logo

IBUKI

CE202108 Ver

Reordering Frames

Default

Search for frames

No Select

Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    32821
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    531042
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    102190-5
    DamageStunCommand
    80150
    Comments

    None

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    4390-2
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    621452
    DamageStunCommand
    60100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    10316(*19)4-2
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (+22F) Will not hit crouching opponents *On whiff

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43742
    DamageStunCommand
    3070
    Comments

    Standing/Crouching LP can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    63163-1
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    74182-5
    DamageStunCommand
    90(*70)150
    Comments

    Forces stand *During airborne hit

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42831
    DamageStunCommand
    2070
    Comments

    Crouching LP can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    63163-2
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8224D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    35
    DamageStunCommand
    4070
    Comments

    None

  • Jumping LP (from H Kasumigake)

    StartupActiveRecoveryOn HitOn Block
    44
    DamageStunCommand
    4070
    Comments

    Causes knockdown on mid-air hit

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    56
    DamageStunCommand
    60100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

  • Jumping HP (from H Kasumigake)

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    Causes knockdown on mid-air hit

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    66
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    84
    DamageStunCommand
    90150
    Comments

    None

  • Agemen

    StartupActiveRecoveryOn HitOn Block
    731140
    DamageStunCommand
    70120← + MP
    Comments

    S*CA*Only possible during 1st attack

  • Kobekudaki

    StartupActiveRecoveryOn HitOn Block
    282163-2
    DamageStunCommand
    70100→ + MK
    Comments

    None

  • Sazan

    StartupActiveRecoveryOn HitOn Block
    71114-6-10
    DamageStunCommand
    50100↘ + MK
    Comments

    None

  • Bonshogeri

    StartupActiveRecoveryOn HitOn Block
    144192-3
    DamageStunCommand
    90150→ + HK
    Comments

    Triggers Crush Counter (D)

  • Nobusuma

    StartupActiveRecoveryOn HitOn Block
    4 frame(s) after landing
    DamageStunCommand
    (DURING VERTICAL OR FORWARD JUMP) + K K
    Comments

    Enters special counterable state from the start of the move until landing

  • Shinten (2)

    StartupActiveRecoveryOn HitOn Block
    5315-5-8
    DamageStunCommand
    4050LP ▶ MP
    Comments

    None

  • Shinten (3)

    StartupActiveRecoveryOn HitOn Block
    6320-4-9
    DamageStunCommand
    5070LP ▶ MP ▶ HP
    Comments

    S*CA*Only on hit

  • Yagurakuzushi

    StartupActiveRecoveryOn HitOn Block
    42151-2
    DamageStunCommand
    3050LP ▶ MP ▶ LK
    Comments

    None

  • Gogasha (2)

    StartupActiveRecoveryOn HitOn Block
    7223D-12
    DamageStunCommand
    6060MK ▶ ↓ + HK
    Comments

    None

  • Gogasha (3)

    StartupActiveRecoveryOn HitOn Block
    7217D-4
    DamageStunCommand
    4060MK ▶ ↓ + HK ▶ HK
    Comments

    Triggers Crush Counter (+15F) Will not hit crouching opponents Causes knockdown on mid-air hit

  • Shakunage

    StartupActiveRecoveryOn HitOn Block
    142232-5
    DamageStunCommand
    70100(WHILE CROUCHING) MP ▶ → + MK
    Comments

    Triggers Crush Counter (D)

  • Sasanaki

    StartupActiveRecoveryOn HitOn Block
    272136-2
    DamageStunCommand
    70100MP ▶ → + MK
    Comments

    None

  • Tobikura

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    7050(DURING JUMP) LP ▶ MK
    Comments

    None

  • Aoji

    StartupActiveRecoveryOn HitOn Block
    54
    DamageStunCommand
    5080(DURING JUMP) HP ▶ HK
    Comments

    None

  • Yamikazura

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130120(NEAR OPPONENT) → OR LP LK
    Comments

    None

  • Kubiori

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    150200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • Tobizaru

    StartupActiveRecoveryOn HitOn Block
    526 frame(s) after landingD
    DamageStunCommand
    140200(CLOSE TO OPPONENT IN AIR) LP LK
    Comments

    None

  • [VS1] Tenrai

    StartupActiveRecoveryOn HitOn Block
    15520D-7
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK
    Comments

    None

  • [VS1] Tenrai (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    25718D-2
    DamageStunCommand
    80150(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    None

  • [VS2] Makibishi

    StartupActiveRecoveryOn HitOn Block
    78240102 total frames1-3
    DamageStunCommand
    600(WHEN SELECTING VSKILL II) MP MK
    Comments

    Can be canceled with light/medium/heavy Kunai and Kunai Ikkinage after hit or block Will move forward if Ibuki's attack hits it while it's activate. Will remain active for 140 frames

