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ALEX

シーズン5対応

    Standing LP

    StartupActiveRecoveryOn HitOn Block
    43742
    DamageStunCommand
    3070
    Comments

    None

    Standing MP

    StartupActiveRecoveryOn HitOn Block
    621252
    DamageStunCommand
    60100
    Comments

    None

    Standing HP

    StartupActiveRecoveryOn HitOn Block
    9422-1-3
    DamageStunCommand
    90150
    Comments

    1F will not hit grounded opponents

    Standing LK

    StartupActiveRecoveryOn HitOn Block
    5382-1
    DamageStunCommand
    4070
    Comments

    None

    Standing MK

    StartupActiveRecoveryOn HitOn Block
    73152-2
    DamageStunCommand
    70100
    Comments

    None

    Standing HK

    StartupActiveRecoveryOn HitOn Block
    173251-4
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (crumple)

    Crouching LP

    StartupActiveRecoveryOn HitOn Block
    42742
    DamageStunCommand
    3070
    Comments

    None

    Crouching MP

    StartupActiveRecoveryOn HitOn Block
    72172-1
    DamageStunCommand
    60100
    Comments

    None

    Crouching HP

    StartupActiveRecoveryOn HitOn Block
    10623D-8
    DamageStunCommand
    90150
    Comments

    Diagonal input changes the forward movement distance

    Crouching LK

    StartupActiveRecoveryOn HitOn Block
    43640
    DamageStunCommand
    2070
    Comments

    None

    Crouching MK

    StartupActiveRecoveryOn HitOn Block
    92180-3
    DamageStunCommand
    60100
    Comments

    None

    Crouching HK

    StartupActiveRecoveryOn HitOn Block
    11224D-12
    DamageStunCommand
    100150
    Comments

    Triggers Crush Counter (D)

    Jumping LP

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    None

    Jumping MP

    StartupActiveRecoveryOn HitOn Block
    57
    DamageStunCommand
    70100
    Comments

    None

    Jumping HP

    StartupActiveRecoveryOn HitOn Block
    83
    DamageStunCommand
    90150
    Comments

    None

    Jumping LK

    StartupActiveRecoveryOn HitOn Block
    45
    DamageStunCommand
    4070
    Comments

    Can cross-up

    Jumping MK

    StartupActiveRecoveryOn HitOn Block
    66
    DamageStunCommand
    70100
    Comments

    None

    Jumping HK

    StartupActiveRecoveryOn HitOn Block
    95
    DamageStunCommand
    90150
    Comments

    None

    Flying Cross Chop

    StartupActiveRecoveryOn HitOn Block
    141615 frames after hit landing 35 frames after block or miss landing8
    DamageStunCommand
    90150(DURING FORWARD JUMP) ↓ + HP
    Comments

    None

    Chop

    StartupActiveRecoveryOn HitOn Block
    222181-8
    DamageStunCommand
    60100→ + MP
    Comments

    None

    Lariat

    StartupActiveRecoveryOn HitOn Block
    1141683
    DamageStunCommand
    80150→ + HP
    Comments

    Triggers Crush Counter (+15F) Forces stand

    Face-Crush Chop

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    120120(NEAR OPPONENT) → OR + LP LK
    Comments

    None

    Leg Tomahawk

    StartupActiveRecoveryOn HitOn Block
    5317
    DamageStunCommand
    160200(NEAR OPPONENT) ← + LP LK
    Comments

    None

    [VS1] Overhaul

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL I) MP MK
    Comments

    Physical attacks gain Hard Hit property +5F advantage on Hard Hit, +3F advantage for Crush Counter moves

    [VS2] Overchain

    StartupActiveRecoveryOn HitOn Block
    50 total frames
    DamageStunCommand
    (WHEN SELECTING VSKILL II) MP MK
    Comments

    発動後一回だけ打撃必殺技から別の打撃必殺技にキャンセル可能 ※EX必殺技からはEX必殺技でのみキャンセル可能 キャンセル版必殺技をヒット/ガードさせた際にVゲージが増加

    Rage Shift

    StartupActiveRecoveryOn HitOn Block
    15
    DamageStunCommand
    HP HK
    Comments

    V-Gauge Timer + 1700F While active, Alex gains the special move Sledge Hammer

    Big Boot

    StartupActiveRecoveryOn HitOn Block
    17223D-2
    DamageStunCommand
    600(DURING GUARD) → + LK
    Comments

    1F - 30F attack & projectile invincibility Recover 200 stun upon activation

    L Flash Chop

    StartupActiveRecoveryOn HitOn Block
    123202-4
    DamageStunCommand
    70150↓↘→ + LP
    Comments

