AKUMA
CE202108 Ver
Reordering Frames
Default
Reordering Frames
Default
Search for frames
No Select
Search for frames
No Select
Skill Name
Standing LP
Startup Active Recovery On Hit On Block 3 2 7 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 7 3 14 3 1 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 19 2 -5 Damage Stun Command 80 150 Comments Triggers Crush Counter (D)
Standing LK
Startup Active Recovery On Hit On Block 4 3 10 2 1 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 5 2 18 4 -4 Damage Stun Command 60 100 Comments Forces stand
Standing HK
Startup Active Recovery On Hit On Block 11 2 22 3 -2 Damage Stun Command 80 120 Comments Triggers Crush Counter (+10F) Will not hit crouching opponents
Crouching LP
Startup Active Recovery On Hit On Block 4 2 6 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 12 5 3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 10 4 20 8 3 Damage Stun Command 80 150 Comments Triggers Crush Counter (crumple) Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 2 7 2 1 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 6 2 15 2 -2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 7 2 27 D -15 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 50 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 8 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 7 4 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 8 4 Damage Stun Command 90 150 Comments None
Tenmakujinkyaku
Startup Active Recovery On Hit On Block 16 Until landing 6 frame(s) after landing 2 -4 Damage Stun Command 60 100 (DURING FORWARD JUMP) ↓ + MK Comments Value upon hitting Ryu at the highest point
Zugaihasatsu
Startup Active Recovery On Hit On Block 23 3 21 0 -7 Damage Stun Command 70 100 → + MP Comments None
Tenha
Startup Active Recovery On Hit On Block 6 7 21 D -10 Damage Stun Command 90 200 ← + HP Comments 2nd hit, hit on an airborne opponent causes float
Sekiseiken
Startup Active Recovery On Hit On Block 32 7 16 5 -2 Damage Stun Command 60 100 → + HP Comments Can hit a knocked down opponent
Kongoken
Startup Active Recovery On Hit On Block 18 8 22 D -12 Damage Stun Command 60 80 HP ▶ HP Comments S*Can be canceled into Kiai on hit only
Kikokurenzan
Startup Active Recovery On Hit On Block 15 2 16 7 0 Damage Stun Command 50 70 HK ▶ HK Comments Will not hit crouching opponents
Goshoha
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 170 OR → + LP LK Comments None
Shuretsuzan
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 120 170 ← + LP LK Comments None
[VS1] Rakan
Startup Active Recovery On Hit On Block 3 12 29 Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments Parries standing/airborne attacks and projectiles Subject to counter hit during move duration
[VS1] Rakan
Startup Active Recovery On Hit On Block 3 12 29 Damage Stun Command (WHEN SELECTING VSKILL I) ↓ + MP MK Comments Parries crouching attacks and projectiles Subject to counter hit during move duration
[VS1] Rakan Gosho
Startup Active Recovery On Hit On Block 5 4 26 D -10 Damage Stun Command 70 100 (WHEN SELECTING VSKILL I) (DURING Rakan) P Comments Parameters the same for standing/crouching CA*Can be canceled into Shun Goku Satsu
[VS1] Rakan Gokyaku
Startup Active Recovery On Hit On Block 11 4 26 D -13 Damage Stun Command 60 100 (WHEN SELECTING VSKILL I) (DURING Rakan) K Comments Will not hit crouching opponents Parameters the same for standing/crouching S*CA*VS*Only on hit CA*Can be canceled into Shun Goku Satsu
[VS2] Kiai
Startup Active Recovery On Hit On Block 17 (*123) (*217) 3(*12)(*26) 41(*231) D -13 Damage Stun Command 50 (*180) 50 (*180) (WHEN SELECTING VSKILL II) MP MK Comments *1Denotes value of the flames; V Gauge gain becomes 0/90 *2V Gauge gain becomes 0/50 if the projectile is canceled out by a projectile Can be charged; every frame charged after the 43rd frame increases the V Gauge by 1 frame (maximum gain of 300 frames) While holding, inputting Sekia Goshoha will activate the stronger version of the attack Next Sekia Goshoha will be boosted
[VS2] Sekia Goshoha
Startup Active Recovery On Hit On Block 13 50 total frames D -4 Damage Stun Command 80 100 (WHEN SELECTING VSKILL II) MP MK ▶ →↘↓↙← + P Comments Button strength changes projectile speed
