CODY
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 7 3 1 Damage Stun Command 30 70 Comments Can rapid cancel into crouching LP, standing LK, and crouching LK
Standing MP
Startup Active Recovery On Hit On Block 7 2 16 4 0 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 6 5 21 3 -10 Damage Stun Command 120(*70) 170(*120) Comments *Only for the 2nd hit
Standing LK
Startup Active Recovery On Hit On Block 5 3 10 4 3 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 3 12 7 3 Damage Stun Command 60 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 15 3 21 2 -4 Damage Stun Command 80 150 Comments Triggers Crush Counter (+22F)
Crouching LP
Startup Active Recovery On Hit On Block 4 2 10 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 15 5 2 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 9 2 21 0 -4 Damage Stun Command 90 150 Comments Triggers Crush Counter (+19F)
Crouching LK
Startup Active Recovery On Hit On Block 4 3 8 3 1 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 3 15 3 1 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 9 4 23 D -14 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 70 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 60 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 10 5 Damage Stun Command 90 150 Comments None
(WHILE HOLDING KNIFE) Standing LP
Startup Active Recovery On Hit On Block 4 3 8 6 2 Damage Stun Command 30 70 Comments Can rapid cancel into crouching LP, standing LK, and crouching LK Uses 50 V-Timer gauge on hit (25 on block)
(WHILE HOLDING KNIFE) Standing MP
Startup Active Recovery On Hit On Block 8 3 15 5 4 Damage Stun Command 60 100 Comments Uses 80 V-Timer gauge on hit (40 on block) S*Can be canceled into Snipe Shot, Anti-Air Snipe Shot, and Rapid Fire
(WHILE HOLDING KNIFE) Standing HP
Startup Active Recovery On Hit On Block 13 3 19(*20) 7 -2 Damage Stun Command 90 150 Comments Uses 150 V-Timer gauge on hit (75 on block) *On whiff
(WHILE HOLDING KNIFE) Crouching LP
Startup Active Recovery On Hit On Block 4 3 7 5 3 Damage Stun Command 30 70 Comments Can be rapid canceled Uses 50 V-Timer gauge on hit (25 on block)
(WHILE HOLDING KNIFE) Crouching MP
Startup Active Recovery On Hit On Block 6 2 13 5 4 Damage Stun Command 60 100 Comments Uses 80 V-Timer gauge on hit (40 on block) S*Can be canceled into Snipe Shot, Anti-Air Snipe Shot, and Rapid Fire
(WHILE HOLDING KNIFE) Crouching HP
Startup Active Recovery On Hit On Block 11 5 20 4 -5 Damage Stun Command 90 150 Comments Uses 150 V-Timer gauge on hit (75 on block) Causes blowback knockdown on airborne hit
(WHILE HOLDING KNIFE) Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments Uses 50 V-Timer gauge on hit (25 on block)
(WHILE HOLDING KNIFE) Jumping MP
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 70 100 Comments Uses 80 V-Timer gauge on hit (40 on block) Causes blowback knockdown on airborne hit
(WHILE HOLDING KNIFE) Jumping HP
Startup Active Recovery On Hit On Block 9 3 Damage Stun Command 90 150 Comments Uses 150 V-Timer gauge on hit (75 on block)
Axel Knuckle
Startup Active Recovery On Hit On Block 25 2 21 1 -7 Damage Stun Command 80 150 → + HP Comments None
Hammer Kick
Startup Active Recovery On Hit On Block 19 3 21 2 -2 Damage Stun Command 100 150 → + HK Comments S*CA*Only possible during 1st attack V*Only possible during 2nd attack
Crack Combination
