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E. HONDA

CE202108 Ver

Reordering Frames

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    53953
    DamageStunCommand
    4090
    Comments

    VS*Can only be canceled V-Skill I

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    741352
    DamageStunCommand
    70120
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    8622-2-7
    DamageStunCommand
    90(*80)150
    Comments

    S*CA*Can be canceled up to active frame 3F *From active frame 4F VS*Can only be canceled V-Skill I

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    43842
    DamageStunCommand
    4090
    Comments

    VS*Can only be canceled V-Skill I

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    521474
    DamageStunCommand
    60120
    Comments

    Forces stand VS*Can only be canceled V-Skill I

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    8 5210/5-4/2
    DamageStunCommand
    90(*80)150
    Comments

    First hit only forces stand Second hit will not hit crouching opponents *For the 2nd hit

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    5(*3)3952
    DamageStunCommand
    4090
    Comments

    Can be rapid canceled *Can be performed by rapid button press VS*Can only be canceled V-Skill I

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631442
    DamageStunCommand
    60120
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    102214-5
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (+25F)

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    421330
    DamageStunCommand
    3090
    Comments

    Can chain cancel into crouching LP S*Can only be canceled into Hundred Hand Slap

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    63145-2
    DamageStunCommand
    60120
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    7417D-9
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D) V*Can be canceled only if it hits from the front

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    5090
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    67
    DamageStunCommand
    70120
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    73
    DamageStunCommand
    90150
    Comments

    None

  • Vertical Jumping HP

    StartupActiveRecoveryOn HitOn Block
    105
    DamageStunCommand
    90150
    Comments

    Can move forward or backward using the direction keys

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    49
    DamageStunCommand
    5090
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    64
    DamageStunCommand
    70120
    Comments

    None

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    96
    DamageStunCommand
    90150
    Comments

    None

  • Harai-Geri

    StartupActiveRecoveryOn HitOn Block
    123242-7
    DamageStunCommand
    80150→ + HK
    Comments

    Triggers Crush Counter (+20F)

  • Chikara-Ashi

    StartupActiveRecoveryOn HitOn Block
    2061654
    DamageStunCommand
    90120↘ + HK
    Comments

    Can hit downed opponents S*Can be canceled from 12F until the attack active frames

  • Flying Sumo Press

    StartupActiveRecoveryOn HitOn Block
    129
    DamageStunCommand
    70120(DURING FORWARD JUMP) ↓ + MK
    Comments

    None

  • Tokoshizume

    StartupActiveRecoveryOn HitOn Block
    2061652
    DamageStunCommand
    70100MP ▶ ↘ + HK
    Comments

    S*Can be canceled from 12F until the attack active frames

  • Tsurane Harite

    StartupActiveRecoveryOn HitOn Block
    7419D-6
    DamageStunCommand
    50100LP ▶ MP
    Comments

    S*VS*Only on hit

  • Hirate

    StartupActiveRecoveryOn HitOn Block
    13424D
    DamageStunCommand
    70120LP ▶ MP ▶ MP MK
    Comments

    None

  • Saba-Ori

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130170(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Tawara Throw

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    140170(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Neko Damashi

    StartupActiveRecoveryOn HitOn Block
    12(*16)4243-6
    DamageStunCommand
    60120(WHEN SELECTING VSKILL I) MP MK
    Comments

    *Value is when a Normal Attack is used to cancel

  • [VS2] Sumo Spirit

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL II) MP MK
    Comments

    Changes the properties of the next Hundred Hand Slap used Parameter changes; can be canceled into from regular moves that are cancelable into V Trigger/Harai-Geri/Chikara-Ashi/Tokoshizume

  • Onigawara

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 3000F Will be able to use Oni-Daikaku and Oni-Muso

  • Raiden-Ho

    StartupActiveRecoveryOn HitOn Block
    17224D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 30F attack invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Super Sumo Impact

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Sumo Headbutt

    StartupActiveRecoveryOn HitOn Block
    101710+14 frame(s) after landingD-4
    DamageStunCommand
    120(*100)180(*150)→ + LP
    Comments