[VS2] Sekia Goshoha (Strengthened Version)
Startup Active Recovery On Hit On Block 13 50 total frames D -4 Damage Stun Command 80 100 (WHEN SELECTING VSKILL II) (After V-Skill II is triggered) →↘↓↙← + P Comments Button strength changes projectile speed
[VS2] EX Sekia Goshoha
Startup Active Recovery On Hit On Block 13 55 total frames D 11 Damage Stun Command 110 (*+13) 150 (WHEN SELECTING VSKILL II) MP MK ▶ →↘↓↙← + P P Comments *Inflicts burn damage on opponents in close range on startup
[VS2] EX Sekia Goshoha (Strengthened Version)
Startup Active Recovery On Hit On Block 13 55 total frames D 11 Damage Stun Command 110 (*+13) 150 (WHEN SELECTING VSKILL II) (After V-Skill II is triggered) →↘↓↙← + P P Comments *Inflicts burn damage on opponents in close range on startup
Dohatsu Shoten
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 4000F Gohadoken, Zanku Hadoken, Goshoryuken become moves that use V-Timer, lose the EX version (EX Hyakkishu excluded)
Gosenkyaku
Startup Active Recovery On Hit On Block 17 2 24(*32) D -2 Damage Stun Command 60 0 (DURING GUARD) → + LK Comments 1F - 20F attack & projectile invincibility Recover 200 stun upon activation *on hit
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Rasen Shuto Uchi
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Gohadoken
Startup Active Recovery On Hit On Block 14 52 48 total frames D -6 Damage Stun Command 60 100(*120) ↓↘→ + LP Comments Causes grounded stun damage on hit, except for the initial startup and when the projectile dissipates *During release hit and projectile explosion *2Gauge increase on consecutive hits is 0/20/10Gauge increase of 10 for projectile explosion hit only V*Cannot cancel into V-Trigger on whiff
M Gohadoken
Startup Active Recovery On Hit On Block 14 42 48 total frames D -6 Damage Stun Command 60 100(*120) ↓↘→ + MP Comments Causes grounded stun damage on hit, except for the initial startup and when the projectile dissipates *During release hit and projectile explosion *2Gauge increase on consecutive hits is 0/20/10Gauge increase of 10 for projectile explosion hit only V*Cannot cancel into V-Trigger on whiff
H Gohadoken
Startup Active Recovery On Hit On Block 14 30 48 total frames D -6 Damage Stun Command 60 100(*120) ↓↘→ + HP Comments Causes grounded stun damage on hit, except for the initial startup and when the projectile dissipates *During release hit and projectile explosion *2Gauge increase on consecutive hits is 0/20/10Gauge increase of 10 for projectile explosion hit only V*Cannot cancel into V-Trigger on whiff
EX Gohadoken
Startup Active Recovery On Hit On Block 11 46 total frames D 1 Damage Stun Command 100 150(*170) ↓↘→ + P P Comments Causes grounded stun damage on hit, except for the initial startup *During release hit V*Cannot cancel into V-Trigger on whiff
L Sekia Goshoha
Startup Active Recovery On Hit On Block 18 55 total frames D -6 Damage Stun Command 70 120 →↘↓↙← + LP Comments V*Cannot cancel into V-Trigger on whiff
M Sekia Goshoha
Startup Active Recovery On Hit On Block 23 61 total frames D -4 Damage Stun Command 80 120 →↘↓↙← + MP Comments V*Cannot cancel into V-Trigger on whiff
H Sekia Goshoha
Startup Active Recovery On Hit On Block 25 67 total frames D -4 Damage Stun Command 100 150 →↘↓↙← + HP Comments V*Cannot cancel into V-Trigger on whiff
EX Sekia Goshoha
Startup Active Recovery On Hit On Block 21 69 total frames D 8 Damage Stun Command 100(*+21) 150 →↘↓↙← + P P Comments *Inflicts burn damage on opponents in close range on startup V*Cannot cancel into V-Trigger on whiff
Zanku Hadoken
Startup Active Recovery On Hit On Block 11 11 frame(s) after landing(*9 frame(s) after landing) Damage Stun Command 40 50 (DURING FORWARD JUMP) ↓↘→ + P Comments Button strength changes projectile angle and speed Hadoken changes depending on whether it was fired during the jump ascent or descent *During the rise
EX Zanku Hadoken (On release hit)
Startup Active Recovery On Hit On Block 5 4 frame(s) after landing(*9 frame(s) after landing) D Damage Stun Command 120 150 (DURING JUMP) ↓↘→ + P P Comments *on block/whiff
