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GUILE

CE202108 Ver

Reordering Frames

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    42843
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    631363
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    83187-4
    DamageStunCommand
    80150
    Comments

    Forces stand

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    43942
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    73153-1
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    143182-3
    DamageStunCommand
    80150
    Comments

    None

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    621332
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    95162-4
    DamageStunCommand
    90(*70)150
    Comments

    Triggers Crush Counter (D) Forces stand *From active frame 3F

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    43820
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72152-4
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    7520D-13
    DamageStunCommand
    90+70150+100
    Comments

    Triggers Crush Counter (D) V*Only possible during 1st attack

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    55
    DamageStunCommand
    70100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    60100
    Comments

    None

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    105
    DamageStunCommand
    90150
    Comments

    None

  • Knee Bazooka

    StartupActiveRecoveryOn HitOn Block
    8520-1-3
    DamageStunCommand
    50100← OR → + LK
    Comments

    None

  • Rolling Sobat

    StartupActiveRecoveryOn HitOn Block
    12219(*20)2-4
    DamageStunCommand
    60100← OR → + MK
    Comments

    *On whiff

  • Reverse Spin Kick

    StartupActiveRecoveryOn HitOn Block
    163184-2
    DamageStunCommand
    90150→ + HK
    Comments

    8F - 32F throw invincibility

  • Burn Straight

    StartupActiveRecoveryOn HitOn Block
    8320(*25)2-1
    DamageStunCommand
    80150← + HP
    Comments

    Triggers Crush Counter (D) *On whiff

  • Spinning Back Knuckle

    StartupActiveRecoveryOn HitOn Block
    113164-1
    DamageStunCommand
    90150→ + HP
    Comments

    Triggers Crush Counter (+26F) Will not hit crouching opponents

  • Full Bullet Magnum

    StartupActiveRecoveryOn HitOn Block
    212191-7
    DamageStunCommand
    60100→ + MP
    Comments

    None

  • Guile High Kick

    StartupActiveRecoveryOn HitOn Block
    11225D-3
    DamageStunCommand
    80150↘ + HK
    Comments

    Will not hit crouching opponents

  • Drake Fang

    StartupActiveRecoveryOn HitOn Block
    164211-7
    DamageStunCommand
    60100↓ + MK ▶ → + MP
    Comments

    None

  • Tall Edge

    StartupActiveRecoveryOn HitOn Block
    63171-8
    DamageStunCommand
    60100↓ + LK ▶ MP
    Comments

    None

  • Bullet Revolver

    StartupActiveRecoveryOn HitOn Block
    10322D-8
    DamageStunCommand
    70150↓ + LK ▶ MP ▶ → + HP
    Comments

    Will not hit crouching opponents VS*on hit

  • Swing Out

    StartupActiveRecoveryOn HitOn Block
    10322D-8
    DamageStunCommand
    70150MP ▶ → + HP
    Comments

    Will not hit crouching opponents VS*on hit

  • Taurus Combination

    StartupActiveRecoveryOn HitOn Block
    7315D-4
    DamageStunCommand
    5080LK ▶ MK
    Comments

    VS*on hit

  • Dragon Suplex

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Judo Throw

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    120170(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • Flying Mare

    StartupActiveRecoveryOn HitOn Block
    526 frame(s) after landingD
    DamageStunCommand
    130170(CLOSE TO OPPONENT IN AIR) → OR + LP LK
    Comments

    None

  • Flying Buster Chop

    StartupActiveRecoveryOn HitOn Block
    526 frame(s) after landingD
    DamageStunCommand
    140200(CLOSE TO OPPONENT IN AIR) ← + LP LK
    Comments

    None

  • [VS1] Sonic Blade

    StartupActiveRecoveryOn HitOn Block
    184253 total frames-9-14
    DamageStunCommand
    4050(WHEN SELECTING VSKILL I) MP MK
    Comments

    None

  • [VS2] Dive Sonic

    StartupActiveRecoveryOn HitOn Block
    25 (*22)59 total frames (*54)4-7
    DamageStunCommand
    4050(WHEN SELECTING VSKILL II) MP MK
    Comments

