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JURI

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    32742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • VStanding LP

    StartupActiveRecoveryOn HitOn Block
    32742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • VStanding LP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    32742
    DamageStunCommand
    2040
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    531163
    DamageStunCommand
    60100
    Comments

    None

  • VStanding MP

    StartupActiveRecoveryOn HitOn Block
    531163
    DamageStunCommand
    60100
    Comments

    None

  • VStanding MP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    53115-1
    DamageStunCommand
    5060
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    8317(*19)4-3
    DamageStunCommand
    80150
    Comments

    *on hit

  • VStanding HP

    StartupActiveRecoveryOn HitOn Block
    8317(*19)4-3
    DamageStunCommand
    80150
    Comments

    *on hit

  • VStanding HP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    8317D-6
    DamageStunCommand
    6580
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    44841
    DamageStunCommand
    3070
    Comments

    None

  • VStanding LK

    StartupActiveRecoveryOn HitOn Block
    44841
    DamageStunCommand
    3070
    Comments

    None

  • VStanding LK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    44841
    DamageStunCommand
    2040
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    54151-4
    DamageStunCommand
    70(*60)100(*100)
    Comments

    S*CA*VS*Only possible during 1st attack V*Only possible during 2nd attack *On max-distance hit

  • VStanding MK

    StartupActiveRecoveryOn HitOn Block
    54151-4
    DamageStunCommand
    70(*60)100(*100)
    Comments

    S*VS*Only possible during 1st attack (2nd hit possible only during Fuharenkyaku) CA*Only possible during 2nd attack *On max-distance hit

  • VStanding MK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    64151-7
    DamageStunCommand
    60(*50)60(*60)
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku *On max-distance hit

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    143201-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+20F)

  • VStanding HK

    StartupActiveRecoveryOn HitOn Block
    143201-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+20F) S*Only Fuharenkyaku

  • VStanding HK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    143201-7
    DamageStunCommand
    6580
    Comments

    Uses 250F V-Gauge Timer Triggers Crush Counter (+20F) S*Only Fuharenkyaku

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43642
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • VCrouching LP

    StartupActiveRecoveryOn HitOn Block
    43642
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • VCrouching LP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    43642
    DamageStunCommand
    2040
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631620
    DamageStunCommand
    60100
    Comments

    None

  • VCrouching MP

    StartupActiveRecoveryOn HitOn Block
    631620
    DamageStunCommand
    60100
    Comments

    None

  • VCrouching MP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    63164-1
    DamageStunCommand
    5060
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    102213-5
    DamageStunCommand
    90(*70)150
    Comments

    Triggers Crush Counter (+21F) Forces stand *During airborne hit

  • VCrouching HP

    StartupActiveRecoveryOn HitOn Block
    102213-5
    DamageStunCommand
    90(*70)150
    Comments

    Triggers Crush Counter (+21F) Forces stand *During airborne hit

  • VCrouching HP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    10221D-8
    DamageStunCommand
    7580
    Comments

    Uses 250F V-Gauge Timer Triggers Crush Counter (+21F) Does not knock down only for Crush Counter S*Only Fuharenkyaku

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    321020
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • VCrouching LK

    StartupActiveRecoveryOn HitOn Block
    321020
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled S*Only Fuharenkyaku

  • VCrouching LK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    321020
    DamageStunCommand
    1040
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    62142-2
    DamageStunCommand
    50100
    Comments

    None

  • VCrouching MK

    StartupActiveRecoveryOn HitOn Block
    62142-2
    DamageStunCommand
    50100
    Comments

    None

  • VCrouching MK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    62142-5
    DamageStunCommand
    4060
    Comments

    Uses 250F V-Gauge Timer S*Only Fuharenkyaku

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    7223D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

  • VCrouching HK

    StartupActiveRecoveryOn HitOn Block
    7223D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D) S*Only Fuharenkyaku

  • VCrouching HK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    8223D-15
    DamageStunCommand
    8580
    Comments

    Uses 250F V-Gauge Timer Triggers Crush Counter (D) S*Only Fuharenkyaku

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • VJumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    Causes blowback knockdown on airborne hit

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    64
    DamageStunCommand
    60100
    Comments

