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KAGE

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    43543
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    63124-1
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    6223-3-5
    DamageStunCommand
    80120
    Comments

    None

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    431011
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    93173-3
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    112194-2
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+23F) Will not hit crouching opponents

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    32831
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    531263
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    86203-4
    DamageStunCommand
    80(*70)120
    Comments

    Active frames 1F – 3F forces stand Active frames 3F – 6F cannot be canceled *From active frame 4F

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42821
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72152-2
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8224D-11
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    60100
    Comments

    Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    104
    DamageStunCommand
    90150
    Comments

    None

  • Zugaihasatsu

    StartupActiveRecoveryOn HitOn Block
    223221-7
    DamageStunCommand
    70100→ + MP
    Comments

    None

  • Tenmakujinkyaku

    StartupActiveRecoveryOn HitOn Block
    16Until landing6 frame(s) after landing
    DamageStunCommand
    60100(DURING FORWARD JUMP) ↓ + MK
    Comments

    Properties change when used from Airborne Ashura Senku (When an airborne opponent is hit, the effect may change from mid-air recovery to a blow back, etc.)

  • Kikokuduki

    StartupActiveRecoveryOn HitOn Block
    94202-4
    DamageStunCommand
    80150→ + HP
    Comments

    Triggers Crush Counter (D) Forces stand

  • Kikokuduki

    StartupActiveRecoveryOn HitOn Block
    14226D-12
    DamageStunCommand
    70100→ + HP ▶ HK
    Comments

    Will not hit crouching opponents

  • Sekiei Gozanken

    StartupActiveRecoveryOn HitOn Block
    27229D
    DamageStunCommand
    60100(WHEN SELECTING VSKILL II) → + HP ▶ HK ▶ (ON HIT) MP MK
    Comments

    None

  • VSekiei Gozanken

    StartupActiveRecoveryOn HitOn Block
    24624D
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) (DURING V-TRIGGER II) → + HP ▶ HK ▶ (ON HIT) MP MK
    Comments

    None

  • Shoulder Throw

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130170(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Somersault Throw

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    150170(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Senha Kassatsu

    StartupActiveRecoveryOn HitOn Block
    224212-6
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK
    Comments

    Triggers Crush Counter (D) High/mid hit and projectile armor from 5F to 12F.

  • [VS1] Senha Kassatsu (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    42421D-2
    DamageStunCommand
    90150(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Triggers Crush Counter (+24F) High/mid hit and projectile armor from 5F to 42F. Can be canceled with special forward dash (20 frames total) on hit or block

  • [VS2] Sekieiken

    StartupActiveRecoveryOn HitOn Block
    302231-2
    DamageStunCommand
    60100(WHEN SELECTING VSKILL II) MP MK
    Comments

    Forward movement distance can be controlled with directional input

  • Taigyaku Mudo

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 3000F Strengthens the properties of V-Skill, can use Ashura Senku

  • V[VS1] Senha Kassatsu

    StartupActiveRecoveryOn HitOn Block
    18320D0
    DamageStunCommand
    100100(WHEN SELECTING VSKILL I) (DURING V-TRIGGER I) MP MK
    Comments

    High/mid hit and projectile armor from 2F to 9F. Can be canceled into from normal and unique moves.

  • V[VS1] Senha Kassatsu (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    39317(crumple)6
    DamageStunCommand
    120150(WHEN SELECTING VSKILL I) (DURING V-TRIGGER I) MP MK (HOLD BUTTONS)
    Comments

    High/mid hit and projectile armor from 2F to 29F. Hit and projectile armor from 30F to 39F. Can be canceled into from normal and unique moves.

  • V[VS2] Sekieiken

    StartupActiveRecoveryOn HitOn Block
    24624D-2
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) (DURING V-TRIGGER I) (After a move canceled into V Trigger hits or is blocked) MP MK
    Comments

    None

  • V[VS2] Sekieiken (Airbone)

    StartupActiveRecoveryOn HitOn Block
    24Until landing/2 frame(s) after landing26D-4
    DamageStunCommand
    130150(WHEN SELECTING VSKILL II) (DURING V-TRIGGER I) After EX Kurekijin/EX Airborne Kurekijin/EX Airborne Hadoken hits or is blocked MP MK
    Comments

    None

  • Senbugeki

    StartupActiveRecoveryOn HitOn Block
    122242-2
    DamageStunCommand
    400(DURING GUARD) → + LP
    Comments

    1F - 25F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Yashazuki

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • Hadoken

    StartupActiveRecoveryOn HitOn Block
    135232-3
    DamageStunCommand
    60100↓↘→ + P
    Comments

    None

  • EX Hadoken

    StartupActiveRecoveryOn HitOn Block
    17653 total frames(crumple)2
    DamageStunCommand
    70120↓↘→ + P P
    Comments

    None

  • Airborne Hadoken

    StartupActiveRecoveryOn HitOn Block
    10237 frame(s) after landing
    DamageStunCommand
    90100(DURING JUMP) ↓↘→ + P
    Comments

