GUILE
CE202108 Ver
Reordering Frames
Default
Reordering Frames
Default
Search for frames
No Select
Search for frames
No Select
Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 8 4 3 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 6 3 13 6 3 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 18 7 -4 Damage Stun Command 80 150 Comments Forces stand
Standing LK
Startup Active Recovery On Hit On Block 4 3 9 4 2 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 3 15 3 -1 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 14 3 18 2 -3 Damage Stun Command 80 150 Comments None
Crouching LP
Startup Active Recovery On Hit On Block 4 3 7 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 2 13 3 2 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 9 5 16 2 -4 Damage Stun Command 90(*70) 150 Comments Triggers Crush Counter (D) Forces stand *From active frame 3F
Crouching LK
Startup Active Recovery On Hit On Block 4 3 8 2 0 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 2 15 2 -4 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 7 5 20 D -13 Damage Stun Command 90+70 150+100 Comments Triggers Crush Counter (D) V*Only possible during 1st attack
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 60 100 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 10 5 Damage Stun Command 90 150 Comments None
Knee Bazooka
Startup Active Recovery On Hit On Block 8 5 20 -1 -3 Damage Stun Command 50 100 ← OR → + LK Comments None
Rolling Sobat
Startup Active Recovery On Hit On Block 12 2 19(*20) 2 -4 Damage Stun Command 60 100 ← OR → + MK Comments *On whiff
Reverse Spin Kick
Startup Active Recovery On Hit On Block 16 3 18(*23) 4 -2 Damage Stun Command 90 150 → + HK Comments 8F - 32F throw invincibility *On whiff
Burn Straight
Startup Active Recovery On Hit On Block 8 3 20(*25) 2 -1 Damage Stun Command 80 150 ← + HP Comments Triggers Crush Counter (D) *On whiff
Spinning Back Knuckle
Startup Active Recovery On Hit On Block 11 3 16 4 -1 Damage Stun Command 90 150 → + HP Comments Triggers Crush Counter (+26F) Will not hit crouching opponents
Full Bullet Magnum
Startup Active Recovery On Hit On Block 21 2 19 1 -7 Damage Stun Command 60 100 → + MP Comments None
Guile High Kick
Startup Active Recovery On Hit On Block 11 2 25 D -3 Damage Stun Command 80 150 ↘ + HK Comments Will not hit crouching opponents S*Can be canceled with Sonic Break (single hit)
Drake Fang
Startup Active Recovery On Hit On Block 16 4 21 1 -7 Damage Stun Command 60 100 ↓ + MK ▶ → + MP Comments None
Tall Edge
Startup Active Recovery On Hit On Block 6 3 17 1 -8 Damage Stun Command 60 100 ↓ + LK ▶ MP Comments None
Bullet Revolver
Startup Active Recovery On Hit On Block 10 3 22 D -8 Damage Stun Command 70 150 ↓ + LK ▶ MP ▶ → + HP Comments Will not hit crouching opponents VS*on hit S*Can be canceled with Sonic Break (single hit)
Swing Out
Startup Active Recovery On Hit On Block 10 3 22 D -8 Damage Stun Command 70 150 MP ▶ → + HP Comments Will not hit crouching opponents VS*on hit S*Can be canceled with Sonic Break (single hit)
Taurus Combination
Startup Active Recovery On Hit On Block 7 3 15 D -4 Damage Stun Command 50 80 LK ▶ MK Comments VS*on hit S*Can be canceled with Sonic Break (single hit)
Dragon Suplex
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 150 (NEAR OPPONENT) → OR + LP LK Comments None
Judo Throw
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 120 170 (NEAR OPPONENT) ← + LP LK Comments None
Flying Mare
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing D Damage Stun Command 130 170 (CLOSE TO OPPONENT IN AIR) → OR + LP LK Comments None
Flying Buster Chop
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing D Damage Stun Command 140 200 (CLOSE TO OPPONENT IN AIR) ← + LP LK Comments None
[VS1] Sonic Blade
Startup Active Recovery On Hit On Block 18 42 53 total frames -9 -14 Damage Stun Command 40 50 (WHEN SELECTING VSKILL I) MP MK Comments None
[VS2] Dive Sonic
