logo

ALEX

CE202108 Ver

Reordering Frames

Default

Search for frames

No Select

Skill Name

  • Standing LP

    StartupActiveRecoveryOn HitOn Block
    43753
    DamageStunCommand
    3070
    Comments

    None

  • Standing MP

    StartupActiveRecoveryOn HitOn Block
    621253
    DamageStunCommand
    60100
    Comments

    None

  • Standing HP

    StartupActiveRecoveryOn HitOn Block
    94220-3
    DamageStunCommand
    90150
    Comments

    1F will not hit grounded opponents Causes blowback knockdown on mid-air hit

  • Standing LK

    StartupActiveRecoveryOn HitOn Block
    53820
    DamageStunCommand
    4070
    Comments

    None

  • Standing MK

    StartupActiveRecoveryOn HitOn Block
    73152-2
    DamageStunCommand
    70100
    Comments

    None

  • Standing HK

    StartupActiveRecoveryOn HitOn Block
    173251-4
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (crumple) Causes blowback knockdown on mid-air hit

  • Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42752
    DamageStunCommand
    3070
    Comments

    None

  • Crouching MP

    StartupActiveRecoveryOn HitOn Block
    72172-1
    DamageStunCommand
    70100
    Comments

    None

  • Crouching HP

    StartupActiveRecoveryOn HitOn Block
    10623D-8
    DamageStunCommand
    90150
    Comments

    Diagonal input changes the forward movement distance If the 1st hit doesn't connect, the 2nd hit will cause 60 damage and 100 stun

  • Crouching LK

    StartupActiveRecoveryOn HitOn Block
    43640
    DamageStunCommand
    2070
    Comments

    None

  • Crouching MK

    StartupActiveRecoveryOn HitOn Block
    92180-3
    DamageStunCommand
    60100
    Comments

    None

  • Crouching HK

    StartupActiveRecoveryOn HitOn Block
    10224D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

  • Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

  • Jumping MP

    StartupActiveRecoveryOn HitOn Block
    57
    DamageStunCommand
    70100
    Comments

    None

  • Jumping HP

    StartupActiveRecoveryOn HitOn Block
    83
    DamageStunCommand
    90150
    Comments

    None

  • Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    Can cross-up

  • Jumping MK

    StartupActiveRecoveryOn HitOn Block
    66
    DamageStunCommand
    70100
    Comments

    None

  • Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

  • Flying Cross Chop

    StartupActiveRecoveryOn HitOn Block
    141615 frames after hit landing 35 frames after block or miss landing8
    DamageStunCommand
    90150(DURING FORWARD JUMP) ↓ + HP
    Comments

    None

  • Chop

    StartupActiveRecoveryOn HitOn Block
    222181-8
    DamageStunCommand
    60100→ + MP
    Comments

    None

  • Lariat

    StartupActiveRecoveryOn HitOn Block
    1141684
    DamageStunCommand
    80150→ + HP
    Comments

    Triggers Crush Counter (+15F) Forces stand

  • Face-Crush Chop

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    120120(NEAR OPPONENT) → OR + LP LK
    Comments

    None

  • Leg Tomahawk

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    160200(NEAR OPPONENT) ← + LP LK
    Comments

    None

  • [VS1] Overhaul

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    Physical attacks gain Hard Hit property +5F advantage on Hard Hit, +3F advantage for Crush Counter moves

  • [VS2] Overchain

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL II) MP MK
    Comments

    After use, allows one Special Move to be canceled into a different Special Move Note: EX Special Moves can only be canceled into other EX Special Moves Canceled special moves that connect or are blocked will increase V Gauge

  • Rage Shift

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 1700F While active, Alex gains the special move Sledge Hammer

  • Big Boot

    StartupActiveRecoveryOn HitOn Block
    17223D-2
    DamageStunCommand
    600(DURING GUARD) → + LK
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation

  • V-Shift

    StartupActiveRecoveryOn HitOn Block
    1922
    DamageStunCommand
    HP MK
    Comments

    1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.

