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FALKE

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    43952
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    631583
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    103224-3
    DamageStunCommand
    80150
    Comments

    None

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    521143
    DamageStunCommand
    4070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    83164-2
    DamageStunCommand
    60100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    12 3233-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+26F) Foot will not hit a crouching opponent

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    431032
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    82164-2
    DamageStunCommand
    70100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    8327-2-8
    DamageStunCommand
    80150
    Comments

    None

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42932
    DamageStunCommand
    2070
    Comments

    Crouching LP can be rapid canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72172-2
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10224D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    70100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    123
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    35
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    90150
    Comments

    Causes blowback knockdown on airborne hit

  • Psycho Spitze

    StartupActiveRecoveryOn HitOn Block
    142250-10
    DamageStunCommand
    90150→ + HP
    Comments

    Triggers Crush Counter (D)

  • Blaukraehe

    StartupActiveRecoveryOn HitOn Block
    1561463
    DamageStunCommand
    70150↘ + HK
    Comments

    Can hit a knocked down opponent

  • Zweitrit

    StartupActiveRecoveryOn HitOn Block
    12312D-14
    DamageStunCommand
    70100MK ▶ HK
    Comments

    None

  • Psycho Seele

    StartupActiveRecoveryOn HitOn Block
    *13752 total framesD
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MK ▶ HK ▶ OR ← OR ↓ OR ↙ + MP MK
    Comments

    Projectile explodes 300 frames after appearing, or when hit with a staff attack If Falke takes damage before the projectile explodes, the projectile will be destroyed *After exploding

  • Luftjagd

    StartupActiveRecoveryOn HitOn Block
    16Until landing15 frame(s) after landing
    DamageStunCommand
    60100(DURING JUMP) ↓ + MK
    Comments

    Can cross-up Falling motion can be canceled into a normal move on hit and block S*Can cancel the descent on hit and block into Psycho Feder, Psycho Jaeger

  • Wirbel Wind

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Luftstrom

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    150200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • Windstoss

    StartupActiveRecoveryOn HitOn Block
    526 frame(s) after landing
    DamageStunCommand
    140200(CLOSE TO OPPONENT IN AIR) LP LK
    Comments

    None

  • [VS1] Psycho Trombe

    StartupActiveRecoveryOn HitOn Block
    141522D-10
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK
    Comments

    *During projectile nullification

  • [VS2] Psycho Mine

    StartupActiveRecoveryOn HitOn Block
    *13752 total framesD
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) OR ← OR ↓ OR ↙ + MP MK
    Comments

    Projectile explodes 300 frames after appearing, or when hit with a staff attack If Falke takes damage before the projectile explodes, the projectile will be destroyed *After exploding

  • Staerken

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 3000F Gains an exclusive special move

  • Psycho Impulse

    StartupActiveRecoveryOn HitOn Block
    17425D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 29F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Psycho Aufstand

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • Psycho Kugel

    StartupActiveRecoveryOn HitOn Block
    1662672
    DamageStunCommand
    60120P (HOLD AND RELEASE)
    Comments

    None

  • EX Psycho Kugel

    StartupActiveRecoveryOn HitOn Block
    12(*19)915D1
    DamageStunCommand
    100100(AFTER Psycho Kugel OR Psycho Kanonen) P P
    Comments

    *Value displayed is when Psycho Kanonen is used to transition to another move

  • Psycho Kanonen

    StartupActiveRecoveryOn HitOn Block
    2455 total frames4-3
    DamageStunCommand
    60150↓ + P (HOLD AND RELEASE)
    Comments

    None

  • EX Psycho Kanonen

    StartupActiveRecoveryOn HitOn Block
    11(*20)44 total frames(*53)D-6
    DamageStunCommand
    100100(AFTER Psycho Kugel OR Psycho Kanonen) ↓ + P P
    Comments

    *Value displayed is when Psycho Kugel is used to transition to another move

  • Psycho Feder

    StartupActiveRecoveryOn HitOn Block
    169 frame(s) after landing
    DamageStunCommand
    80120(DURING JUMP) P (HOLD AND RELEASE)
    Comments

    None

  • EX Psycho Feder

    StartupActiveRecoveryOn HitOn Block
    169 frame(s) after landingD
    DamageStunCommand
    100100(AFTER Psycho Feder) P P
    Comments

    Only hits an opponent taking damage on the last 3 active frames

  • Psycho Schneide

    StartupActiveRecoveryOn HitOn Block
    8638(*33)D-17
    DamageStunCommand
    120150P P
    Comments

    Invincibility at the head from 1 – 10F *on block/whiff

  • EX Psycho Schneide

    StartupActiveRecoveryOn HitOn Block
    12744D-25
    DamageStunCommand
    140200LP
    Comments

    1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)

  • Katapult

    StartupActiveRecoveryOn HitOn Block
    16431(*26)D-10
    DamageStunCommand
    90150K K
    Comments

    *on block/whiff

  • EX Katapult

    StartupActiveRecoveryOn HitOn Block
    20422D-10
    DamageStunCommand
    4080LK
    Comments

    None

  • EX Katapult (Hit)

    StartupActiveRecoveryOn HitOn Block
    20724D
    DamageStunCommand
    80150LK
    Comments

    None

  • Psycho Schrot

    StartupActiveRecoveryOn HitOn Block
    14 (*16)3(*14)23D4
    DamageStunCommand
    30 (*90)60 (*90)(DURING V-TRIGGER I) HP HK
    Comments

    Uses 1000F V-Gauge Timer Can be canceled from Psycho Trombe and any V-Trigger cancelable Normal or Unique Moves Can be canceled into Psycho Panzer on hit and block *Projectile value

  • Psycho Panzer

    StartupActiveRecoveryOn HitOn Block
    2053D-6
    DamageStunCommand
    100200(DURING V-TRIGGER I) ↓ + HP HK
    Comments

    Uses 1000F V-Gauge Timer Can be canceled from Psycho Trombe and any V-Trigger cancelable Normal or Unique Moves Can be canceled into Psycho Schrot on hit and block

  • Psycho Jaeger

    StartupActiveRecoveryOn HitOn Block
    159 frame(s) after landing
    DamageStunCommand
    80150(DURING V-TRIGGER I) (DURING JUMP) + HP HK
    Comments

    Uses 1000F V-Gauge Timer Can be canceled into from punch-type normal moves

  • Psycho Fluegel

    StartupActiveRecoveryOn HitOn Block
    1+3358D-35
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 6F full invincibility