  • [VS2] Makibishi

    StartupActiveRecoveryOn HitOn Block
    3924064 total frames0-4
    DamageStunCommand
    200(WHEN SELECTING VSKILL II) MP MK ▶ P
    Comments

    Placement differs based on button strength Can be canceled with light/medium/heavy Kunai and Kunai Ikkinage after hit or block Will move forward if Ibuki's attack hits it while it's activate. Will remain active for 140 frames

  • Rokushaku Horokudama (Akebono)

    StartupActiveRecoveryOn HitOn Block
    929(*19)27 total frames83
    DamageStunCommand
    20(*1100*2160)80OR ↓ + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes after 1 seconds Gains Rokushaku Horokudama as a special move while active *1Denotes values of the explosion part *2Damage if explosion is triggered from EX Kunai

  • Rokushaku Horokudama (Hizakari)

    StartupActiveRecoveryOn HitOn Block
    929(*19)27 total frames83
    DamageStunCommand
    20(*1100*2160)80← + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes after 3 seconds Gains Rokushaku Horokudama as a special move while active *1Denotes values of the explosion part *2Damage if explosion is triggered from EX Kunai

  • Rokushaku Horokudama (Tasogare)

    StartupActiveRecoveryOn HitOn Block
    929(*19)27 total frames83
    DamageStunCommand
    20(*1100*2160)80↑ + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes after 5 seconds Gains Rokushaku Horokudama as a special move while active *1Denotes values of the explosion part *2Damage if explosion is triggered from EX Kunai

  • Rokushaku Horokudama (Reimei)

    StartupActiveRecoveryOn HitOn Block
    929(*9)27 total frames83
    DamageStunCommand
    20(*100)80→ + HP HK
    Comments

    V-Gauge Timer + 2000F Explodes immediately Gains Rokushaku Horokudama as a special move while active *Denotes values of the explosion part

  • Hanagasumi

    StartupActiveRecoveryOn HitOn Block
    17452 total framesD-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 13F, 38F - 41F attack & projectile invincibility 14F - 37F full invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Chizuri Hayabusa

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Kazekiri

    StartupActiveRecoveryOn HitOn Block
    31334D-27
    DamageStunCommand
    120(*70)150→↓↘ + LK
    Comments

    CA*Only possible during 2nd attack *Only for the final hit

  • M Kazekiri

    StartupActiveRecoveryOn HitOn Block
    41334D-27
    DamageStunCommand
    120(*70)150→↓↘ + MK
    Comments

    CA*Only possible during 2nd attack *Only for the final hit

  • H Kazekiri

    StartupActiveRecoveryOn HitOn Block
    51334D-27
    DamageStunCommand
    120(*70)150→↓↘ + HK
    Comments

    CA*Only possible during 2nd attack *Only for the final hit

  • EX Kazekiri

    StartupActiveRecoveryOn HitOn Block
    412(*13)37D-31
    DamageStunCommand
    140200→↓↘ + K K
    Comments

    1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) Can perform the follow-up motion up to active frame 3F of the second hit S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F *on block/whiff

  • L Raida

    StartupActiveRecoveryOn HitOn Block
    7230D-12
    DamageStunCommand
    100200→↘↓↙← + LP
    Comments

    None

  • M Raida

    StartupActiveRecoveryOn HitOn Block
    7230D-12
    DamageStunCommand
    110200→↘↓↙← + MP
    Comments

    None

  • H Raida

    StartupActiveRecoveryOn HitOn Block
    7230D-12
    DamageStunCommand
    120200→↘↓↙← + HP
    Comments

    None

  • EX Raida

    StartupActiveRecoveryOn HitOn Block
    7327D-11
    DamageStunCommand
    150200→↘↓↙← + P P
    Comments

    1F - 9F projectile invincibility

  • L Kunai

    StartupActiveRecoveryOn HitOn Block
    101133 total frames2-2
    DamageStunCommand
    4050↓↘→ + LP
    Comments

    VS*Can only be canceled V-Skill II

  • M Kunai

    StartupActiveRecoveryOn HitOn Block
    101633 total frames2-2
    DamageStunCommand
    4050↓↘→ + MP
    Comments

    VS*Can only be canceled V-Skill II

  • H Kunai

    StartupActiveRecoveryOn HitOn Block
    102133 total frames2-2
    DamageStunCommand
    4050↓↘→ + HP
    Comments

    VS*Can only be canceled V-Skill II

  • EX L Kunai

    StartupActiveRecoveryOn HitOn Block
    101444 total framesD14
    DamageStunCommand
    60100↓↘→ + LP MP
    Comments

    Recovery values are for on contact Rokushaku Horokudama will explode upon V-cancel The second hit can cause Rokushaku Horokudama to explode. VS*Can only be canceled V-Skill II

