BIRDIE
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 5 2 10 4 3 Damage Stun Command 40 90 Comments None
Standing MP
Startup Active Recovery On Hit On Block 7 2 16(*20) 4 1 Damage Stun Command 60 120 Comments *On whiff
Standing HP
Startup Active Recovery On Hit On Block 14 2 22 4 -6 Damage Stun Command 90 150 Comments None
Standing HP (Hold Button)
Startup Active Recovery On Hit On Block 24 2 22 D -6 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Standing LK
Startup Active Recovery On Hit On Block 4 3 6 6 3 Damage Stun Command 30 90 Comments None
Standing MK
Startup Active Recovery On Hit On Block 9 3 16 2 -2 Damage Stun Command 60 120 Comments None
Standing HK
Startup Active Recovery On Hit On Block 12 3 20 7 0 Damage Stun Command 100 150 Comments Triggers Crush Counter (+31F)
Crouching LP
Startup Active Recovery On Hit On Block 5 3 10 4 2 Damage Stun Command 40 90 Comments None
Crouching MP
Startup Active Recovery On Hit On Block 6 5 16 0 -2 Damage Stun Command 70 120 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 11 4 26 D -9 Damage Stun Command 80 120 Comments Triggers Crush Counter (D)
Crouching LK
Startup Active Recovery On Hit On Block 5 2 11 4 2 Damage Stun Command 30 90 Comments None
Crouching MK
Startup Active Recovery On Hit On Block 10 2 18 -1 -4 Damage Stun Command 60 120 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 12 3 25 D -14 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 50 90 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 7 6 Damage Stun Command 70 120 Comments Can cross-up
Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 100 150 Comments Causes knockdown on airborne hit
Jumping LK
Startup Active Recovery On Hit On Block 5 5 Damage Stun Command 50 90 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 4 Damage Stun Command 70 120 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 100 150 Comments None
Booger
Startup Active Recovery On Hit On Block 478 34 Damage Stun Command 10 0 (BRIEF NEUTRAL INPUT) Comments No chip damage
Bad Hammer
Startup Active Recovery On Hit On Block 7 5 31 D Damage Stun Command 90 150 ↓ + HP ▶ HP Comments None
Bull Slider
Startup Active Recovery On Hit On Block 19 6 22 -1 -8 Damage Stun Command 90 150 ↘ + HP Comments None
Bull Charge
Startup Active Recovery On Hit On Block 25 6 16 3 -8 Damage Stun Command 80 150 → + HP Comments Triggers Crush Counter (D) Forces stand Armor from 3F to 18F
Bull Drop
Startup Active Recovery On Hit On Block 7 7 18 2 -7 Damage Stun Command 120 150 → + HK Comments None
Bad Skull
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 120 150 (NEAR OPPONENT) → OR + LP LK Comments None
Bad Chain
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 140 200 (NEAR OPPONENT) ← + LP LK Comments None
Break Time
Startup Active Recovery On Hit On Block 52 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments None
VBreak Time
Startup Active Recovery On Hit On Block 52 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments V-Gauge Timer + 250F
Banana Time
Startup Active Recovery On Hit On Block 50 200 59 total frames 29 2 Damage Stun Command 10 (WHEN SELECTING VSKILL I) ← + MP MK Comments None
Drink Time
Startup Active Recovery On Hit On Block 50 61 total frames 28 10 Damage Stun Command 10 (WHEN SELECTING VSKILL I) ↓ + MP MK Comments None
[VS2] Chewing Time
Startup Active Recovery On Hit On Block 61 total frames Damage Stun Command (WHEN SELECTING VSKILL II) OR ↓ + MP MK Comments None
V[VS2] Chewing Time
