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AKUMA

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    32742
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    731431
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    83192-5
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (D)

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    431021
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    52184-4
    DamageStunCommand
    60100
    Comments

    Forces stand

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    112223-2
    DamageStunCommand
    80120
    Comments

    Triggers Crush Counter (+10F) Will not hit crouching opponents

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42642
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631253
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    1042083
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (crumple) Forces stand

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42721
    DamageStunCommand
    2070
    Comments

    Can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    62152-2
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    7227D-15
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    50100
    Comments

    Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    74
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    84
    DamageStunCommand
    90150
    Comments

    None

  • Tenmakujinkyaku

    StartupActiveRecoveryOn HitOn Block
    16Until landing6 frame(s) after landing2-4
    DamageStunCommand
    60100(DURING FORWARD JUMP) ↓ + MK
    Comments

    Value upon hitting Ryu at the highest point

  • Zugaihasatsu

    StartupActiveRecoveryOn HitOn Block
    233210-7
    DamageStunCommand
    70100→ + MP
    Comments

    None

  • Tenha

    StartupActiveRecoveryOn HitOn Block
    6721D-10
    DamageStunCommand
    90200← + HP
    Comments

    2nd hit, hit on an airborne opponent causes float

  • Sekiseiken

    StartupActiveRecoveryOn HitOn Block
    327165-2
    DamageStunCommand
    60100→ + HP
    Comments

    Can hit a knocked down opponent

  • Kongoken

    StartupActiveRecoveryOn HitOn Block
    18822D-12
    DamageStunCommand
    6080HP ▶ HP
    Comments

    S*Can be canceled into Kiai on hit only

  • Kikokurenzan

    StartupActiveRecoveryOn HitOn Block
    1521670
    DamageStunCommand
    5070HK ▶ HK
    Comments

    Will not hit crouching opponents

  • Goshoha

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130170OR → + LP LK
    Comments

    None

  • Shuretsuzan

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    120170← + LP LK
    Comments

    None

  • [VS1] Rakan

    StartupActiveRecoveryOn HitOn Block
    31229
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    Parries standing/airborne attacks and projectiles Subject to counter hit during move duration

  • [VS1] Rakan

    StartupActiveRecoveryOn HitOn Block
    31229
    DamageStunCommand
    (WHEN SELECTING VSKILL I) ↓ + MP MK
    Comments

    Parries crouching attacks and projectiles Subject to counter hit during move duration

  • [VS1] Rakan Gosho

    StartupActiveRecoveryOn HitOn Block
    5426D-10
    DamageStunCommand
    70100(WHEN SELECTING VSKILL I) (DURING Rakan) P
    Comments

    Parameters the same for standing/crouching CA*Can be canceled into Shun Goku Satsu

  • [VS1] Rakan Gokyaku

    StartupActiveRecoveryOn HitOn Block
    11426D-13
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) (DURING Rakan) K
    Comments

    Will not hit crouching opponents Parameters the same for standing/crouching S*CA*VS*Only on hit CA*Can be canceled into Shun Goku Satsu

  • [VS2] Kiai

    StartupActiveRecoveryOn HitOn Block
    17 (*123) (*217)3(*12)(*26)41(*231)D-13
    DamageStunCommand
    50 (*180)50 (*180)(WHEN SELECTING VSKILL II) MP MK
    Comments

    *1Denotes value of the flames; V Gauge gain becomes 0/90 *2V Gauge gain becomes 0/50 if the projectile is canceled out by a projectile Can be charged; every frame charged after the 43rd frame increases the V Gauge by 1 frame (maximum gain of 300 frames) While holding, inputting Sekia Goshoha will activate the stronger version of the attack

  • [VS2] Sekia Goshoha

    StartupActiveRecoveryOn HitOn Block
    1855 total framesD-6
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MP MK ▶ →↘↓↙← + P
    Comments

    Button strength changes projectile speed

  • [VS2] Sekia Goshoha (Strengthened Version)

    StartupActiveRecoveryOn HitOn Block
    1350 total framesD-4
    DamageStunCommand
    80100(WHEN SELECTING VSKILL II) MP MK ▶ (at specific timing while holding) →↘↓↙← + P
    Comments

    Button strength changes projectile speed

  • [VS2] EX Sekia Goshoha

    StartupActiveRecoveryOn HitOn Block
    2169 total framesD8
    DamageStunCommand
    100 (*+21)150(WHEN SELECTING VSKILL II) MP MK ▶ →↘↓↙← + P P
    Comments

    *Inflicts burn damage on opponents in close range on startup

  • [VS2] EX Sekia Goshoha (Strengthened Version)

