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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 2 9 4 1 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 7 3 14 3 0 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 10 2 24 0 -6 Damage Stun Command 80 150 Comments Triggers Crush Counter (+15F)
Standing LK
Startup Active Recovery On Hit On Block 4 4 8 5 3 Damage Stun Command 30 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 6 4 13 3 2 Damage Stun Command 60 100 Comments S*Can only be canceled into V-Electric Thunder
Standing HK
Startup Active Recovery On Hit On Block 10 5 22 6 -4 Damage Stun Command 80 150 Comments Forces stand
Crouching LP
Startup Active Recovery On Hit On Block 4 3 7 4 2 Damage Stun Command 30 70 Comments None
Crouching MP
Startup Active Recovery On Hit On Block 5 4 18 0 -3 Damage Stun Command 60 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 13 3 20 1 -3 Damage Stun Command 90 150 Comments Triggers Crush Counter (D) Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 3 8 3 1 Damage Stun Command 20 70 Comments Can be rapid canceled S*Only Electric Thunder can be special move canceled
Crouching MK
Startup Active Recovery On Hit On Block 6 2 16 4 -1 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 3 27 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 4 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 6 3 Damage Stun Command 70 100 Comments None
Diagonal Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
Vertical Jumping HP
Startup Active Recovery On Hit On Block 8 4 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 3 5 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 70 100 Comments Can cross-up
Jumping HK
Startup Active Recovery On Hit On Block 9 4 Damage Stun Command 90 150 Comments None
Rock Crusher
Startup Active Recovery On Hit On Block 21 3 17 2 -7 Damage Stun Command 70 100 → + MP Comments None
Rock Crusher (Charge Attack)
Startup Active Recovery On Hit On Block 34 3 13 4 -2 Damage Stun Command 90 120 → + MP (HOLD BUTTONS) Comments None
Amazon River Run
Startup Active Recovery On Hit On Block 11 10 25 D -14 Damage Stun Command 80 150 ↘ + HP Comments None
Raging Bash (2)
Startup Active Recovery On Hit On Block 7 5 36 D -19 Damage Stun Command 60 70 MK ▶ HK Comments The second hit only can be canceled into Surprise Forward/Surprise Back
Raging Bash (3)
Startup Active Recovery On Hit On Block 26 2 30 D Damage Stun Command 70 100 MK ▶ HK ▶ (ON HIT) HP Comments None
Lightning Dance
Startup Active Recovery On Hit On Block 36-*1(*223) 7 27 D Damage Stun Command 80(*2100) 100(*2150) (WHEN SELECTING VSKILL II) MK ▶ HK ▶ (ON HIT) MP MK Comments *1When buttons not held at startup frame *2Denotes value when LV2 available; V Gauge increase becomes 0/80
Surprise Forward
Startup Active Recovery On Hit On Block 28 total frames Damage Stun Command → + LK Comments Can be canceled into with regular moves that can cancel into Special Moves, as well as standing heavy kick
Surprise Back
Startup Active Recovery On Hit On Block 29 total frames Damage Stun Command ← + LK Comments Can be canceled into with regular moves that can cancel into Special Moves, as well as standing heavy kick
Wild Fang
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 150 (NEAR OPPONENT) → OR + LP LK Comments None
Jungle Wheel
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 130 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Coward Crouch
Startup Active Recovery On Hit On Block 56 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments Move duration can be extended by a max of 48F (total 104F) by continuing to hold in the down direction.
[VS1] Wild Lift
Startup Active Recovery On Hit On Block 13 4 24 D -8 Damage Stun Command 60 100 (WHEN SELECTING VSKILL I) MP MK ▶ P Comments S*Only on hit
[VS1] Raid Jump
Startup Active Recovery On Hit On Block 45+4 frame(s) after landing Damage Stun Command (WHEN SELECTING VSKILL I) MP MK ▶ K Comments 50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump.
