CHUN-LI
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 8 5 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VStanding LP
Startup Active Recovery On Hit On Block 4 5 5 6 2 Damage Stun Command 40 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 5 3 9 6 3 Damage Stun Command 60 100 Comments None
VStanding MP
Startup Active Recovery On Hit On Block 5 3 9 8 3 Damage Stun Command 70 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 11 2 18(*21) 0 -4 Damage Stun Command 80 150 Comments *On whiff
VStanding HP
Startup Active Recovery On Hit On Block 11 4 16(*19) 2 -4 Damage Stun Command 90 150 Comments *On whiff
Standing LK
Startup Active Recovery On Hit On Block 5 3 7 1 -3 Damage Stun Command 40 70 Comments None
VStanding LK
Startup Active Recovery On Hit On Block 5 4 6 1 -3 Damage Stun Command 50 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 15 2 -2 Damage Stun Command 70 100 Comments None
VStanding MK
Startup Active Recovery On Hit On Block 8 4 14 4 -2 Damage Stun Command 80 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 12 3 16 1 -2 Damage Stun Command 90 150 Comments Triggers Crush Counter (+21F) Will not hit crouching opponents
VStanding HK
Startup Active Recovery On Hit On Block 12 3 16 1 -2 Damage Stun Command 100 150 Comments Triggers Crush Counter (D) Will not hit crouching opponents
Crouching LP
Startup Active Recovery On Hit On Block 4 3 5 5 2 Damage Stun Command 30 70 Comments Can be rapid canceled
VCrouching LP
Startup Active Recovery On Hit On Block 4 4 4 6 2 Damage Stun Command 40 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 10 9 18 -3 -8 Damage Stun Command 60 100 Comments 6F - 18F projectile invincibility
VCrouching MP
Startup Active Recovery On Hit On Block 10 9 18 -3 -8 Damage Stun Command 70 100 Comments 6F - 18F projectile invincibility
Crouching HP
Startup Active Recovery On Hit On Block 7 4 17 2 1 Damage Stun Command 100 150 Comments S*CA*V*VS*Only possible during 1st attack
VCrouching HP
Startup Active Recovery On Hit On Block 7 4 14 3 1 Damage Stun Command 110 150 Comments S*CA*VS*Only possible during 1st attack
Crouching LK
Startup Active Recovery On Hit On Block 3 2 8 2 -1 Damage Stun Command 20 70 Comments Can be rapid canceled S*Can only be canceled into Hyakuretsukyaku
VCrouching LK
Startup Active Recovery On Hit On Block 3 3 7 4 -1 Damage Stun Command 30 70 Comments Can be rapid canceled S*Can only be canceled into Hyakuretsukyaku
Crouching MK
Startup Active Recovery On Hit On Block 6 2 16 2 -2 Damage Stun Command 50 100 Comments None
VCrouching MK
Startup Active Recovery On Hit On Block 6 2 14 4 -2 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 3 24 D -12 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
VCrouching HK
Startup Active Recovery On Hit On Block 8 4 23 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 Comments None
VJumping LP
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 50 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 60 100 Comments Causes blowback knockdown on airborne hit
VJumping MP
Startup Active Recovery On Hit On Block 6 4 Damage Stun Command 70 100 Comments Causes blowback knockdown on airborne hit
Jumping HP
Startup Active Recovery On Hit On Block 6 8 Damage Stun Command 100 150 Comments None
VJumping HP
Startup Active Recovery On Hit On Block 6 8 Damage Stun Command 110 150 Comments Causes blowback knockdown on airborne hit
Jumping LK
Startup Active Recovery On Hit On Block 4 7 Damage Stun Command 40 70 Comments None
VJumping LK
