E. HONDA
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 5 3 9 5 3 Damage Stun Command 40 90 Comments VS*Can only be canceled V-Skill I
Standing MP
Startup Active Recovery On Hit On Block 7 4 13 5 2 Damage Stun Command 70 120 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 6 22 -2 -7 Damage Stun Command 90(*80) 150 Comments S*CA*Can be canceled up to active frame 3F *From active frame 4F VS*Can only be canceled V-Skill I
Standing LK
Startup Active Recovery On Hit On Block 4 3 8 4 2 Damage Stun Command 40 90 Comments VS*Can only be canceled V-Skill I
Standing MK
Startup Active Recovery On Hit On Block 5 2 14 7 4 Damage Stun Command 60 120 Comments Forces stand VS*Can only be canceled V-Skill I
Standing HK
Startup Active Recovery On Hit On Block 8 5 21 0/5 -4/2 Damage Stun Command 90(*80) 150 Comments First hit only forces stand Second hit will not hit crouching opponents *For the 2nd hit
Crouching LP
Startup Active Recovery On Hit On Block 5(*3) 3 9 5 2 Damage Stun Command 40 90 Comments Can be rapid canceled *Can be performed by rapid button press VS*Can only be canceled V-Skill I
Crouching MP
Startup Active Recovery On Hit On Block 6 3 14 4 2 Damage Stun Command 60 120 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 10 2 21 4 -5 Damage Stun Command 100 150 Comments Triggers Crush Counter (+25F)
Crouching LK
Startup Active Recovery On Hit On Block 4 2 13 3 0 Damage Stun Command 30 90 Comments Can chain cancel into crouching LP S*Can only be canceled into Hundred Hand Slap
Crouching MK
Startup Active Recovery On Hit On Block 6 3 14 5 -2 Damage Stun Command 60 120 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 7 4 17 D -9 Damage Stun Command 100 150 Comments Triggers Crush Counter (D) V*Can be canceled only if it hits from the front
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 50 90 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 6 7 Damage Stun Command 70 120 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 3 Damage Stun Command 90 150 Comments None
Vertical Jumping HP
Startup Active Recovery On Hit On Block 10 5 Damage Stun Command 90 150 Comments Can move forward or backward using the direction keys
Jumping LK
Startup Active Recovery On Hit On Block 4 9 Damage Stun Command 50 90 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 70 120 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 6 Damage Stun Command 90 150 Comments None
Harai-Geri
Startup Active Recovery On Hit On Block 12 3 24 2 -7 Damage Stun Command 80 150 → + HK Comments Triggers Crush Counter (+20F)
Chikara-Ashi
Startup Active Recovery On Hit On Block 20 6 16 5 4 Damage Stun Command 90 120 ↘ + HK Comments Can hit downed opponents S*Can be canceled from 12F until the attack active frames
Flying Sumo Press
Startup Active Recovery On Hit On Block 12 9 Damage Stun Command 70 120 (DURING FORWARD JUMP) ↓ + MK Comments None
Tokoshizume
Startup Active Recovery On Hit On Block 20 6 16 5 2 Damage Stun Command 70 100 MP ▶ ↘ + HK Comments S*Can be canceled from 12F until the attack active frames
Tsurane Harite
Startup Active Recovery On Hit On Block 7 4 19 D -6 Damage Stun Command 50 100 LP ▶ MP Comments S*VS*Only on hit
Hirate
Startup Active Recovery On Hit On Block 13 4 24 D Damage Stun Command 70 120 LP ▶ MP ▶ MP MK Comments None
Saba-Ori
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 170 (NEAR OPPONENT) → OR + LP LK Comments None