    CA*Only for the base hit S*Can be canceled into Oni-Daikaku on hit only *Consecutive hits value

  • M Sumo Headbutt

    StartupActiveRecoveryOn HitOn Block
    8229+14 frame(s) after landingD-7
    DamageStunCommand
    140(*110)180(*150)→ + MP
    Comments

    CA*Only for the base hit S*Can be canceled into Oni-Daikaku on hit only *Consecutive hits value

  • H Sumo Headbutt

    StartupActiveRecoveryOn HitOn Block
    122811+16 frame(s) after landingD-12
    DamageStunCommand
    160(*120)180(*150)→ + HP
    Comments

    Upper body invincibility from 1F - 14F for mid-air attacks CA*Only for the base hit S*Can be canceled into Oni-Daikaku on hit only *Consecutive hits value

  • EX Sumo Headbutt

    StartupActiveRecoveryOn HitOn Block
    7259+23 frame(s) after landingD-26
    DamageStunCommand
    160(*130)200(*180)→ + P P
    Comments

    Has armor from 3F until the attack active frames end *Consecutive hits value

  • L Hundred Hand Slap

    StartupActiveRecoveryOn HitOn Block
    781432
    DamageStunCommand
    100160LP (REPEAT BUTTON)
    Comments

    V*CA*Only possible during 2nd attack S*Can be canceled into Oni-Daikaku

  • M Hundred Hand Slap

    StartupActiveRecoveryOn HitOn Block
    17101431
    DamageStunCommand
    110170MP (REPEAT BUTTON)
    Comments

    V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku

  • H Hundred Hand Slap

    StartupActiveRecoveryOn HitOn Block
    1914152-2
    DamageStunCommand
    120180HP (REPEAT BUTTON)
    Comments

    V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku

  • L Hundred Hand Slap (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    781442
    DamageStunCommand
    110170(DURING V-SKILL II) LP (REPEAT BUTTON)
    Comments

    V*CA*Only possible during 2nd attack S*Can be canceled into Oni-Daikaku

  • M Hundred Hand Slap (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    17101441
    DamageStunCommand
    120180(DURING V-SKILL II) MP (REPEAT BUTTON)
    Comments

    V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku

  • H Hundred Hand Slap (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    1914154-2
    DamageStunCommand
    130190(DURING V-SKILL II) HP (REPEAT BUTTON)
    Comments

    V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku

  • EX Hundred Hand Slap

    StartupActiveRecoveryOn HitOn Block
    1614154-2
    DamageStunCommand
    100150P P (REPEAT BUTTON)
    Comments

    V*Only possible for the final part S*Can be canceled into Oni-Daikaku

  • EX Hundred Hand Slap (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    1614156-2
    DamageStunCommand
    110160(DURING V-SKILL II) P P (REPEAT BUTTON)
    Comments

    V*Only possible for the final part S*Can be canceled into Oni-Daikaku

  • L Sumo Smash

    StartupActiveRecoveryOn HitOn Block
    11924 frame(s) after landingD-2
    DamageStunCommand
    120(*100)180(*160)↑ + LK
    Comments

    *Only if the descending part hits Recovery value is against a standing block Ryu

  • M Sumo Smash

    StartupActiveRecoveryOn HitOn Block
    131024 frame(s) after landingD-2
    DamageStunCommand
    120(*100)180(*160)↑ + MK
    Comments

    *Only if the descending part hits Recovery value is against a standing block Ryu

  • H Sumo Smash

    StartupActiveRecoveryOn HitOn Block
    161624 frame(s) after landingD-2
    DamageStunCommand
    120(*100)180(*160)↑ + HK
    Comments

    *Only if the descending part hits Recovery value is against a standing block Ryu

  • Sumo Smash(Cross-up)

    StartupActiveRecoveryOn HitOn Block
    D-4
    DamageStunCommand
    80120
    Comments

