JURI
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 3 2 7 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VStanding LP
Startup Active Recovery On Hit On Block 3 2 7 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VStanding LP (Chain Combo)
Startup Active Recovery On Hit On Block 3 2 7 4 2 Damage Stun Command 20 40 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Standing MP
Startup Active Recovery On Hit On Block 5 3 11 6 3 Damage Stun Command 60 100 Comments None
VStanding MP
Startup Active Recovery On Hit On Block 5 3 11 6 3 Damage Stun Command 60 100 Comments None
VStanding MP (Chain Combo)
Startup Active Recovery On Hit On Block 5 3 11 5 -1 Damage Stun Command 50 60 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Standing HP
Startup Active Recovery On Hit On Block 8 3 17(*19) 4 -3 Damage Stun Command 80 150 Comments *on hit
VStanding HP
Startup Active Recovery On Hit On Block 8 3 17(*19) 4 -3 Damage Stun Command 80 150 Comments *on hit
VStanding HP (Chain Combo)
Startup Active Recovery On Hit On Block 8 3 17 D -6 Damage Stun Command 65 80 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Standing LK
Startup Active Recovery On Hit On Block 4 4 8 4 1 Damage Stun Command 30 70 Comments None
VStanding LK
Startup Active Recovery On Hit On Block 4 4 8 4 1 Damage Stun Command 30 70 Comments None
VStanding LK (Chain Combo)
Startup Active Recovery On Hit On Block 4 4 8 4 1 Damage Stun Command 20 40 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Standing MK
Startup Active Recovery On Hit On Block 5 4 15 1 -4 Damage Stun Command 70(*60) 100(*100) Comments S*CA*VS*Only possible during 1st attack V*Only possible during 2nd attack *On max-distance hit
VStanding MK
Startup Active Recovery On Hit On Block 5 4 15 1 -4 Damage Stun Command 70(*60) 100(*100) Comments S*VS*Only possible during 1st attack (2nd hit possible only during Fuharenkyaku) CA*Only possible during 2nd attack *On max-distance hit
VStanding MK (Chain Combo)
Startup Active Recovery On Hit On Block 6 4 15 1 -7 Damage Stun Command 60(*50) 60(*60) Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku *On max-distance hit
Standing HK
Startup Active Recovery On Hit On Block 14 3 20 1 -4 Damage Stun Command 80 150 Comments Triggers Crush Counter (+20F)
VStanding HK
Startup Active Recovery On Hit On Block 14 3 20 1 -4 Damage Stun Command 80 150 Comments Triggers Crush Counter (+20F) S*Only Fuharenkyaku
VStanding HK (Chain Combo)
Startup Active Recovery On Hit On Block 14 3 20 1 -7 Damage Stun Command 65 80 Comments Uses 250F V-Gauge Timer Triggers Crush Counter (+20F) S*Only Fuharenkyaku
Crouching LP
Startup Active Recovery On Hit On Block 4 3 6 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VCrouching LP
Startup Active Recovery On Hit On Block 4 3 6 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VCrouching LP (Chain Combo)
Startup Active Recovery On Hit On Block 4 3 6 4 2 Damage Stun Command 20 40 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Crouching MP
Startup Active Recovery On Hit On Block 6 3 16 2 0 Damage Stun Command 60 100 Comments None
VCrouching MP
Startup Active Recovery On Hit On Block 6 3 16 2 0 Damage Stun Command 60 100 Comments None
VCrouching MP (Chain Combo)
Startup Active Recovery On Hit On Block 6 3 16 4 -1 Damage Stun Command 50 60 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Crouching HP
Startup Active Recovery On Hit On Block 10 2 21 3 -5 Damage Stun Command 90(*70) 150 Comments Triggers Crush Counter (+21F) Forces stand *During airborne hit
VCrouching HP
Startup Active Recovery On Hit On Block 10 2 21 3 -5 Damage Stun Command 90(*70) 150 Comments Triggers Crush Counter (+21F) Forces stand *During airborne hit
VCrouching HP (Chain Combo)
Startup Active Recovery On Hit On Block 10 2 21 D -8 Damage Stun Command 75 80 Comments Uses 250F V-Gauge Timer Triggers Crush Counter (+21F) Does not knock down only for Crush Counter S*Only Fuharenkyaku
Crouching LK
Startup Active Recovery On Hit On Block 3 2 10 2 0 Damage Stun Command 20 70 Comments Can be rapid canceled
VCrouching LK
Startup Active Recovery On Hit On Block 3 2 10 2 0 Damage Stun Command 20 70 Comments Can be rapid canceled S*Only Fuharenkyaku
VCrouching LK (Chain Combo)
Startup Active Recovery On Hit On Block 3 2 10 2 0 Damage Stun Command 10 40 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Crouching MK
Startup Active Recovery On Hit On Block 6 2 14 2 -2 Damage Stun Command 50 100 Comments None
VCrouching MK
Startup Active Recovery On Hit On Block 6 2 14 2 -2 Damage Stun Command 50 100 Comments None
VCrouching MK (Chain Combo)