Tawara Throw
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 170 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Neko Damashi
Startup Active Recovery On Hit On Block 12(*16) 4 24 3 -6 Damage Stun Command 60 120 (WHEN SELECTING VSKILL I) MP MK Comments *Value is when a Normal Attack is used to cancel
[VS2] Sumo Spirit
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments Changes the properties of the next Hundred Hand Slap used Parameter changes; can be canceled into from regular moves that are cancelable into V Trigger/Harai-Geri/Chikara-Ashi/Tokoshizume
Onigawara
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 3000F Will be able to use Oni-Daikaku and Oni-Muso
Raiden-Ho
Startup Active Recovery On Hit On Block 17 2 24 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Super Sumo Impact
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Sumo Headbutt
Startup Active Recovery On Hit On Block 10 17 10+14 frame(s) after landing D -4 Damage Stun Command 120(*100) 180(*150) → + LP Comments CA*Only for the base hit S*Can be canceled into Oni-Daikaku on hit only *Consecutive hits value
M Sumo Headbutt
Startup Active Recovery On Hit On Block 8 22 9+14 frame(s) after landing D -7 Damage Stun Command 140(*110) 180(*150) → + MP Comments CA*Only for the base hit S*Can be canceled into Oni-Daikaku on hit only *Consecutive hits value
H Sumo Headbutt
Startup Active Recovery On Hit On Block 12 28 11+16 frame(s) after landing D -12 Damage Stun Command 160(*120) 180(*150) → + HP Comments Upper body invincibility from 1F - 14F for mid-air attacks CA*Only for the base hit S*Can be canceled into Oni-Daikaku on hit only *Consecutive hits value
EX Sumo Headbutt
Startup Active Recovery On Hit On Block 7 25 9+23 frame(s) after landing D -26 Damage Stun Command 160(*130) 200(*180) → + P P Comments Has armor from 3F until the attack active frames end *Consecutive hits value
L Hundred Hand Slap
Startup Active Recovery On Hit On Block 7 8 14 3 2 Damage Stun Command 100 160 LP (REPEAT BUTTON) Comments V*CA*Only possible during 2nd attack S*Can be canceled into Oni-Daikaku
M Hundred Hand Slap
Startup Active Recovery On Hit On Block 17 10 14 3 1 Damage Stun Command 110 170 MP (REPEAT BUTTON) Comments V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku
H Hundred Hand Slap
Startup Active Recovery On Hit On Block 19 14 15 2 -2 Damage Stun Command 120 180 HP (REPEAT BUTTON) Comments V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku
L Hundred Hand Slap (VS2 Ver.)
Startup Active Recovery On Hit On Block 7 8 14 4 2 Damage Stun Command 110 170 (DURING V-SKILL II) LP (REPEAT BUTTON) Comments V*CA*Only possible during 2nd attack S*Can be canceled into Oni-Daikaku
M Hundred Hand Slap (VS2 Ver.)
Startup Active Recovery On Hit On Block 17 10 14 4 1 Damage Stun Command 120 180 (DURING V-SKILL II) MP (REPEAT BUTTON) Comments V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku
H Hundred Hand Slap (VS2 Ver.)
Startup Active Recovery On Hit On Block 19 14 15 4 -2 Damage Stun Command 130 190 (DURING V-SKILL II) HP (REPEAT BUTTON) Comments V*CA*Only possible during 3rd attack S*Can be canceled into Oni-Daikaku
EX Hundred Hand Slap
Startup Active Recovery On Hit On Block 16 14 15 4 -2 Damage Stun Command 100 150 P P (REPEAT BUTTON) Comments V*Only possible for the final part S*Can be canceled into Oni-Daikaku
EX Hundred Hand Slap (VS2 Ver.)
