AKIRA
CE202108 Ver
Reordering Frames
Default
Reordering Frames
Default
Search for frames
No Select
Search for frames
No Select
Skill Name
Standing LP
Startup Active Recovery On Hit On Block 4 3 6 4 2 Damage Stun Command 30 70 Comments Can be rapid canceled
Standing MP
Startup Active Recovery On Hit On Block 5 3 15 4 2 Damage Stun Command 60 100 Comments None
Standing HP
Startup Active Recovery On Hit On Block 8 3 21(*24) 1 -6 Damage Stun Command 80 150 Comments *On whiff
Standing LK
Startup Active Recovery On Hit On Block 5 3 10 1 -2 Damage Stun Command 40 70 Comments None
Standing MK
Startup Active Recovery On Hit On Block 8 3 18 3 -2 Damage Stun Command 60 100 Comments Forces stand
Standing HK
Startup Active Recovery On Hit On Block 13 3 24 2 -6 Damage Stun Command 80 150 Comments Triggers Crush Counter (D)
Crouching LP
Startup Active Recovery On Hit On Block 3 3 6 4 2 Damage Stun Command 20 70 Comments Can be rapid canceled
Crouching MP
Startup Active Recovery On Hit On Block 6 3 13 6 3 Damage Stun Command 50 100 Comments None
Crouching HP
Startup Active Recovery On Hit On Block 7 4 22 -1 -7 Damage Stun Command 80 150 Comments Forces stand
Crouching LK
Startup Active Recovery On Hit On Block 4 2 8 3 1 Damage Stun Command 30 70 Comments Can be rapid canceled
Crouching MK
Startup Active Recovery On Hit On Block 7 2 15 1 -2 Damage Stun Command 50 100 Comments None
Crouching HK
Startup Active Recovery On Hit On Block 8 3 22 D -13 Damage Stun Command 90 150 Comments Triggers Crush Counter (D)
Jumping LP
Startup Active Recovery On Hit On Block 3 3 Damage Stun Command 40 70 Comments None
Jumping MP
Startup Active Recovery On Hit On Block 6 6 Damage Stun Command 60 100 Comments None
Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 90 150 Comments None
Jumping LK
Startup Active Recovery On Hit On Block 5 6 Damage Stun Command 40 70 Comments None
Jumping MK
Startup Active Recovery On Hit On Block 7 8 Damage Stun Command 60 100 Comments None
Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 90 150 Comments None
VS2 Jumping LP
Startup Active Recovery On Hit On Block 3 3 Damage Stun Command 30 50 Comments Can chain with a light attack once
VS2 Jumping MP
Startup Active Recovery On Hit On Block 6 6 Damage Stun Command 45 80 Comments None
VS2 Jumping HP
Startup Active Recovery On Hit On Block 7 5 Damage Stun Command 50 100 Comments None
VS2 Jumping LK
Startup Active Recovery On Hit On Block 5 6 Damage Stun Command 40 60 Comments Can chain with a light attack once
VS2 Jumping MK
Startup Active Recovery On Hit On Block 7 8 Damage Stun Command 45 80 Comments None
VS2 Jumping HK
Startup Active Recovery On Hit On Block 9 5 Damage Stun Command 60 100 Comments S*Can only be canceled into EX Airborne Kiko Kai
Kaihosho
Startup Active Recovery On Hit On Block 14 3 23 1 -5 Damage Stun Command 90 150 → + HP Comments Triggers Crush Counter (crumple)
Kutenshu
Startup Active Recovery On Hit On Block 25 4 22 1 -7 Damage Stun Command 60 100 → + MK Comments 18F - 28F throw invincibility
Totenshu
