Hit and projectile armor from 30F to 38F. Can be canceled into from normal and unique moves.

    V[VS2] Sekieiken

    StartupActiveRecoveryOn HitOn Block
    24624D-2
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) (DURING V-TRIGGER I) (Vトリガーキャンセル可能技ヒット/ガード後) MP MK
    Comments

    None

    V[VS2] Sekieiken (Airbone)

    StartupActiveRecoveryOn HitOn Block
    24Until landing/2 frame(s) after landing26D-4
    DamageStunCommand
    130150(WHEN SELECTING VSKILL II) (DURING V-TRIGGER I) (EX空靂刃/EX空中空靂刃/EX空中波動拳いずれかヒット/ガード後) MP MK
    Comments

    None

    Senbugeki

    StartupActiveRecoveryOn HitOn Block
    122242-2
    DamageStunCommand
    400(DURING GUARD) → + LP
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

    Hadoken

    StartupActiveRecoveryOn HitOn Block
    135232-3
    DamageStunCommand
    60100↓↘→ + P
    Comments

    None

    EX Hadoken

    StartupActiveRecoveryOn HitOn Block
    17653 total frames(crumple)2
    DamageStunCommand
    70120↓↘→ + P P
    Comments

    None

    Airborne Hadoken

    StartupActiveRecoveryOn HitOn Block
    10237 frame(s) after landing
    DamageStunCommand
    90100(DURING JUMP) ↓↘→ + P
    Comments

    None

    EX Airborne Hadoken

    StartupActiveRecoveryOn HitOn Block
    911 frame(s) after landing
    DamageStunCommand
    100100(DURING JUMP) ↓↘→ + P P
    Comments

    None

    L Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    1852 total framesD-6
    DamageStunCommand
    60100→↘↓↙← + LP
    Comments

    None

    M Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    2161 total framesD-6
    DamageStunCommand
    70120→↘↓↙← + MP
    Comments

    None

    H Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    2567 total framesD-6
    DamageStunCommand
    80150→↘↓↙← + HP
    Comments

    None

    EX Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    2155 total framesD6
    DamageStunCommand
    120150→↘↓↙← + P P
    Comments

    None

    L Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31218+19 frame(s) after landingD-27
    DamageStunCommand
    80120→↓↘ + LP
    Comments

    1F - 3F throw invincibility Subject to counter hit during move duration

    M Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41225+19 frame(s) after landingD-33
    DamageStunCommand
    120150→↓↘ + MP
    Comments

    1F - 6F invincible to mid-air attacks Subject to counter hit during move duration

    H Shoryuken

    StartupActiveRecoveryOn HitOn Block
    51229+19 frame(s) after landingD-36
    DamageStunCommand
    120150→↓↘ + HP
    Comments

    4F - 7F attack & projectile invincibility Subject to counter hit during move duration

    EX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    33132+15 frame(s) after landingD-41
    DamageStunCommand
    160200→↓↘ + P P
    Comments

    1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage)

    L Kurekijin

    StartupActiveRecoveryOn HitOn Block
    10226D-10
    DamageStunCommand
    50100↓↙← + LK
    Comments

    None

    M Kurekijin

    StartupActiveRecoveryOn HitOn Block
    17226D-10
    DamageStunCommand
    50100↓↙← + MK
    Comments

    None

    H Kurekijin

    StartupActiveRecoveryOn HitOn Block
    20226D-10
    DamageStunCommand
    60100↓↙← + HK
    Comments

    None

    EX Kurekijin

    StartupActiveRecoveryOn HitOn Block
    16226D-10
    DamageStunCommand
    80120↓↙← + K K
    Comments

    None

    Airborne Kurekijin

    StartupActiveRecoveryOn HitOn Block
    10412 frame(s) after landing*1D
    DamageStunCommand
    90(*270)150(DURING JUMP) ↓↙← + K
    Comments

    Can cross-up Will not hit crouching opponents *1Grounded hit stun on cross-up hit *2Parameters for cross-up part

    EX Airborne Kurekijin

    StartupActiveRecoveryOn HitOn Block
    12412 frame(s) after landing*1D
    DamageStunCommand
    100(*270)150(DURING JUMP) ↓↙← + K K
    Comments

    Can cross-up Will not hit crouching opponents *1Grounded hit stun on cross-up hit *2Parameters for cross-up part

    L Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    153202-4
    DamageStunCommand
    60100←↙↓↘→ + LK
    Comments

    None

    M Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    183182-2
    DamageStunCommand
    60100←↙↓↘→ + MK
    Comments

    None

    H Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    2631653
    DamageStunCommand
    60100←↙↓↘→ + HK
    Comments

    None

    EX Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    20226D-8
    DamageStunCommand
    120200←↙↓↘→ + K K
    Comments

    None

    VAshura Senku (Forward)

    StartupActiveRecoveryOn HitOn Block
    32 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.

    VAshura Senku (Back)

    StartupActiveRecoveryOn HitOn Block
    32 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) ← + HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.

    VAirborne Ashura Senku (Forward)

    StartupActiveRecoveryOn HitOn Block
    30 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) (DURING JUMP) HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility 空中阿修羅閃空(前方)/空中阿修羅閃空(後方)でキャンセル可能(1回のみ) Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move

    VAirborne Ashura Senku (Back)

    StartupActiveRecoveryOn HitOn Block
    30 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) (DURING JUMP) ← + HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility 空中阿修羅閃空(前方)/空中阿修羅閃空(後方)でキャンセル可能(1回のみ) Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move

    Metsu Shoryuken

    StartupActiveRecoveryOn HitOn Block
    1+3853D-38
    DamageStunCommand
    280(*340)0↓↘→ ↓↘→ + P
    Comments

    1F - 7F full invincibility *During release hit