[VS2] Shout Of Earth Lv1
Startup Active Recovery On Hit On Block 36-* 7 27 D -4 Damage Stun Command 80 100 (WHEN SELECTING VSKILL II) MP MK Comments *When buttons not held at startup frame Holding the buttons beyond frame 50 makes the attack LV2 Can be canceled into a forward or backward dash from button hold 22F Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons
[VS2] Shout Of Earth Lv2
Startup Active Recovery On Hit On Block 74-* 7 27 D 4 Damage Stun Command 100 150 (WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS) Comments *Denotes shortest startup possible after making attack LV2 Can cancel into a forward or backwards dash while holding the buttons Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons
[VS2] Shout Of Earth Lv2 (Instant Activation Version)
Startup Active Recovery On Hit On Block 23 7 27 D 4 Damage Stun Command 100 150 (WHEN SELECTING VSKILL II) MP MK Comments None
Jungle Dynamo
Startup Active Recovery On Hit On Block 1 6 Damage Stun Command HP HK Comments V-Gauge Timer + 3000F 1F full invincibility While active, the applicable special moves become stronger Gains the special move Ground Shave Rolling while active No charge time required for charge moves used from a special move cancel
Quick Rolling
Startup Active Recovery On Hit On Block 17 3 23 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Anaconda's Maw
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Rolling Attack
Startup Active Recovery On Hit On Block 9 22 6+6 frame(s) after landing D -21 Damage Stun Command 100 150 → + LP Comments CA*Only possible during startup hit
M Rolling Attack
Startup Active Recovery On Hit On Block 9 30 8+7 frame(s) after landing D -21 Damage Stun Command 110 150 → + MP Comments CA*Only possible during startup hit
H Rolling Attack
Startup Active Recovery On Hit On Block 9 29 4+23 frame(s) after landing D -21 Damage Stun Command 120 150 → + HP Comments CA*Only possible during startup hit
VRolling Attack
Startup Active Recovery On Hit On Block 7 32 10 frame(s) after landing D -18 Damage Stun Command 100 180 → + P Comments Uses 750F V-Gauge Timer 1F - 41F projectile invincibility CA*Only possible during startup hit
EX Rolling Attack
Startup Active Recovery On Hit On Block 8 31 6+4 frame(s) after landing D -18 Damage Stun Command 100 150 → + P P Comments None
L Vertical Rolling
Startup Active Recovery On Hit On Block 8 21 25+17 frame(s) after landing D -36 Damage Stun Command 120 150 ↑ + LK Comments CA*Only possible during startup hit
M Vertical Rolling
Startup Active Recovery On Hit On Block 7 16 32+20 frame(s) after landing D -36 Damage Stun Command 120 150 ↑ + MK Comments CA*Only possible during startup hit
H Vertical Rolling
Startup Active Recovery On Hit On Block 5 16 30+29 frame(s) after landing D -34 Damage Stun Command 120 150 ↑ + HK Comments CA*Only possible during startup hit
VVertical Rolling
Startup Active Recovery On Hit On Block 5 16 33+36 frame(s) after landing D -36 Damage Stun Command 150 200 ↑ + K Comments Uses 750F V-Gauge Timer 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) CA*Only possible during 1st attack
EX Vertical Rolling
Startup Active Recovery On Hit On Block 5 16 33+36 frame(s) after landing D -30 Damage Stun Command 150 200 ↑ + K K Comments 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)
L Back Step Rolling
Startup Active Recovery On Hit On Block 27 Until landing 11 frame(s) after landing Damage Stun Command 80 150 → + LK Comments 21F - Until landing projectile invincibility
M Back Step Rolling
Startup Active Recovery On Hit On Block 29 Until landing 11 frame(s) after landing Damage Stun Command 80 150 → + MK Comments 22F - Until landing projectile invincibility
H Back Step Rolling
Startup Active Recovery On Hit On Block 31 Until landing 11 frame(s) after landing Damage Stun Command 80 150 → + HK Comments 25F - Until landing projectile invincibility
VBack Step Rolling
Startup Active Recovery On Hit On Block 21 Until landing 11 frame(s) after landing D Damage Stun Command 100 200 → + K Comments Uses 750F V-Gauge Timer Can cross-up 3F - 17F attack invincibility Projectile invincibility from 1F until landing
EX Back Step Rolling
Startup Active Recovery On Hit On Block 27 Until landing 5 frame(s) after landing Damage Stun Command 100 150 → + K K Comments 3F - 21F attack invincibility Projectile invincibility from 1F until landing
Electric Thunder
Startup Active Recovery On Hit On Block 10 10 17 D 4 Damage Stun Command 80 150 P (REPEAT BUTTON) (RAPID PRESS FOR ADDITIONAL INPUTS) Comments None
VElectric Thunder
Startup Active Recovery On Hit On Block 12 12 12 D 2 Damage Stun Command 100 200 P (REPEAT BUTTON) Comments Uses 1000F V-Gauge Timer
EX Electric Thunder
Startup Active Recovery On Hit On Block 10 10 14 D 6 Damage Stun Command 80 150 P P (REPEAT BUTTON) (RAPID PRESS FOR ADDITIONAL INPUTS) Comments None
L Wild Hunt
Startup Active Recovery On Hit On Block 40 2 30 D Damage Stun Command 170 200 →↘↓↙← + LP Comments None
M Wild Hunt
Startup Active Recovery On Hit On Block 43 2 30 D Damage Stun Command 180 200 →↘↓↙← + MP Comments None
H Wild Hunt
Startup Active Recovery On Hit On Block 46 2 30 D Damage Stun Command 190 200 →↘↓↙← + HP Comments None
EX Wild Hunt
Startup Active Recovery On Hit On Block 36 2 30 D Damage Stun Command 190 200 →↘↓↙← + P P Comments 3F - 36F projectile invincibility
Ground Shave Rolling
Startup Active Recovery On Hit On Block 6 31 25 D -8 Damage Stun Command 155 240 (DURING V-TRIGGER I) HP HK Comments Uses 750F V-Gauge Timer 5F - 56F projectile invincibility 1F - 12F invincible to mid-air attacks Can be canceled into from V-Trigger-cancelable moves
Ground Shave Rolling (Charge Attack)
Startup Active Recovery On Hit On Block 6 97 10 D GB Damage Stun Command 30+170 50+250 (DURING V-TRIGGER I) HP HK (HOLD BUTTONS) Comments 5F - 134F projectile invincibility The startup of the second part of the attack can be charged a max of 92F Damage and stun are calculated for the max charge attack and forward-advancing attack (total of 6 hits) Can be canceled into from V-Trigger-cancelable moves
Dynamic Rolling
Startup Active Recovery On Hit On Block 1+7 3 D Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 10F full invincibility
Dynamic Rolling (1st Hit Blocked or Miss)
Startup Active Recovery On Hit On Block 1+7 5 60 D -37 Damage Stun Command 120 0 ↓↘→ ↓↘→ + P Comments 1F - 10F full invincibility