    *Airborne for 7F *Values when activated from Bullet Revolver, Swing Out, Thrust Combination

  • Solid Puncher

    StartupActiveRecoveryOn HitOn Block
    18
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 2000F While active, Guile gains the Sonic Break special move, and his CA Sonic Hurricane is upgraded to Sonic Tempest

  • Reverse Back Knuckle

    StartupActiveRecoveryOn HitOn Block
    17223D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Ambush Kick

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • Sonic Boom

    StartupActiveRecoveryOn HitOn Block
    1040 total frames70
    DamageStunCommand
    6050→ + P
    Comments

    None

  • VSonic Boom

    StartupActiveRecoveryOn HitOn Block
    1040 total frames72
    DamageStunCommand
    6050→ + P
    Comments

    None

  • VSonic Break (1st Projectile)

    StartupActiveRecoveryOn HitOn Block
    1036 total frames51
    DamageStunCommand
    4040(DURING V-TRIGGER) HK HP
    Comments

    Uses 350F V-Gauge Timer

  • VSonic Break (additional projectiles)

    StartupActiveRecoveryOn HitOn Block
    1036 total frames51
    DamageStunCommand
    5040(DURING A SONIC BOOM OR SONIC BREAK) P
    Comments

    Uses 350F V-Gauge Timer

  • EX Sonic Boom

    StartupActiveRecoveryOn HitOn Block
    1036 total framesD4
    DamageStunCommand
    100100→ + P P
    Comments

    None

  • VEX Sonic Boom

    StartupActiveRecoveryOn HitOn Block
    1036 total framesD4
    DamageStunCommand
    100100→ + P P
    Comments

    None

  • VEX Sonic Break

    StartupActiveRecoveryOn HitOn Block
    1036 total framesD11
    DamageStunCommand
    70100(DURING A EX SONIC BOOM OR EX SONIC BREAK) P
    Comments

    Uses 450F V-Gauge Timer

  • Sonic Cross

    StartupActiveRecoveryOn HitOn Block
    10(*46)33 total framesD
    DamageStunCommand
    80100(DURING V-SKILL) → + P
    Comments

    *Frames calculated from the fastest startup from Sonic Blade

  • EX Sonic Cross

    StartupActiveRecoveryOn HitOn Block
    10(*46)31 total framesD
    DamageStunCommand
    140150(DURING V-SKILL) → + P P
    Comments

    *Frames calculated from the fastest startup from Sonic Blade

  • L Somersault Kick

    StartupActiveRecoveryOn HitOn Block
    41223+13 frame(s) after landingD-28
    DamageStunCommand
    130(*100)200↑ + LK
    Comments

    1F - 7F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F

  • M Somersault Kick

    StartupActiveRecoveryOn HitOn Block
    51223+13 frame(s) after landingD-28
    DamageStunCommand
    130(*100)200↑ + MK
    Comments

    1F - 8F invincible to mid-air attacks Subject to counter hit during move duration *From active frame 2F

  • H Somersault Kick

    StartupActiveRecoveryOn HitOn Block
    61225+13 frame(s) after landingD-30
    DamageStunCommand
    130(*100)200↑ + HK
    Comments

    3F - 9F projectile invincibility Subject to counter hit during move duration *From active frame 2F

  • EX Somersault Kick

    StartupActiveRecoveryOn HitOn Block
    41227+17 frame(s) after landingD-36
    DamageStunCommand
    150(*120)200↑ + K K
    Comments

    1F - 9F full invincibility Subject to counter hit during move duration (1.2x damage) *From active frame 2F

  • Sonic Hurricane

    StartupActiveRecoveryOn HitOn Block
    1+550104 total framesD-41
    DamageStunCommand
    3200→ ← → + P
    Comments

    6F - 56F projectile invincibility 1F - 5F full invincibility

  • VSonic Tempest

    StartupActiveRecoveryOn HitOn Block
    1+550104 total framesD5
    DamageStunCommand
    3500→ ← → + P
    Comments

    Uses 2000F V-Gauge Timer 6F - 56F projectile invincibility 1F - 5F full invincibility