Startup Active Recovery On Hit On Block 6 2 14 2 -5 Damage Stun Command 40 60 Comments Uses 250F V-Gauge Timer S*Only Fuharenkyaku
Crouching HK
Startup Active Recovery On Hit On Block 7 2 23 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
VCrouching HK
Startup Active Recovery On Hit On Block 7 2 23 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D) S*Only Fuharenkyaku
VCrouching HK (Chain Combo)
Startup Active Recovery On Hit On Block 8 2 23 D -15 Damage Stun Command 85 80 Comments Uses 250F V-Gauge Timer Triggers Crush Counter (D) S*Only Fuharenkyaku
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
VJumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments Causes blowback knockdown on airborne hit
Jumping MP
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 60 100 Comments Causes blowback knockdown on airborne hit
VJumping MP
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 60 100 Comments Causes blowback knockdown on airborne hit
VJumping MP (Chain Combo)
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 45 60 Comments Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
VJumping HP
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments Causes blowback knockdown on airborne hit
VJumping HP (Chain Combo)
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 75 80 Comments Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit
Jumping LK
Startup Active Recovery On Hit On Block 4 7 Damage Stun Command 40 70 Comments Can cross-up
VJumping LK
Startup Active Recovery On Hit On Block 4 7 Damage Stun Command 40 70 Comments Can cross-up Causes blowback knockdown on airborne hit
Jumping MK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 60 100 Comments Can cross-up
VJumping MK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 60 100 Comments Can cross-up Causes blowback knockdown on airborne hit
VJumping MK (Chain Combo)
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 50 60 Comments Uses 250F V-Gauge Timer Can cross-up Causes blowback knockdown on airborne hit
Jumping HK
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
VJumping HK
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments Causes blowback knockdown on airborne hit
VJumping HK (Chain Combo)
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 75 80 Comments Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit
Senkaikyaku
Startup Active Recovery On Hit On Block 22 2 19 0 -7 Damage Stun Command 60 100 → + MK Comments 16F - 21F throw invincibility
Korenzan
Startup Active Recovery On Hit On Block 7 5 15 4 -2 Damage Stun Command 80 150 ← + HK Comments First hit only forces stand V*Only possible during 2nd attack
Kyoretsushu
Startup Active Recovery On Hit On Block 8 3 25 D -12 Damage Stun Command 60 100 MP ▶ ← OR → + HP Comments S*CA*VS*Only on hit
Enkushu
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 70 100 (DURING JUMP) MP ▶ HK Comments None
Chisenkyaku
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 120 120 (NEAR OPPONENT) → OR + LP LK Comments None
Kaeikyaku
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 140 200 (NEAR OPPONENT) ← + LP LK Comments None
Zankasen
Startup Active Recovery On Hit On Block 5 2 8 frame(s) after landing D Damage Stun Command 140 200 (CLOSE TO OPPONENT IN AIR) LP LK Comments None
[VS1] Kasatushu (Whiff)
Startup Active Recovery On Hit On Block 46 2 25 D -10 Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments None
[VS1] Kasatushu Lv.1
Startup Active Recovery On Hit On Block *37 2 25 D -10 Damage Stun Command 80 150 (WHEN SELECTING VSKILL I) MP MK Comments *When in contact Attack powers up to Lv. 2 upon holding the button for 32F or longer Can be canceled into a forward or backward dash from button hold 22F Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons
[VS1] Kasatushu Lv.2
Startup Active Recovery On Hit On Block *39-80 During forward movement + +2 33 D -18 Damage Stun Command 100 200 (WHEN SELECTING VSKILL I) MP MK Comments *changes on button hold 39F - Projectile invincibility while moving forward Can cancel into a forward or backwards dash while holding the buttons Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons
[VS1] Kasatushu Lv.2 (Instant Activation Version)
Startup Active Recovery On Hit On Block *10-61 During forward movement + +2 33 D -18 Damage Stun Command 100 200 (WHEN SELECTING VSKILL I) MP MK Comments *changes on button hold 6F - Projectile invincibility while moving forward Can be canceled into a forward or backward dash from button hold 22F
[VS2] Fuha Enzan (Charge)
