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CE202108 Ver

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Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    52852
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    731430
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    102240-6
    DamageStunCommand
    80150
    Comments

    Triggers Crush Counter (+15F)

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    44843
    DamageStunCommand
    3070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    741332
    DamageStunCommand
    60100
    Comments

    S*Can only be canceled into V-Electric Thunder

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    105226-4
    DamageStunCommand
    80150
    Comments

    Forces stand

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    43742
    DamageStunCommand
    3070
    Comments

    None

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    64180-3
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    133201-3
    DamageStunCommand
    90150
    Comments

    Triggers Crush Counter (D) Forces stand

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    43841
    DamageStunCommand
    2070
    Comments

    S*Only Electric Thunder can be special move canceled

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    62165-1
    DamageStunCommand
    50100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    8327D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    44
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    63
    DamageStunCommand
    70100
    Comments

    None

  • Diagonal Jumping HP

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    90150
    Comments

    None

  • Vertical Jumping HP

    StartupActiveRecoveryOn HitOn Block
    84
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    35
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    75
    DamageStunCommand
    70100
    Comments

    Can cross-up

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    94
    DamageStunCommand
    90150
    Comments

    None

  • Rock Crusher

    StartupActiveRecoveryOn HitOn Block
    213172-7
    DamageStunCommand
    70100→ + MP
    Comments

    None

  • Rock Crusher (Charge Attack)

    StartupActiveRecoveryOn HitOn Block
    343134-2
    DamageStunCommand
    90120→ + MP (HOLD BUTTONS)
    Comments

    None

  • Amazon River Run

    StartupActiveRecoveryOn HitOn Block
    111025D-14
    DamageStunCommand
    80150↘ + HP
    Comments

    None

  • Raging Bash (2)

    StartupActiveRecoveryOn HitOn Block
    7536D-19
    DamageStunCommand
    6070MK ▶ HK
    Comments

    The second hit only can be canceled into Surprise Forward/Surprise Back

  • Raging Bash (3)

    StartupActiveRecoveryOn HitOn Block
    26230D
    DamageStunCommand
    70100MK ▶ HK ▶ (ON HIT) HP
    Comments

    None

  • Lightning Dance

    StartupActiveRecoveryOn HitOn Block
    36-*1(*223)727D
    DamageStunCommand
    80(*2100)100(*2150)(WHEN SELECTING VSKILL II) MK ▶ HK ▶ (ON HIT) MP MK
    Comments

    *1When buttons not held at startup frame *2Denotes value when LV2 available; V Gauge increase becomes 0/80

  • Surprise Forward

    StartupActiveRecoveryOn HitOn Block
    28 total frames
    DamageStunCommand
    → + LK
    Comments

    Can be canceled into with regular moves that can cancel into Special Moves, as well as standing heavy kick

  • Surprise Back

    StartupActiveRecoveryOn HitOn Block
    29 total frames
    DamageStunCommand
    ← + LK
    Comments

    Can be canceled into with regular moves that can cancel into Special Moves, as well as standing heavy kick

  • Wild Fang

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130150(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Jungle Wheel

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    130200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Coward Crouch

    StartupActiveRecoveryOn HitOn Block
    56 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    Move duration can be extended by a max of 48F (total 104F) by continuing to hold in the down direction.

  • [VS1] Wild Lift

    StartupActiveRecoveryOn HitOn Block
    13424D-8
    DamageStunCommand
    60100(WHEN SELECTING VSKILL I) MP MK ▶ P
    Comments

    S*Only on hit

  • [VS1] Raid Jump

    StartupActiveRecoveryOn HitOn Block
    45+4 frame(s) after landing
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK ▶ K
    Comments

    50 V-Gauge meter gain on hit for a regular jump attack from Raid Jump.

  • [VS2] Shout Of Earth Lv1

    StartupActiveRecoveryOn HitOn Block
    36-*727D-4
    DamageStunCommand
    80100(WHEN SELECTING VSKILL II) MP MK
    Comments

    *When buttons not held at startup frame Holding the buttons beyond frame 50 makes the attack LV2 Can be canceled into a forward or backward dash from button hold 22F Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

  • [VS2] Shout Of Earth Lv2

    StartupActiveRecoveryOn HitOn Block
    74-*727D4
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) MP MK (HOLD BUTTONS)
    Comments

    *Denotes shortest startup possible after making attack LV2 Can cancel into a forward or backwards dash while holding the buttons Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

  • [VS2] Shout Of Earth Lv2 (Instant Activation Version)

    StartupActiveRecoveryOn HitOn Block
    23727D4
    DamageStunCommand
    100150(WHEN SELECTING VSKILL II) MP MK
    Comments

    None

  • Jungle Dynamo

    StartupActiveRecoveryOn HitOn Block
    16
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 2000F 1F full invincibility While active, the applicable special moves become stronger Gains the special move Ground Shave Rolling while active No charge time required for charge moves used from a special move cancel

  • Quick Rolling

    StartupActiveRecoveryOn HitOn Block
    17323D-2
    DamageStunCommand
    600(DURING GUARD) → + LP
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • Anaconda's Maw

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Rolling Attack

    StartupActiveRecoveryOn HitOn Block
    9226+6 frame(s) after landingD-21
    DamageStunCommand
    100150→ + LP
    Comments

    CA*Only possible during startup hit

  • M Rolling Attack

    StartupActiveRecoveryOn HitOn Block
    9308+7 frame(s) after landingD-21
    DamageStunCommand
    110150→ + MP
    Comments

    CA*Only possible during startup hit

  • H Rolling Attack

    StartupActiveRecoveryOn HitOn Block
    9294+23 frame(s) after landingD-21
    DamageStunCommand
    120150→ + HP
    Comments