EX Zanku Hadoken (Projectile)
Startup Active Recovery On Hit On Block 38 4 frame(s) after landing(*9 frame(s) after landing) D Damage Stun Command 150 150 (DURING JUMP) ↓↘→ + P P Comments *on block/whiff
L Goshoryuken
Startup Active Recovery On Hit On Block 3 12 19+15 frame(s) after landing D -28 Damage Stun Command 100(*60) 150(*100) →↓↘ + LP Comments 1F - 3F throw invincibility Subject to counter hit during move duration *From active frame 3F
M Goshoryuken
Startup Active Recovery On Hit On Block 4 11 26+15 frame(s) after landing D -30 Damage Stun Command 120 150 →↓↘ + MP Comments 1F - 6F invincible to mid-air attacks Subject to counter hit during move duration CA*V*Only possible during 1st attack
H Goshoryuken
Startup Active Recovery On Hit On Block 4 11 29+15 frame(s) after landing D -33 Damage Stun Command 140 150 →↓↘ + HP Comments 3F - 6F attack & projectile invincibility Subject to counter hit during move duration CA*V*Only possible during 1st, 2nd attack
EX Goshoryuken
Startup Active Recovery On Hit On Block 3 32 32+15 frame(s) after landing D -44 Damage Stun Command 160 200 →↓↘ + P P Comments 1F - 15F full invincibility Subject to counter hit during move duration (1.2x damage) V*Only possible during 1st, 2nd attack
L Tatsumaki Zankukyaku
Startup Active Recovery On Hit On Block 11 2 14+10 frame(s) after landing(*14+7 frame(s) after landing) D -11 Damage Stun Command 50 80 ↓↙← + LK Comments Will not hit crouching opponents *on hit
M Tatsumaki Zankukyaku
Startup Active Recovery On Hit On Block 4 6 11+12 frame(s) after landing D -7 Damage Stun Command 70(*80) 120(*120) ↓↙← + MK Comments Combo count increases greatly if the first hit does not connect CA*V*Only possible during 1st attack *When the first hit whiffs
H Tatsumaki Zankukyaku
Startup Active Recovery On Hit On Block 4 9 20+10 frame(s) after landing(*20+6 frame(s) after landing) D -39 Damage Stun Command 100 200 ↓↙← + HK Comments Will not hit crouching opponents from the 2nd hit onwards CA*V*Only possible during 1st attack *on hit
EX Tatsumaki Zankukyaku
Startup Active Recovery On Hit On Block 10 11 11+15 frame(s) after landing D -19 Damage Stun Command 120 150 ↓↙← + K K Comments S*On hit only, landing recovery can be canceled into Goshoryuken
Airborne Tatsumaki Zankukyaku
Startup Active Recovery On Hit On Block 7 6 15 frame(s) after landing D Damage Stun Command 70 100 (DURING FORWARD JUMP) ↓↙← + K Comments Can cross-up Will not hit crouching opponents Distance the opponent is knocked back on hit changes depending on the button strength used Hadoken changes depending on whether it was fired during the jump ascent or descent
EX Airborne Tatsumaki Zankukyaku
Startup Active Recovery On Hit On Block 8 10 9 frame(s) after landing D Damage Stun Command 160 250 (DURING FORWARD JUMP) ↓↙← + K K Comments Can cross-up
Ashura Senku (Forward)
Startup Active Recovery On Hit On Block 61 total frames Damage Stun Command →↓↘ + LK Comments 1F - 50F attack & projectile invincibility
Ashura Senku (Back)
Startup Active Recovery On Hit On Block 61 total frames Damage Stun Command ←↓↙ + LK Comments 1F - 50F attack & projectile invincibility
L Hyakkishu
Startup Active Recovery On Hit On Block 40 total frames Damage Stun Command ←↙↓↘→ + LK Comments Airborne for 4F on cancel Height, distance changes depending on the button strength used EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed
M Hyakkishu
Startup Active Recovery On Hit On Block 41 total frames Damage Stun Command ←↙↓↘→ + MK Comments Airborne for 4F on cancel Height, distance changes depending on the button strength used EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed
H Hyakkishu
Startup Active Recovery On Hit On Block 42 total frames Damage Stun Command ←↙↓↘→ + HK Comments Airborne for 4F on cancel Height, distance changes depending on the button strength used EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed
Hyakki Gozan
Startup Active Recovery On Hit On Block 6 8 14 D -2 Damage Stun Command 100 150 (DURING Hyakkishu) ▶ (NO INPUT) Comments None
Hyakki Gosho
Startup Active Recovery On Hit On Block 8 4 6 frame(s) after landing D Damage Stun Command 100 150 (DURING Hyakkishu) P Comments None