Startup Active Recovery On Hit On Block 13 4 41 D -23 Damage Stun Command 60 80 → + MK ▶ HK Comments None
Shintenshu
Startup Active Recovery On Hit On Block 13 3 Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) (DURING JUMP AFTER Tsutenda HITS) → + HK Comments The V-Gauge increase amount is not affected by combo scaling. The hit effect changes when this hits high in the air (The ground impact has a special bound property, deals a fixed 10 damage that is unaltered by combo scaling, and cannot KO)
Ressenda
Startup Active Recovery On Hit On Block 5 3 19 -1 -6 Damage Stun Command 60 100 LP ▶ MP Comments S*CA*on hit
Tsuten Rengeki
Startup Active Recovery On Hit On Block 15 3 37 D -18 Damage Stun Command 50 120 (WHEN SELECTING VSKILL II) LP ▶ MP ▶ MP MK Comments Can be canceled into a special vertical or forward jump (Short Air Burst) on hit Adds one additional move's worth of combo scaling
Renkan Ko (2)
Startup Active Recovery On Hit On Block 13 3 27 -2 -8 Damage Stun Command 40 60 HP ▶ → + HP Comments None
Renkan Ko (3)
Startup Active Recovery On Hit On Block 16 3 45 D -16 Damage Stun Command 50 80 HP ▶ → + HP ▶ → + HP Comments None
Renkan Renkiko
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL I) HP ▶ → + HP ▶ → + HP ▶ MP MK Comments Powered-up state active from frame 49. The powered-up state strengthens Kiko Kai while active
Renkan Tsutenda
Startup Active Recovery On Hit On Block 16 3 37 D -18 Damage Stun Command 50 120 (WHEN SELECTING VSKILL II) HP ▶ → + HP ▶ MP MK Comments Can be canceled into a special vertical or forward jump (Short Air Burst) on hit Adds one additional move's worth of combo scaling
Shin'Iha
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 130 120 (NEAR OPPONENT) → OR + LP LK Comments None
Yoshisenrin
Startup Active Recovery On Hit On Block 5 3 17 D Damage Stun Command 150 200 (NEAR OPPONENT) ← + LP LK Comments None
Kurakusho
Startup Active Recovery On Hit On Block 5 2 D Damage Stun Command 130 120 (CLOSE TO OPPONENT IN AIR) LP LK Comments None
[VS1] Kiko Rensei
Startup Active Recovery On Hit On Block 50 total frames Damage Stun Command (WHEN SELECTING VSKILL I) MP MK Comments Powered-up state active from frame 49. The powered-up state strengthens Kiko Kai while active
[VS2] Tsutenda
Startup Active Recovery On Hit On Block 16 3 27 D -8 Damage Stun Command 90 150 (WHEN SELECTING VSKILL II) MP MK Comments Can be canceled into a special jump (Air Burst) by inputting up on hit
Otoko no Senaka (For Akira)
Startup Active Recovery On Hit On Block 1 5 Damage Stun Command HP HK Comments None
Otoko no Senaka (For Daigo)
Startup Active Recovery On Hit On Block 1+37 39 (crumple)・D Damage Stun Command 120 150 HP HK Comments None
Gutsy Counter
Startup Active Recovery On Hit On Block 17 2 24 D -2 Damage Stun Command 60 0 (DURING GUARD) → + LP Comments 1F - 30F attack & projectile invincibility Recover 200 stun upon activation
V-Shift
Startup Active Recovery On Hit On Block 1 9 22 Damage Stun Command HP MK Comments 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. Transitions to V-Shift Break when evading attacks.
