FALKE
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 9 5 2 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 6 3 15 8 3 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 10 3 22 4 -3 Damage Stun Command 80 150 Comments None
Standing LK
Startup Active Recovery On Hit On Block 5 2 11 4 3 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 16 4 -2 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 12 3 23 3 -4 Damage Stun Command 80 150 Comments Triggers Crush Counter (+26F) Foot will not hit a crouching opponent
Crouching LP
Startup Active Recovery On Hit On Block 4 3 10 3 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 8 2 16 4 -2 Damage Stun Command 70 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 8 3 27 -2 -8 Damage Stun Command 80 150 Comments None
Crouching LK
Startup Active Recovery On Hit On Block 4 2 9 3 2 Damage Stun Command 20 70 Comments Crouching LP can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 2 17 2 -2 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 10 2 24 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 6 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 9 4 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 12 3 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments Causes blowback knockdown on airborne hit
Psycho Spitze
Startup Active Recovery On Hit On Block 14 2 25 0 -10 Damage Stun Command 90 150 → + HP Comments Triggers Crush Counter (D)
Blaukraehe
Startup Active Recovery On Hit On Block 15 6 14 6 3 Damage Stun Command 70 150 ↘ + HK Comments Can hit a knocked down opponent
Zweitrit
Startup Active Recovery On Hit On Block 12 3 12 D -14 Damage Stun Command 70 100 MK ▶ HK Comments None
Psycho Seele
Startup Active Recovery On Hit On Block *13 7 52 total frames D Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) MK ▶ HK ▶ OR ← OR ↓ OR ↙ + MP MK Comments Projectile explodes 300 frames after appearing, or when hit with a staff attack If Falke takes damage before the projectile explodes, the projectile will be destroyed *After exploding
Luftjagd
Startup Active Recovery On Hit On Block 16 Until landing 15 frame(s) after landing Damage Stun Command 60 100 (DURING JUMP) ↓ + MK Comments Can cross-up Falling motion can be canceled into a normal move on hit and block S*Can cancel the descent on hit and block into Psycho Feder, Psycho Jaeger
Wirbel Wind
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 150 (NEAR OPPONENT) → OR + LP LK Comments None
Luftstrom
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
Windstoss
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing Damage Stun Command 140 200 (CLOSE TO OPPONENT IN AIR) LP LK Comments None
[VS1] Psycho Trombe
Startup Active Recovery On Hit On Block 14 15 22 D -10 Damage Stun Command 60 100 (WHEN SELECTING VSKILL I) MP MK Comments *During projectile nullification
[VS2] Psycho Mine
Startup Active Recovery On Hit On Block *13 7 52 total frames D Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) OR ← OR ↓ OR ↙ + MP MK Comments Projectile explodes 300 frames after appearing, or when hit with a staff attack If Falke takes damage before the projectile explodes, the projectile will be destroyed *After exploding
Staerken
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 3000F Gains an exclusive special move
Psycho Impulse
Startup Active Recovery On Hit On Block 17 4 25 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 29F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Psycho Aufstand
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
Psycho Kugel
Startup Active Recovery On Hit On Block 16 6 26 7 2 Damage Stun Command 60 120 P (HOLD AND RELEASE) Comments None
EX Psycho Kugel
Startup Active Recovery On Hit On Block 12(*19) 9 15 D 1 Damage Stun Command 100 100 (AFTER Psycho Kugel OR Psycho Kanonen) P P Comments *Value displayed is when Psycho Kanonen is used to transition to another move
Psycho Kanonen
Startup Active Recovery On Hit On Block 24 55 total frames 4 -3 Damage Stun Command 60 150 ↓ + P (HOLD AND RELEASE) Comments None
EX Psycho Kanonen
Startup Active Recovery On Hit On Block 11(*20) 44 total frames(*53) D -6 Damage Stun Command 100 100 (AFTER Psycho Kugel OR Psycho Kanonen) ↓ + P P Comments *Value displayed is when Psycho Kugel is used to transition to another move
Psycho Feder
Startup Active Recovery On Hit On Block 16 9 frame(s) after landing Damage Stun Command 80 120 (DURING JUMP) P (HOLD AND RELEASE) Comments None
EX Psycho Feder
Startup Active Recovery On Hit On Block 16 9 frame(s) after landing D Damage Stun Command 100 100 (AFTER Psycho Feder) P P Comments Only hits an opponent taking damage on the last 3 active frames
Psycho Schneide
Startup Active Recovery On Hit On Block 8 6 38(*33) D -17 Damage Stun Command 120 150 P P Comments Invincibility at the head from 1 – 10F *on block/whiff
EX Psycho Schneide
Startup Active Recovery On Hit On Block 12 7 44 D -25 Damage Stun Command 140 200 LP Comments 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)
Katapult
Startup Active Recovery On Hit On Block 16 4 31(*26) D -10 Damage Stun Command 90 150 K K Comments *on block/whiff
EX Katapult
Startup Active Recovery On Hit On Block 20 4 22 D -10 Damage Stun Command 40 80 LK Comments None
EX Katapult (Hit)
Startup Active Recovery On Hit On Block 20 7 24 D Damage Stun Command 80 150 LK Comments None
Psycho Schrot
Startup Active Recovery On Hit On Block 14 (*16) 3(*14) 23 D 4 Damage Stun Command 30 (*90) 60 (*90) (DURING V-TRIGGER I) HP HK Comments Uses 1000F V-Gauge Timer Can be canceled from Psycho Trombe and any V-Trigger cancelable Normal or Unique Moves Can be canceled into Psycho Panzer on hit and block *Projectile value
Psycho Panzer
Startup Active Recovery On Hit On Block 20 53 D -6 Damage Stun Command 100 200 (DURING V-TRIGGER I) ↓ + HP HK Comments Uses 1000F V-Gauge Timer Can be canceled from Psycho Trombe and any V-Trigger cancelable Normal or Unique Moves Can be canceled into Psycho Schrot on hit and block
Psycho Jaeger
Startup Active Recovery On Hit On Block 15 9 frame(s) after landing Damage Stun Command 80 150 (DURING V-TRIGGER I) (DURING JUMP) + HP HK Comments Uses 1000F V-Gauge Timer Can be canceled into from punch-type normal moves
Psycho Fluegel
Startup Active Recovery On Hit On Block 1+3 3 58 D -35 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 6F full invincibility