ALEX
CE202108 Ver
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Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 7 5 3 Damage Stun Command 30 70 Comments None
Standing MP
Startup Active Recovery On Hit On Block 6 2 12 5 3 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 9 4 22 0 -3 Damage Stun Command 90 150 Comments 1F will not hit grounded opponents Causes blowback knockdown on mid-air hit
Standing LK
Startup Active Recovery On Hit On Block 5 3 8 2 0 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 7 3 15 2 -2 Damage Stun Command 70 100 Comments None
Standing HK
Startup Active Recovery On Hit On Block 17 3 25 1 -4 Damage Stun Command 100 150 Comments Triggers Crush Counter (crumple) Causes blowback knockdown on mid-air hit
Crouching LP
Startup Active Recovery On Hit On Block 4 2 7 5 2 Damage Stun Command 30 70 Comments None
Crouching MP
Startup Active Recovery On Hit On Block 7 2 17 2 -1 Damage Stun Command 70 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 10 6 23 D -8 Damage Stun Command 90 150 Comments Diagonal input changes the forward movement distance If the 1st hit doesn't connect, the 2nd hit will cause 60 damage and 100 stun
Crouching LK
Startup Active Recovery On Hit On Block 4 3 6 4 0 Damage Stun Command 20 70 Comments None
Crouching MK
Startup Active Recovery On Hit On Block 9 2 18 0 -3 Damage Stun Command 60 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 10 2 24 D -12 Damage Stun Command 100 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 5 7 Damage Stun Command 70 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 8 3 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 4 5 Damage Stun Command 40 70 Comments Can cross-up
Jumping MK
Startup Active Recovery On Hit On Block 6 6 Damage Stun Command 70 100 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
Flying Cross Chop
Startup Active Recovery On Hit On Block 14 16 15 frames after hit landing 35 frames after block or miss landing 8 Damage Stun Command 90 150 (DURING FORWARD JUMP) ↓ + HP Comments None
Chop
Startup Active Recovery On Hit On Block 22 2 18 1 -8 Damage Stun Command 60 100 → + MP Comments None
Lariat
Startup Active Recovery On Hit On Block 11 4 16 8 4 Damage Stun Command 80 150 → + HP Comments Triggers Crush Counter (+15F) Forces stand
Face-Crush Chop
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 120 120 (NEAR OPPONENT) → OR + LP LK Comments None
Leg Tomahawk
Startup Active Recovery On Hit On Block 5 3 17 Damage Stun Command 160 200 (NEAR OPPONENT) ← + LP LK Comments None
[VS1] Overhaul
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments Physical attacks gain Hard Hit property +5F advantage on Hard Hit, +3F advantage for Crush Counter moves
[VS2] Overchain
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL II) MP MK Comments After use, allows one Special Move to be canceled into a different Special Move Note: EX Special Moves can only be canceled into other EX Special Moves Canceled special moves that connect or are blocked will increase V Gauge
Rage Shift
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments V-Gauge Timer + 1700F While active, Alex gains the special move Sledge Hammer
Big Boot
Startup Active Recovery On Hit On Block 17 2 23 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LK Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
War Hammer
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Flash Chop
Startup Active Recovery On Hit On Block 12 3 20 2 -4 Damage Stun Command 70 150 ↓↘→ + LP Comments None
M Flash Chop
Startup Active Recovery On Hit On Block 18 3 19 3 -4 Damage Stun Command 80 150 ↓↘→ + MP Comments None
H Flash Chop
Startup Active Recovery On Hit On Block 25 3 21 2 -6 Damage Stun Command 90 150 ↓↘→ + HP Comments None
EX Flash Chop
Startup Active Recovery On Hit On Block 11 5 19 D -2 Damage Stun Command 140 200 ↓↘→ + P P Comments None
L Flash Chop (VS2 Ver.)
Startup Active Recovery On Hit On Block 12 3 20 2 -4 Damage Stun Command 70 100 (DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + LP Comments None
M Flash Chop (VS2 Ver.)
Startup Active Recovery On Hit On Block 18 3 19 3 -4 Damage Stun Command 80 100 (DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + MP Comments None
H Flash Chop (VS2 Ver.)
Startup Active Recovery On Hit On Block 25 3 21 2 -6 Damage Stun Command 100 100 (DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + HP Comments None
EX Flash Chop (VS2 Ver.)
