IBUKI
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 3 2 8 2 1 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 5 3 10 4 2 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 10 2 19 0 -5 Damage Stun Command 80 150 Comments None
Standing LK
Startup Active Recovery On Hit On Block 4 3 9 0 -2 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 6 2 14 5 2 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 10 3 16(*19) 4 -2 Damage Stun Command 90 150 Comments Triggers Crush Counter (+22F) Will not hit crouching opponents *On whiff
Crouching LP
Startup Active Recovery On Hit On Block 4 3 7 4 2 Damage Stun Command 30 70 Comments Standing/Crouching LP can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 16 3 -1 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 7 4 18 2 -5 Damage Stun Command 90(*70) 150 Comments Forces stand *During airborne hit
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 3 1 Damage Stun Command 20 70 Comments Crouching LP can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 6 3 16 3 -2 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 2 24 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 Comments None
Jumping LP (from H Kasumigake)
Startup Active Recovery On Hit On Block 4 4 Damage Stun Command 40 70 Comments Causes knockdown on mid-air hit
Jumping MP
Startup Active Recovery On Hit On Block 5 6 Damage Stun Command 60 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
Jumping HP (from H Kasumigake)
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments Causes knockdown on mid-air hit
Jumping LK
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 6 6 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 8 4 Damage Stun Command 90 150 Comments None
Agemen
Startup Active Recovery On Hit On Block 7 3 11 4 0 Damage Stun Command 70 120 ← + MP Comments S*CA*Only possible during 1st attack
Kobekudaki
Startup Active Recovery On Hit On Block 28 2 16 3 -2 Damage Stun Command 70 100 → + MK Comments None
Sazan
Startup Active Recovery On Hit On Block 7 11 14 -6 -10 Damage Stun Command 50 100 ↘ + MK Comments None
Bonshogeri
Startup Active Recovery On Hit On Block 14 4 19 2 -3 Damage Stun Command 90 150 → + HK Comments Triggers Crush Counter (D)
Nobusuma
Startup Active Recovery On Hit On Block 4 frame(s) after landing Damage Stun Command (DURING VERTICAL OR FORWARD JUMP) + K K Comments Enters special counterable state from the start of the move until landing
Shinten (2)
Startup Active Recovery On Hit On Block 5 3 15 -5 -8 Damage Stun Command 40 50 LP ▶ MP Comments None
Shinten (3)
Startup Active Recovery On Hit On Block 6 3 20 -4 -9 Damage Stun Command 50 70 LP ▶ MP ▶ HP Comments S*CA*Only on hit
Yagurakuzushi
Startup Active Recovery On Hit On Block 4 2 15 1 -2 Damage Stun Command 30 50 LP ▶ MP ▶ LK Comments None
Gogasha (2)
Startup Active Recovery On Hit On Block 7 2 23 D -12 Damage Stun Command 60 60 MK ▶ ↓ + HK Comments None
Gogasha (3)
Startup Active Recovery On Hit On Block 7 2 17 D -4 Damage Stun Command 40 60 MK ▶ ↓ + HK ▶ HK Comments Triggers Crush Counter (+15F) Will not hit crouching opponents Causes knockdown on mid-air hit
Shakunage
Startup Active Recovery On Hit On Block 14 2 23 2 -5 Damage Stun Command 70 100 (WHILE CROUCHING) MP ▶ → + MK Comments Triggers Crush Counter (D)
Sasanaki
Startup Active Recovery On Hit On Block 27 2 13 6 -2 Damage Stun Command 70 100 MP ▶ → + MK Comments None
Tobikura
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 70 50 (DURING JUMP) LP ▶ MK Comments None
Aoji
Startup Active Recovery On Hit On Block 5 4 Damage Stun Command 50 80 (DURING JUMP) HP ▶ HK Comments None
Yamikazura
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 120 (NEAR OPPONENT) → OR LP LK Comments None
Kubiori
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
Tobizaru
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing D Damage Stun Command 140 200 (CLOSE TO OPPONENT IN AIR) LP LK Comments None
[VS1] Tenrai
Startup Active Recovery On Hit On Block 15 5 20 D -7 Damage Stun Command 60 100 (WHEN SELECTING VSKILL I) MP MK Comments None
[VS1] Tenrai (Hold Button)
Startup Active Recovery On Hit On Block 25 7 18 D -2 Damage Stun Command 80 150 (WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS) Comments None
[VS2] Makibishi
Startup Active Recovery On Hit On Block 78 240 102 total frames 1 -3 Damage Stun Command 60 0 (WHEN SELECTING VSKILL II) MP MK Comments Can be canceled with light/medium/heavy Kunai and Kunai Ikkinage after hit or block Will move forward if Ibuki's attack hits it while it's activate. Will remain active for 140 frames
[VS2] Makibishi
Startup Active Recovery On Hit On Block 39 240 64 total frames 0 -4 Damage Stun Command 20 0 (WHEN SELECTING VSKILL II) MP MK ▶ P Comments Placement differs based on button strength Can be canceled with light/medium/heavy Kunai and Kunai Ikkinage after hit or block Will move forward if Ibuki's attack hits it while it's activate. Will remain active for 140 frames