    Causes blowback knockdown on airborne hit

  • VJumping MP

    StartupActiveRecoveryOn HitOn Block
    64
    DamageStunCommand
    60100
    Comments

    Causes blowback knockdown on airborne hit

  • VJumping MP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    64
    DamageStunCommand
    4560
    Comments

    Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

  • VJumping HP

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    Causes blowback knockdown on airborne hit

  • VJumping HP (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    7580
    Comments

    Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    47
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • VJumping LK

    StartupActiveRecoveryOn HitOn Block
    47
    DamageStunCommand
    4070
    Comments

    Can cross-up Causes blowback knockdown on airborne hit

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • VJumping MK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    60100
    Comments

    Can cross-up Causes blowback knockdown on airborne hit

  • VJumping MK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    5060
    Comments

    Uses 250F V-Gauge Timer Can cross-up Causes blowback knockdown on airborne hit

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • VJumping HK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    Causes blowback knockdown on airborne hit

  • VJumping HK (Chain Combo)

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    7580
    Comments

    Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit

  • Senkaikyaku

    StartupActiveRecoveryOn HitOn Block
    222190-7
    DamageStunCommand
    60100→ + MK
    Comments

    16F - 21F throw invincibility

  • Korenzan

    StartupActiveRecoveryOn HitOn Block
    75154-2
    DamageStunCommand
    80150← + HK
    Comments

    First hit only forces stand V*Only possible during 2nd attack

  • Kyoretsushu

    StartupActiveRecoveryOn HitOn Block
    8325D-12
    DamageStunCommand
    60100MP ▶ ← OR → + HP
    Comments

    S*CA*VS*Only on hit

  • Enkushu

    StartupActiveRecoveryOn HitOn Block
    55
    DamageStunCommand
    70100(DURING JUMP) MP ▶ HK
    Comments

    None

  • Chisenkyaku

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    120120(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Kaeikyaku

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    140200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • Zankasen

    StartupActiveRecoveryOn HitOn Block
    528 frame(s) after landingD
    DamageStunCommand
    140200(CLOSE TO OPPONENT IN AIR) LP LK
    Comments

    None

  • [VS1] Kasatushu (Whiff)

    StartupActiveRecoveryOn HitOn Block
    46225D-10
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    None

  • [VS1] Kasatushu Lv.1

    StartupActiveRecoveryOn HitOn Block
    *37225D-10
    DamageStunCommand
    80150(WHEN SELECTING VSKILL I) MP MK
    Comments

    *When in contact Attack powers up to Lv. 2 upon holding the button for 32F or longer Can be canceled into a forward or backward dash from button hold 22F Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

  • [VS1] Kasatushu Lv.2

    StartupActiveRecoveryOn HitOn Block
    *39-80During forward movement + +233D-18
    DamageStunCommand
    100200(WHEN SELECTING VSKILL I) MP MK
    Comments

    *changes on button hold 39F - Projectile invincibility while moving forward Can cancel into a forward or backwards dash while holding the buttons Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

  • [VS1] Kasatushu Lv.2 (Instant Activation Version)

    StartupActiveRecoveryOn HitOn Block
    *10-61During forward movement + +233D-18
    DamageStunCommand
    100200(WHEN SELECTING VSKILL I) MP MK
    Comments

    *changes on button hold 6F - Projectile invincibility while moving forward Can be canceled into a forward or backward dash from button hold 22F

  • [VS2] Fuha Enzan (Charge)

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL II) MP MK
    Comments

    After completing charge, inputting command again will fire Fuha Enzan (Attack)

  • [VS2] Fuha Enzan (Attack)

    StartupActiveRecoveryOn HitOn Block
    187446 total framesD-2
    DamageStunCommand
    5080(WHEN SELECTING VSKILL II) (DURING V-SKILL II) MP MK
    Comments

    None

  • Feng Shui Enngine Type Alpha

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 2700F (1)Can use Fuharenkyaku without storing it first, and strengthened properties (2) Can perform grounded and mid-air chain combos Grounded: Can cancel into a P or K of the same or higher strength, cannot cancel into a lower strength Airborne: Can cancel into a P or K of greater strength (cannot cancel into the same strength) (3)All normal moves can be canceled into Fuharenkyaku