Startup Active Recovery On Hit On Block 25 (*22) 59 total frames (*54) 4 -7 Damage Stun Command 40 50 (WHEN SELECTING VSKILL II) MP MK Comments *Airborne for 7F *Values when activated from Bullet Revolver, Swing Out, Thrust Combination S*Can be canceled with any Somersault Kick 1 frame before recovery ends if the move is used from a target combo
Solid Puncher
Startup Active Recovery On Hit On Block 1 8 Damage Stun Command HP HK Comments V-Gauge Timer + 2000F While active, Guile gains the Sonic Break special move, and his CA Sonic Hurricane is upgraded to Sonic Tempest
Reverse Back Knuckle
Startup Active Recovery On Hit On Block 17 2 23 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Ambush Kick
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
Sonic Boom
Startup Active Recovery On Hit On Block 10 40 total frames 7 0 Damage Stun Command 60 50 → + P Comments Unlike other attacks, the opponent's EX Gauge will increase not by 60% but by 80% (24 on hit, 12 on block)
VSonic Boom
Startup Active Recovery On Hit On Block 10 40 total frames 7 2 Damage Stun Command 60 50 → + P Comments Unlike other attacks, the opponent's EX Gauge will increase not by 60% but by 80% (24 on hit, 12 on block)
VSonic Break (single hit)
Startup Active Recovery On Hit On Block 10 36 total frames 5 -2 Damage Stun Command 40 40 (DURING V-TRIGGER) ← OR OR → + HK HP Comments Uses 500F V-Gauge Timer
VSonic Break (1st Projectile)
Startup Active Recovery On Hit On Block 10 36 total frames 5 1 Damage Stun Command 40 40 (DURING V-TRIGGER) HK HP Comments Uses 350F V-Gauge Timer
VSonic Break (additional projectiles)
Startup Active Recovery On Hit On Block 10 36 total frames 5 1 Damage Stun Command 50 40 (DURING A SONIC BOOM OR SONIC BREAK) P Comments Uses 350F V-Gauge Timer
EX Sonic Boom
Startup Active Recovery On Hit On Block 10 36 total frames D 4 Damage Stun Command 100 100 → + P P Comments None
VEX Sonic Boom
Startup Active Recovery On Hit On Block 10 36 total frames D 4 Damage Stun Command 100 100 → + P P Comments None
VEX Sonic Break
Startup Active Recovery On Hit On Block 10 36 total frames D 11 Damage Stun Command 70 100 (DURING A EX SONIC BOOM OR EX SONIC BREAK) P Comments Uses 450F V-Gauge Timer
Sonic Cross
Startup Active Recovery On Hit On Block 10(*46) 33 total frames D Damage Stun Command 80 100 (DURING V-SKILL) → + P Comments *Frames calculated from the fastest startup from Sonic Blade
EX Sonic Cross
Startup Active Recovery On Hit On Block 10(*46) 31 total frames D Damage Stun Command 140 150 (DURING V-SKILL) → + P P Comments *Frames calculated from the fastest startup from Sonic Blade
L Somersault Kick
Startup Active Recovery On Hit On Block 4 12 23+13 frame(s) after landing D -28 Damage Stun Command 130(*100) 200 ↑ + LK Comments 1F - 7F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F
M Somersault Kick
Startup Active Recovery On Hit On Block 5 12 23+13 frame(s) after landing D -28 Damage Stun Command 130(*100) 200 ↑ + MK Comments 1F - 8F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F
H Somersault Kick
Startup Active Recovery On Hit On Block 6 12 25+13 frame(s) after landing D -30 Damage Stun Command 130(*100) 200 ↑ + HK Comments 3F - 9F projectile invincibility Subject to counter hit during move duration *From active frame 2F
EX Somersault Kick
Startup Active Recovery On Hit On Block 4 12 27+17 frame(s) after landing D -36 Damage Stun Command 150(*120) 200 ↑ + K K Comments 1F - 9F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F
Sonic Hurricane
Startup Active Recovery On Hit On Block 1+5 50 105 total frames(*95) D -41 Damage Stun Command 320 0 → ← → + P Comments 6F - 56F projectile invincibility 1F - 5F full invincibility *Values for block or whiff
VSonic Tempest
Startup Active Recovery On Hit On Block 1+5 50 87 total frames D 5 Damage Stun Command 350 0 → ← → + P Comments Uses 2000F V-Gauge Timer 6F - 56F projectile invincibility 1F - 5F full invincibility