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DAN

CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    43543
    DamageStunCommand
    3050
    Comments

    Can be rapid canceled VS*Can only be canceled V-Skill II

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    631373
    DamageStunCommand
    6080
    Comments

    VS*Can only be canceled V-Skill II

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    103204-2
    DamageStunCommand
    70120
    Comments

    Triggers Crush Counter (+9F) VS*Can only be canceled V-Skill II

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    53910
    DamageStunCommand
    3050
    Comments

    VS*Can only be canceled V-Skill II

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    8316(*18)1-2
    DamageStunCommand
    6080
    Comments

    VS*Can only be canceled V-Skill II *On whiff

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    12322(*31)2-2
    DamageStunCommand
    90120
    Comments

    VS*Can only be canceled V-Skill II *On whiff

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42642
    DamageStunCommand
    3050
    Comments

    Can be rapid canceled VS*Can only be canceled V-Skill II

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    6311(*13)51
    DamageStunCommand
    6080
    Comments

    VS*Can only be canceled V-Skill II *On whiff

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    75213-4
    DamageStunCommand
    80120
    Comments

    VS*Can only be canceled V-Skill II Can be canceled up to active frame 2F

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    42731
    DamageStunCommand
    2050
    Comments

    Can be rapid canceled VS*Can only be canceled V-Skill II

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    72141-1
    DamageStunCommand
    5080
    Comments

    VS*Can only be canceled V-Skill II

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    9222D-12
    DamageStunCommand
    90120
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    3070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    63
    DamageStunCommand
    60100
    Comments

    VS*Can only be canceled V-Skill I Causes blowback knockdown on airborne hit

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    3070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    85
    DamageStunCommand
    60100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    104
    DamageStunCommand
    90150
    Comments

    None

  • Saikyo Chop

    StartupActiveRecoveryOn HitOn Block
    223241-7
    DamageStunCommand
    80120→ + HP
    Comments

    None

  • Saikyo Jawbreaker

    StartupActiveRecoveryOn HitOn Block
    1142053
    DamageStunCommand
    80120← + HK
    Comments

    Triggers Crush Counter (crumple)

  • Saikyo Taikuzushi

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    120130(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Saikyo Haraigoshi

    StartupActiveRecoveryOn HitOn Block
    5317D
    DamageStunCommand
    130150(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Saikyo-Style Burairuten no Kamae I

    StartupActiveRecoveryOn HitOn Block
    277162-2
    DamageStunCommand
    1010(WHEN SELECTING VSKILL I) MP MK
    Comments

    Opponent's V-Gauge increases by 20 when hitbox appears. Subject to counter hit during move duration

  • [VS1] Saikyo-Style Burairuten no Kamae II

    StartupActiveRecoveryOn HitOn Block
    55 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) ← + MP MK
    Comments

    Opponent's V-Gauge increases by 20 on the 29th frame. Subject to counter hit during move duration

  • [VS1] Saikyo-Style Burairuten no Kamae III

    StartupActiveRecoveryOn HitOn Block
    1148 frame(s) after landing
    DamageStunCommand
    1010(WHEN SELECTING VSKILL I) (DURING JUMP) MP MK
    Comments

    Can cross-up Opponent's V-Gauge increases by 20 when hitbox appears. Special counter hit when active

  • [VS2] Saikyo-Style Otokoboe I

    StartupActiveRecoveryOn HitOn Block
    14225(*34)-2-6
    DamageStunCommand
    3050(WHEN SELECTING VSKILL II) MP MK
    Comments

    Opponent's V-Gauge increases by 20 when active. All normal attacks except for crouching heavy kick can be canceled when active When canceling from a normal attack, normal attacks and special attacks can be canceled into on the 11th frame. Normal attacks from a canceled V-Skill II have their stats cut by half. A standing heavy punch from a canceled V-Skill II will have the same effect as a crush counter and float the opponent. Subject to counter hit during move duration

  • [VS2] Saikyo-Style Otokoboe II

    StartupActiveRecoveryOn HitOn Block
    14225(*34)-2-6
    DamageStunCommand
    3050(WHEN SELECTING VSKILL II) ↓ + MP MK
    Comments

    Opponent's V-Gauge increases by 20 when active. All normal attacks except for crouching heavy kick can be canceled when active When canceling from a normal attack, normal attacks and special attacks can be canceled into on the 11th frame. Normal attacks from a canceled V-Skill II have their stats cut by half. A standing heavy punch from a canceled V-Skill II will have the same effect as a crush counter and float the opponent. Subject to counter hit during move duration

  • Haoh Gadoken

    StartupActiveRecoveryOn HitOn Block
    810029 total framesD7
    DamageStunCommand
    100150HP HK
    Comments

    Can negate up to 3 projectiles Resets the combo count on hit

  • Haoh Gadoken (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    94156 total framesDGB
    DamageStunCommand
    220150HP HK (HOLD BUTTONS)
    Comments

    Wall bound when the attack connects Will negate projectiles

  • Saikyo-Style Kaihi Jutsu

    StartupActiveRecoveryOn HitOn Block
    45 total frames
    DamageStunCommand
    (DURING GUARD) → + LP
    Comments

    1F - 40F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Saikyo Donukigeri

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Gadoken

    StartupActiveRecoveryOn HitOn Block
    141043 total frames2-2
    DamageStunCommand
    5080↓↘→ + LP
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • M Gadoken