Startup Active Recovery On Hit On Block 11 5 19 D -2 Damage Stun Command 140 150 (DURING V-SKILL II) (during Slash Elbow, Air Stampede or Head Crush) ↓↘→ + P P Comments None
L Slash Elbow
Startup Active Recovery On Hit On Block 16 5 22 3 -2 Damage Stun Command 80 150 → + LK Comments None
M Slash Elbow
Startup Active Recovery On Hit On Block 18 5 22 D -6 Damage Stun Command 90 150 → + MK Comments None
H Slash Elbow
Startup Active Recovery On Hit On Block 24 5 19 D -7 Damage Stun Command 100 150 → + HK Comments None
EX Slash Elbow
Startup Active Recovery On Hit On Block 14 3 29 D -17 Damage Stun Command 150 200 → + K K Comments First hit only forces stand Startup frames for when in close contact Armor from 3F until attack startup
L Slash Elbow (VS2 Ver.)
Startup Active Recovery On Hit On Block 16 5 22 3 -2 Damage Stun Command 80 150 (DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + LK Comments None
M Slash Elbow (VS2 Ver.)
Startup Active Recovery On Hit On Block 18 5 22 D -6 Damage Stun Command 90 150 (DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + MK Comments None
H Slash Elbow (VS2 Ver.)
Startup Active Recovery On Hit On Block 24 5 19 D -7 Damage Stun Command 100 100 (DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + HK Comments None
EX Slash Elbow (VS2 Ver.)
Startup Active Recovery On Hit On Block 14 3 29 D -17 Damage Stun Command 150 150 (DURING V-SKILL II) (during Flash Chop, Air Stampede or Head Crush) → + K K Comments First hit only forces stand Startup frames for when in close contact Armor from 3F until attack startup
L Air Knee Smash
Startup Active Recovery On Hit On Block 6 8 21+17 frame(s) after landing D Damage Stun Command 130 200 →↓↘ + LK Comments Will not hit grounded opponents
M Air Knee Smash
Startup Active Recovery On Hit On Block 9 10 19+23 frame(s) after landing D Damage Stun Command 130 200 →↓↘ + MK Comments Will not hit grounded opponents
H Air Knee Smash
Startup Active Recovery On Hit On Block 11 10 19+25 frame(s) after landing D Damage Stun Command 130 200 →↓↘ + HK Comments Will not hit grounded opponents 7F - 20F invincible to mid-air attacks
EX Air Knee Smash
Startup Active Recovery On Hit On Block 6 8 21+27 frame(s) after landing D Damage Stun Command 140 200 →↓↘ + K K Comments Will not hit crouching opponents 5F - 13F projectile invincibility 1F - 13F invincible to mid-air attacks
L Air Knee Smash (VS2 Ver.)
Startup Active Recovery On Hit On Block 6 8 21+17 frame(s) after landing D Damage Stun Command 130 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + LK Comments Will not hit grounded opponents
M Air Knee Smash (VS2 Ver.)
Startup Active Recovery On Hit On Block 9 10 19+23 frame(s) after landing D Damage Stun Command 130 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + MK Comments Will not hit grounded opponents
H Air Knee Smash (VS2 Ver.)
Startup Active Recovery On Hit On Block 11 10 19+25 frame(s) after landing D Damage Stun Command 130 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + HK Comments Will not hit grounded opponents 7F - 20F invincible to mid-air attacks
EX Air Knee Smash (VS2 Ver.)
Startup Active Recovery On Hit On Block 6 8 21+27 frame(s) after landing D Damage Stun Command 140 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, Air Stampede or Head Crush) →↓↘ + K K Comments Will not hit crouching opponents 5F - 13F projectile invincibility 1F - 13F invincible to mid-air attacks
L Air Stampede
Startup Active Recovery On Hit On Block 27 3 17(*27) D -2 Damage Stun Command 120 200 ↑ + LK Comments Projectile invincible while airborne *On whiff
M Air Stampede
Startup Active Recovery On Hit On Block 30 3 21(*31) D -2 Damage Stun Command 120 200 ↑ + MK Comments Projectile invincible while airborne *On whiff
H Air Stampede
Startup Active Recovery On Hit On Block 33 3 22(*32) D -2 Damage Stun Command 120 200 ↑ + HK Comments Projectile invincible while airborne *On whiff
EX Air Stampede
Startup Active Recovery On Hit On Block 29 3 18 D 2 Damage Stun Command 140 200 ↑ + K K Comments 1F - 30F projectile invincibility Movement distance can be controlled with left/right directional input
L Air Stampede (VS2 Ver.)
