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IBUKI

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    32821
    DamageStunCommand
    3070
    Comments

    None

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    531042
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    122190-5
    DamageStunCommand
    80150
    Comments

    None

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    4390-2
    DamageStunCommand
    3070
    Comments

    None

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    621452
    DamageStunCommand
    60100
    Comments

    None

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    10316(*19)3-2
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (+22F) Will not hit crouching opponents *On whiff

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43732
    DamageStunCommand
    3070
    Comments

    Standing/Crouching LP can be rapid canceled

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    63163-1
    DamageStunCommand
    60100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    94162-3
    DamageStunCommand
    90(*70)150
    Comments

    Forces stand *During airborne hit

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42831
    DamageStunCommand
    2070
    Comments

    Crouching LP can be rapid canceled

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    63163-2
    DamageStunCommand
    60100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8224D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    35
    DamageStunCommand
    4070
    Comments

    None

    Jumping LP (from H Kasumigake)

    StartupActiveRecoveryOn HitOn Block
    44
    DamageStunCommand
    4070
    Comments

    Causes knockdown on mid-air hit

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    56
    DamageStunCommand
    60100
    Comments

    None

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

    Jumping HP (from H Kasumigake)

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    Causes knockdown on mid-air hit

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    Can cross-up

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    66
    DamageStunCommand
    60100
    Comments

    Can cross-up

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    84
    DamageStunCommand
    90150
    Comments

    None

    Agemen

    StartupActiveRecoveryOn HitOn Block
    731140
    DamageStunCommand
    70120← + MP
    Comments

    S*CA*Only possible during 1st attack

    Kobekudaki

    StartupActiveRecoveryOn HitOn Block
    282163-2
    DamageStunCommand
    70100→ + MK
    Comments

    None

    Sazan

    StartupActiveRecoveryOn HitOn Block
    71114-6-10
    DamageStunCommand
    50100↘ + MK
    Comments

    None

    Bonshogeri

    StartupActiveRecoveryOn HitOn Block
    144192-3
    DamageStunCommand
    90150→ + HK
    Comments

    Triggers Crush Counter (D)

    Nobusuma

    StartupActiveRecoveryOn HitOn Block
    DamageStunCommand
    (DURING VERTICAL OR FORWARD JUMP) + K K
    Comments

    None

    Shinten (2)

    StartupActiveRecoveryOn HitOn Block
    5315-5-8
    DamageStunCommand
    4050LP ▶ MP
    Comments

    None

    Shinten (3)

    StartupActiveRecoveryOn HitOn Block
    6320-4-9
    DamageStunCommand
    5070LP ▶ MP ▶ HP
    Comments

    S*CA*Only on hit

    Yagurakuzushi

    StartupActiveRecoveryOn HitOn Block
    42151-2
    DamageStunCommand
    3050LP ▶ MP ▶ LK
    Comments

    None

    Gogasha (2)

    StartupActiveRecoveryOn HitOn Block
    7223D-12
    DamageStunCommand
    6060MK ▶ ↓ + HK
    Comments

    None

    Gogasha (3)

    StartupActiveRecoveryOn HitOn Block
    72171-4
    DamageStunCommand
    4060MK ▶ ↓ + HK ▶ HK
    Comments

    Triggers Crush Counter (+15F) Will not hit crouching opponents

    Shakunage

    StartupActiveRecoveryOn HitOn Block
    142232-5
    DamageStunCommand
    70100(WHILE CROUCHING) MP ▶ → + MK
    Comments

    Triggers Crush Counter (D)

    Sasanaki

    StartupActiveRecoveryOn HitOn Block
    272136-2
    DamageStunCommand
    70100MP ▶ → + MK
    Comments

    None

    Tobikura

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    7050(DURING JUMP) LP ▶ MK
    Comments

    None

    Aoji

    StartupActiveRecoveryOn HitOn Block
    54
    DamageStunCommand
    5080(DURING JUMP) HP ▶ HK
    Comments

    None

    Yamikazura

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130120(NEAR OPPONENT) → OR LP LK
    Comments

    None

    Kubiori

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    150200(NEAR OPPONENT) ← + LP LK
    Comments