    StartupActiveRecoveryOn HitOn Block
    1355 total framesD11
    DamageStunCommand
    110 (*+13)150(WHEN SELECTING VSKILL II) MP MK ▶ (at specific timing while holding) →↘↓↙← + P P
    Comments

    *Inflicts burn damage on opponents in close range on startup

  • Dohatsu Shoten

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 4000F Gohadoken, Zanku Hadoken, Goshoryuken become moves that use V-Timer, lose the EX version (EX Hyakkishu excluded)

  • Gosenkyaku

    StartupActiveRecoveryOn HitOn Block
    17224(*32)D-2
    DamageStunCommand
    600(DURING GUARD) → + LK
    Comments

    1F - 20F attack & projectile invincibility Recover 200 stun upon activation *on hit

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Rasen Shuto Uchi

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Gohadoken

    StartupActiveRecoveryOn HitOn Block
    145248 total framesD-6
    DamageStunCommand
    60100(*120)↓↘→ + LP
    Comments

    Causes grounded stun damage on hit, except for the initial startup and when the projectile dissipates *During release hit and projectile explosion *2Gauge increase on consecutive hits is 0/20/10Gauge increase of 10 for projectile explosion hit only V*Cannot cancel into V-Trigger on whiff

  • M Gohadoken

    StartupActiveRecoveryOn HitOn Block
    144248 total framesD-6
    DamageStunCommand
    60100(*120)↓↘→ + MP
    Comments

    Causes grounded stun damage on hit, except for the initial startup and when the projectile dissipates *During release hit and projectile explosion *2Gauge increase on consecutive hits is 0/20/10Gauge increase of 10 for projectile explosion hit only V*Cannot cancel into V-Trigger on whiff

  • H Gohadoken

    StartupActiveRecoveryOn HitOn Block
    143048 total framesD-6
    DamageStunCommand
    60100(*120)↓↘→ + HP
    Comments

    Causes grounded stun damage on hit, except for the initial startup and when the projectile dissipates *During release hit and projectile explosion *2Gauge increase on consecutive hits is 0/20/10Gauge increase of 10 for projectile explosion hit only V*Cannot cancel into V-Trigger on whiff

  • EX Gohadoken

    StartupActiveRecoveryOn HitOn Block
    1146 total framesD1
    DamageStunCommand
    100150(*170)↓↘→ + P P
    Comments

    Causes grounded stun damage on hit, except for the initial startup *During release hit V*Cannot cancel into V-Trigger on whiff

  • L Sekia Goshoha

    StartupActiveRecoveryOn HitOn Block
    1855 total framesD-6
    DamageStunCommand
    70120→↘↓↙← + LP
    Comments

    V*Cannot cancel into V-Trigger on whiff

  • M Sekia Goshoha

    StartupActiveRecoveryOn HitOn Block
    2361 total framesD-4
    DamageStunCommand
    80120→↘↓↙← + MP
    Comments

    V*Cannot cancel into V-Trigger on whiff

  • H Sekia Goshoha

    StartupActiveRecoveryOn HitOn Block
    2567 total framesD-4
    DamageStunCommand
    100150→↘↓↙← + HP
    Comments

    V*Cannot cancel into V-Trigger on whiff

  • EX Sekia Goshoha

    StartupActiveRecoveryOn HitOn Block
    2169 total framesD8
    DamageStunCommand
    100(*+21)150→↘↓↙← + P P
    Comments

    *Inflicts burn damage on opponents in close range on startup V*Cannot cancel into V-Trigger on whiff

  • Zanku Hadoken

    StartupActiveRecoveryOn HitOn Block
    1111 frame(s) after landing(*9 frame(s) after landing)
    DamageStunCommand
    4050(DURING FORWARD JUMP) ↓↘→ + P
    Comments

    Button strength changes projectile angle and speed Hadoken changes depending on whether it was fired during the jump ascent or descent *During the rise

  • EX Zanku Hadoken (On release hit)

    StartupActiveRecoveryOn HitOn Block
    54 frame(s) after landing(*9 frame(s) after landing)D
    DamageStunCommand
    120150(DURING JUMP) ↓↘→ + P P
    Comments

    *on block/whiff

  • EX Zanku Hadoken (Projectile)

    StartupActiveRecoveryOn HitOn Block
    384 frame(s) after landing(*9 frame(s) after landing)D
    DamageStunCommand
    150150(DURING JUMP) ↓↘→ + P P
    Comments

    *on block/whiff

  • L Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    31219+15 frame(s) after landingD-28
    DamageStunCommand
    100(*60)150(*100)→↓↘ + LP
    Comments