    CA*Only possible during startup hit

  • VRolling Attack

    StartupActiveRecoveryOn HitOn Block
    73210 frame(s) after landingD-18
    DamageStunCommand
    100180→ + P
    Comments

    Uses 600F V-Gauge Timer 1F - 41F projectile invincibility CA*Only possible during startup hit

  • EX Rolling Attack

    StartupActiveRecoveryOn HitOn Block
    8316+4 frame(s) after landingD-18
    DamageStunCommand
    100150→ + P P
    Comments

    None

  • L Vertical Rolling

    StartupActiveRecoveryOn HitOn Block
    82125+17 frame(s) after landingD-36
    DamageStunCommand
    120150↑ + LK
    Comments

    CA*Only possible during startup hit

  • M Vertical Rolling

    StartupActiveRecoveryOn HitOn Block
    71632+20 frame(s) after landingD-36
    DamageStunCommand
    120150↑ + MK
    Comments

    CA*Only possible during startup hit

  • H Vertical Rolling

    StartupActiveRecoveryOn HitOn Block
    51630+29 frame(s) after landingD-34
    DamageStunCommand
    120150↑ + HK
    Comments

    CA*Only possible during startup hit

  • VVertical Rolling

    StartupActiveRecoveryOn HitOn Block
    51633+36 frame(s) after landingD-36
    DamageStunCommand
    120180↑ + K
    Comments

    Uses 600F V-Gauge Timer 1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage) CA*Only possible during 1st attack

  • EX Vertical Rolling

    StartupActiveRecoveryOn HitOn Block
    51633+36 frame(s) after landingD-30
    DamageStunCommand
    150200↑ + K K
    Comments

    1F - 16F full invincibility Subject to counter hit during move duration (1.2x damage)

  • L Back Step Rolling

    StartupActiveRecoveryOn HitOn Block
    27Until landing11 frame(s) after landing
    DamageStunCommand
    80150→ + LK
    Comments

    21F - Until landing projectile invincibility

  • M Back Step Rolling

    StartupActiveRecoveryOn HitOn Block
    29Until landing11 frame(s) after landing
    DamageStunCommand
    80150→ + MK
    Comments

    22F - Until landing projectile invincibility

  • H Back Step Rolling

    StartupActiveRecoveryOn HitOn Block
    31Until landing11 frame(s) after landing
    DamageStunCommand
    80150→ + HK
    Comments

    25F - Until landing projectile invincibility

  • VBack Step Rolling

    StartupActiveRecoveryOn HitOn Block
    21Until landing11 frame(s) after landingD
    DamageStunCommand
    100200→ + K
    Comments

    Uses 600F V-Gauge Timer Can cross-up 3F - 17F attack invincibility Projectile invincibility from 1F until landing

  • EX Back Step Rolling

    StartupActiveRecoveryOn HitOn Block
    27Until landing5 frame(s) after landing
    DamageStunCommand
    100150→ + K K
    Comments

    3F - 21F attack invincibility Projectile invincibility from 1F until landing

  • Electric Thunder

    StartupActiveRecoveryOn HitOn Block
    101017D4
    DamageStunCommand
    80150P (REPEAT BUTTON) (RAPID PRESS FOR ADDITIONAL INPUTS)
    Comments

    None

  • VElectric Thunder

    StartupActiveRecoveryOn HitOn Block
    121212D-2
    DamageStunCommand
    100200P (REPEAT BUTTON)
    Comments

    Uses 600F V-Gauge Timer

  • EX Electric Thunder

    StartupActiveRecoveryOn HitOn Block
    101014D6
    DamageStunCommand
    80150P P (REPEAT BUTTON) (RAPID PRESS FOR ADDITIONAL INPUTS)
    Comments

    None

  • L Wild Hunt

    StartupActiveRecoveryOn HitOn Block
    40230D
    DamageStunCommand
    170200→↘↓↙← + LP
    Comments

    None

  • M Wild Hunt

    StartupActiveRecoveryOn HitOn Block
    43230D
    DamageStunCommand
    180200→↘↓↙← + MP
    Comments

    None

  • H Wild Hunt

    StartupActiveRecoveryOn HitOn Block
    46230D
    DamageStunCommand
    190200→↘↓↙← + HP
    Comments

    None

  • EX Wild Hunt

    StartupActiveRecoveryOn HitOn Block
    36230D
    DamageStunCommand
    190200→↘↓↙← + P P
    Comments

    3F - 36F projectile invincibility

  • Ground Shave Rolling

    StartupActiveRecoveryOn HitOn Block
    63125D-8
    DamageStunCommand
    155240(DURING V-TRIGGER I) HP HK
    Comments

    Uses 600F V-Gauge Timer 5F - 56F projectile invincibility Can be canceled into from V-Trigger-cancelable moves

  • Ground Shave Rolling (Charge Attack)

    StartupActiveRecoveryOn HitOn Block
    69710DGB
    DamageStunCommand
    30+17050+250(DURING V-TRIGGER I) HP HK (HOLD BUTTONS)
    Comments

    5F - 134F projectile invincibility The startup of the second part of the attack can be charged a max of 92F Damage and stun are calculated for the max charge attack and forward-advancing attack (total of 6 hits) Can be canceled into from V-Trigger-cancelable moves

  • Dynamic Rolling

    StartupActiveRecoveryOn HitOn Block
    1+73D
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 10F full invincibility

  • Dynamic Rolling (1st Hit Blocked or Miss)

    StartupActiveRecoveryOn HitOn Block
    1+7560D-37
    DamageStunCommand
    1200↓↘→ ↓↘→ + P
    Comments

    1F - 10F full invincibility