Rokushaku Horokudama (Akebono)
Startup Active Recovery On Hit On Block 9 29(*19) 27 total frames 8 3 Damage Stun Command 20(*1100*2160) 80 OR ↓ + HP HK Comments V-Gauge Timer + 2000F Explodes after 1 seconds Gains Rokushaku Horokudama as a special move while active *1Denotes values of the explosion part *2Damage if explosion is triggered from EX Kunai
Rokushaku Horokudama (Hizakari)
Startup Active Recovery On Hit On Block 9 29(*19) 27 total frames 8 3 Damage Stun Command 20(*1100*2160) 80 ← + HP HK Comments V-Gauge Timer + 2000F Explodes after 3 seconds Gains Rokushaku Horokudama as a special move while active *1Denotes values of the explosion part *2Damage if explosion is triggered from EX Kunai
Rokushaku Horokudama (Tasogare)
Startup Active Recovery On Hit On Block 9 29(*19) 27 total frames 8 3 Damage Stun Command 20(*1100*2160) 80 ↑ + HP HK Comments V-Gauge Timer + 2000F Explodes after 5 seconds Gains Rokushaku Horokudama as a special move while active *1Denotes values of the explosion part *2Damage if explosion is triggered from EX Kunai
Rokushaku Horokudama (Reimei)
Startup Active Recovery On Hit On Block 9 29(*9) 27 total frames 8 3 Damage Stun Command 20(*100) 80 → + HP HK Comments V-Gauge Timer + 2000F Explodes immediately Gains Rokushaku Horokudama as a special move while active *Denotes values of the explosion part
Hanagasumi
Startup Active Recovery On Hit On Block 17 4 52 total frames D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 13F, 38F - 41F attack & projectile invincibility 14F - 37F full invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Chizuri Hayabusa
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Kazekiri
Startup Active Recovery On Hit On Block 3 13 34 D -27 Damage Stun Command 120(*70) 150 →↓↘ + LK Comments CA*Only possible during 2nd attack *Only for the final hit
M Kazekiri
Startup Active Recovery On Hit On Block 4 13 34 D -27 Damage Stun Command 120(*70) 150 →↓↘ + MK Comments CA*Only possible during 2nd attack *Only for the final hit
H Kazekiri
Startup Active Recovery On Hit On Block 5 13 34 D -27 Damage Stun Command 120(*70) 150 →↓↘ + HK Comments CA*Only possible during 2nd attack *Only for the final hit
EX Kazekiri
Startup Active Recovery On Hit On Block 4 12(*13) 37 D -31 Damage Stun Command 140 200 →↓↘ + K K Comments 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage) Can perform the follow-up motion up to active frame 3F of the second hit S*On hit, can cancel into EX Airborne Kunai, Airborne Kunai Ikkinage from attack active frames 7-17F *on block/whiff
L Raida
Startup Active Recovery On Hit On Block 7 2 30 D -12 Damage Stun Command 100 200 →↘↓↙← + LP Comments None
M Raida
Startup Active Recovery On Hit On Block 7 2 30 D -12 Damage Stun Command 110 200 →↘↓↙← + MP Comments None
H Raida
Startup Active Recovery On Hit On Block 7 2 30 D -12 Damage Stun Command 120 200 →↘↓↙← + HP Comments None
EX Raida
Startup Active Recovery On Hit On Block 7 3 27 D -11 Damage Stun Command 150 200 →↘↓↙← + P P Comments 1F - 9F projectile invincibility
L Kunai
Startup Active Recovery On Hit On Block 10 11 33 total frames 2 -2 Damage Stun Command 40 50 ↓↘→ + LP Comments VS*Can only be canceled V-Skill II
M Kunai
Startup Active Recovery On Hit On Block 10 16 33 total frames 2 -2 Damage Stun Command 40 50 ↓↘→ + MP Comments VS*Can only be canceled V-Skill II
H Kunai
Startup Active Recovery On Hit On Block 10 21 33 total frames 2 -2 Damage Stun Command 40 50 ↓↘→ + HP Comments VS*Can only be canceled V-Skill II
EX L Kunai
Startup Active Recovery On Hit On Block 10 14 44 total frames D 14 Damage Stun Command 60 100 ↓↘→ + LP MP Comments Recovery values are for on contact Rokushaku Horokudama will explode upon V-cancel The second hit can cause Rokushaku Horokudama to explode. VS*Can only be canceled V-Skill II
EX M Kunai
Startup Active Recovery On Hit On Block 10 18 44 total frames -4 -2 Damage Stun Command 60 100 ↓↘→ + LP HP Comments Recovery values are for on contact Regular 2nd hit will not hit the bomb, during V-cancel it will make Rokushaku Horokudama explode The second hit can cause Rokushaku Horokudama to explode. VS*Can only be canceled V-Skill II
EX H Kunai
Startup Active Recovery On Hit On Block 10 22 44 total frames -4 -2 Damage Stun Command 60 100 ↓↘→ + MP HP Comments Recovery values are for on contact The 2nd hit will not hit the bomb The second hit can cause Rokushaku Horokudama to explode. VS*Can only be canceled V-Skill II
Airborne Kunai
Startup Active Recovery On Hit On Block 7 13 frame(s) after landing Damage Stun Command 40 50 (DURING FORWARD JUMP) ↓↘→ + P Comments None
EX Airborne Kunai
Startup Active Recovery On Hit On Block 7 -/3 13 frame(s) after landing Damage Stun Command 70 100 (DURING FORWARD JUMP) ↓↘→ + P P Comments The second hit can cause Rokushaku Horokudama to explode.