    None

    M Flash Chop

    StartupActiveRecoveryOn HitOn Block
    183193-4
    DamageStunCommand
    80150↓↘→ + MP
    Comments

    None

    H Flash Chop

    StartupActiveRecoveryOn HitOn Block
    253212-6
    DamageStunCommand
    90150↓↘→ + HP
    Comments

    None

    EX Flash Chop

    StartupActiveRecoveryOn HitOn Block
    11519D-2
    DamageStunCommand
    140200↓↘→ + P P
    Comments

    None

    L Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    123202-4
    DamageStunCommand
    70100(DURING V-SKILL II) (スラッシュエルボー、エアスタンピート中に) ↓↘→ + LP
    Comments

    None

    M Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    183193-4
    DamageStunCommand
    80100(DURING V-SKILL II) (スラッシュエルボー、エアスタンピート中に) ↓↘→ + MP
    Comments

    None

    H Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    253212-6
    DamageStunCommand
    100100(DURING V-SKILL II) (スラッシュエルボー、エアスタンピート中に) ↓↘→ + HP
    Comments

    None

    EX Flash Chop (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    11519D-2
    DamageStunCommand
    140150(DURING V-SKILL II) (スラッシュエルボー、エアスタンピート中に) ↓↘→ + P P
    Comments

    None

    L Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    165223-2
    DamageStunCommand
    80200→ + LK
    Comments

    None

    M Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    18522D-6
    DamageStunCommand
    90200→ + MK
    Comments

    None

    H Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    24519D-7
    DamageStunCommand
    100150→ + HK
    Comments

    None

    EX Slash Elbow

    StartupActiveRecoveryOn HitOn Block
    14329D-17
    DamageStunCommand
    150200→ + K K
    Comments

    First hit only forces stand Startup frames for when in close contact Armor from 3F until attack startup

    L Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    165223-2
    DamageStunCommand
    80150(DURING V-SKILL II) (フラッシュチョップ、エアスタンピート中に) → + LK
    Comments

    None

    M Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    18522D-6
    DamageStunCommand
    90150(DURING V-SKILL II) (フラッシュチョップ、エアスタンピート中に) → + MK
    Comments

    None

    H Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    24519D-7
    DamageStunCommand
    100100(DURING V-SKILL II) (フラッシュチョップ、エアスタンピート中に) → + HK
    Comments

    None

    EX Slash Elbow (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    14329D-17
    DamageStunCommand
    150150(DURING V-SKILL II) (フラッシュチョップ、エアスタンピート中に) → + K K
    Comments

    First hit only forces stand Startup frames for when in close contact Armor from 3F until attack startup

    L Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    6821+17 frame(s) after landingD
    DamageStunCommand
    130200→↓↘ + LK
    Comments

    Will not hit grounded opponents

    M Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    91019+23 frame(s) after landingD
    DamageStunCommand
    130200→↓↘ + MK
    Comments

    Will not hit grounded opponents

    H Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    111019+25 frame(s) after landingD
    DamageStunCommand
    130200→↓↘ + HK
    Comments

    Will not hit grounded opponents

    EX Air Knee Smash

    StartupActiveRecoveryOn HitOn Block
    6821+27 frame(s) after landingD
    DamageStunCommand
    140200→↓↘ + K K
    Comments

    Will not hit crouching opponents 5F - 13F projectile invincibility 5F - 13F invincible to mid-air attacks

    L Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    6821+17 frame(s) after landingD
    DamageStunCommand
    130150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー、エアスタンピート中に) →↓↘ + LK
    Comments

    Will not hit grounded opponents

    M Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    91019+23 frame(s) after landingD
    DamageStunCommand
    130150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー、エアスタンピート中に) →↓↘ + MK
    Comments

    Will not hit grounded opponents

    H Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    111019+25 frame(s) after landingD
    DamageStunCommand
    130150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー、エアスタンピート中に) →↓↘ + HK
    Comments

    Will not hit grounded opponents

    EX Air Knee Smash (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    6821+27 frame(s) after landingD
    DamageStunCommand
    140150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー、エアスタンピート中に) →↓↘ + K K
    Comments

    Will not hit crouching opponents 5F - 13F projectile invincibility 5F - 13F invincible to mid-air attacks

    L Air Stampede

    StartupActiveRecoveryOn HitOn Block
    27317D-5
    DamageStunCommand
    120200↑ + LK
    Comments

    None

    M Air Stampede

    StartupActiveRecoveryOn HitOn Block
    30321D-5
    DamageStunCommand
    120200↑ + MK
    Comments