Startup Active Recovery On Hit On Block 61 total frames Damage Stun Command (WHEN SELECTING VSKILL II) OR ↓ + MP MK Comments V-Gauge Timer + 250F
[VS2] Chewing Time (Hold Button)
Startup Active Recovery On Hit On Block 37 Damage Stun Command (WHEN SELECTING VSKILL II) OR ↓ + MP MK (HOLD BUTTONS) Comments Able to move forward/move backward/crouch after projectile trade hitbox appears Unable to change directions during Chewing Time even if characters' positions are reversed
[VS2] Bubble Gum
Startup Active Recovery On Hit On Block 12 4 17 12 9 Damage Stun Command 40(*150)(*260) 50 (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ LP Comments *1Blow Bubble: First time *2Blow Bubble: Second time Amount of V-Gauge gained differs based Blow Bubble use count (First time: 100, Second time: 120)
[VS2] Bubble Gum
Startup Active Recovery On Hit On Block 16 36 total frames 12 9 Damage Stun Command 40(*150)(*260) 50 (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ MP Comments *1Blow Bubble: First time *2Blow Bubble: Second time Amount of V-Gauge gained differs based Blow Bubble use count (First time: 100, Second time: 120)
[VS2] Bubble Gum
Startup Active Recovery On Hit On Block 16 36 total frames 12 9 Damage Stun Command 40(*150)(*260) 50 (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ HP Comments *1Blow Bubble: First time *2Blow Bubble: Second time Amount of V-Gauge gained differs based Blow Bubble use count (First time: 100, Second time: 120)
[VS2] Bubble Gum
Startup Active Recovery On Hit On Block 12 4 22 7 4 Damage Stun Command 40(*150)(*260) 50 (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ ↓ + LP Comments *1Blow Bubble: First time *2Blow Bubble: Second time Amount of V-Gauge gained differs based Blow Bubble use count (First time: 100, Second time: 120)
[VS2] Bubble Gum
Startup Active Recovery On Hit On Block 16 41 total frames 7 4 Damage Stun Command 40(*150)(*260) 50 (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ ↓ + MP Comments *1Blow Bubble: First time *2Blow Bubble: Second time Amount of V-Gauge gained differs based Blow Bubble use count (First time: 100, Second time: 120)
[VS2] Bubble Gum
Startup Active Recovery On Hit On Block 16 41 total frames 7 4 Damage Stun Command 40(*150)(*260) 50 (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ ↓ + HP Comments *1Blow Bubble: First time *2Blow Bubble: Second time Amount of V-Gauge gained differs based Blow Bubble use count (First time: 100, Second time: 120)
[VS2] Blow Bubble
Startup Active Recovery On Hit On Block 17 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK (AFTER HOLDING THE BUTTON) ▶ OR ↓ + K Comments Changes hitbox/trade box/damage/V-Gauge gain of Bubble Gum (Up to 2 times)
Enjoy Time
Startup Active Recovery On Hit On Block 1+11 16 3 Damage Stun Command 84 100 HP HK Comments V-Gauge Timer + 4000F While active, attack power increased by 1.2x, forward walk speed increased, increase in forward dash distance
Pepper Pot
Startup Active Recovery On Hit On Block 17 2 23 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Bull Crush
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Bull Head
Startup Active Recovery On Hit On Block 14 3 29 D -10 Damage Stun Command 100 150 ↓↘→ + LP Comments None
M Bull Head
Startup Active Recovery On Hit On Block 18 3 30 D -10 Damage Stun Command 110 150 ↓↘→ + MP Comments None
H Bull Head
Startup Active Recovery On Hit On Block 27 3 24 D -5 Damage Stun Command 140 150 ↓↘→ + HP Comments None
VL Bull Head
Startup Active Recovery On Hit On Block 10 6 29 D -9 Damage Stun Command 120 150 ↓↘→ + LP Comments Uses 750F V-Gauge Timer Armor from 3F to 6F CA*Only possible for the final part