    StartupActiveRecoveryOn HitOn Block
    14943 total frames1-2
    DamageStunCommand
    5080↓↘→ + MP
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • H Gadoken

    StartupActiveRecoveryOn HitOn Block
    14843 total frames0-2
    DamageStunCommand
    5080↓↘→ + HP
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • L Gadoken (Powered-up version)

    StartupActiveRecoveryOn HitOn Block
    122039 total framesD1
    DamageStunCommand
    60150↓↘→ + LP (Chance to trigger on activation)
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • M Gadoken (Powered-up version)

    StartupActiveRecoveryOn HitOn Block
    121839 total framesD1
    DamageStunCommand
    60150↓↘→ + LP (Chance to trigger on activation)
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • H Gadoken (Powered-up version)

    StartupActiveRecoveryOn HitOn Block
    121639 total framesD1
    DamageStunCommand
    60150↓↘→ + LP (Chance to trigger on activation)
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • L Gadoken (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    323059 total frames104
    DamageStunCommand
    80100↓↘→ + LP (HOLD BUTTONS)
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • M Gadoken (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    322859 total frames104
    DamageStunCommand
    80100↓↘→ + MP (HOLD BUTTONS)
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • H Gadoken (Hold Button)

    StartupActiveRecoveryOn HitOn Block
    322659 total frames104
    DamageStunCommand
    80100↓↘→ + HP (HOLD BUTTONS)
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • EX Gadoken

    StartupActiveRecoveryOn HitOn Block
    161044 total frames52
    DamageStunCommand
    70100↓↘→ + P P
    Comments

    VS*Can only be canceled V-Skill I V-Skill 1 allows cancel on whiff.

  • L Koryuken

    StartupActiveRecoveryOn HitOn Block
    4824+15 frame(s) after landingD-29
    DamageStunCommand
    100(*50)120(*80)→↓↘ + LP
    Comments

    1F - 5F throw invincibility VS*Can only be canceled V-Skill I *From active frame 3F

  • M Koryuken

    StartupActiveRecoveryOn HitOn Block
    5826+15 frame(s) after landingD-31
    DamageStunCommand
    110(*50)120(*80)→↓↘ + MP
    Comments

    1F - 6F invincible to mid-air attacks VS*Can only be canceled V-Skill I *From active frame 3F

  • H Koryuken

    StartupActiveRecoveryOn HitOn Block
    6830+15 frame(s) after landingD-35
    DamageStunCommand
    120(*50)120(*80)→↓↘ + HP
    Comments

    6F - 9F attack & projectile invincibility VS*Can only be canceled V-Skill I *From active frame 3F

  • EX Koryuken

    StartupActiveRecoveryOn HitOn Block
    4832+16 frame(s) after landingD-38
    DamageStunCommand
    140(*60)150(*100)→↓↘ + P P
    Comments

    1F - 5F full invincibility VS*Can only be canceled V-Skill I *From active frame 3F

  • L Dankukyaku

    StartupActiveRecoveryOn HitOn Block
    1997+7 frame(s) after landing-1-5
    DamageStunCommand
    5080↓↙← + LK
    Comments

    VS*Can only be canceled V-Skill I

  • M Dankukyaku

    StartupActiveRecoveryOn HitOn Block
    12610+10 frame(s) after landing2-2
    DamageStunCommand
    70100↓↙← + MK
    Comments

    VS*Can only be canceled V-Skill I

  • H Dankukyaku

    StartupActiveRecoveryOn HitOn Block
    16912+11 frame(s) after landingD-4
    DamageStunCommand
    90120↓↙← + HK
    Comments

    VS*Can only be canceled V-Skill I

  • EX Dankukyaku

    StartupActiveRecoveryOn HitOn Block
    10612+6 frame(s) after landingD-2
    DamageStunCommand
    140150↓↙← + K K
    Comments

    VS*Can only be canceled V-Skill I Second attack only triggers when the first one hits or is blocked

  • L Danretsuken

    StartupActiveRecoveryOn HitOn Block
    10627D-10
    DamageStunCommand
    80(*60)80(*60)↓↙← + LP
    Comments

    VS*Can only be canceled V-Skill I Lock animation occurs when the first attack connects. *When the first hit doesn't connect

  • M Danretsuken

    StartupActiveRecoveryOn HitOn Block
    14627D-10
    DamageStunCommand
    90(*60)100(*60)↓↙← + MP
    Comments

    VS*Can only be canceled V-Skill I Lock animation occurs when the first attack connects. *When the first hit doesn't connect

  • H Danretsuken

    StartupActiveRecoveryOn HitOn Block
    18627D-10
    DamageStunCommand
    100(*60)120(*60)↓↙← + HP
    Comments

    VS*Can only be canceled V-Skill I Lock animation occurs when the first attack connects. *When the first hit doesn't connect

  • EX Danretsuken

    StartupActiveRecoveryOn HitOn Block
    12627D-10
    DamageStunCommand
    80(*60)150(*60)↓↙← + P P
    Comments

    VS*Can only be canceled V-Skill I Lock animation occurs when the first attack connects. *When the first hit doesn't connect

  • Hisshou Buraiken

    StartupActiveRecoveryOn HitOn Block
    6547D-30
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 10F full invincibility Lock animation occurs when the first attack connects.