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ED

CE202108 Ver

Reordering Frames

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    42853
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    6316103
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    113212-2
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) Value is the fastest startup

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    33821
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    731542
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    144222-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+20F)

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42853
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631252
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    86211-5
    DamageStunCommand
    80(*70)150
    Comments

    Triggers Crush Counter (D) Forces stand *From active frame 2F

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42820
    DamageStunCommand
    2070
    Comments

    None

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72171-3
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10524(*22)D-10
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) *On whiff

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    74
    DamageStunCommand
    70100
    Comments

    Causes knockdown on mid-air hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

  • Psycho Blow

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150OR → + LP LK
    Comments

    None

  • Cheat & Smash

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    140200← + LP LK
    Comments

    None

  • [VS1] Psycho Snatcher - Ground

    StartupActiveRecoveryOn HitOn Block
    21640D-2
    DamageStunCommand
    80200(WHEN SELECTING VSKILL I) MP MK
    Comments

    Will not hit airborne opponents Value is the fastest startup If the Snatcher hits, Ed automatically closes the distance with a body blow

  • [VS1] Psycho Snatcher - Ground (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    35640D3
    DamageStunCommand
    1200(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Will not hit airborne opponents If the Snatcher hits, Ed launches the opponent while bringing them closer, if it's blocked, he brings them closer on the ground

  • [VS1] Psycho Snatcher - Air

    StartupActiveRecoveryOn HitOn Block
    9447D
    DamageStunCommand
    100150(WHEN SELECTING VSKILL I) ↓ + MP MK
    Comments

    Will not hit grounded opponents Value is the fastest startup If the Snatcher hits, Ed automatically flies up to the opponent with a punch strike

  • [VS1] Psycho Snatcher - Air (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    26640D
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) ↓ + MP MK (HOLD BUTTONS)
    Comments

    Will not hit grounded opponents If the Snatcher hits, Ed slams the opponent into the ground and they'll bounce up

  • [VS2] Psycho Swing

    StartupActiveRecoveryOn HitOn Block
    22320D-6
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MP MK
    Comments

    5F - 24F projectile invincibility

  • [VS2] Psycho Swing (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    38319D-2
    DamageStunCommand
    80120(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    5F - 37F projectile invincibility

  • [VS2] Psycho Smash

    StartupActiveRecoveryOn HitOn Block
    11521D-6
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) ↓ + MP MK
    Comments

    None

  • [VS2] Psycho Smash (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    31517(*19)D3
    DamageStunCommand
    90120(WHEN SELECTING VSKILL II) ↓ + MP MK (HOLD BUTTONS)
    Comments

    *On whiff

  • Psycho Cannon

    StartupActiveRecoveryOn HitOn Block
    1+15(*12)25 total frames(*21)D
    DamageStunCommand
    140175HP HK
    Comments

    *Press the forward direction to change the projectile's speed

  • Kill Step

    StartupActiveRecoveryOn HitOn Block
    31 total frames
    DamageStunCommand
    (DURING GUARD) → + LK
    Comments

    1F - 25F attack invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Psycho Split

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • Psycho Flicker

    StartupActiveRecoveryOn HitOn Block
    66223-2
    DamageStunCommand
    80150P (REPEAT BUTTON)
    Comments

    No changes based on button strength

  • Psycho Spark

    StartupActiveRecoveryOn HitOn Block
    118161-2
    DamageStunCommand
    5080→ + MP
    Comments

    Treated as a projectile

  • Psycho Shoot

    StartupActiveRecoveryOn HitOn Block
    1339 total frames4-4
    DamageStunCommand
    5070(DURING Psycho Spark) P
    Comments

    Button strength changes projectile speed

  • EX Psycho Shoot

    StartupActiveRecoveryOn HitOn Block
    1336 total framesD8
    DamageStunCommand
    100150(DURING Psycho Spark) P P
    Comments

    None

  • Psycho Knuckle

    StartupActiveRecoveryOn HitOn Block
    301227(crumple)-2
    DamageStunCommand
    100150HP (HOLD BUTTONS)
    Comments

    Moves behind the opponent on hit and block Crumple time is longer the closer the attack hits VS*Can only be canceled V-Skill II

  • Psycho Upper

    StartupActiveRecoveryOn HitOn Block
    16533D-16
    DamageStunCommand
    120150P P
    Comments

    None

  • EX Psycho Upper

    StartupActiveRecoveryOn HitOn Block
    16(*13)1132D-20
    DamageStunCommand
    140200LP
    Comments

    1F - 18F full invincibility Subject to counter hit during move duration (1.2x damage) *During cancel

  • Psycho Rising

    StartupActiveRecoveryOn HitOn Block
    121826 frame(s) after landingD-38
    DamageStunCommand
    50100K K
    Comments

    3F - 9F projectile invincibility 10F - 13F full invincibility Subject to counter hit during move duration

  • Psycho Splash

    StartupActiveRecoveryOn HitOn Block
    14Until landing26 frame(s) after landingD
    DamageStunCommand
    70100(AFTER Psycho Rising HITS) P
    Comments

    Can only be done on hit

  • EX Psycho Splash

    StartupActiveRecoveryOn HitOn Block
    14Until landing13 frame(s) after landingD
    DamageStunCommand
    80100(AFTER Psycho Rising HITS) P P
    Comments

    Can only be done on hit Projectile invincible while active

  • Psycho Barrage

    StartupActiveRecoveryOn HitOn Block
    1+91449D-21
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 19F full invincibility The active frames are for whiff