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FALKE

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    43952
    DamageStunCommand
    3070
    Comments

    None

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    631583
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    103224-3
    DamageStunCommand
    80150
    Comments

    None

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    521143
    DamageStunCommand
    4070
    Comments

    None

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    83162-2
    DamageStunCommand
    60100
    Comments

    None

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    12 3233-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+26F) Foot will not hit a crouching opponent

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    431032
    DamageStunCommand
    3070
    Comments

    None

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    92184-2
    DamageStunCommand
    70100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    8327-2-8
    DamageStunCommand
    80150
    Comments

    None

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42932
    DamageStunCommand
    2070
    Comments

    Crouching LP can be rapid canceled

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72172-2
    DamageStunCommand
    60100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10224D-12
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D)

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    46
    DamageStunCommand
    4070
    Comments

    None

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    70100
    Comments

    None

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    123
    DamageStunCommand
    90150
    Comments

    None

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    35
    DamageStunCommand
    4070
    Comments

    None

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    60100
    Comments

    Can cross-up

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    Causes blowback knockdown on airborne hit

    Psycho Spitze

    StartupActiveRecoveryOn HitOn Block
    142250-10
    DamageStunCommand
    90150→ + HP
    Comments

    Triggers Crush Counter (D)

    Blaukraehe

    StartupActiveRecoveryOn HitOn Block
    1561463
    DamageStunCommand
    70150↘ + HK
    Comments

    Can hit a knocked down opponent

    Zweitrit

    StartupActiveRecoveryOn HitOn Block
    12312D-14
    DamageStunCommand
    70100MK ▶ HK
    Comments

    None

    Psycho Seele

    StartupActiveRecoveryOn HitOn Block
    *13752 total framesD
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MK ▶ HK ▶ OR ← OR ↓ OR ↙ + MP MK
    Comments

    飛び道具出現から300F経過、若しくは棒を使う攻撃をヒットさせると爆発する。 飛び道具爆発前にファルケ本体がダメージを受けると飛び道具は消滅する。 *爆発後

    Luftjagd

    StartupActiveRecoveryOn HitOn Block
    16Until landing15 frame(s) after landing
    DamageStunCommand
    60100(DURING JUMP) ↓ + MK
    Comments

    Can cross-up Falling motion can be canceled into a normal move on hit and block S*Can cancel the descent on hit and block into Psycho Feder, Psycho Jaeger

    Wirbel Wind

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

    Luftstrom

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    150200(NEAR OPPONENT) ← + LP LK
    Comments

    None

    Windstoss

    StartupActiveRecoveryOn HitOn Block
    526 frame(s) after landing
    DamageStunCommand
    140200(CLOSE TO OPPONENT IN AIR) LP LK
    Comments

    None

    [VS1] Psycho Trombe

    StartupActiveRecoveryOn HitOn Block
    141522D-10
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK
    Comments

    *During projectile nullification

    [VS2] Psycho Mine

    StartupActiveRecoveryOn HitOn Block
    *13752 total framesD
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) OR ← OR ↓ OR ↙ + MP MK
    Comments

    飛び道具出現から300F経過、若しくは棒を使う攻撃をヒットさせると爆発する。 飛び道具爆発前にファルケ本体がダメージを受けると飛び道具は消滅する。 *爆発後

    Staerken

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 3000F Gains an exclusive special move

    Psycho Impulse

    StartupActiveRecoveryOn HitOn Block
    17425D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 29F attack & projectile invincibility Recover 200 stun upon activation

    Psycho Kugel

    StartupActiveRecoveryOn HitOn Block
    1662672
    DamageStunCommand
    60120P (HOLD AND RELEASE)
    Comments

    None

    Psycho Kanonen

    StartupActiveRecoveryOn HitOn Block
    2455 total frames4-3
    DamageStunCommand
    60150↓ + P (HOLD AND RELEASE)
    Comments

    None

    Psycho Feder

    StartupActiveRecoveryOn HitOn Block
    169 frame(s) after landing
    DamageStunCommand
    80120(DURING JUMP) P (HOLD AND RELEASE)
    Comments

    None

    Psycho Schneide

    StartupActiveRecoveryOn HitOn Block
    8638D-17
    DamageStunCommand
    120150P P
    Comments

    Invincibility at the head from 1 – 10F

    EX Psycho Schneide

    StartupActiveRecoveryOn HitOn Block
    12744D-25
    DamageStunCommand
    140200LP
    Comments

    1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)

    Katapult

    StartupActiveRecoveryOn HitOn Block
    16431D-10
    DamageStunCommand
    90150K K
    Comments

    None

    EX Katapult

    StartupActiveRecoveryOn HitOn Block
    20422D-10
    DamageStunCommand
    4080LK
    Comments

    None

    EX Katapult (Hit)

    StartupActiveRecoveryOn HitOn Block
    20724D
    DamageStunCommand
    80150LK
    Comments

    None

    Psycho Schrot

    StartupActiveRecoveryOn HitOn Block
    14 (*16)3(*14)23D4
    DamageStunCommand
    30 (*90)60 (*90)(DURING V-TRIGGER I) HP HK
    Comments

    Uses 1000F V-Gauge Timer V-Skill can be canceled from punch-type normal and unique moves Can be canceled into Psycho Panzer on hit and block *Projectile value

    Psycho Panzer

    StartupActiveRecoveryOn HitOn Block
    2053D-6
    DamageStunCommand
    100200(DURING V-TRIGGER I) ↓ + HP HK
    Comments

    Uses 1000F V-Gauge Timer V-Skill can be canceled from punch-type normal and unique moves Can be canceled into Psycho Panzer on hit and block

    Psycho Jaeger

    StartupActiveRecoveryOn HitOn Block
    159 frame(s) after landing
    DamageStunCommand
    80150(DURING V-TRIGGER I) (DURING JUMP) + HP HK
    Comments

    Uses 1000F V-Gauge Timer Can be canceled into from punch-type normal moves

    Psycho Fluegel

    StartupActiveRecoveryOn HitOn Block
    1+3358D-35
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 6F full invincibility