VM Bull Head
Startup Active Recovery On Hit On Block 15 8 29 D -9 Damage Stun Command 132 150 ↓↘→ + MP Comments Uses 750F V-Gauge Timer Armor from 3F to 10F CA*Only possible for the final part
VH Bull Head
Startup Active Recovery On Hit On Block 22 10 23 D -9 Damage Stun Command 168 150 ↓↘→ + HP Comments Uses 750F V-Gauge Timer Armor from 3F to 12F CA*Only possible for the final part
EX Bull Head
Startup Active Recovery On Hit On Block 14 8 23 D -5 Damage Stun Command 150 200 ↓↘→ + P P Comments VS*2nd attack can be canceled with Chewing Time
VEX Bull Head
Startup Active Recovery On Hit On Block 8 17 23 D -9 Damage Stun Command 180 200 ↓↘→ + P P Comments Uses 750F V-Gauge Timer Armor from 1F to 17F VS*Last attack can be canceled with Chewing Time
Bull Horn
Startup Active Recovery On Hit On Block 15 6 14+15 frame(s) after landing D -18 Damage Stun Command 120 200 P OR K (HOLD AND RELEASE) Comments 6F - 20F projectile invincibility
VBull Horn
Startup Active Recovery On Hit On Block 15 12 16+15 frame(s) after landing D -18 Damage Stun Command 144 200 P OR K (HOLD AND RELEASE) Comments Uses 750F V-Gauge Timer 3F - 21F projectile invincibility Armor from 1F to 11F
EX Bull Horn
Startup Active Recovery On Hit On Block 15 13 32 D -21 Damage Stun Command 150 250 P P OR K K (HOLD AND RELEASE) Comments Armor from 1F to 20F V*Only possible during 2nd attack VS*2nd attack can be canceled with Chewing Time
VEX Bull Horn
Startup Active Recovery On Hit On Block 15 10 31 D -17 Damage Stun Command 180 250 P P OR K K (HOLD AND RELEASE) Comments Uses 750F V-Gauge Timer Armor from 1F to 39F VS*Last attack can be canceled with Chewing Time
L Hanging Chain
Startup Active Recovery On Hit On Block 25 16 24 D -23 Damage Stun Command 120 200 ↓↘→ + LK Comments Will not hit airborne opponents
M Hanging Chain
Startup Active Recovery On Hit On Block 20(*19) 16 24 D -23 Damage Stun Command 150 200 ↓↘→ + MK Comments Will not hit airborne opponents *When canceled into from S.MP or C.MP VS*Can be canceled with V-Skill II after successful hit
H Hanging Chain
Startup Active Recovery On Hit On Block 25 10 31 D Damage Stun Command 160 200 ↓↘→ + HK Comments Will not hit grounded opponents
EX Hanging Chain
Startup Active Recovery On Hit On Block 15 17 21 D -21 Damage Stun Command 170 220 ↓↘→ + K K Comments None
L Bull Revenger
Startup Active Recovery On Hit On Block 35 2 28 D Damage Stun Command 170 230 →↘↓↙← + LK Comments None
M Bull Revenger
Startup Active Recovery On Hit On Block 40 2 28 D Damage Stun Command 180 230 →↘↓↙← + MK Comments None
H Bull Revenger
Startup Active Recovery On Hit On Block 43 2 28 D Damage Stun Command 190 230 →↘↓↙← + HK Comments None
EX Bull Revenger
Startup Active Recovery On Hit On Block 23 11 47 D Damage Stun Command 180 230 →↘↓↙← + K K Comments 5F - 35F throw invincibility Forward movement distance can be controlled with directional input
L Killing Head
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 180 200 →↘↓↙← + LP Comments None
M Killing Head
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 190 200 →↘↓↙← + MP Comments None
H Killing Head
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 200 200 →↘↓↙← + HP Comments None
EX Killing Head
Startup Active Recovery On Hit On Block 5 2 60 D Damage Stun Command 220 250 →↘↓↙← + P P Comments None
Skip To My Chain
Startup Active Recovery On Hit On Block 1+5 5 60 D -30 Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 10F full invincibility