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ED

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    42853
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    631693
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    113212-2
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) Value is the fastest startup

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    33821
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    731542
    DamageStunCommand
    70100
    Comments

    None

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    154222-4
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+20F)

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42853
    DamageStunCommand
    3070
    Comments

    Can be rapid canceled

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    631252
    DamageStunCommand
    60100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    86211-5
    DamageStunCommand
    80(*70)150
    Comments

    Triggers Crush Counter (D) Forces stand *From active frame 2F

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42820
    DamageStunCommand
    2070
    Comments

    None

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72171-3
    DamageStunCommand
    50100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10524(*22)D-10
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) *On whiff

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    74
    DamageStunCommand
    70100
    Comments

    Causes knockdown on mid-air hit

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    90150
    Comments

    None

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    36
    DamageStunCommand
    4070
    Comments

    None

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    60100
    Comments

    Can cross-up

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

    Psycho Blow

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150OR → + LP LK
    Comments

    None

    Cheat & Smash

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    140200← + LP LK
    Comments

    None

    [VS1] Psycho Snatcher - Ground

    StartupActiveRecoveryOn HitOn Block
    21640D-2
    DamageStunCommand
    80200(WHEN SELECTING VSKILL I) MP MK
    Comments

    Will not hit airborne opponents Value is the fastest startup If the Snatcher hits, Ed automatically closes the distance with a body blow

    [VS1] Psycho Snatcher - Ground (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    35640D3
    DamageStunCommand
    1200(WHEN SELECTING VSKILL I) MP MK (HOLD BUTTONS)
    Comments

    Will not hit airborne opponents If the Snatcher hits, Ed launches the opponent while bringing them closer, if it's blocked, he brings them closer on the ground

    [VS1] Psycho Snatcher - Air

    StartupActiveRecoveryOn HitOn Block
    9447D
    DamageStunCommand
    100150(WHEN SELECTING VSKILL I) ↓ + MP MK
    Comments

    Will not hit grounded opponents Value is the fastest startup If the Snatcher hits, Ed automatically flies up to the opponent with a punch strike

    [VS1] Psycho Snatcher - Air (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    26640D
    DamageStunCommand
    80100(WHEN SELECTING VSKILL I) ↓ + MP MK (HOLD BUTTONS)
    Comments

    Will not hit grounded opponents If the Snatcher hits, Ed slams the opponent into the ground and they'll bounce up

    [VS2] Psycho Swing

    StartupActiveRecoveryOn HitOn Block
    22320D-6
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) MP MK
    Comments

    5F - 24F projectile invincibility

    [VS2] Psycho Swing (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    38319D-2
    DamageStunCommand
    80120(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    5F - 37F projectile invincibility

    [VS2] Psycho Smash

    StartupActiveRecoveryOn HitOn Block
    11521D-6
    DamageStunCommand
    70100(WHEN SELECTING VSKILL II) ↓ + MP MK
    Comments

    None

    [VS2] Psycho Smash (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    31517(*19)D3
    DamageStunCommand
    90120(WHEN SELECTING VSKILL II) ↓ + MP MK (HOLD BUTTONS)
    Comments

    *On whiff

    Psycho Cannon

    StartupActiveRecoveryOn HitOn Block
    1+15(*12)25 total frames(*21)D
    DamageStunCommand
    120150HP HK
    Comments

    *Press the forward direction to change the projectile's speed

    Kill Step

    StartupActiveRecoveryOn HitOn Block
    31 total frames
    DamageStunCommand
    (DURING GUARD) → + LK
    Comments

    1F - 25F attack invincibility Recover 200 stun upon activation

    Psycho Flicker

    StartupActiveRecoveryOn HitOn Block
    66223-2
    DamageStunCommand
    80150P (REPEAT BUTTON)
    Comments

    No changes based on button strength

    Psycho Spark

    StartupActiveRecoveryOn HitOn Block
    118161-2
    DamageStunCommand
    5080→ + MP
    Comments

    Treated as a projectile

    Psycho Shoot

    StartupActiveRecoveryOn HitOn Block
    1339 total frames4-4
    DamageStunCommand
    5070(DURING Psycho Spark) P
    Comments

    Button strength changes projectile speed

    EX Psycho Shoot

    StartupActiveRecoveryOn HitOn Block
    1336 total framesD8
    DamageStunCommand
    100150(DURING Psycho Spark) P P
    Comments

    None

    Psycho Knuckle

    StartupActiveRecoveryOn HitOn Block
    301227(crumple)-2
    DamageStunCommand
    100150HP (HOLD BUTTONS)
    Comments

    Moves behind the opponent on hit and block Crumple time is longer the closer the attack hits VS*VS2のみキャンセル可能

    Psycho Upper

    StartupActiveRecoveryOn HitOn Block
    16533D-16
    DamageStunCommand
    120150P P
    Comments

    None

    EX Psycho Upper

    StartupActiveRecoveryOn HitOn Block
    16(*13)1132D-20
    DamageStunCommand
    140200LP
    Comments

    1F - 18F full invincibility Subject to counter hit during move duration (1.2x damage) *During cancel

    Psycho Rising

    StartupActiveRecoveryOn HitOn Block
    121826 frame(s) after landingD-38
    DamageStunCommand
    50100K K
    Comments

    3F - 9F projectile invincibility 10F - 13F full invincibility Subject to counter hit during move duration

    Psycho Splash

    StartupActiveRecoveryOn HitOn Block
    14Until landing26 frame(s) after landingD
    DamageStunCommand
    70100(AFTER Psycho Rising HITS) P
    Comments

    Can only be done on hit

    EX Psycho Splash

    StartupActiveRecoveryOn HitOn Block
    14Until landing13 frame(s) after landingD
    DamageStunCommand
    80100(AFTER Psycho Rising HITS) P P
    Comments

    Can only be done on hit Projectile invincible while active

    Psycho Barrage

    StartupActiveRecoveryOn HitOn Block
    1+121449D-21
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 22F full invincibility The active frames are for whiff