Startup Active Recovery On Hit On Block 9 6 10+15 frame(s) after landing D -18 Damage Stun Command 80 70 (WHEN SELECTING VSKILL I) → + HK ▶ MP MK Comments 4F - 15F full invincibility Subject to counter hit during move duration Takes 40 of recoverable damage
Crime Combination
Startup Active Recovery On Hit On Block 16 3 26 D -11 Damage Stun Command 80 150 (WHEN SELECTING VSKILL II) → + HK ▶ MP MK Comments None
Air Raid Punch
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 70 120 (DURING JUMP) MP ▶ HP Comments Causes knockdown on airborne hit
Air Raid Kick
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 (DURING JUMP) MK ▶ LK Comments Can cross-up
Burst Shot
Startup Active Recovery On Hit On Block 13 4 27 -3 -14 Damage Stun Command 80 120 (DURING V-TRIGGER I) (WHILE HOLDING KNIFE) MP ▶ HP Comments Uses 300 V-Timer gauge on hit
Slip Jab
Startup Active Recovery On Hit On Block 4 2 17 -2 -6 Damage Stun Command 30 50 LP ▶ LP Comments None
Crime Blow
Startup Active Recovery On Hit On Block 6 3 26 -4 -7 Damage Stun Command 50 80 LP ▶ LP ▶ LP Comments None
Final Combination
Startup Active Recovery On Hit On Block 9 2 33 D -13 Damage Stun Command 80 120 LP ▶ LP ▶ LP ▶ LP Comments None
Final Combo Throw
Startup Active Recovery On Hit On Block 5 3 27 D -16 Damage Stun Command 110 150 LP ▶ LP ▶ LP ▶ ↓ + LP Comments Throw counts as part of the combo
Bad Spray
Startup Active Recovery On Hit On Block 3 4 14 5 -2 Damage Stun Command 40 50 (WHEN RECOVERING IN PLACE) ↑ + P Comments Strength treated as a hard attack
Trash Out
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 150 (NEAR OPPONENT) → OR + LP LK Comments None
Crime Throw
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Double Kick
Startup Active Recovery On Hit On Block 14 6 10+15 frame(s) after landing D -18 Damage Stun Command 80 70 (WHEN SELECTING VSKILL I) MP MK Comments 3F - 26F full invincibility Subject to counter hit during move duration Takes 40 of recoverable damage
[VS2] Crime Sway (High)
Startup Active Recovery On Hit On Block 36 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments Invulnerable to standing/airborne attacks and projectiles from frames 2 to 25 Can transition into Wrench Fist from frame 13 Subject to counter hit during move duration
[VS2] Crime Sway (Low)
Startup Active Recovery On Hit On Block 36 total frames Damage Stun Command (WHEN SELECTING VSKILL II) ↓ + MP MK Comments Invulnerable to crouching attacks and projectiles from frames 2 to 25 Can transition into Lumber Sweep from frame 15 Subject to counter hit during move duration
[VS2] Wrench Fist
Startup Active Recovery On Hit On Block 9 2 23 D -7 Damage Stun Command 80 150 (WHEN SELECTING VSKILL II) MP MK ▶ P Comments 1F - 8F projectile invincibility S*Only on hit
[VS2] Lumber Sweep
Startup Active Recovery On Hit On Block 11 2 22 D -6 Damage Stun Command 80 150 (WHEN SELECTING VSKILL II) ↓ + MP MK ▶ K Comments 1F - 10F projectile invincibility
Side Arm
Startup Active Recovery On Hit On Block 1 4 Damage Stun Command HP HK Comments V-Gauge Timer + 2000F
Prison Breaker
Startup Active Recovery On Hit On Block 17 2 23(*33) D -2 Damage Stun Command 60 0 (DURING GUARD) → + LK Comments 1F - 29F attack invincibility Recover 200 stun upon activation *on hit
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Payback
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Tornado Sweep