    1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 3F

  • M Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    41126+15 frame(s) after landingD-30
    DamageStunCommand
    120150→↓↘ + MP
    Comments

    1F - 6F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack

  • H Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    41129+15 frame(s) after landingD-33
    DamageStunCommand
    140150→↓↘ + HP
    Comments

    3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack

  • EX Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    33232+15 frame(s) after landingD-44
    DamageStunCommand
    160200→↓↘ + P P
    Comments

    1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) V*Only possible during 1st, 2nd attack

  • L Tatsumaki Zankukyaku

    StartupActiveRecoveryOn HitOn Block
    11214+10 frame(s) after landing(*14+7 frame(s) after landing)D-11
    DamageStunCommand
    5080↓↙← + LK
    Comments

    Will not hit crouching opponents *on hit

  • M Tatsumaki Zankukyaku

    StartupActiveRecoveryOn HitOn Block
    4611+12 frame(s) after landingD-7
    DamageStunCommand
    70(*80)120(*120)↓↙← + MK
    Comments

    Combo count increases greatly if the first hit does not connect CA*V*Only possible during 1st attack *When the first hit whiffs

  • H Tatsumaki Zankukyaku

    StartupActiveRecoveryOn HitOn Block
    4920+10 frame(s) after landing(*20+6 frame(s) after landing)D-39
    DamageStunCommand
    100200↓↙← + HK
    Comments

    Will not hit crouching opponents from the 2nd hit onwards CA*V*Only possible during 1st attack *on hit

  • EX Tatsumaki Zankukyaku

    StartupActiveRecoveryOn HitOn Block
    101111+15 frame(s) after landingD-19
    DamageStunCommand
    120150↓↙← + K K
    Comments

    S*On hit only, landing recovery can be canceled into Goshoryuken

  • Airborne Tatsumaki Zankukyaku

    StartupActiveRecoveryOn HitOn Block
    7615 frame(s) after landingD
    DamageStunCommand
    70100(DURING FORWARD JUMP) ↓↙← + K
    Comments

    Can cross-up Will not hit crouching opponents Distance the opponent is knocked back on hit changes depending on the button strength used Hadoken changes depending on whether it was fired during the jump ascent or descent

  • EX Airborne Tatsumaki Zankukyaku

    StartupActiveRecoveryOn HitOn Block
    8109 frame(s) after landingD
    DamageStunCommand
    160250(DURING FORWARD JUMP) ↓↙← + K K
    Comments

    Can cross-up

  • Ashura Senku (Forward)

    StartupActiveRecoveryOn HitOn Block
    61 total frames
    DamageStunCommand
    →↓↘ + LK
    Comments

    1F - 50F attack & projectile invincibility

  • Ashura Senku (Back)

    StartupActiveRecoveryOn HitOn Block
    61 total frames
    DamageStunCommand
    ←↓↙ + LK
    Comments

    1F - 50F attack & projectile invincibility

  • L Hyakkishu

    StartupActiveRecoveryOn HitOn Block
    40 total frames
    DamageStunCommand
    ←↙↓↘→ + LK
    Comments

    Airborne for 4F on cancel Height, distance changes depending on the button strength used EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed

  • M Hyakkishu

    StartupActiveRecoveryOn HitOn Block
    41 total frames
    DamageStunCommand
    ←↙↓↘→ + MK
    Comments

    Airborne for 4F on cancel Height, distance changes depending on the button strength used EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed

  • H Hyakkishu

    StartupActiveRecoveryOn HitOn Block
    42 total frames
    DamageStunCommand
    ←↙↓↘→ + HK
    Comments

    Airborne for 4F on cancel Height, distance changes depending on the button strength used EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed

  • Hyakki Gozan

    StartupActiveRecoveryOn HitOn Block
    6814D-2
    DamageStunCommand
    100150(DURING Hyakkishu) ▶ (NO INPUT)
    Comments

    None

  • Hyakki Gosho

    StartupActiveRecoveryOn HitOn Block
    846 frame(s) after landingD
    DamageStunCommand
    100150(DURING Hyakkishu) P
    Comments

    None

  • Hyakki Gojin

    StartupActiveRecoveryOn HitOn Block
    22Until landing10(*14)
    DamageStunCommand
    60100(DURING Hyakkishu) K
    Comments

    *at low height

  • Hyakki Gosai

    StartupActiveRecoveryOn HitOn Block
    7526 frame(s) after landingD
    DamageStunCommand
    150200(DURING Hyakkishu) LP LK
    Comments