Genkorichu
Startup Active Recovery On Hit On Block 8 3 23 D -2 Damage Stun Command 60 0 HP MK ▶ (AFTER EVADING WITH V-SHIFT) HP MK Comments 1F - 10F full invincibility
L Kiko Kai
Startup Active Recovery On Hit On Block 14 10 21 1 -3 Damage Stun Command 60 100 ↓↘→ + LP Comments None
M Kiko Kai
Startup Active Recovery On Hit On Block 19 12 23 2 -2 Damage Stun Command 70 100 ↓↘→ + MP Comments None
H Kiko Kai
Startup Active Recovery On Hit On Block 25 14 30 3 1 Damage Stun Command 90 100 ↓↘→ + HP Comments None
EX Kiko Kai
Startup Active Recovery On Hit On Block 13 6 30 D -2 Damage Stun Command 120 150 ↓↘→ + P P Comments None
[VS1] L Kiko Kai
Startup Active Recovery On Hit On Block 14 10 21 5 -3 Damage Stun Command 60 100 (DURING V-SKILL I) ↓↘→ + LP Comments None
[VS1] M Kiko Kai
Startup Active Recovery On Hit On Block 19 12 22 6 -2 Damage Stun Command 70 100 (DURING V-SKILL I) ↓↘→ + MP Comments None
[VS1] H Kiko Kai
Startup Active Recovery On Hit On Block 25 14 30 9 1 Damage Stun Command 90 100 (DURING V-SKILL I) ↓↘→ + HP Comments None
[VS1] EX Kiko Kai
Startup Active Recovery On Hit On Block 12 6 31 D -2 Damage Stun Command 120 100 (DURING V-SKILL I) ↓↘→ + P P Comments None
L Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 9 frame(s) after landing Damage Stun Command 60 100 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + LP Comments None
M Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 9 frame(s) after landing Damage Stun Command 70 100 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + MP Comments None
H Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 9 frame(s) after landing Damage Stun Command 90 120 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + HP Comments None
EX Airborne Kiko Kai
Startup Active Recovery On Hit On Block 17 19 6 frame(s) after landing D Damage Stun Command 110 150 (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + P P Comments None
[VS1] L Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 14 15 frame(s) after landing Damage Stun Command 70 110 (DURING V-SKILL I) (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + LP Comments None
[VS1] M Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 17 15 frame(s) after landing Damage Stun Command 80 120 (DURING V-SKILL I) (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + MP Comments None
[VS1] H Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 15 frame(s) after landing Damage Stun Command 100 130 (DURING V-SKILL I) (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + HP Comments None
[VS1] EX Airborne Kiko Kai
Startup Active Recovery On Hit On Block 17 19 14 frame(s) after landing(*8) (crumple) Damage Stun Command 120 150 (DURING V-SKILL I) (DURING VERTICAL OR FORWARD JUMP) ↓↘→ + P P Comments *on hit
[VS2] L Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 9 frame(s) after landing Damage Stun Command 60 100 (WHEN SELECTING VSKILL II) (DURING Air Burst / Short Air Burst) ↓↘→ + LP Comments None
[VS2] M Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 9 frame(s) after landing Damage Stun Command 70 100 (WHEN SELECTING VSKILL II) (DURING Air Burst / Short Air Burst) ↓↘→ + MP Comments None
[VS2] H Airborne Kiko Kai
Startup Active Recovery On Hit On Block 14 19 9 frame(s) after landing Damage Stun Command 90 120 (WHEN SELECTING VSKILL II) (DURING Air Burst / Short Air Burst) ↓↘→ + HP Comments None
[VS2] EX Airborne Kiko Kai
Startup Active Recovery On Hit On Block 22 19 9 frame(s) after landing D Damage Stun Command 120 160 (WHEN SELECTING VSKILL II) (DURING Air Burst / Short Air Burst) ↓↘→ + P P Comments Guaranteed to deal at least 30% of its damage
L Urarimon
Startup Active Recovery On Hit On Block 10 4 20 2 -4 Damage Stun Command 80 100 ↓↙← + LP Comments None
M Urarimon