  • EX M Kunai

    StartupActiveRecoveryOn HitOn Block
    101844 total frames-4-2
    DamageStunCommand
    60100↓↘→ + LP HP
    Comments

    Recovery values are for on contact Regular 2nd hit will not hit the bomb, during V-cancel it will make Rokushaku Horokudama explode The second hit can cause Rokushaku Horokudama to explode. VS*Can only be canceled V-Skill II

  • EX H Kunai

    StartupActiveRecoveryOn HitOn Block
    102244 total frames-4-2
    DamageStunCommand
    60100↓↘→ + MP HP
    Comments

    Recovery values are for on contact The 2nd hit will not hit the bomb The second hit can cause Rokushaku Horokudama to explode. VS*Can only be canceled V-Skill II

  • Airborne Kunai

    StartupActiveRecoveryOn HitOn Block
    713 frame(s) after landing
    DamageStunCommand
    4050(DURING FORWARD JUMP) ↓↘→ + P
    Comments

    None

  • EX Airborne Kunai

    StartupActiveRecoveryOn HitOn Block
    7-/313 frame(s) after landing
    DamageStunCommand
    70100(DURING FORWARD JUMP) ↓↘→ + P P
    Comments

    The second hit can cause Rokushaku Horokudama to explode.

  • Kunai Ikkinage

    StartupActiveRecoveryOn HitOn Block
    1137 total framesD*9
    DamageStunCommand
    *120*120P (HOLD AND RELEASE)
    Comments

    Number of hits changes depending on the number of Kunai stored (1 - 6 hits) S*Can be canceled into special moves except for Kunai and EX Kunai VS*Can only be canceled V-Skill II *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit) During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F

  • Airborne Kunai Ikkinage

    StartupActiveRecoveryOn HitOn Block
    1613 frame(s) after landingD
    DamageStunCommand
    *120*120(DURING JUMP) K (HOLD AND RELEASE)
    Comments

    Number of hits changes depending on the number of Kunai stored (1 - 6 hits) *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)

  • L Kasumigake

    StartupActiveRecoveryOn HitOn Block
    23 total frames
    DamageStunCommand
    ↓↘→ + LK
    Comments

    None

  • M Kasumigake

    StartupActiveRecoveryOn HitOn Block
    26 total frames
    DamageStunCommand
    ↓↘→ + MK
    Comments

    None

  • H Kasumigake

    StartupActiveRecoveryOn HitOn Block
    57 total frames
    DamageStunCommand
    ↓↘→ + HK
    Comments

    Can perform regular moves, Airborne Kunai, and Nobusuma

  • EX Kasumigake

    StartupActiveRecoveryOn HitOn Block
    10334+4 frame(s) after landing
    DamageStunCommand
    5070↓↘→ + K K
    Comments

    Will not hit crouching opponents Can perform regular moves, Airborne Kunai, and Nobusuma

  • Kunai Hoju

    StartupActiveRecoveryOn HitOn Block
    *51 total frames
    DamageStunCommand
    →↘↓↙← + K
    Comments

    Hold the buttons to increase the refill amount (1 - 6) *Smallest amount is displayed. 109F for the max refill

  • EX KunaiHoju

    StartupActiveRecoveryOn HitOn Block
    *51 total frames
    DamageStunCommand
    →↘↓↙← + K K
    Comments

    Hold the buttons to increase the refill amount (3 - 6) *Smallest amount is displayed. 87F for the max refill

  • VRokushaku Horokudama (Akebono)

    StartupActiveRecoveryOn HitOn Block
    2229(*9)39 total frames83
    DamageStunCommand
    20(*100)80OR ↓ + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes after 1 seconds *Denotes values of the explosion part

  • VRokushaku Horokudama (Hizakari)

    StartupActiveRecoveryOn HitOn Block
    2229(*9)39 total frames83
    DamageStunCommand
    20(*100)80← + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes after 3 seconds *Denotes values of the explosion part

  • VRokushaku Horokudama (Tasogare)

    StartupActiveRecoveryOn HitOn Block
    2229(*9)39 total frames83
    DamageStunCommand
    20(*100)80↑ + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes after 5 seconds *Denotes values of the explosion part

  • VRokushaku Horokudama (Reimei)

    StartupActiveRecoveryOn HitOn Block
    2229(*9)39 total frames83
    DamageStunCommand
    20(*100)80→ + HP HK
    Comments

    Uses all of the V-Gauge Timer Explodes immediately *Denotes values of the explosion part

  • Kachofugetsu

    StartupActiveRecoveryOn HitOn Block
    1+41717D-20
    DamageStunCommand
    3400↓↘→ ↓↘→ + K
    Comments

    1F - 6F full invincibility