Startup Active Recovery On Hit On Block 18 50 49 total frames 2 -7 Damage Stun Command 50 100 (WHILE EMPTY-HANDED) ↓↘→ + LP Comments Not available when holding a weapon during VT S*Can be whiff canceled into Reload
M Tornado Sweep
Startup Active Recovery On Hit On Block 18 70 49 total frames 2 -7 Damage Stun Command 50 100 (WHILE EMPTY-HANDED) ↓↘→ + MP Comments Not available when holding a weapon during VT S*Can be whiff canceled into Reload
H Tornado Sweep
Startup Active Recovery On Hit On Block 18 55 49 total frames 2 -7 Damage Stun Command 50 100 (WHILE EMPTY-HANDED) ↓↘→ + HP Comments Not available when holding a weapon during VT S*Can be whiff canceled into Reload
EXTornado Sweep
Startup Active Recovery On Hit On Block 18 45 total frames 4 2 Damage Stun Command 80 120 (WHILE EMPTY-HANDED) ↓↘→ + P P Comments Not available when holding a weapon during VT S*Can be whiff canceled into Reload
L Ruffian Kick
Startup Active Recovery On Hit On Block 18 5 23 D -8 Damage Stun Command 100 150 ↓↘→ + LK Comments None
M Ruffian Kick
Startup Active Recovery On Hit On Block 12 5 27 D -8 Damage Stun Command 120 150 ↓↘→ + MK Comments None
H Ruffian Kick
Startup Active Recovery On Hit On Block 10 7 23 D -10 Damage Stun Command 130 150 ↓↘→ + HK Comments Will not hit crouching opponents Invincible to mid-air attacks at the head until 8F
EX Ruffian Kick
Startup Active Recovery On Hit On Block 16 5 25 D -12 Damage Stun Command 80 150 ↓↘→ + K K Comments Will not hit airborne opponents Second hit is automatic after the first hit
Zonk Knuckle
Startup Active Recovery On Hit On Block 20 3 21(*22) 3 -2 Damage Stun Command 80 150 P (HOLD AND RELEASE) Comments *On whiff Can be performed from frame 45
Zonk Knuckle Lv.2
Startup Active Recovery On Hit On Block 20 3 20 5 -2 Damage Stun Command 80 150 P (HOLD AND RELEASE) Comments Can be performed from frame 300
EX Zonk Knuckle
Startup Active Recovery On Hit On Block 15 5 18(*23) D 3 Damage Stun Command 130 200 P P (HOLD AND RELEASE) Comments *On whiff V*Only possible during 1st attack Can be performed from frame 45
EX Zonk Knuckle Lv.2
Startup Active Recovery On Hit On Block 15 5 18(*23) D 5 Damage Stun Command 130 200 P P (HOLD AND RELEASE) Comments *On whiff V*Only possible during 1st attack Can be performed from frame 300
Snipe Shot
Startup Active Recovery On Hit On Block 14 37 total frames D 3 Damage Stun Command 60 100 (DURING V-TRIGGER I) (WHILE HOLDING KNIFE) HP HK Comments Can be hit out of the air with a physical attack S*Can be whiff canceled into Reload
Anti-Air Snipe Shot
Startup Active Recovery On Hit On Block 14 35 total frames D 0 Damage Stun Command 60 100 (DURING V-TRIGGER I) (WHILE HOLDING KNIFE) ↓ + HP HK Comments Can be hit out of the air with a physical attack S*Can be whiff canceled into Reload
Reload
Startup Active Recovery On Hit On Block 29 total frames Damage Stun Command (DURING V-TRIGGER I) (BEFORE GETTING KNIFE) HP HK Comments Uses 300F V-Gauge Timer
Rapid Fire
Startup Active Recovery On Hit On Block 13 2 20 D 3 Damage Stun Command 140 180 (DURING V-TRIGGER I) (WHILE HOLDING KNIFE) ↓↙← + P Comments Uses 600F V-Gauge Timer Cannot be performed when the V-Timer is at 0 Final attack changes if V Timer is 0 at finish
Criminal Punisher
Startup Active Recovery On Hit On Block 7 27 59 D -35 Damage Stun Command 330 0 ↓↘→ ↓↘→ + P Comments 1F - 11F full invincibility Actual damage until attack active frame 13F