Startup Active Recovery On Hit On Block 17 4 20 3 -4 Damage Stun Command 100 100 ↓↙← + MP Comments If opponent is close on frame 11, attack will trigger after 4 more frames
H Urarimon
Startup Active Recovery On Hit On Block 22 4 20 D -4 Damage Stun Command 110 150 ↓↙← + HP Comments If opponent is close on frame 17, attack will trigger after 1 more frame
EX Urarimon
Startup Active Recovery On Hit On Block 17 6 15 D -2 Damage Stun Command 140 200 ↓↙← + P P Comments If opponent is close on frame 9, attack will trigger after 1 more frame Second attack only triggers when the first one hits or is blocked
L Hotenshu
Startup Active Recovery On Hit On Block 6 13 17+16 frame(s) after landing(*11) D -38 Damage Stun Command 100 150 →↓↘ + LK Comments 1F - 7F throw invincibility 1F - 8F invincible to mid-air attacks Subject to counter hit during move duration *on hit
M Hotenshu
Startup Active Recovery On Hit On Block 8 13 24+16 frame(s) after landing(*11) D -45 Damage Stun Command 110 150 →↓↘ + MK Comments 1F - 10F invincible to mid-air attacks Subject to counter hit during move duration *on hit
H Hotenshu
Startup Active Recovery On Hit On Block 10 13 26+16 frame(s) after landing(*11) D -47 Damage Stun Command 120 150 →↓↘ + HK Comments 4F - 16F projectile invincibility 1F - 16F invincible to mid-air attacks Subject to counter hit during move duration *on hit
EX Hotenshu
Startup Active Recovery On Hit On Block 6 13 28+21 frame(s) after landing D -54 Damage Stun Command 140 150 →↓↘ + K K Comments 1F - 8F full invincibility Subject to counter hit during move duration (1.2x damage)
L Senshubu
Startup Active Recovery On Hit On Block 17 3 21 1 -6 Damage Stun Command 60 100 ↓↙← + LK Comments Akira's whole body, except for her feet, is invulnerable to projectiles from frames 12 to 34
M Senshubu
Startup Active Recovery On Hit On Block 20 4 25 D -8 Damage Stun Command 60 100 ↓↙← + MK Comments None
H Senshubu
Startup Active Recovery On Hit On Block 12 4 23(*25) D -5 Damage Stun Command 60 100 ↓↙← + HK Comments Will not hit crouching opponents Akira's head is invulnerable to mid-air attacks from frames 1 to 15 *On whiff
Senshubu Additional Input (L⇒L)
Startup Active Recovery On Hit On Block 10 3 22 0 -10 Damage Stun Command 60 80 ↓↙← + LK ▶ LK Comments None
Senshubu Additional Input (L⇒M)
Startup Active Recovery On Hit On Block 12 4 26 D -12 Damage Stun Command 60 80 ↓↙← + LK ▶ MK Comments None
Senshubu Additional Input (L⇒H)
Startup Active Recovery On Hit On Block 9 4 20(*25) D -2 Damage Stun Command 60 80 ↓↙← + LK ▶ HK Comments Will not hit crouching opponents *On whiff
Senshubu Additional Input (M⇒L)
Startup Active Recovery On Hit On Block 12 3 22 0 -10 Damage Stun Command 60 80 ↓↙← + MK ▶ LK Comments None
Senshubu Additional Input (M⇒M)
Startup Active Recovery On Hit On Block 14 4 26 D -12 Damage Stun Command 60 80 ↓↙← + MK ▶ MK Comments None
Senshubu Additional Input (M⇒H)
Startup Active Recovery On Hit On Block 7 4 20(*25) D -2 Damage Stun Command 60 80 ↓↙← + MK ▶ HK Comments Will not hit crouching opponents *On whiff
Senshubu Additional Input (H⇒L)
Startup Active Recovery On Hit On Block 10 3 22 0 -10 Damage Stun Command 60 80 ↓↙← + HK ▶ LK Comments None
Senshubu Additional Input (H⇒M)
Startup Active Recovery On Hit On Block 16 4 26 D -12 Damage Stun Command 60 80 ↓↙← + HK ▶ MK Comments None
Senshubu Additional Input (H⇒H)
Startup Active Recovery On Hit On Block 16 4 18(*25) D -2 Damage Stun Command 60 80 ↓↙← + HK ▶ HK Comments Will not hit crouching opponents *On whiff
EX Senshubu
Startup Active Recovery On Hit On Block 10(*113) 10 20 D -7(*2-20) Damage Stun Command 100 150 ↓↙← + K K Comments First hit only forces stand Third hit will not hit crouching opponents *1Value when canceled into from crouching LP *2When the third attack whiffs
Kyoso Kiko Kai
Startup Active Recovery On Hit On Block 1+5 4 46 D -28 Damage Stun Command 330 0 ↓↘→ ↓↘→ + P Comments 1F - 8F full invincibility