  • War Hammer

    StartupActiveRecoveryOn HitOn Block
    8323D-2
    DamageStunCommand
    600HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK
    Comments

    1F - 10F full invincibility

  • L Flash Chop

    StartupActiveRecoveryOn HitOn Block
    123202-4
    DamageStunCommand
    70150↓↘→ + LP
    Comments

    None

  • M Flash Chop

    StartupActiveRecoveryOn HitOn Block
    183193-4
    DamageStunCommand
    80150↓↘→ + MP
    Comments

    None

  • H Flash Chop

    StartupActiveRecoveryOn HitOn Block
    253212-6
    DamageStunCommand
    90150↓↘→ + HP
    Comments

    None

  • EX Flash Chop

    StartupActiveRecoveryOn HitOn Block
    11519D-2
    DamageStunCommand
    140200↓↘→ + P P
    Comments

    None

  • L Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    123202-4
    DamageStunCommand
    70100(DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + LP
    Comments

    None

  • M Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    183193-4
    DamageStunCommand
    80100(DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + MP
    Comments

    None

  • H Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    253212-6
    DamageStunCommand
    100100(DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + HP
    Comments

    None

  • EX Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    11519D-2
    DamageStunCommand
    140150(DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + P P
    Comments

    None

  • L Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    165223-2
    DamageStunCommand
    80150→ + LK
    Comments

    None

  • M Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    18522D-6
    DamageStunCommand
    90150→ + MK
    Comments

    None

  • H Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    24519D-7
    DamageStunCommand
    100150→ + HK
    Comments

    None

  • EX Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    14329D-17
    DamageStunCommand
    150200→ + K K
    Comments

    First hit only forces stand Startup frames for when in close contact Armor from 3F until attack startup

  • L Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    165223-2
    DamageStunCommand
    80150(DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + LK
    Comments

    None

  • M Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    18522D-6
    DamageStunCommand
    90150(DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + MK
    Comments

    None

  • H Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    24519D-7
    DamageStunCommand
    100100(DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + HK
    Comments

    None

  • EX Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    14329D-17
    DamageStunCommand
    150150(DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + K K
    Comments

    First hit only forces stand Startup frames for when in close contact Armor from 3F until attack startup

  • L Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    6821+17 frame(s) after landingD
    DamageStunCommand
    130200→↓↘ + LK
    Comments

    Will not hit grounded opponents

  • M Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    91019+23 frame(s) after landingD
    DamageStunCommand
    130200→↓↘ + MK
    Comments

    Will not hit grounded opponents

  • H Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    111019+25 frame(s) after landingD
    DamageStunCommand
    130200→↓↘ + HK
    Comments

    Will not hit grounded opponents 7F - 20F invincible to mid-air attacks

  • EX Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    6821+27 frame(s) after landingD
    DamageStunCommand
    140200→↓↘ + K K
    Comments

    Will not hit crouching opponents 5F - 13F projectile invincibility 1F - 13F invincible to mid-air attacks

  • L Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    6821+17 frame(s) after landingD
    DamageStunCommand
    130150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + LK
    Comments

    Will not hit grounded opponents

  • M Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    91019+23 frame(s) after landingD
    DamageStunCommand
    130150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + MK
    Comments

    Will not hit grounded opponents

  • H Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    111019+25 frame(s) after landingD
    DamageStunCommand
    130150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + HK
    Comments

    Will not hit grounded opponents 7F - 20F invincible to mid-air attacks

  • EX Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    6821+27 frame(s) after landingD
    DamageStunCommand
    140150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + K K
    Comments

    Will not hit crouching opponents 5F - 13F projectile invincibility 1F - 13F invincible to mid-air attacks

  • L Air Stampede

    StartupActiveRecoveryOn HitOn Block
    27317(*27)D-2
    DamageStunCommand
    120200↑ + LK
    Comments

    Projectile invincible while airborne *On whiff

  • M Air Stampede

    StartupActiveRecoveryOn HitOn Block
    30321(*31)D-2
    DamageStunCommand
    120200↑ + MK
    Comments

    Projectile invincible while airborne *On whiff

  • H Air Stampede

    StartupActiveRecoveryOn HitOn Block
    33322(*32)D-2
    DamageStunCommand
    120200↑ + HK
    Comments