Startup Active Recovery On Hit On Block 4 7 Damage Stun Command 50 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 60 100 Comments Can cross-up
VJumping MK
Startup Active Recovery On Hit On Block 6 5 Damage Stun Command 70 100 Comments Can cross-up Causes blowback knockdown on airborne hit
Diagonal Jumping HK
Startup Active Recovery On Hit On Block 9 6 Damage Stun Command 90 150 Comments None
VDiagonal Jumping HK
Startup Active Recovery On Hit On Block 9 6 Damage Stun Command 100 150 Comments Causes blowback knockdown on airborne hit
Vertical Jump HK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
VVertical Jump HK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 100 150 Comments Causes blowback knockdown on airborne hit
Senenshu
Startup Active Recovery On Hit On Block 26 2 16 2 -2 Damage Stun Command 70 100 ↘ + MK Comments None
VSenenshu
Startup Active Recovery On Hit On Block 26 2 16 4 -2 Damage Stun Command 80 100 ↘ + MK Comments None
Tsuitotsuken
Startup Active Recovery On Hit On Block 7 2 12 3 0 Damage Stun Command 65 100 ← OR → + MP Comments None
VTsuitotsuken
Startup Active Recovery On Hit On Block 7 3 11 5 0 Damage Stun Command 75 100 ← OR → + MP Comments None
Hakkei
Startup Active Recovery On Hit On Block 7 5 18 3 2 Damage Stun Command 90 150 ← + HP Comments Triggers Crush Counter (D)
VHakkei
Startup Active Recovery On Hit On Block 7 7 11 6 2 Damage Stun Command 100 150 ← + HP Comments Triggers Crush Counter (D)
Kakurakukyaku
Startup Active Recovery On Hit On Block 34 7 3+7 frame(s) after landing 8 4 Damage Stun Command 80 150 ↘ + HK Comments Can cross-up Recovery is for when the move hits on the 5th active frame against the same character
VKakurakukyaku
Startup Active Recovery On Hit On Block 34 7 3+7 frame(s) after landing 8 6 Damage Stun Command 90 150 ↘ + HK Comments Can cross-up Recovery is for when the move hits on the 5th active frame against the same character
Tenkukyaku
Startup Active Recovery On Hit On Block 8 5 13 2 0 Damage Stun Command 80 150 ← + HK Comments Forces stand
VTenkukyaku
Startup Active Recovery On Hit On Block 8 5 13 2 0 Damage Stun Command 80 150 ← + HK Comments Forces stand
Yokusenkyaku
Startup Active Recovery On Hit On Block 18 5 13(*18) 2 -2 Damage Stun Command 80 150 → + HK Comments Triggers Crush Counter (+18F) *On whiff
VYokusenkyaku
Startup Active Recovery On Hit On Block 18 5 13(*18) 4 -2 Damage Stun Command 90 150 → + HK Comments Triggers Crush Counter (+18F) *On whiff
Yosokyaku
Startup Active Recovery On Hit On Block 5 4 4 frame(s) after landing D Damage Stun Command 30 60 (DURING JUMP) ↓ + MK Comments Can cross-up
VYosokyaku
Startup Active Recovery On Hit On Block 5 4 4 frame(s) after landing D Damage Stun Command 40 60 (DURING JUMP) ↓ + MK Comments Can cross-up
Yosokyaku (2)
Startup Active Recovery On Hit On Block 4 frame(s) after landing D Damage Stun Command 40 60 (DURING JUMP) ↓ + MK ▶ ↓ + MK Comments Can cross-up
VYosokyaku (2)
Startup Active Recovery On Hit On Block 4 frame(s) after landing D Damage Stun Command 50 60 (DURING JUMP) ↓ + MK ▶ ↓ + MK Comments Can cross-up
Yosokyaku (3)
Startup Active Recovery On Hit On Block 4 frame(s) after landing D Damage Stun Command 50 60 (DURING JUMP) ↓ + MK ▶ ↓ + MK ▶ ↓ + MK Comments Can cross-up
VYosokyaku (3)
Startup Active Recovery On Hit On Block 4 frame(s) after landing D Damage Stun Command 60 60 (DURING JUMP) ↓ + MK ▶ ↓ + MK ▶ ↓ + MK Comments Can cross-up
Wall Jump
Startup Active Recovery On Hit On Block Damage Stun Command (DURING JUMP NEAR WALL) ↗ Comments Enters special counterable state from the start of the move until landing