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments After completing charge, inputting command again will fire Fuha Enzan (Attack)
[VS2] Fuha Enzan (Attack)
Startup Active Recovery On Hit On Block 18 74 46 total frames D -2 Damage Stun Command 50 80 (WHEN SELECTING VSKILL II) (DURING V-SKILL II) MP MK Comments None
Feng Shui Enngine Type Alpha
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 2700F (1)Can use Fuharenkyaku without storing it first, and strengthened properties (2) Can perform grounded and mid-air chain combos Grounded: Can cancel into a P or K of the same or higher strength, cannot cancel into a lower strength Airborne: Can cancel into a P or K of greater strength (cannot cancel into the same strength) (3)All normal moves can be canceled into Fuharenkyaku
Kaisenrenkyaku
Startup Active Recovery On Hit On Block 17 2 24 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LK Comments 1F - 29F attack & projectile invincibility Recover 200 stun upon activation Transitions into a unique motion on hit
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Kuboshu
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
Fuharenkyaku (Charge Kick)
Startup Active Recovery On Hit On Block 10 3 18 D -2 Damage Stun Command 30 30 ↓↘→ + K Comments Can stock Fuharenkyaku on 10F of each strength VS*Can only be canceled V-Skill II
L Fuharenkyaku
Startup Active Recovery On Hit On Block 14 90 37 total frames 2 -2 Damage Stun Command 50 80 ↓↘→ + LK Comments VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength
M Fuharenkyaku
Startup Active Recovery On Hit On Block 23 2 19 6 -4 Damage Stun Command 70 80 ↓↘→ + MK Comments VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength
H Fuharenkyaku
Startup Active Recovery On Hit On Block 10 4 21 D -6 Damage Stun Command 90 150 ↓↘→ + HK Comments VS*Can only be canceled into V-Skill I when the 2nd hit connects S*Can cancel into a Fuharenkyaku of different strength
VL Fuharenkyaku
Startup Active Recovery On Hit On Block 14 90 39 total frames D -1 Damage Stun Command 60 100 ↓↘→ + LK Comments Uses 800F V-Gauge Timer VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice)
VM Fuharenkyaku
Startup Active Recovery On Hit On Block 23 2 19 6 -4 Damage Stun Command 70 100 ↓↘→ + MK Comments Uses 600F V-Gauge Timer VS*Can only be canceled into V-Skill I on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice)
VH Fuharenkyaku
Startup Active Recovery On Hit On Block 10 4 21 D -6 Damage Stun Command 90 170 ↓↘→ + HK Comments Uses 600F V-Gauge Timer VS*Can only be canceled into V-Skill I when the 2nd hit connects S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice)
EX Fuharenkyaku
Startup Active Recovery On Hit On Block 7 8 15 D -2 Damage Stun Command 140 150 ↓↘→ + K K Comments V*Only possible on the 2nd and last hit
L Tensenrin
Startup Active Recovery On Hit On Block 7 5 22 2 -3 (*-8) Damage Stun Command 80 150 →↓↘ + LP Comments First hit only forces stand Second hit will not hit crouching opponents 1F - 8F throw invincibility *when opponent is crouching CA*Only possible during 2nd attack
M Tensenrin
Startup Active Recovery On Hit On Block 6 7 22+16 frame(s) after landing D -29 Damage Stun Command 120 150 →↓↘ + MP Comments 1F - 8F invincible to mid-air attacks 3rd attack will not hit grounded opponents Subject to counter hit during move duration
H Tensenrin
Startup Active Recovery On Hit On Block 7 8 22+16 frame(s) after landing D -32 Damage Stun Command 120 150 →↓↘ + HP Comments 3F - 8F attack & projectile invincibility Attacks from the 3rd onward will not hit grounded opponents
EX Tensenrin
Startup Active Recovery On Hit On Block 7 8 22+18 frame(s) after landing D -31 Damage Stun Command 150 200 →↓↘ + P P Comments 1F - 12F full invincibility Transitions into finishing kick attack if all 4 attacks connect Attacks from the 3rd onward will not hit grounded opponents Subject to counter hit during move duration (1.2x damage)
L Ryodansatsu
Startup Active Recovery On Hit On Block 19 3 24 D -6 Damage Stun Command 70 150 ↓↙← + LK Comments None
M Ryodansatsu
Startup Active Recovery On Hit On Block 20 3 24 D -6 Damage Stun Command 80 150 ↓↙← + MK Comments None
H Ryodansatsu
Startup Active Recovery On Hit On Block 25 3 24 D -6 Damage Stun Command 100 200 ↓↙← + HK Comments None
EX Ryodansatsu
Startup Active Recovery On Hit On Block 25 3 20 D -2 Damage Stun Command 80 150 ↓↙← + K K Comments 1F - 27F projectile invincibility
Sakkai Fuhazan
Startup Active Recovery On Hit On Block 1+8 67 total frames(*77) D -25 Damage Stun Command 330 0 ↓↙← ↓↙← + K Comments 9F - 28F projectile invincibility 1F - 8F full invincibility *on block/whiff