    None

    Tobizaru

    StartupActiveRecoveryOn HitOn Block
    526 frame(s) after landingD
    DamageStunCommand
    140200(CLOSE TO OPPONENT IN AIR) LP LK
    Comments

    None

    [VS1] Tenrai

    StartupActiveRecoveryOn HitOn Block
    15520D-7
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK
    Comments

    None

    [VS1] Tenrai (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    25718D-2
    DamageStunCommand
    80150(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    None

    [VS2] Makibishi

    StartupActiveRecoveryOn HitOn Block
    78240102 total frames1-3
    DamageStunCommand
    600(WHEN SELECTING VSKILL II) MP MK
    Comments

    ヒット/ガード時に各種苦無(地上)・苦無一気投げ(地上)からキャンセル可能

    [VS2] Makibishi

    StartupActiveRecoveryOn HitOn Block
    3924064 total frames0-4
    DamageStunCommand
    200(WHEN SELECTING VSKILL II) MP MK ▶ P
    Comments

    コマンド入力時のボタン強度によって設置位置が変化 ヒット/ガード時に各種苦無(地上)・苦無一気投げ(地上)からキャンセル可能

    Rokushaku Horokudama (Akebono)

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    120(*160)80OR ↓ + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes after 1 seconds Gains Rokushaku Horokudama as a special move while active *Damage if explosion is triggered from EX Kunai

    Rokushaku Horokudama (Hizakari)

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    120(*160)80← + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes after 3 seconds Gains Rokushaku Horokudama as a special move while active *Damage if explosion is triggered from EX Kunai

    Rokushaku Horokudama (Tasogare)

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    120(*160)80→ + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes after 5 seconds Gains Rokushaku Horokudama as a special move while active *Damage if explosion is triggered from EX Kunai

    Hanagasumi

    StartupActiveRecoveryOn HitOn Block
    17452 total framesD-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 13F, 38F - 41F attack & projectile invincibility 14F - 37F full invincibility Recover 200 stun upon activation

    L Kazekiri

    StartupActiveRecoveryOn HitOn Block
    31334D-27
    DamageStunCommand
    120(*70)150→↓↘ + LK
    Comments

    CA*Only possible during 2nd attack *Only for the final hit

    M Kazekiri

    StartupActiveRecoveryOn HitOn Block
    41334D-27
    DamageStunCommand
    120(*70)150→↓↘ + MK
    Comments

    CA*Only possible during 2nd attack *Only for the final hit

    H Kazekiri

    StartupActiveRecoveryOn HitOn Block
    51334D-27
    DamageStunCommand
    120(*70)150→↓↘ + HK
    Comments

    CA*Only possible during 2nd attack *Only for the final hit

    EX Kazekiri

    StartupActiveRecoveryOn HitOn Block
    412(*13)37D-31
    DamageStunCommand
    140200→↓↘ + K K
    Comments

    1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) Can perform the follow-up motion up to active frame 3F of the second hit S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F *on block/whiff

    L Raida

    StartupActiveRecoveryOn HitOn Block
    7230D-12
    DamageStunCommand
    100200→↘↓↙← + LP
    Comments

    None

    M Raida

    StartupActiveRecoveryOn HitOn Block
    7230D-12
    DamageStunCommand
    110200→↘↓↙← + MP
    Comments

    None

    H Raida

    StartupActiveRecoveryOn HitOn Block
    7230D-12
    DamageStunCommand
    120200→↘↓↙← + HP
    Comments

    None

    EX Raida

    StartupActiveRecoveryOn HitOn Block
    7327D-11
    DamageStunCommand
    150200→↘↓↙← + P P
    Comments

    1F - 9F projectile invincibility

    L Kunai

    StartupActiveRecoveryOn HitOn Block
    101133 total frames2-2
    DamageStunCommand
    4050↓↘→ + LP
    Comments

    VS*VS2のみキャンセル可能

    M Kunai

    StartupActiveRecoveryOn HitOn Block
    101633 total frames2-2
    DamageStunCommand
    4050↓↘→ + MP
    Comments

    VS*VS2のみキャンセル可能

    H Kunai

    StartupActiveRecoveryOn HitOn Block
    102133 total frames2-2
    DamageStunCommand
    4050↓↘→ + HP
    Comments