Hyakki Gojin
Startup Active Recovery On Hit On Block 22 Until landing 10(*14) Damage Stun Command 60 100 (DURING Hyakkishu) K Comments *at low height
Hyakki Gosai
Startup Active Recovery On Hit On Block 7 5 26 frame(s) after landing D Damage Stun Command 150 200 (DURING Hyakkishu) LP LK Comments Can only throw standing opponents
EX Hyakkishu
Startup Active Recovery On Hit On Block 6 10 23 D Damage Stun Command 15 60 ←↙↓↘→ + K K Comments 4F - Projectile invincible while active Forward/backwards mid-air movement slightly controllable EX Zanku Hadoken, EX Airborne Tatsumaki, V-Zanku Hadoken can be performed
EX Hyakki Gozan
Startup Active Recovery On Hit On Block 6 8 12 D -2 Damage Stun Command 120 150 (DURING EX Hyakkishu) ▶ (NO INPUT) Comments None
EX Hyakki Gosho
Startup Active Recovery On Hit On Block 8 8 6 frame(s) after landing D Damage Stun Command 120 200 (DURING EX Hyakkishu) P Comments None
EX Hyakki Gojin
Startup Active Recovery On Hit On Block 19 Until landing 10(*14) Damage Stun Command 70 100 (DURING EX Hyakkishu) K Comments *at low height
EX Hyakki Gosai
Startup Active Recovery On Hit On Block 7 3 26 frame(s) after landing D Damage Stun Command 180 250 (DURING EX Hyakkishu) LP LK Comments Can only throw standing opponents
Hyakki Gozanku (On startup hit)
Startup Active Recovery On Hit On Block 5 4 frame(s) after landing(*9 frame(s) after landing) D Damage Stun Command 120 150 (DURING EX Hyakkishu) ↓↘→ + P Comments *on block/whiff
Hyakki Gozanku (Projectile)
Startup Active Recovery On Hit On Block 38 4 frame(s) after landing(*9 frame(s) after landing) D Damage Stun Command 150 150 (DURING EX Hyakkishu) ↓↘→ + P Comments *on block/whiff
Hyakki Gorasen
Startup Active Recovery On Hit On Block 8 10 9 frame(s) after landing D Damage Stun Command 160 250 (DURING EX Hyakkishu) ↓↙← + K Comments Can cross-up
VGohadoken
Startup Active Recovery On Hit On Block 11 46 total frames D 1 Damage Stun Command 110(*120) 120(*150) ↓↘→ + P Comments Uses 1000F V-Gauge Timer Causes grounded stun damage on hit, except for the initial startup Button strength changes projectile speed only *During release hit
VZanku Hadoken
Startup Active Recovery On Hit On Block 9 5 frame(s) after landing Damage Stun Command 80 100 (DURING JUMP) ↓↘→ + P Comments Uses 1500F V-Gauge Timer Fires two separate projectiles Button strength changes projectile angle and speed Hadoken changes depending on whether it was fired during the jump ascent or descent
VL Goshoryuken
Startup Active Recovery On Hit On Block 3 11 31+15 frame(s) after landing D -36 Damage Stun Command 180(*80) 230(*100) →↓↘ + LP Comments Uses 1500F V-Gauge Timer 1F - 8F full invincibility Gauge increase on consecutive hits is 0/20/10 CA*Only possible during 1st attack Opponent cannot quick recover if the final strike connects *active Subject to counter hit during move duration (1.2x damage)
VM Goshoryuken
Startup Active Recovery On Hit On Block 4 11 31+15 frame(s) after landing D -36 Damage Stun Command 180(*80) 230(*100) →↓↘ + MP Comments Uses 1500F V-Gauge Timer 1F - 9F full invincibility Gauge increase on consecutive hits is 0/20/10 CA*Only possible during 1st attack Opponent cannot quick recover if the final strike connects *active Subject to counter hit during move duration (1.2x damage)
VH Goshoryuken
Startup Active Recovery On Hit On Block 5 11 31+15 frame(s) after landing D -36 Damage Stun Command 180(*80) 230(*100) →↓↘ + HP Comments Uses 1500F V-Gauge Timer 1F - 10F full invincibility Gauge increase on consecutive hits is 0/20/10 CA*Only possible during 1st attack Opponent cannot quick recover if the final strike connects *active Subject to counter hit during move duration (1.2x damage)
Sekia Kuretsuha
Startup Active Recovery On Hit On Block 8 21 46 D -30 Damage Stun Command 320 0 ↓↘→ ↓↘→ + P Comments Will not hit airborne opponents until frame 10F 1F - 11F full invincibility
VShun Goku Satsu
Startup Active Recovery On Hit On Block 1+0 28 39 D Damage Stun Command 400 0 LP ▶ LP ▶ → ▶ LK ▶ HP Comments Uses 4000F V-Gauge Timer 1F - 11F full invincibility Can be canceled from any grounded attack motion