Kunai Ikkinage
Startup Active Recovery On Hit On Block 11 37 total frames D *9 Damage Stun Command *120 *120 P (HOLD AND RELEASE) Comments Number of hits changes depending on the number of Kunai stored (1 - 6 hits) S*Can be canceled into special moves except for Kunai and EX Kunai VS*Can only be canceled V-Skill II *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -2F from recovery, -20 from damage, -10 from Meter Gain on hit) During V-cancel, from the 6th to the 5th the recovery is -3F, for the rest it's -2F
Airborne Kunai Ikkinage
Startup Active Recovery On Hit On Block 16 13 frame(s) after landing D Damage Stun Command *120 *120 (DURING JUMP) K (HOLD AND RELEASE) Comments Number of hits changes depending on the number of Kunai stored (1 - 6 hits) *Value displayed is for 6 Kunai in stock (for every Kunai less than 6, -20 from damage, -10 from Meter Gain on hit)
L Kasumigake
Startup Active Recovery On Hit On Block 23 total frames Damage Stun Command ↓↘→ + LK Comments None
M Kasumigake
Startup Active Recovery On Hit On Block 26 total frames Damage Stun Command ↓↘→ + MK Comments None
H Kasumigake
Startup Active Recovery On Hit On Block 57 total frames Damage Stun Command ↓↘→ + HK Comments Can perform regular moves, Airborne Kunai, and Nobusuma
EX Kasumigake
Startup Active Recovery On Hit On Block 10 3 34+4 frame(s) after landing Damage Stun Command 50 70 ↓↘→ + K K Comments Will not hit crouching opponents Can perform regular moves, Airborne Kunai, and Nobusuma
Kunai Hoju
Startup Active Recovery On Hit On Block *51 total frames Damage Stun Command →↘↓↙← + K Comments Hold the buttons to increase the refill amount (1 - 6) *Smallest amount is displayed. 109F for the max refill
EX KunaiHoju
Startup Active Recovery On Hit On Block *51 total frames Damage Stun Command →↘↓↙← + K K Comments Hold the buttons to increase the refill amount (3 - 6) *Smallest amount is displayed. 87F for the max refill
VRokushaku Horokudama (Akebono)
Startup Active Recovery On Hit On Block 22 29(*9) 39 total frames 8 3 Damage Stun Command 20(*100) 80 OR ↓ + HP HK Comments Uses all of the V-Gauge Timer Explodes after 1 seconds *Denotes values of the explosion part
VRokushaku Horokudama (Hizakari)
Startup Active Recovery On Hit On Block 22 29(*9) 39 total frames 8 3 Damage Stun Command 20(*100) 80 ← + HP HK Comments Uses all of the V-Gauge Timer Explodes after 3 seconds *Denotes values of the explosion part
VRokushaku Horokudama (Tasogare)
Startup Active Recovery On Hit On Block 22 29(*9) 39 total frames 8 3 Damage Stun Command 20(*100) 80 ↑ + HP HK Comments Uses all of the V-Gauge Timer Explodes after 5 seconds *Denotes values of the explosion part
VRokushaku Horokudama (Reimei)
Startup Active Recovery On Hit On Block 22 29(*9) 39 total frames 8 3 Damage Stun Command 20(*100) 80 → + HP HK Comments Uses all of the V-Gauge Timer Explodes immediately *Denotes values of the explosion part
Kachofugetsu
Startup Active Recovery On Hit On Block 1+4 17 17 D -20 Damage Stun Command 340 0 ↓↘→ ↓↘→ + K Comments 1F - 6F full invincibility