  • Kaisenrenkyaku

    StartupActiveRecoveryOn HitOn Block
    17224D-2
    DamageStunCommand
    600(DURING GUARD) → + LK
    Comments

    1F - 29F attack & projectile invincibility Recover 200 stun upon activation Transitions into a unique motion on hit

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Kuboshu

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • Fuharenkyaku (Charge Kick)

    StartupActiveRecoveryOn HitOn Block
    10318D-2
    DamageStunCommand
    3030↓↘→ + K
    Comments

    Can stock Fuharenkyaku on 10F of each strength VS*Can only be canceled V-Skill II

  • L Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    149037 total frames2-2
    DamageStunCommand
    5080↓↘→ + LK
    Comments

    VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength

  • M Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    232196-4
    DamageStunCommand
    7080↓↘→ + MK
    Comments

    VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength

  • H Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    10421D-6
    DamageStunCommand
    90150↓↘→ + HK
    Comments

    VS*Can only be canceled into V-Skill I when the 2nd hit connects S*Can cancel into a Fuharenkyaku of different strength

  • VL Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    149039 total framesD-1
    DamageStunCommand
    60100↓↘→ + LK
    Comments

    Uses 800F V-Gauge Timer VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice)

  • VM Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    232196-4
    DamageStunCommand
    70100↓↘→ + MK
    Comments

    Uses 600F V-Gauge Timer VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice)

  • VH Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    10421D-6
    DamageStunCommand
    90170↓↘→ + HK
    Comments

    Uses 600F V-Gauge Timer VS*Can only be canceled into V-Skill I when the 2nd hit connects S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice)

  • EX Fuharenkyaku

    StartupActiveRecoveryOn HitOn Block
    7815D-2
    DamageStunCommand
    140150↓↘→ + K K
    Comments

    V*Only possible on the 2nd and last hit

  • L Tensenrin

    StartupActiveRecoveryOn HitOn Block
    75222-3 (*-8)
    DamageStunCommand
    80150→↓↘ + LP
    Comments

    First hit only forces stand Second hit will not hit crouching opponents 1F - 8F throw invincibility *when opponent is crouching CA*Only possible during 2nd attack

  • M Tensenrin

    StartupActiveRecoveryOn HitOn Block
    6722+16 frame(s) after landingD-29
    DamageStunCommand
    120150→↓↘ + MP
    Comments

    1F - 8F invincible to mid-air attacks 3rd attack will not hit grounded opponents Subject to counter hit during move duration

  • H Tensenrin

    StartupActiveRecoveryOn HitOn Block
    7822+16 frame(s) after landingD-32
    DamageStunCommand
    120150→↓↘ + HP
    Comments

    3F - 8F attack & projectile invincibility Attacks from the 3rd onward will not hit grounded opponents

  • EX Tensenrin

    StartupActiveRecoveryOn HitOn Block
    7822+18 frame(s) after landingD-31
    DamageStunCommand
    150200→↓↘ + P P
    Comments

    1F - 12F full invincibility Transitions into finishing kick attack if all 4 attacks connect Attacks from the 3rd onward will not hit grounded opponents Subject to counter hit during move duration (1.2x damage)

  • L Ryodansatsu

    StartupActiveRecoveryOn HitOn Block
    19324D-6
    DamageStunCommand
    70150↓↙← + LK
    Comments

    None

  • M Ryodansatsu

    StartupActiveRecoveryOn HitOn Block
    20324D-6
    DamageStunCommand
    80150↓↙← + MK
    Comments

    None

  • H Ryodansatsu

    StartupActiveRecoveryOn HitOn Block
    25324D-6
    DamageStunCommand
    100200↓↙← + HK
    Comments

    None

  • EX Ryodansatsu

    StartupActiveRecoveryOn HitOn Block
    25320D-2
    DamageStunCommand
    80150↓↙← + K K
    Comments

    1F - 27F projectile invincibility

  • Sakkai Fuhazan

    StartupActiveRecoveryOn HitOn Block
    1+867 total frames(*77)D-25
    DamageStunCommand
    3300↓↙← ↓↙← + K
    Comments

    9F - 28F projectile invincibility 1F - 8F full invincibility *on block/whiff