    None

  • EX Airborne Hadoken

    StartupActiveRecoveryOn HitOn Block
    911 frame(s) after landing
    DamageStunCommand
    100100(DURING JUMP) ↓↘→ + P P
    Comments

    None

  • L Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    1852 total framesD-6
    DamageStunCommand
    60100→↘↓↙← + LP
    Comments

    None

  • M Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    2161 total framesD-6
    DamageStunCommand
    70120→↘↓↙← + MP
    Comments

    None

  • H Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    2567 total framesD-6
    DamageStunCommand
    80150→↘↓↙← + HP
    Comments

    None

  • EX Shakunetsu Hadoken

    StartupActiveRecoveryOn HitOn Block
    2155 total framesD6
    DamageStunCommand
    120150→↘↓↙← + P P
    Comments

    None

  • L Shoryuken

    StartupActiveRecoveryOn HitOn Block
    31218+19 frame(s) after landingD-27
    DamageStunCommand
    80120→↓↘ + LP
    Comments

    1F - 3F throw invincibility Subject to counter hit during move duration

  • M Shoryuken

    StartupActiveRecoveryOn HitOn Block
    41225+19 frame(s) after landingD-33
    DamageStunCommand
    120150→↓↘ + MP
    Comments

    1F - 6F invincible to mid-air attacks Subject to counter hit during move duration

  • H Shoryuken

    StartupActiveRecoveryOn HitOn Block
    51229+19 frame(s) after landingD-36
    DamageStunCommand
    120150→↓↘ + HP
    Comments

    4F - 7F attack & projectile invincibility Subject to counter hit during move duration

  • EX Shoryuken

    StartupActiveRecoveryOn HitOn Block
    33132+15 frame(s) after landingD-41
    DamageStunCommand
    160200→↓↘ + P P
    Comments

    1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage)

  • L Kurekijin

    StartupActiveRecoveryOn HitOn Block
    10226D-10
    DamageStunCommand
    50100↓↙← + LK
    Comments

    None

  • M Kurekijin

    StartupActiveRecoveryOn HitOn Block
    17226D-10
    DamageStunCommand
    50100↓↙← + MK
    Comments

    None

  • H Kurekijin

    StartupActiveRecoveryOn HitOn Block
    20226D-10
    DamageStunCommand
    60100↓↙← + HK
    Comments

    None

  • EX Kurekijin

    StartupActiveRecoveryOn HitOn Block
    11226D-10
    DamageStunCommand
    80120↓↙← + K K
    Comments

    None

  • Airborne Kurekijin

    StartupActiveRecoveryOn HitOn Block
    10(*16)412 frame(s) after landing*2D
    DamageStunCommand
    90(*370)150(DURING JUMP) ↓↙← + K
    Comments

    Can cross-up Will not hit crouching opponents *1Value if used at low point of upward movement *2Grounded hit stun on cross-up hit *3Parameters for cross-up part

  • EX Airborne Kurekijin

    StartupActiveRecoveryOn HitOn Block
    12412 frame(s) after landing*1D
    DamageStunCommand
    100(*270)150(DURING JUMP) ↓↙← + K K
    Comments

    Can cross-up Will not hit crouching opponents *1Grounded hit stun on cross-up hit *2Parameters for cross-up part

  • L Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    153202-4
    DamageStunCommand
    60100←↙↓↘→ + LK
    Comments

    None

  • M Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    183182-2
    DamageStunCommand
    60100←↙↓↘→ + MK
    Comments

    None

  • H Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    2631653
    DamageStunCommand
    60100←↙↓↘→ + HK
    Comments

    None

  • EX Ryusokyaku

    StartupActiveRecoveryOn HitOn Block
    20226D-8
    DamageStunCommand
    120200←↙↓↘→ + K K
    Comments

    None

  • VAshura Senku (Forward)

    StartupActiveRecoveryOn HitOn Block
    32 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.

  • VAshura Senku (Back)

    StartupActiveRecoveryOn HitOn Block
    32 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) ← + HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.

  • VAirborne Ashura Senku (Forward)

    StartupActiveRecoveryOn HitOn Block
    30 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) (DURING JUMP) HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Cancelable by Airborne Ashura Senku (Forward/Back) (one time only) Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move Cancelable by Tenmakujinkyaku from frame 22 of the move

  • VAirborne Ashura Senku (Back)

    StartupActiveRecoveryOn HitOn Block
    30 total frames
    DamageStunCommand
    (DURING V-TRIGGER I) (DURING JUMP) ← + HP HK
    Comments

    Uses 500F V-Gauge Timer 3F - 23F projectile invincibility Cancelable by Airborne Ashura Senku (Forward/Back) (one time only) Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move Cancelable by Tenmakujinkyaku from frame 22 of the move

  • Metsu Shoryuken

    StartupActiveRecoveryOn HitOn Block
    1+3853D-38
    DamageStunCommand
    280(*340)0↓↘→ ↓↘→ + P
    Comments

    1F - 7F full invincibility *During release hit