    VS*VS2のみキャンセル可能

    EX L Kunai

    StartupActiveRecoveryOn HitOn Block
    101444 total framesD14
    DamageStunCommand
    60100↓↘→ + LP MP
    Comments

    Recovery values are for on contact Rokushaku Horokudama will explode upon V-cancel The second hit can cause Rokushaku Horokudama to explode. VS*VS2のみキャンセル可能

    EX M Kunai

    StartupActiveRecoveryOn HitOn Block
    101844 total frames-4-2
    DamageStunCommand
    60100↓↘→ + LP HP
    Comments

    Recovery values are for on contact Regular 2nd hit will not hit the bomb, during V-cancel it will make Rokushaku Horokudama explode The second hit can cause Rokushaku Horokudama to explode. VS*VS2のみキャンセル可能

    EX H Kunai

    StartupActiveRecoveryOn HitOn Block
    102244 total frames-4-2
    DamageStunCommand
    60100↓↘→ + MP HP
    Comments

    Recovery values are for on contact The 2nd hit will not hit the bomb The second hit can cause Rokushaku Horokudama to explode. VS*VS2のみキャンセル可能

    Airborne Kunai

    StartupActiveRecoveryOn HitOn Block
    713 frame(s) after landing
    DamageStunCommand
    4050(DURING FORWARD JUMP) ↓↘→ + P
    Comments

    None

    EX Airborne Kunai

    StartupActiveRecoveryOn HitOn Block
    7-/313 frame(s) after landing
    DamageStunCommand
    70100(DURING FORWARD JUMP) ↓↘→ + P P
    Comments

    The second hit can cause Rokushaku Horokudama to explode.

    Kunai Ikkinage

    StartupActiveRecoveryOn HitOn Block
    1137 total framesD*9
    DamageStunCommand
    *120*120P (HOLD AND RELEASE)
    Comments

    Number of hits changes depending on the number of Kunai stored (1 - 6 hits) S*Can be canceled into special moves except for Kunai and EX Kunai VS*VS2のみキャンセル可能 *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit) During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F

    Airborne Kunai Ikkinage

    StartupActiveRecoveryOn HitOn Block
    1613 frame(s) after landingD
    DamageStunCommand
    *120*120(DURING JUMP) K (HOLD AND RELEASE)
    Comments

    Number of hits changes depending on the number of Kunai stored (1 - 6 hits) *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)

    L Kasumigake

    StartupActiveRecoveryOn HitOn Block
    23 total frames
    DamageStunCommand
    ↓↘→ + LK
    Comments

    None

    M Kasumigake

    StartupActiveRecoveryOn HitOn Block
    26 total frames
    DamageStunCommand
    ↓↘→ + MK
    Comments

    None

    H Kasumigake

    StartupActiveRecoveryOn HitOn Block
    57 total frames
    DamageStunCommand
    ↓↘→ + HK
    Comments

    Can perform regular moves, Airborne Kunai, and Nobusuma

    Kunai Hoju

    StartupActiveRecoveryOn HitOn Block
    *51 total frames
    DamageStunCommand
    →↘↓↙← + K
    Comments

    Hold the buttons to increase the refill amount (1 - 6) *Smallest amount is displayed. 109F for the max refill

    EX KunaiHoju

    StartupActiveRecoveryOn HitOn Block
    *51 total frames
    DamageStunCommand
    →↘↓↙← + K K
    Comments

    Hold the buttons to increase the refill amount (3 - 6) *Smallest amount is displayed. 87F for the max refill

    VRokushaku Horokudama (Akebono)

    StartupActiveRecoveryOn HitOn Block
    2542 total frames
    DamageStunCommand
    10080OR ↓ + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes after 1 seconds

    VRokushaku Horokudama (Hizakari)

    StartupActiveRecoveryOn HitOn Block
    2542 total frames
    DamageStunCommand
    10080← + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes after 3 seconds

    VRokushaku Horokudama (Tasogare)

    StartupActiveRecoveryOn HitOn Block
    2542 total frames
    DamageStunCommand
    10080→ + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes after 5 seconds

    Kachofugetsu

    StartupActiveRecoveryOn HitOn Block
    1+41717D-20
    DamageStunCommand
    3400↓↘→ ↓↘→ + K
    Comments

    1F - 6F full invincibility