Startup Active Recovery On Hit On Block 16 14 15 6 -2 Damage Stun Command 110 160 (DURING V-SKILL II) P P (REPEAT BUTTON) Comments V*Only possible for the final part S*Can be canceled into Oni-Daikaku
L Sumo Smash
Startup Active Recovery On Hit On Block 11 9 24 frame(s) after landing D -2 Damage Stun Command 120(*100) 180(*160) ↑ + LK Comments *Only if the descending part hits Recovery value is against a standing block Ryu
M Sumo Smash
Startup Active Recovery On Hit On Block 13 10 24 frame(s) after landing D -2 Damage Stun Command 120(*100) 180(*160) ↑ + MK Comments *Only if the descending part hits Recovery value is against a standing block Ryu
H Sumo Smash
Startup Active Recovery On Hit On Block 16 16 24 frame(s) after landing D -2 Damage Stun Command 120(*100) 180(*160) ↑ + HK Comments *Only if the descending part hits Recovery value is against a standing block Ryu
Sumo Smash(Cross-up)
Startup Active Recovery On Hit On Block D -4 Damage Stun Command 80 120 Comments Recovery value is against a standing block Ryu
EX Sumo Smash
Startup Active Recovery On Hit On Block 8 18 19 frame(s) after landing D 5 Damage Stun Command 160(*140) 200(*180) ↑ + K K Comments 1F - 20F throw invincibility *Only if the descending part hits Ascent travel distance can be controlled Recovery value is against a standing block Ryu
EX Sumo Smash(Cross-up)
Startup Active Recovery On Hit On Block D -2 Damage Stun Command 100 150 Comments None
L Oicho Throw
Startup Active Recovery On Hit On Block 7 2 60 D Damage Stun Command 140 180 →↘↓↙← + LP Comments None
M Oicho Throw
Startup Active Recovery On Hit On Block 7 2 60 D Damage Stun Command 160 180 →↘↓↙← + MP Comments None
H Oicho Throw
Startup Active Recovery On Hit On Block 7 2 60 D Damage Stun Command 180 180 →↘↓↙← + HP Comments None
EX Oicho Throw
Startup Active Recovery On Hit On Block 5 3 59 D Damage Stun Command 200 200 →↘↓↙← + P P Comments None
VOni-Daikaku
Startup Active Recovery On Hit On Block 10 24 10+10 frame(s) after landing D -2 Damage Stun Command 120(*100) 200 (DURING V-TRIGGER I) HP HK Comments Uses 1000F V-Gauge Timer Can be canceled into from normal and unique attacks, and from Hundred Hand Slap S*Can cancel into Oni-Muso only on hit CA*Only for the base hit Can be held up to 50F (Honda will perform the max-hold version after 50F) Has armor from 4F until 2F before the attack active frames *Consecutive hits value
VOni-Daikaku (Cancelable version of Sumo Headbutt)
Startup Active Recovery On Hit On Block 10 24 10+10 frame(s) after landing D -2 Damage Stun Command 100(*80) 200 (DURING V-TRIGGER I) HP HK Comments Uses 1000F V-Gauge Timer Cancelable by Sumo Headbutt only on hit S*Can cancel into Oni-Muso only on hit CA*Only for the base hit Can be held up to 50F (Honda will perform the max-hold version after 50F) Has armor from 4F until 2F before the attack active frames *Consecutive hits value
VOni-Daikaku(Max Hold)
Startup Active Recovery On Hit On Block 60 24 10+10 frame(s) after landing D GB Damage Stun Command 180(*160) 200 (DURING V-TRIGGER I) HP HK (max hold button) Comments Uses 1000F V-Gauge Timer Can be canceled into from normal and unique attacks, and from Hundred Hand Slap S*Can cancel into Oni-Muso only on hit CA*Only for the base hit During guard break+27F Has armor from 4F until the end of the attack active frames of the base hit Projectile invincibility from the end of the attack active frames of the base hit up to the 1F after the end of the attack active frames *Consecutive hits value
VOni-Muso
Startup Active Recovery On Hit On Block 3 24 10+10 frame(s) after landing D Damage Stun Command 120 200 (DURING V-TRIGGER I) HP HK ▶ HP HK Comments Uses 1200F V-Gauge Timer Can only be performed if Oni-Daikaku hits CA*Only for the base hit
VOni-Muso (Sumo Headbutt canceled into Oni-Daikaku version)
Startup Active Recovery On Hit On Block 3 24 10+10 frame(s) after landing D Damage Stun Command 100 200 (DURING V-TRIGGER I) HP HK ▶ HP HK Comments Uses 1200F V-Gauge Timer Can be transitioned into only from successful hit with Oni-Daikaku (Sumo Headbutt Cancelable Version) CA*Only for the base hit
Kamigashima
Startup Active Recovery On Hit On Block 9 29 9+28 frame(s) after landing D -26 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 14F - 36F projectile invincibility 1F - 13F full invincibility