    None

    H Air Stampede

    StartupActiveRecoveryOn HitOn Block
    33322D-5
    DamageStunCommand
    120200↑ + HK
    Comments

    None

    EX Air Stampede

    StartupActiveRecoveryOn HitOn Block
    29318D2
    DamageStunCommand
    140200↑ + K K
    Comments

    1F - 30F projectile invincibility Movement distance can be controlled with left/right directional input

    L Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    27317D-5
    DamageStunCommand
    120150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー中に) ↑ + LK
    Comments

    None

    M Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    30321D-5
    DamageStunCommand
    120150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー中に) ↑ + MK
    Comments

    None

    H Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    33322D-5
    DamageStunCommand
    120150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー中に) ↑ + HK
    Comments

    None

    EX Air Stampede (VS2 Ver.)

    StartupActiveRecoveryOn HitOn Block
    29318D2
    DamageStunCommand
    140150(DURING V-SKILL II) (フラッシュチョップ、スラッシュエルボー中に) ↑ + K K
    Comments

    1F - 30F projectile invincibility Movement distance can be controlled with left/right directional input

    L Head Crush

    StartupActiveRecoveryOn HitOn Block
    362304
    DamageStunCommand
    160250↑ + LP
    Comments

    Forward movement distance can be controlled with directional input

    M Head Crush

    StartupActiveRecoveryOn HitOn Block
    402304
    DamageStunCommand
    160250↑ + MP
    Comments

    Forward movement distance can be controlled with directional input

    H Head Crush

    StartupActiveRecoveryOn HitOn Block
    442304
    DamageStunCommand
    160250↑ + HP
    Comments

    Forward movement distance can be controlled with directional input

    EX Head Crush

    StartupActiveRecoveryOn HitOn Block
    302504
    DamageStunCommand
    180300↑ + P P
    Comments

    1F - 4F throw invincibility Forward movement distance can be controlled with directional input

    L Power Bomb

    StartupActiveRecoveryOn HitOn Block
    6260D
    DamageStunCommand
    170200→↘↓↙← + LP
    Comments

    None

    M Power Bomb

    StartupActiveRecoveryOn HitOn Block
    6260D
    DamageStunCommand
    180230→↘↓↙← + MP
    Comments

    None

    H Power Bomb

    StartupActiveRecoveryOn HitOn Block
    6260D
    DamageStunCommand
    190250→↘↓↙← + HP
    Comments

    None

    EX Power Bomb

    StartupActiveRecoveryOn HitOn Block
    5260D
    DamageStunCommand
    230250→↘↓↙← + P P
    Comments

    None

    Power Drop

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    120200(強フラッシュチョップヒットorガード時に) →↘↓↙← + P
    Comments

    None

    EX Power Drop

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    180250(強フラッシュチョップヒットorガード時に) →↘↓↙← + P P
    Comments

    None

    VSledge Hammer (Parry)

    StartupActiveRecoveryOn HitOn Block
    21223
    DamageStunCommand
    HP HK
    Comments

    Uses 100F V-Gauge Timer Regain 200F V-Gauge timer upon a successful counter Upon successful parry, 18F of unique hit stop During hit stop and while active, can be canceled into Sledge Hammer again

    VSledge Hammer (Attack)

    StartupActiveRecoveryOn HitOn Block
    202295(*-1)-12
    DamageStunCommand
    80150(*100)HP HK
    Comments

    Uses 400F V-Gauge Timer *Value when side-switching doesn’t happen

    VSledge Hammer (Charge Attack)

    StartupActiveRecoveryOn HitOn Block
    6822511(*D)GB+4
    DamageStunCommand
    130200(*150)HP HK (HOLD BUTTONS)
    Comments

    Uses 400F V-Gauge Timer V-Gauge Timer is used during attack startup *Value when side-switching doesn’t happen

    VPower Drop (Sledge Hammer Version)

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    140250(ONLY TRIGGERS WITH SLEDGE HAMMER) →↘↓↙← + P
    Comments

    None

    VEX Power Drop (Sledge Hammer Version)

    StartupActiveRecoveryOn HitOn Block
    5252D
    DamageStunCommand
    200300(ONLY TRIGGERS WITH SLEDGE HAMMER) →↘↓↙← + P P
    Comments

    None

    Heavy Hammer

    StartupActiveRecoveryOn HitOn Block
    1+42D
    DamageStunCommand
    3400↓↘→ ↓↘→ + P
    Comments

    1F - 6F full invincibility

    Heavy Hammer (1st Hit Blocked or Miss)

    StartupActiveRecoveryOn HitOn Block
    546D-25
    DamageStunCommand
    2300↓↘→ ↓↘→ + P
    Comments

    None