Koshuto
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 120 150 (NEAR OPPONENT) → OR + LP LK Comments None
Tenshin Shushu
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 200 (NEAR OPPONENT) ← + LP LK Comments None
Ryuseiraku
Startup Active Recovery On Hit On Block 5 2 6 frame(s) after landing Damage Stun Command 130 200 (CLOSE TO OPPONENT IN AIR) LP LK Comments None
[VS1] Rankyaku
Startup Active Recovery On Hit On Block 11 6 36+6 frame(s) after landing D -24 Damage Stun Command 40(*50) 50 (WHEN SELECTING VSKILL I) MP MK Comments V-Gauge increase on jump attack hit/block EX-Gauge increase during V-Trigger *during V-Trigger
[VS1] Souseikyaku
Startup Active Recovery On Hit On Block 12 6 4 frame(s) after landing Damage Stun Command 80(*90) 120 (WHEN SELECTING VSKILL I) MP MK ▶ MP MK Comments *during V-Trigger
[VS2] Hazansyu
Startup Active Recovery On Hit On Block 27 3 20 4 -4 Damage Stun Command 80 120 (WHEN SELECTING VSKILL II) MP MK Comments Movement distance is shorter when holding backwards Can hit a knocked down opponent
V[VS2] Hazansyu
Startup Active Recovery On Hit On Block 27 3 20 4 -2 Damage Stun Command 90 130 (WHEN SELECTING VSKILL II) MP MK Comments Movement distance is shorter when holding backwards Can hit a knocked down opponent
Renkiko
Startup Active Recovery On Hit On Block 1 4 Damage Stun Command HP HK Comments V-Gauge Timer + 1000F Increases offensive abilities while active
Sohakkei
Startup Active Recovery On Hit On Block 12 2 24 2 -2 Damage Stun Command 40 0 (DURING GUARD) → + LP Comments 1F - 25F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Ensenbu
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Kikoken
Startup Active Recovery On Hit On Block 13 70 46 total frames 0 -6 Damage Stun Command 60 100 → + LP Comments None
M Kikoken
Startup Active Recovery On Hit On Block 11 50 45 total frames -1 -5 Damage Stun Command 60 100 → + MP Comments None
H Kikoken
Startup Active Recovery On Hit On Block 9 30 44 total frames -1 -4 Damage Stun Command 60 100 → + HP Comments None
VL Kikoken
Startup Active Recovery On Hit On Block 13 140 46 total frames 0 -6 Damage Stun Command 60 100 → + LP Comments None
VM Kikoken
Startup Active Recovery On Hit On Block 11 100 45 total frames -1 -5 Damage Stun Command 60 100 → + MP Comments None
VH Kikoken
Startup Active Recovery On Hit On Block 9 60 44 total frames -1 -4 Damage Stun Command 60 100 → + HP Comments None
EX Kikoken
Startup Active Recovery On Hit On Block 11 38 total frames 4 1 Damage Stun Command 100 100 → + P P Comments None
VEX Kikoken
Startup Active Recovery On Hit On Block 11 38 total frames 4 1 Damage Stun Command 120 100 → + P P Comments None
L Hyakuretsukyaku
Startup Active Recovery On Hit On Block 5 8 20 4 -8 Damage Stun Command 60 80 ↓↘→ + LK OR LK (REPEAT BUTTON) Comments CA*V*Only possible during 3rd attack
M Hyakuretsukyaku
Startup Active Recovery On Hit On Block 11 10 20 3 -9 Damage Stun Command 80 120 ↓↘→ + MK OR MK (REPEAT BUTTON) Comments CA*V*Only possible during 4th attack
H Hyakuretsukyaku
Startup Active Recovery On Hit On Block 14 12 22 D -12 Damage Stun Command 100 120 ↓↘→ + HK OR HK (REPEAT BUTTON) Comments CA*V*Only possible during 5th attack
VL Hyakuretsukyaku
Startup Active Recovery On Hit On Block 5 8 20 4 -8 Damage Stun Command 70 80 ↓↘→ + LK OR LK (REPEAT BUTTON) Comments CA*Only possible during 3rd attack
VM Hyakuretsukyaku
Startup Active Recovery On Hit On Block 11 10 20 3 -9 Damage Stun Command 90 120 ↓↘→ + MK OR MK (REPEAT BUTTON) Comments CA*Only possible during 4th attack