    Projectile invincible while airborne *On whiff

  • EX Air Stampede

    StartupActiveRecoveryOn HitOn Block
    29318D2
    DamageStunCommand
    140200↑ + K K
    Comments

    1F - 30F projectile invincibility Movement distance can be controlled with left/right directional input

  • L Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    27317(*27)D-2
    DamageStunCommand
    120150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + LK
    Comments

    Projectile invincible while airborne *On whiff

  • M Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    30321(*31)D-2
    DamageStunCommand
    120150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + MK
    Comments

    Projectile invincible while airborne *On whiff

  • H Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    33322(*32)D-2
    DamageStunCommand
    120150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + HK
    Comments

    Projectile invincible while airborne *On whiff

  • EX Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    29318D2
    DamageStunCommand
    140150(DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + K K
    Comments

    1F - 30F projectile invincibility Movement distance can be controlled with left/right directional input

  • L Head Crush

    StartupActiveRecoveryOn HitOn Block
    362303
    DamageStunCommand
    160250↑ + LP
    Comments

    Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs

  • M Head Crush

    StartupActiveRecoveryOn HitOn Block
    402303
    DamageStunCommand
    160250↑ + MP
    Comments

    Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs

  • H Head Crush

    StartupActiveRecoveryOn HitOn Block
    442303
    DamageStunCommand
    160250↑ + HP
    Comments

    Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs

  • EX Head Crush

    StartupActiveRecoveryOn HitOn Block
    302503
    DamageStunCommand
    180300↑ + P P
    Comments

    1F - 4F throw invincibility Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs

  • L Power Bomb

    StartupActiveRecoveryOn HitOn Block
    9260D
    DamageStunCommand
    170200→↘↓↙← + LP
    Comments

    None

  • M Power Bomb

    StartupActiveRecoveryOn HitOn Block
    6260D
    DamageStunCommand
    180230→↘↓↙← + MP
    Comments

    None

  • H Power Bomb

    StartupActiveRecoveryOn HitOn Block
    6260D
    DamageStunCommand
    190250→↘↓↙← + HP
    Comments

    None

  • EX Power Bomb

    StartupActiveRecoveryOn HitOn Block
    5359D
    DamageStunCommand
    230250→↘↓↙← + P P
    Comments

    None

  • Power Drop

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    120200(When H Flash Chop hits or is blocked) →↘↓↙← + P
    Comments

    None

  • EX Power Drop

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    180250(When H Flash Chop hits or is blocked) →↘↓↙← + P P
    Comments

    None

  • VSledge Hammer (Parry)

    StartupActiveRecoveryOn HitOn Block
    21223
    DamageStunCommand
    HP HK
    Comments

    Uses 100F V-Gauge Timer Regain 200F V-Gauge timer upon a successful counter Upon successful parry, 18F of unique hit stop During hit stop and while active, can be canceled into Sledge Hammer again S*CA*When the counter is performed successfully

  • VSledge Hammer (Attack)

    StartupActiveRecoveryOn HitOn Block
    202295(*-1)-12
    DamageStunCommand
    80150(*100)HP HK
    Comments

    Uses 400F V-Gauge Timer *Value when side-switching doesn’t happen

  • VSledge Hammer (Charge Attack)

    StartupActiveRecoveryOn HitOn Block
    6822511(*D)GB+4
    DamageStunCommand
    130200(*150)HP HK (HOLD BUTTONS)
    Comments

    Uses 400F V-Gauge Timer V-Gauge Timer is used during attack startup *Value when side-switching doesn’t happen

  • VPower Drop (Sledge Hammer Version)

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    140250(ONLY TRIGGERS WITH SLEDGE HAMMER) →↘↓↙← + P
    Comments

    None

  • VEX Power Drop (Sledge Hammer Version)

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    200300(ONLY TRIGGERS WITH SLEDGE HAMMER) →↘↓↙← + P P
    Comments

    None

  • Heavy Hammer

    StartupActiveRecoveryOn HitOn Block
    1+42D
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 6F full invincibility

  • Heavy Hammer (1st Hit Blocked or Miss)

    StartupActiveRecoveryOn HitOn Block
    546D-25
    DamageStunCommand
    2300↓↘→ ↓↘→ + P
    Comments

    None