Startup Active Recovery On Hit On Block 27 3 17(*27) D -2 Damage Stun Command 120 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + LK Comments Projectile invincible while airborne *On whiff
M Air Stampede (VS2 Ver.)
Startup Active Recovery On Hit On Block 30 3 21(*31) D -2 Damage Stun Command 120 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + MK Comments Projectile invincible while airborne *On whiff
H Air Stampede (VS2 Ver.)
Startup Active Recovery On Hit On Block 33 3 22(*32) D -2 Damage Stun Command 120 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + HK Comments Projectile invincible while airborne *On whiff
EX Air Stampede (VS2 Ver.)
Startup Active Recovery On Hit On Block 29 3 18 D 2 Damage Stun Command 140 150 (DURING V-SKILL II) (during Flash Chop, Slash Elbow, or Head Crush) ↑ + K K Comments 1F - 30F projectile invincibility Movement distance can be controlled with left/right directional input
L Head Crush
Startup Active Recovery On Hit On Block 36 2 30 3 Damage Stun Command 160 250 ↑ + LP Comments Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs
M Head Crush
Startup Active Recovery On Hit On Block 40 2 30 3 Damage Stun Command 160 250 ↑ + MP Comments Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs
H Head Crush
Startup Active Recovery On Hit On Block 44 2 30 3 Damage Stun Command 160 250 ↑ + HP Comments Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs
EX Head Crush
Startup Active Recovery On Hit On Block 30 2 50 3 Damage Stun Command 180 300 ↑ + P P Comments 1F - 4F throw invincibility Forward movement distance can be controlled with directional input V-Skill 2 Boost is still used even if the attack whiffs
L Power Bomb
Startup Active Recovery On Hit On Block 9 2 60 D Damage Stun Command 170 200 →↘↓↙← + LP Comments None
M Power Bomb
Startup Active Recovery On Hit On Block 6 2 60 D Damage Stun Command 180 230 →↘↓↙← + MP Comments None
H Power Bomb
Startup Active Recovery On Hit On Block 6 2 60 D Damage Stun Command 190 250 →↘↓↙← + HP Comments None
EX Power Bomb
Startup Active Recovery On Hit On Block 5 3 59 D Damage Stun Command 230 250 →↘↓↙← + P P Comments None
Power Drop
Startup Active Recovery On Hit On Block 5 2 52 D Damage Stun Command 120 200 (When H Flash Chop hits or is blocked) →↘↓↙← + P Comments None
EX Power Drop
Startup Active Recovery On Hit On Block 5 2 52 D Damage Stun Command 180 250 (When H Flash Chop hits or is blocked) →↘↓↙← + P P Comments None
VSledge Hammer (Parry)
Startup Active Recovery On Hit On Block 2 12 23 Damage Stun Command HP HK Comments Uses 100F V-Gauge Timer Regain 200F V-Gauge timer upon a successful counter Upon successful parry, 18F of unique hit stop During hit stop and while active, can be canceled into Sledge Hammer again S*CA*When the counter is performed successfully
VSledge Hammer (Attack)
Startup Active Recovery On Hit On Block 20 2 29 5(*-1) -12 Damage Stun Command 80 150(*100) HP HK Comments Uses 400F V-Gauge Timer *Value when side-switching doesn’t happen
VSledge Hammer (Charge Attack)
Startup Active Recovery On Hit On Block 68 2 25 11(*D) GB+4 Damage Stun Command 130 200(*150) HP HK (HOLD BUTTONS) Comments Uses 400F V-Gauge Timer V-Gauge Timer is used during attack startup *Value when side-switching doesn’t happen
VPower Drop (Sledge Hammer Version)
Startup Active Recovery On Hit On Block 5 2 52 D Damage Stun Command 140 250 (ONLY TRIGGERS WITH SLEDGE HAMMER) →↘↓↙← + P Comments None
VEX Power Drop (Sledge Hammer Version)
Startup Active Recovery On Hit On Block 5 2 52 D Damage Stun Command 200 300 (ONLY TRIGGERS WITH SLEDGE HAMMER) →↘↓↙← + P P Comments None
Heavy Hammer
Startup Active Recovery On Hit On Block 1+4 2 D Damage Stun Command 340 0 ↓↘→ ↓↘→ + P Comments 1F - 6F full invincibility
Heavy Hammer (1st Hit Blocked or Miss)
Startup Active Recovery On Hit On Block 5 46 D -25 Damage Stun Command 230 0 ↓↘→ ↓↘→ + P Comments None