VH Hyakuretsukyaku
Startup Active Recovery On Hit On Block 14 12 22 D -12 Damage Stun Command 110 120 ↓↘→ + HK OR HK (REPEAT BUTTON) Comments CA*Only possible during 5th attack
EX Hyakuretsukyaku
Startup Active Recovery On Hit On Block 5 20 19 D -2 Damage Stun Command 140 200 ↓↘→ + K K OR K K (REPEAT BUTTON) Comments V*Only possible during 6th attack
VEX Hyakuretsukyaku
Startup Active Recovery On Hit On Block 5 20 19 D -2 Damage Stun Command 150 200 ↓↘→ + K K OR K K (REPEAT BUTTON) Comments None
L Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 8 8 12 frame(s) after landing 4 -2 Damage Stun Command 70 80 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + LK Comments None
M Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 10 10 12 frame(s) after landing 4 -2 Damage Stun Command 80 100 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + MK Comments None
H Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 12 12 12 frame(s) after landing 0 -3 Damage Stun Command 100 120 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + HK Comments None
VL Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 8 8 12 frame(s) after landing 4 -2 Damage Stun Command 80 80 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + LK Comments None
VM Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 10 10 12 frame(s) after landing 4 -2 Damage Stun Command 90 100 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + MK Comments None
VH Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 12 12 12 frame(s) after landing 0 -3 Damage Stun Command 110 120 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + HK Comments None
EX Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 6 14 12 frame(s) after landing -7 -10 Damage Stun Command 160 210 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + K K Comments None
VEX Airborne Hyakuretsukyaku
Startup Active Recovery On Hit On Block 6 14 12 frame(s) after landing -7 -10 Damage Stun Command 170 210 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + K K Comments None
L Spinning Bird Kick
Startup Active Recovery On Hit On Block 9 10 24 D -6 Damage Stun Command 110 200 ↑ + LK Comments First hit only forces stand
M Spinning Bird Kick
Startup Active Recovery On Hit On Block 15 14 24 D -8 Damage Stun Command 130 200 ↑ + MK Comments First hit only forces stand
H Spinning Bird Kick
Startup Active Recovery On Hit On Block 19 18 24 D -8 Damage Stun Command 150 200 ↑ + HK Comments First hit only forces stand
VL Spinning Bird Kick
Startup Active Recovery On Hit On Block 9 10 24 D -6 Damage Stun Command 120 200 ↑ + LK Comments First hit only forces stand
VM Spinning Bird Kick
Startup Active Recovery On Hit On Block 15 14 24 D -8 Damage Stun Command 140 200 ↑ + MK Comments First hit only forces stand
VH Spinning Bird Kick
Startup Active Recovery On Hit On Block 19 18 24 D -8 Damage Stun Command 160 200 ↑ + HK Comments First hit only forces stand
EX Spinning Bird Kick
Startup Active Recovery On Hit On Block 5 17 35 D -20 Damage Stun Command 150 200 ↑ + K K Comments 9F - 33F projectile invincibility 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage)
VEX Spinning Bird Kick
Startup Active Recovery On Hit On Block 5 17 35 D -20 Damage Stun Command 160 200 ↑ + K K Comments 9F - 33F projectile invincibility 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage)
Hoyokusen
Startup Active Recovery On Hit On Block 1+4 2 35 D -20 Damage Stun Command 330 0 ↓↘→ ↓↘→ + K Comments 1F - 6F full invincibility