    Recovery value is against a standing block Ryu

  • EX Sumo Smash

    StartupActiveRecoveryOn HitOn Block
    81819 frame(s) after landingD5
    DamageStunCommand
    160(*140)200(*180)↑ + K K
    Comments

    1F - 20F throw invincibility *Only if the descending part hits Ascent travel distance can be controlled Recovery value is against a standing block Ryu

  • EX Sumo Smash(Cross-up)

    StartupActiveRecoveryOn HitOn Block
    D-2
    DamageStunCommand
    100150
    Comments

    None

  • L Oicho Throw

    StartupActiveRecoveryOn HitOn Block
    7260D
    DamageStunCommand
    140180→↘↓↙← + LP
    Comments

    None

  • M Oicho Throw

    StartupActiveRecoveryOn HitOn Block
    7260D
    DamageStunCommand
    160180→↘↓↙← + MP
    Comments

    None

  • H Oicho Throw

    StartupActiveRecoveryOn HitOn Block
    7260D
    DamageStunCommand
    180180→↘↓↙← + HP
    Comments

    None

  • EX Oicho Throw

    StartupActiveRecoveryOn HitOn Block
    5359D
    DamageStunCommand
    200200→↘↓↙← + P P
    Comments

    None

  • VOni-Daikaku

    StartupActiveRecoveryOn HitOn Block
    102410+10 frame(s) after landingD-2
    DamageStunCommand
    120(*100)200(DURING V-TRIGGER I) HP HK
    Comments

    Uses 1000F V-Gauge Timer Can be canceled into from normal and unique attacks, and from Hundred Hand Slap S*Can cancel into Oni-Muso only on hit CA*Only for the base hit Can be held up to 50F (Honda will perform the max-hold version after 50F) Has armor from 4F until 2F before the attack active frames *Consecutive hits value

  • VOni-Daikaku (Cancelable version of Sumo Headbutt)

    StartupActiveRecoveryOn HitOn Block
    102410+10 frame(s) after landingD-2
    DamageStunCommand
    100(*80)200(DURING V-TRIGGER I) HP HK
    Comments

    Uses 1000F V-Gauge Timer Cancelable by Sumo Headbutt only on hit S*Can cancel into Oni-Muso only on hit CA*Only for the base hit Can be held up to 50F (Honda will perform the max-hold version after 50F) Has armor from 4F until 2F before the attack active frames *Consecutive hits value

  • VOni-Daikaku(Max Hold)

    StartupActiveRecoveryOn HitOn Block
    602410+10 frame(s) after landingDGB
    DamageStunCommand
    180(*160)200(DURING V-TRIGGER I) HP HK (max hold button)
    Comments

    Uses 1000F V-Gauge Timer Can be canceled into from normal and unique attacks, and from Hundred Hand Slap S*Can cancel into Oni-Muso only on hit CA*Only for the base hit During guard break+27F Has armor from 4F until the end of the attack active frames of the base hit Projectile invincibility from the end of the attack active frames of the base hit up to the 1F after the end of the attack active frames *Consecutive hits value

  • VOni-Muso

    StartupActiveRecoveryOn HitOn Block
    32410+10 frame(s) after landingD
    DamageStunCommand
    120200(DURING V-TRIGGER I) HP HK ▶ HP HK
    Comments

    Uses 1200F V-Gauge Timer Can only be performed if Oni-Daikaku hits CA*Only for the base hit

  • VOni-Muso (Sumo Headbutt canceled into Oni-Daikaku version)

    StartupActiveRecoveryOn HitOn Block
    32410+10 frame(s) after landingD
    DamageStunCommand
    100200(DURING V-TRIGGER I) HP HK ▶ HP HK
    Comments

    Uses 1200F V-Gauge Timer Can be transitioned into only from successful hit with Oni-Daikaku (Sumo Headbutt Cancelable Version) CA*Only for the base hit

  • Kamigashima

    StartupActiveRecoveryOn HitOn Block
    9299+28 frame(s) after landingD-26
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    14F - 36F projectile invincibility 1F - 13F full invincibility