    Can only throw standing opponents

  • EX Hyakkishu

    StartupActiveRecoveryOn HitOn Block
    61023D
    DamageStunCommand
    1560←↙↓↘→ + K K
    Comments

    4F - Projectile invincible while active Forward/backwards mid-air movement slightly controllable EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed

  • EX Hyakki Gozan

    StartupActiveRecoveryOn HitOn Block
    6812D-2
    DamageStunCommand
    120150(DURING EX Hyakkishu) ▶ (NO INPUT)
    Comments

    None

  • EX Hyakki Gosho

    StartupActiveRecoveryOn HitOn Block
    886 frame(s) after landingD
    DamageStunCommand
    120200(DURING EX Hyakkishu) P
    Comments

    None

  • EX Hyakki Gojin

    StartupActiveRecoveryOn HitOn Block
    19Until landing10(*14)
    DamageStunCommand
    70100(DURING EX Hyakkishu) K
    Comments

    *at low height

  • EX Hyakki Gosai

    StartupActiveRecoveryOn HitOn Block
    7326 frame(s) after landingD
    DamageStunCommand
    180250(DURING EX Hyakkishu) LP LK
    Comments

    Can only throw standing opponents

  • Hyakki Gozanku (On startup hit)

    StartupActiveRecoveryOn HitOn Block
    54 frame(s) after landing(*9 frame(s) after landing)D
    DamageStunCommand
    120150(DURING EX Hyakkishu) ↓↘→ + P
    Comments

    *on block/whiff

  • Hyakki Gozanku (Projectile)

    StartupActiveRecoveryOn HitOn Block
    384 frame(s) after landing(*9 frame(s) after landing)D
    DamageStunCommand
    150150(DURING EX Hyakkishu) ↓↘→ + P
    Comments

    *on block/whiff

  • Hyakki Gorasen

    StartupActiveRecoveryOn HitOn Block
    8109 frame(s) after landingD
    DamageStunCommand
    160250(DURING EX Hyakkishu) ↓↙← + K
    Comments

    Can cross-up

  • VGohadoken

    StartupActiveRecoveryOn HitOn Block
    1146 total framesD1
    DamageStunCommand
    110(*120)120(*150)↓↘→ + P
    Comments

    Uses 1000F V-Gauge Timer Causes grounded stun damage on hit, except for the initial startup Button strength changes projectile speed only *During release hit

  • VZanku Hadoken

    StartupActiveRecoveryOn HitOn Block
    95 frame(s) after landing
    DamageStunCommand
    80100(DURING JUMP) ↓↘→ + P
    Comments

    Uses 1500F V-Gauge Timer Fires two separate projectiles Button strength changes projectile angle and speed Hadoken changes depending on whether it was fired during the jump ascent or descent

  • VL Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    31131+15 frame(s) after landingD-36
    DamageStunCommand
    180(*80)230(*100)→↓↘ + LP
    Comments

    Uses 1500F V-Gauge Timer 1F - 8F full invincibility Gauge increase on consecutive hits is 0/20/10 CA*Only possible during 1st attack Opponent cannot quick recover if the final strike connects *active Subject to counter hit during move duration (1.2x damage)

  • VM Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    41131+15 frame(s) after landingD-36
    DamageStunCommand
    180(*80)230(*100)→↓↘ + MP
    Comments

    Uses 1500F V-Gauge Timer 1F - 9F full invincibility Gauge increase on consecutive hits is 0/20/10 CA*Only possible during 1st attack Opponent cannot quick recover if the final strike connects *active Subject to counter hit during move duration (1.2x damage)

  • VH Goshoryuken

    StartupActiveRecoveryOn HitOn Block
    51131+15 frame(s) after landingD-36
    DamageStunCommand
    180(*80)230(*100)→↓↘ + HP
    Comments

    Uses 1500F V-Gauge Timer 1F - 10F full invincibility Gauge increase on consecutive hits is 0/20/10 CA*Only possible during 1st attack Opponent cannot quick recover if the final strike connects *active Subject to counter hit during move duration (1.2x damage)

  • Sekia Kuretsuha

    StartupActiveRecoveryOn HitOn Block
    82146D-30
    DamageStunCommand
    3200↓↘→ ↓↘→ + P
    Comments

    Will not hit airborne opponents until frame 10F 1F - 11F full invincibility

  • VShun Goku Satsu

    StartupActiveRecoveryOn HitOn Block
    1+02839D
    DamageStunCommand
    4000LP ▶ LP ▶ → ▶ LK ▶ HP
    Comments

    Uses 4000F V-Gauge Timer 1F - 11F full invincibility Can be canceled from any grounded attack motion